Didactic game “Good or bad”
The game is played by an older group of kindergarteners and a preparatory group, which includes children aged 6-7 years.
The purpose of the didactic game “Good or Bad” is to develop an understanding of which actions are good and which are wrong, how to behave correctly in different life situations, and how to determine the correctness of other people’s actions.
Tasks:
1 game option
For the lesson, the teacher must prepare illustrated cards: half of them depict positive actions, the other half - negative ones.
You also need to make two suns with Velcro attached to the rays: one sad sun, the second cheerful.
The didactic game “What is good and what is bad” can be collective, paired and individual. Pupils look at the cards, the teacher suggests dividing the depicted actions into good and bad, and sticking them to a cheerful or sad sun. Children divide the pictures into two groups, glue each card, and explain why they glued it to this ray.
The task can be complicated: let the children find for each illustration depicting incorrect behavior a picture with a similar situation where the character does the right thing.
Game option 2
The game is played by senior and middle groups of kindergarteners. For the lesson, you need to prepare green and red circles (one for each child). The green circle means “good”, the red circle means “bad”.
The teacher reads out the situation, and the children raise one of two circles depending on whether they consider the action to be bad or good. For example: “A child draws on wallpaper - is it good or bad?” Children raise a red circle.
You can also use the following questions:
Instead of real-life situations, you can use stories from fairy tales and children's stories for questions. For example:
The advantage of the game is that it helps to remember the positive things that came from reading fairy tales. You can add additional questions to each question: why the character is good or bad, what he did wrong, what he should have done.
Source
Preview:
“Social and communicative development of a young child”
Scenario for any game.
Didactic game for education of morality and development of empathy in children
DIDACTIC GAME “Good or Bad”
Mastering the basic moral norms and values accepted in society.
• Helping the child learn the basic rules of communication with peers and older members of society.
• Formation of independence and decision-making skills in the child.
• Helping the child master the basic emotional components of communication - empathy, responsiveness, mercy.
• Formation in each child of respect for his family, peers, elders and society as a whole.
• Help in developing positive attitudes in the child towards work and creativity.
Cards are green and red (each child has 1 green and 1 red).
Children in any position (standing or sitting on the carpet). Each of them has 2 cards in his hand - one green, the other red). Green is good, red is bad. The teacher names the situation, and the children must pick up a card of one of the colors - green (good) or red (bad).
- Grandmother baked a kolobok when grandfather asked her to. Good or bad? - we ask the children. They shout “good!” and raise a green card.
- Did Little Red Riding Hood talk to the wolf in the forest? Mom told me not to talk to strangers. (Red card)
- The grandfather called his family for help when he could not pull out the turnip. ( Fine )
- Emelya loved to lie on the stove and do nothing. ( Badly )
- The crocodile swallowed the sun. ( Badly )
- Mukha invited guests for tea when she bought a samovar. ( Fine )
- The spider wanted to kill the fly. ( Badly )
- The mosquito saved the fly. (Okay) What kind of mosquito was it? (kind, brave)
- The wolf ate the kids in the fairy tale. ( Badly )
- The girlfriends called the Snow Maiden to the forest to pick berries. And they left without her. ( Badly )
- My parents told my sister to look after my brother, and she ran off with her friends for a walk (Bad) - What is the name of the fairy tale?
- My sister saved my brother. ( Fine )
Notes (if necessary)
- Teachers can make up situations on the go.
- The game helps you remember fairy tales and their plots.
- For each situation, you can ask additional questions (good / bad qualities of the hero, what should have been done / should not have been done, etc.).
Didactic game “What is good and what is bad”
Larisa Dmitrieva
Didactic game “What is good and what is bad”
Target:
Formation in children of ideas about good and bad deeds, behavior, and the ability to correctly evaluate themselves and others.
Tasks:
• Teach children to distinguish good behavior from bad;
• To promote the accumulation of experience in children of friendly relationships with people around them and nature;
• Foster a negative attitude towards rudeness and greed;
• Cultivate an attentive attitude and love for people and the world around them;
• Develop cooperation skills.
Detailed description of the game:
Rules of the game:
The game can be played collectively, in pairs or even by one child. Children need to look at the pictures; think about which of them illustrate good actions and which ones - bad; distribute the pictures into two groups: good" and "bad", attaching them to the cards with Velcro.
Variety of game options:
1 game option:
Children need to look at the pictures; think about which of them illustrate good actions and which ones - bad; distribute the pictures into two groups: good" and "bad", attaching them to the cards with Velcro.
Game option 2:
Children need to match each picture in which a child behaves badly with a picture in which a child in a similar situation behaves well and attach them with Velcro to the cards.
The game set includes 24 pictures: 12 of them illustrate good deeds and 12 – bad ones; 8 cards: 4 with a happy face and 4 with a sad one; description of the game.
The didactic game “What is good and what is bad” is very easy to make. I found pictures with good and bad deeds on the Internet, and I made the cards myself in Microsoft Word (a happy face means good deeds, a sad face means bad deeds), processed them and printed them on a color printer. For strength and quality I used lamination film. Then I glued Velcro onto the cards and pictures. And for convenient use and storage of the game, a candy box came up, which I covered with film.
Class hour in elementary school “What is good and what is bad?” Class hour on the topic: “What is good and what is bad?” Goal: • Formation of moral qualities of children, disclosure of the concepts of “good”.
Didactic game for the development of communicative skills in the younger group “What is good and what is bad?” The game is aimed at developing self-service skills, focus and self-regulation of one’s own actions, and developing cultural and hygienic skills.
Class hour for elementary school students “What is good and what is bad” Class hour on the topic: “What is good and what is bad” Goals and objectives: to form in students a value orientation, the ability to form.
Summary of educational activities for children of the older group “What is good and what is bad” (5–6 years old) Purpose: 1. Teach children to be attentive to each other, to notice positive and negative character traits in themselves and their friends.
Summary of a lesson on speech development in the senior group “What is good and what is bad!” Purpose: • to systematize children’s knowledge about the rules of good and polite behavior, • to give an idea of the specific aspects of communication.
Moral education “What is good, what is bad” Formation of moral qualities of preschoolers by solving problem situations. Preschool age is special in the formation of many foundations.
Parent meeting “The opening of a flower, or What is good and what is bad” Topic: “The opening of a flower, or what is good and what is bad.” Plan. 1. What do we mean when we talk about stubbornness? 2. Reasons.
Source
On the topic: methodological developments, presentations and notes
Through play, children learn social norms.
The didactic game “Good-bad” for the middle group was developed by teacher Sakara R.N. https://yadi.sk/i/AU-7rdmT336apX.
Goal: to form ideas about the beneficial and harmful properties of fire. Develop logical thinking, memory, attention.
Dtactic game “Good - Bad” for children of primary preschool age.
While playing, learn to distinguish between good and bad actions and explain your choice.
Lotto game “Good or bad?” reproduces several frequently encountered life situations. While playing, we will find out the child’s attitude to such situations and, if necessary, immediately adjust.
Didactic game “Bad or Good”
Irina Tartabaeva
Didactic game “Bad or Good”
educational game
«Bad or Good»
Didactic game " Good or bad "
- an activity for preschoolers.
In a playful way, the teacher instills moral standards in the students. Children learn to distinguish good deeds from bad , and the rules of behavior in certain life situations are fixed in their memory.
The game can be played by children of junior and senior preschool age.
The purpose of the didactic game is to develop an understanding of which actions are good and which are wrong, how to behave correctly in different life situations, and how to determine the correctness of other people’s actions.
• Teach children to distinguish good behavior from bad ;
• To promote the accumulation of experience in children of friendly relationships with people around them and nature;
• Foster a negative attitude towards rudeness and greed;
• Cultivate an attentive attitude and love for people and the world around them;
• Develop the ability to collaborate.
The game material consists of petal cards depicting various situations, as well as circles in the form of two emoticons (sad and happy, circles of two colors (red and green)
by the number of participants in the game.
Preliminary work: Conversations on the topic: “Good and bad deeds ”
,
“What you can do and what you can’t do”
.
Children divide the petal pictures into two groups, into good and bad deeds, and attach them to the corresponding emoticon.
Children explain why they put a petal on this flower
The task can be made more complicated: Children divide the petal pictures into two groups, into good and bad deeds and attach them to the corresponding emoticon, explain why they put this flower on it.
For each illustration depicting incorrect behavior, there is a picture with a similar situation where the character does the right thing.
Children are looking for a similar situation: a bad and a good deed
Can be used for classes in the senior dosh. WHO. For the lesson, you need to prepare green and red circles (one red and green circle for each child)
.
The green circle means "
good " , the red circle
"
bad " . The teacher shows and reads out the situation, and the children raise one of the circles depending on the situation.
For example: “A child draws on wallpaper - is it good or bad ?”
Children raise a red circle.
This is how the flower of good deeds .
Didactic game for the development of communicative skills in the younger group “What is good and what is bad?” The game is aimed at developing self-service skills, focus and self-regulation of one’s own actions, and developing cultural and hygienic skills.Class hour for elementary school students “What is good and what is bad” Class hour on the topic: “What is good and what is bad” Goals and objectives: to form in students a value orientation, the ability to form.
Summary of educational activities for children of the older group “What is good and what is bad” (5–6 years old) Purpose: 1. Teach children to be attentive to each other, to notice positive and negative character traits in themselves and their friends.
Summary of a lesson on speech development in the senior group “What is good and what is bad!” Purpose: • to systematize children’s knowledge about the rules of good and polite behavior, • to give an idea of the specific aspects of communication.
Consultation “Left-handed children: good or bad? Neuropsychological characteristics of left-handed children" Good evening, colleagues! I bring to your attention one of the most difficult problems. Be sure to read the information. In Europe there is a larger one.
Project “Is it good or bad that our city was built on islands?” Implementation period 7 days. Product: Slideshow “City on the Islands”. Presentation – slide show presentation. Goal: creating conditions for formation.
Story “Good - Bad” Story “Good - Bad” A fine summer rain was drizzling. Pedestrians hurried about their business, hiding under umbrellas. There were puddles on the road.
Parent meeting “The opening of a flower, or What is good and what is bad” Topic: “The opening of a flower, or what is good and what is bad.” Plan. 1. What do we mean when we talk about stubbornness? 2. Reasons.
Source
8. "Poker"
This fun word game is especially popular with kids. Ask the children to make a wish for any piece of furniture (chair, armchair, etc.) or kitchen utensil (fork, poker, rolling pin, etc.).
Then the driver asks the players various questions, which must be answered only with the hidden word.
Example: What is your name? - Poker.
What did you have for breakfast today? - Poker.
What gift did you receive for your birthday? - Poker.
Another version of the game: players think of words for each other, which they will then use to answer the driver.
Complication: You can't laugh.
“I’m going on a hike and taking with me...”
The driver says the first phrase: “I’m going on a hike and taking with me...” Then he adds any word that suits the meaning. The next player repeats the phrase and adds a word of his own.
The game continues until the players are able to repeat the entire phrase.
Example: “I’m going on a hike and taking with me... a bowler hat.”
“I go camping and take a bowler hat and matches with me.”
“I’m going on a hike and take a pot, matches and a knife with me,” etc.
By the way, the first phrase can be not only about the hike. For example: “I go to the store and buy there...”, “I go to visit and take with me...”, etc.