Didactic games in physical education for preschoolers

Goal: to develop interest in physical education and sports. Objectives: • To form a first idea about the Olympic Games and winter sports. • Develop cognitive activity and curiosity. • Increase your motivation to exercise.

In 2014, our country hosted a bright and large-scale event - the XXII Olympic Winter Games. In a preschool educational institution, we made a project “Together we will win!” Dedicated to these games. To make children's learning about the Olympic Games and winter sports more interesting and exciting, I have created several educational games. Didactic games, compared to other types of games, have one feature - they are a source of knowledge in both sports and physical education. It is not difficult to play such games in this era of ICT. We download the images, make up the games, print them and laminate them to make them last a long time. And now every year, when the “Winter Sports” themed week is held in January, teachers use them in their work. In continuous educational activities, ideas about the Olympic Games and winter sports are formed. At the same time, children develop citizenship and patriotic feelings. After all, such a large-scale event as the XXII Winter Olympic Games took place in our country in Sochi. This topic also makes it possible to generate interest in the events taking place in the country, to cultivate a sense of pride in its achievements, and respect of compatriots for athletes. Children, learning a lot of new and interesting things about the sports life of our country, the Olympic Games, athletes participating in the Olympic Games, come to the conclusion that physical education and sports are very interesting and beneficial for health. They have a desire to be like great athletes and to play sports. Most often, there is a desire to implement knowledge about the Olympic Games and winter sports in independent activities. Lotto “Equip an Athlete”. Goal: to teach children how to select suitable equipment for athletes. Lot “Pictograms of Sochi 2014” Purpose: to teach children to name sports and choose the appropriate pictograms.

Game "Choose a pictogram". Goal: to consolidate children's knowledge about Olympic winter sports. You must select the icon of the corresponding sport and give it a name.

Game “Find the Fragment” Goal: developing the ability to compare objects, establish their similarities and differences. Children are given small pictures made from fragments. It is necessary to find which image they belong to.

Game “Find a Pair” Goal: to teach children to choose the same pictograms, made in a strict and laconic monochrome palette, and the corresponding pictograms, made in a “patchwork” palette.”

Game “The image crumbled” Goal: development of attention, memory, thinking, perseverance, motor skills. You must first assemble the picture according to the sample, then without it. Pictures – winter sports, symbols of the Olympic Games in Sochi 2014. Game “Fold the track”. Goal: developing the ability to compare and group by color, developing color combinations (fixing the names of primary and secondary colors), the ability to distinguish similarities and differences in color.

Game “Fourth Extra” Purpose: to teach the names and distinguish between winter and summer sports.

Card quiz Purpose: to strengthen children's knowledge about the Olympic Games and winter sports.

We recommend watching:

Story game for children 5-7 years old Intellectual game for children 6-7 years old. Preparing a child for school Didactic manual on music for children of the preparatory group of a preschool educational institution Didactic games on ecology for children of the preparatory group of a kindergarten

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What else to read: Game situations

Dominoes "Different balls"

Age: 5-7 years. Goal To expand knowledge about the types of balls and the variety of games with them. Objectives : to consolidate the understanding of the types of balls and their use in sports and outdoor games; — enrichment of vocabulary on the topic of sports, sports equipment; — improvement of finger motor skills; - development of concentration, ability to think logically; - learning how to interact correctly with peers.

Before the game, preschool children have a conversation about balls, outdoor and sports games where balls are used. This game features balls: soccer, volleyball, basketball, tennis, rubber, inflatable. How to play 2-4 participants can play at the same time. Each player is dealt seven cards (dominoes), free cards are sent to the reserve. The right to make the first move is determined by lot (you can throw a die). Then the move proceeds clockwise and the next player must place a card in accordance with the image of the balls (following the principle of classic dominoes). If a player does not have a card to move, then he takes one card at a time from the reserve until a card suitable for a move appears or the free cards run out. If there are no more cards in the reserve, then the player who has nothing to move misses his move. The game ends when one of the players has laid out all his cards.


Here you can download the didactic game Different balls for color printing in PDF format

Didactic game with clothespins

“Outdoor games for the integration of cognitive and motor activities of children in preschool educational institutions”

  • February 10, 2015

Competition “My Pedagogical Initiative - 2014”
Nomination “Methodological work in preschool educational institutions”

In the system of preschool education, a large place is occupied by the problems of the need to apply integrative knowledge. Integrated education creates new conditions for the activities of teachers and students, and is an effective model for enhancing mental activity and developing teaching methods.

The integration approach, based on universality, unity and integrity, the use of the laws of child psychology, acts as the leading principle in modern preschool education, which makes it possible to provide conditions for cognitive activity, within the framework of a holistic process, where the child learns everything new from different points of view in different educational spheres .

The use of various forms and methods of integrated intellectual and motor development of preschoolers in the process of physical education gives us the opportunity to comprehensively develop preschoolers and at the same time strengthen the health of children. Also, the integration of motor and cognitive activities of preschool children allows: to increase the efficiency of physical education and health work and the quality of the educational process in preschool organizations; allows you to optimize the physical activity regime of children in preschool settings; has a positive effect on the psychophysical development and physical fitness of children.

This paper presents material on the use of various forms and methods of integrated intellectual and motor development of preschool children

Outdoor games

"Math Blanket"

Goal: to teach how to perform tasks using diagrams, solve arithmetic problems involving addition, and consolidate knowledge of geometric shapes and numbers.

1. There is a blanket on the floor with images of geometric shapes of different colors or numbers. Children receive cards - diagrams with a depicted route of movement along which they need to jump on two or one leg.

2. There are blankets on the floor with numbers on them. Children throw sandbags in different ways onto the blanket, then count the number of points scored.

"Wizards"

Goal: to consolidate knowledge of geometric shapes, develop spatial orientation and expressiveness of movements.

Children receive a rope with tied ends, grasp it with both hands and, following signals, form various geometric shapes (circle, square, triangle, rectangle, polygon).

"The Blind is a Guide"

Goal: to strengthen children’s ability to navigate in space and act on a signal.

There are objects and obstacles on the floor. You need to go through them to the other side. The player goes through the obstacles blindfolded, listening to the commands of another “guide” player. For example: Two steps to the right, four steps straight, step over, three steps to the left, crouch, crawl, stop, etc.

"Pinocchio"

Goal: to develop imagination, consolidate knowledge of geometric shapes, develop orientation in space.

Children sit cross-legged on the carpet with their eyes closed.

Educator: Imagine that your nose is a pencil. Draw for them...

Children draw geometric shapes with an imaginary pencil.

"Baskets"

Goal: to consolidate knowledge of geometric shapes, colors, numbers.

Children receive stickers on their T-shirts with different colored geometric shapes or numbers. Standing in pairs scattered, they form “baskets.” The driver catches up with the child, and he, running away, hides in the “basket”. Having run into the “basket”, the child names one of the children based on the image of the sticker. For example: “Red circle!” The one who was named now runs away from the driver. The driver must have time to put the player down, and the player again hides in the “basket”, calling any other player.

"Parachute"

Goal: to consolidate knowledge of geometric shapes, three-dimensional figures, and communication skills.

Children stand in a circle, holding a “parachute” in their hands. Below it are the “Dyenes Blocks” or numbers. The children simultaneously lift the “parachute” up, and one child, remembering what he needs to reach under the “parachute”, crawls up on all fours. Next, he takes his object, returning to his place, and names what he took.

Game with a parachute (Cuisenaire sticks)

Goal: learn to run in a circle, changing direction. Consolidate knowledge of numbers, develop the ability to identify, abstract, and name colors.

Children run around with a parachute. The music stops, the teacher shows a number card, and the named child takes out a colored stick (Cuisenaire's stick) from the parachute, which represents this number and says what color it is.

"Math hedgehog"

Goal: to consolidate knowledge of geometric shapes, colors, numbers, the ability to find a number by the number of characters corresponding to this number.

1. On the carpet there are hedgehogs depicting geometric shapes of different colors, and the children have mushrooms depicting the same shapes. Children, running around the hall in all directions, hold a mushroom in their hands. On command, the children find a hedgehog with the same shape as on a mushroom’s cap.

2. The same task with numbers, only the children are looking for the number on the hedgehog, which corresponds to the number of dots on the mushroom cap.

"Houses"

Goal: To consolidate children’s knowledge about the composition of numbers and the ability to act on a signal.

There are houses on the carpet, children run or perform other movements with a number in their hand. At the signal, they find a free window for their number, which, when added to another number, indicates the composition of the number on the roof of the house. A complication for the game is when children, at a signal, look for a mate and together put their numbers in the empty windows, which together indicate the composition of the number on the roof of the house.

"Math Track"

Goal: to consolidate children’s knowledge of geometric shapes and colors, and the ability to navigate in space.

On the floor there is a path of soft geometric shapes of different colors. Children walk or jump on them, in accordance with the tasks. You can complete tasks by moving along geometric shapes using diagrams.

Application

Author: Rebrova N.A., physical education instructor at MBDOU kindergarten No. 49 of combined type, Odintsovo district, Moscow region.

"Winter and summer sports"

Age 5-7 years Goal To introduce preschool children to the concept of winter and summer sports Objectives - to teach to distinguish and name winter and summer sports; - develop fine motor skills of the hands; - develop thinking, imagination, speech.

Cut and laminate a large circle. Cut out individual cards and glue them to wooden clothespins.

Before the game, a conversation is held with the children about the fact that there are winter and summer sports, using riddles to talk about the sports presented in the game ! the file contains riddles for conversation How to play The child is offered a circle with sectors marked with snowflakes and suns. The child must attach a clothespin with a picture of a winter sport to the sector with a snowflake, and a summer sport to the sector with the sun.

If you make several sets of circles and cards, children can compete. The game can also be used for physical education activities and holidays. The game can be replenished with other cards that correspond to the goals of the game. Looks like that


Here you can download the didactic game Winter and summer sports for color printing in PDF format

Didactic game

"Sport equipment"

Age 6-7 years The set includes 8 cards depicting sports equipment - 48 pictures. For the card you need to print it twice, the second copy is cut into separate pictures. The set also includes 7 cards with a brief description of sports equipment.

Goal To familiarize children with the variety of sports equipment and its purpose. Objectives - To expand knowledge about sports equipment, its purpose, and the types of sports where sports equipment is used. — Develop long-term visual memory and attention. — Cultivate interest in physical education and sports. Before the game , review with the children all the cards depicting sports equipment. Have a conversation about what the sports equipment is called and what it is used for. There are several options for the game: Option 1 Individual game (with a teacher) The child selects a picture and overlays it on the playing field with the same pictures. After the child has found the picture, he must name the sports equipment that is depicted on it. Explain how this equipment can be used. Option 2 Collective game using the playing field and cut cards. 2-8 people + the leader play at the same time. The presenter distributes large cards to the players. The cut cards remain with the presenter. The presenter takes out one card at a time and shows it to the players; the card goes to the player who has it on the playing field, and if the player named the inventory correctly. The winner is the one who is the first to fill his playing card with cards and correctly name the sports equipment where it is used. Option 3 Collective game using only cut cards. From 2 to 8 children play at the same time. All cards are shuffled and laid out in a deck, face down. Players take turns revealing cards in a clockwise order. The player who opened the card must name the sports equipment; if the equipment is named correctly, the player takes the card for himself. If the inventory is not guessed, the card is placed face down next to the deck, and the turn passes to the next player. After playing the first deck, players play the second. The one with the most cards at the end of the game wins. Complication - the card can be picked up if the player tells where the equipment is used. Looks like that:


Here you can download the didactic game Sports equipment for color printing in PDF format
Didactic game in physical education for preschoolers paired cards

Card index of games on the topic “Health” for the preparatory group

Files of game cards on the topic: “Human health” I am a person

“I can, I can’t”

Objectives: to focus children's attention on their own capabilities and the physical capabilities of their own body; develop self-esteem.

The leader throws the ball and says “I can” or “I can’t.” The child, having taken the ball, continues the sentence, explaining why he cannot or cannot. For example: “I can run because I have legs. I can't fly because I don't have wings."

“Guess who called?”

Objectives: to train the hearing organs and activate the attention and auditory memory of children.

The presenter, standing with his back to the children, must verbally determine who called him. If the answer is correct, the child whose vote was determined takes the place of the leader.

“Find a match”

Goal: match a pair with an object by tactile sensation while blindfolded.

Equipment: buttons, cubes, apple, pencils, small objects.

Having chosen an object for himself, the child must, blindfolded, choose exactly the same one from the pile. At the end of the game, the facilitator asks to explain what helped the child correctly identify different materials by touch.

"Guess who"

Goal: to teach children the ability to mentally reproduce an image through their vision of a person.

The teacher chooses one of the children as the leader. The rest sit in a circle on chairs. The presenter must, without naming his name, tell the cook - one of the children: who he is, what he is capable of, what color his hair is, his eyes, what his face is like, what he wears, what his character is. After hearing the story, the children will guess who they are talking about. The one who guesses first comes to the place of the leader.

“What is a toy”

Goal: to teach the child self-determination, awareness of his body and its characteristics.

Equipment: toys of animals, birds, humans, pictures of different people.

The teacher invites the child to confront one or another toy: a duck, a bear, a clown, a soldier, a doll.

Sample answers from children: the duck has a beak, and I have a nose; the bear is shaggy and the skin is smooth; The dog has four legs, and I have two arms and two legs. The soldier and I are brave, I am alive, and although the doll is moving, it is not yet alive.

"My portrait"

Goal: to teach children to distinguish individual characteristics of their appearance: face, height, age.

Equipment: album sheets, colored pencils; exhibition stand; pictures of children (different in age, height, appearance). The teacher suggests looking at pictures of children of different ages in play situations. He asks how children see themselves: big, small or not so big. Children answer, show on their fingers how old they are, and say how they want to grow up. The teacher invites the children to draw themselves as they want to be.

Based on children's drawings on flannel, they try to guess who is depicted in them. The teacher asks whether height depends on whether a person is good or bad.

If you are small yourself

But with a high soul,

This signifies your true growth.

Above the most distant stars.

"Who am i?"

Goal: to expand the child’s knowledge about himself, his first name, last name, age.

Equipment: mirror; images of objects depicting animals, birds.

Tell us what you know about yourself (name, age, height, hair color and length, eye color, date of birth, girl or boy).

Tell us who you are like: mom or dad.

Do you have any signs that are present in any animal, bird?

"Gardener"

Objectives: deepen the child’s understanding of himself; They are taught to see the individual characteristics of other people.

Children stand in a circle. The presenter, the Gardener, throws the ball and says: “I was born a gardener, I was very angry, I was tired of all the flowers, except for Dasha.” Then the gardener draws a verbal portrait (name, age, eye color), and Dasha becomes the gardener.

What else to read: Didactic game “What grows in the garden?”

“Who was born as if”

Goal: to consolidate children’s understanding of how living beings are born.

Equipment: three large paintings depicting an egg, eggs, a bottle and a pacifier; pictures depicting people, animals, birds, amphibians, insects.

In front of the children are upside-down images of animals, insects, amphibians, and people. Children choose any image and tell how this creature was born. Then they combine a small image with a large one - with the image of an egg, an egg, a bottle with a nipple (for mammals).

Hygiene and ethics

"Hygiene rules"

Using the board, a driver is selected and leaves the group. The teacher and children agree on who and what they will portray. Then a driver is invited, the children take turns demonstrating hygiene skills using gestures and facial expressions. The presenter must guess what the children are being shown: brushing their teeth, brushing their teeth, combing their hair, bathing, washing.

"relay race"

Goal: to form an idea of ​​personal hygiene items.

Equipment: various toys, musical instruments, clothing, hygiene items.

There are various objects on the tables. Children are divided into two teams. Each participant runs to the table, selects the required item for washing, places it on a tray, returns to his team and passes the baton to the next player.

"Smooth Circle"

Objectives: to explain children’s knowledge about personal hygiene items; develop creativity and imagination.

Equipment: hats - masks with soap, toothbrush, shampoo, washcloths, towels, mirrors, combs.

Children holding hands stand in a circle. In the center of the circle is a child playing the role of soap (he has a hat - a mask with a picture of soap), the children dance around him and sing.

In a single circle, one after another

We walk happily

What will soap show us here?

Then we will.

Soap shows how to wash your hands. Children repeat the movements. Then the corresponding movement is manifested by a towel, comb, washcloth, shampoo.

"Vacuum cleaner"

Goal: to develop dexterity, quick reaction, coordination of movements.

Equipment: 4 measuring spoons, 20 balls, 4 waste baskets.

The owner places the balls on the ground, and four children lift them with a shovel, without using their hands. Captured balls are placed in baskets.

"How to take care of yourself"

Goal: to develop skills in monitoring compliance with personal hygiene rules.

Equipment: top, chips, question cards.

The presenter turns over the top part, which identifies the question card. For the correct answer, the child receives a token. The one with the most chips wins.

  1. Name the things you need for washing (soap, towel).
  2. Name the items that need to be taken in the shower (shampoo, soap, shower gel).
  3. How often should you wash? (Every day).
  4. How often should you brush your teeth? (In the morning and in the evening).
  5. How often should you cut your nails? (At least once every 10 days).
  6. How often should you wash your ears? (Every day).
  7. How often should you change your underwear? (Every day).

"To keep your skin healthy"

Goal: to develop skills in monitoring compliance with personal hygiene rules.

"Winter sports"

Goal To develop children's interest in sports and physical education. Objectives : To consolidate knowledge about winter sports. — Develop memory and attention.

The game consists of 12 pairs of cards depicting winter sports. The cards are laid out in 4x6 rows, picture side down. Age from 4 to 7 years.

Number of players from 1 to 6. How to play Players take turns opening two cards with winter sports, trying to remember the location of the card and the sport depicted. If a player finds 2 identical cards, he takes the cards for himself. The player can continue the game as long as he finds cards with the same pictures. If a player reveals cards with different images, the turn goes to the next player. The game ends when all paired pictures have been found. The player who collects the most paired cards by the end of the game wins. Looks like that:


Here you can download the didactic game paired cards Winter sports for color printing in PDF format
Didactic game on physical education for preschoolers sports lotto

Didactic games - sports and health.

Didactic game “Healthy and unhealthy food” .

Goal: to consolidate children’s understanding of which foods are healthy and which are harmful to the body.

Equipment: Green and red cards; subject pictures depicting food products (cake, lemonade, smoked sausage, cakes, candies, brown bread, porridge, milk, jam, juice, vegetables, fruits); incentive badges (apple, carrot, pear cut out of colored cardboard)

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Children are given pictures depicting various foods. Place pictures of healthy food under the green picture, and pictures of unhealthy food under the red picture. Children must be careful; in case of an error, corrections are not allowed. The correct solution to a game problem is rewarded with a badge.

“Who needs what?” 6 - 7 years

Target:

to develop children’s interest in physical education and sports; introduce children to sports; teach children to recognize and name athletes and sports facilities, develop the ability to analyze and generalize; develop creative thinking and imagination.

Material:

cards with images of sports facilities (11 pcs.): hockey rink; tennis court; football field; basketball court; ice rink; jumping sector; Volleyball Court; gymnastic platform; treadmill; swimming pool; cycle track. Cards with images of athletes (11 pcs.)

Rules:
Option 1:
one player independently arranges the athletes to the appropriate sports facilities and names them correctly.
Complication:
you can do this for a while.

Option 2:

played by 2 or more players. The presenter sorts the cards into pairs and divides them equally between the players. On command, players must arrange the athletes to the appropriate sports facilities; the one who did it faster and named correctly wins.

"Sports Memorina" 5-7 years

Target:

continue to introduce children to various sports. Consolidate knowledge: winter, summer sports. Activate speech, attention, memory, reaction speed, logic.

Material:

paired cards depicting sports.

Rules:

2-5 people play. Cards are laid out on the table (face down) depicting sports. Children take turns turning over 2 cards and saying which sport is depicted. If the images of the cards match, then the child takes them for himself and makes another move. If the cards do not match, then the cards are turned face down and the turn passes to the next player. The one with the most pairs of cards wins. Complication: increase the number of cards, say the name of the athlete who practices this or that sport, name the necessary equipment.

Can be done on different topics: sports, equipment, sports facilities, physical exercise, healthy lifestyle and so on

Useful and harmful products

Target:

systematize children’s ideas about harmful and healthy products, exercise their ability to differentiate them, and develop the need to take care of their health

Material:

pictures depicting various products, two hoops

Progress of the game:

In order to be healthy, you need to eat right. Now we will find out if you know which foods are healthy.

The teacher offers the children pictures using two hoops. In one hoop, children select healthy foods and explain their choice, in the second – foods that are harmful to health.

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Didactic game “Who owns this?”

Before using, cut this sheet of pictures into cards. Game option: The child is asked to make pairs of pictures, find a suitable athlete for each piece of sports equipment and name the sports equipment and the athlete or sport.

Didactic game “Name a winter sport”

Methodology for working with the resource:

Option I: The child takes a card with the text, reads the name of the sport and selects the corresponding pictogram; if the child cannot read, then the name of the sport is read by an adult, and the child looks for the picture. Option II: Children are given cards with pictograms, the presenter (adult or child) reads the name of the sport, and the children look for the corresponding pictogram among their cards.

Didactic game "Couples"

Option I: Cards are laid out face down in front of the child. Each card has a pair. The child turns over any two cards. If the images on the opened cards are identical, then the cards remain open; if not, then they are turned face down again and the child opens the next pair of cards. The game continues until all the cards are revealed. You can play alternately. The number of cards laid out is regulated by the adult depending on the level of development of the children.

"Let's help Dunno"

Age 5-7 years Material - 5 cards with a playing field and 25 cut cards with images of sports equipment. Goal To develop attention, the ability to recognize and name sports equipment and sports. Number of players from 1 to 5. Motivation - to help Dunno find sports equipment. Progress of the game All players receive a conditional number of cards (they choose from the general pile). A presenter is identified, who takes cut cards from an opaque bag and voices what is indicated in the picture. The player whose pictures match takes it for himself and puts it on the card. The one whose cards are completely closed wins. Looks like that:


Here you can download the didactic game sports lotto Let's Help Dunno for color printing in PDF format
Didactic game on physical education for preschoolers

Using didactic games about sports in working with preschoolers

Using educational games about sports

in working with preschoolers

Physical culture and sports are an integral part of the surrounding world in which a child lives, is formed and on which to a certain extent depends what he will become.

Already in early preschool age, children show an interest in sports. Classes on physical education and sports, presented to children in an accessible form, can significantly expand the child’s horizons and contribute to the development of perception, memory, thinking, and imagination. At the same time, the vocabulary is enriched and activated and the sound culture of speech is nurtured. What is needed to prepare a child for school.

The source of knowledge about sports and physical culture are didactic games, which, compared to other types of games, have a characteristic feature: they contribute to the formation of knowledge, the development of cognitive abilities and independent personality.

Didactic games about sports will help solve important problems in the sensory education of preschoolers: they will teach them to accurately, fully and clearly perceive objects, their various properties and relationships (color, shape, size, location in space).

The brightness and colorfulness of the illustrated material presented in didactic games allows the child to visually imagine each sport, its originality and beauty, and also helps to enrich the emotional sphere of the preschooler’s personality.

The knowledge system formed through the use of didactic games about sports will help solve a number of problems:

Increasing motivation for knowledge through physical exercise;

Increasing the efficiency of mastering motor actions;

Forming the basis for independent physical exercise.

SPORTS DOMINO

Players lay out cards so that the image of some “animal athlete” exactly matches the same image of another card. The one who has the doublet card makes the first move. The next player finds a card with the same design and places it next to the first one. If the one you need is not there, the player gets it using the “bazaar”. If the “bazaar” is empty, he skips a turn. The first one to lay out all his cards wins.

PAIRED PICTURES

The game is played by an adult leader with one child or with a small group of children - from two to six people.

Large cards with images of animal athletes are cut into small pictures and placed in the center of the table, images down.

CUT PICTURES

Cut along the lines the pictures that depict animal athletes (squirrel tennis player, hare football player, bear cub basketball player, hedgehog badminton player, fox skier, wolf cub hockey player, bear cub luge, dog swimmer).

Invite your child to put together a whole picture from the parts. Show your child the assembled picture. Then “break the picture” and ask the child to put the picture back together: “The picture is broken! Fix it quickly!”

While playing, draw your child’s attention to the colors he sees and the details of the drawings.

When talking to your child during the game, use the following words:

left, right halves, middle;

top, bottom of the picture;

top right corner, bottom left and so on. Gradually move on to assembling puzzles.

In the process of assembling pictures with your child, ask him about who is shown in the picture, what sport the athlete is involved in, what he needs to play this sport, etc.

Puzzles are pictures presented using a special joining technique, divided into several parts and having different content.

Cut the pictures with images of different sports along the lines.

Puzzles can be disassembled and assembled again and again, you can stick them on large sheets of cardboard, or frame them.

Having learned to assemble large puzzles, a child can easily move on to more complex mosaics.

Lotto is a game in which players use small object pictures to cover the selected object pictures depicted in cells on separate large cards. The winner is the one who is the first to completely cover one or more rows of subject pictures on his card.

The labyrinth is an interweaving of 3-4 lines, which gradually become more complex due to an increase in the number of dead ends and branches.

Description, story based on a picture showing actions and movements - in such games, children depict motor actions drawn in the picture, others guess.

Travel games are similar to a fairy tale, its development, and miracles. The travel game reflects real facts or events, but reveals the ordinary through the unusual, the simple through the mysterious, the difficult through the surmountable, the necessary through the interesting. All this happens in play, in play actions, it becomes close to the child and makes him happy. The purpose of the travel game is to enhance the impression, to give the cognitive content a slightly fabulous unusualness, to draw children’s attention to what is nearby, but is not noticed by them. Travel games sharpen attention, observation, understanding of game tasks, make it easier to overcome difficulties and achieve success. Travel games are always somewhat romantic. This is what arouses interest and active participation in the development of the game’s plot, enrichment of game actions, the desire to master the rules of the game and get a result: solve a problem, find out something, learn something. The role of the teacher in the game is complex, it requires knowledge, willingness to answer children’s questions while playing with them, and to conduct the learning process unnoticed.

Guessing games Sometimes the beginning of such a game can be a picture. The didactic content of the game lies in the fact that children are given a task and a situation is created that requires comprehension of the subsequent action. The game task is inherent in the very name “What would happen..?” or “What would I do...”. Play actions are determined by the task and require children to perform expedient intended actions in accordance with the set conditions or created circumstances. Children make assumptions that are ascertaining or generalized and evidentiary. These games require the ability to correlate knowledge with circumstances and establish causal relationships. They also contain a competitive element: “Who can figure it out faster?”

Riddle games. They were used to test knowledge and resourcefulness. This is the obvious pedagogical focus and popularity of riddles as smart entertainment. The methods for constructing logical tasks are different, but they all activate the child’s mental activity. Children love riddle games. The need to compare, remember, think, guess—brings the joy of mental work. Solving riddles develops the ability to analyze, generalize, and develops the ability to reason, draw conclusions, and draw conclusions.

Didactic games about sports should be located in the physical education corners of the group rooms of the kindergarten. The use of didactic games about sports, joint activities of adults and children, makes it possible to make not only the learning process more meaningful, but also leisure time.

Didactic game “Guess the sport”

The material for the game is a set of cards, each represented by a set of three pictures depicting an athlete, sports attributes and equipment related to a particular sport. The game can be played by 1-4 people. Each child has from 1 to 5 sets of cards. At the leader’s signal, the players begin searching for three cards related to one sport. When the player has collected the first chain, he proceeds to the second, and so on. The one who collects the most chains wins.

When organizing and conducting physical education leisure in groups of children of senior preschool age, the head of physical education can include the content of didactic games about sports in relay race games.

"The fifth wheel"

Age 5-7 years The goal is to know and name sports equipment, to develop the ability to classify objects according to essential characteristics. Didactic material: a set of 10 cards, on each card there are 3 stripes depicting 5 items, 4 items are sports equipment, and 5 are extra. Each extra item in the strip belongs to a certain category (toys, fruits, vegetables, food, household appliances, furniture, kitchen utensils, interior items, hats) Progress of the game: Children name sports equipment, identify the extra picture, explaining their choice, name a generalization the concept of “extra” images. For example: 1 card: - basketball, volleyball, soccer ball, rubber ball - sports equipment, pyramid - toy, which means it is extra; - a puck, a baseball, a shuttlecock, a tennis ball - sports equipment, a drum - a toy, which means it is superfluous; - a baseball bat, a hockey stick, a tennis racket, a gymnastic stick - sports equipment, a truck - a toy, which means it is superfluous; Extra pictures are toys (general concept) It looks like this:


Download the didactic game The fifth odd one for color printing in PDF format
Didactic game cut pictures

"Fold the picture"

Age: 5 – 7 years. Pictures depicting sports are cut into various geometric shapes. The goal is to develop children’s interest in physical education and sports; introduce children to sports; teach children to recognize and name sports; develop imagination, thinking, logic. How to play: the player assembles a picture from parts. Having collected, the child tells what is shown in the picture. Looks like that:


The game Fold the Picture can be purchased in PDF format for color printing.
Didactic game

Card index of didactic games in physical education card index in physical education on the topic

Didactic games for physical education of preschoolers

Didactic games for physical education of preschoolers

Description of educational games

"Sport equipment"

Goals and objectives: to develop children’s interest in physical education and sports; introduce children to sports equipment; teach children to recognize and name sports equipment, determine its purpose; develop thinking, attention, memory, logic. Age: 3 – 4 years. Rules: The set includes cards with black and white images of sports equipment and color parts of these pictures (from 3 to 12 parts). The child selects a black and white picture and superimposes the colored parts of the picture onto it. After the child collects the picture, he must name the sports equipment that is depicted on it. Complication: Collect the picture without relying on a black and white image. Explain how this equipment can be used.

"Fold the picture"

Pictures depicting sports and equipment are cut into various geometric shapes. Goals and objectives: to develop children's interest in physical education and sports; introduce children to sports; teach children to recognize and name sports; develop imagination, thinking, logic. Age: 5 – 7 years. Rules: the player assembles a picture from parts. Having collected, the child tells what is shown in the picture.

"Find a Pair"

Goals and objectives: to develop children’s interest in physical education and sports; introduce children to sports; teach children to recognize and name sports equipment and equipment, determine what sport it belongs to; develop the ability to analyze and generalize; develop creative thinking and imagination. Age: 3 - 5 years Rules: Option 1: play from 2 to 4 people. The presenter sorts the cards into pairs and divides them equally between the players. On command, players must pick up paired cards and fold them. The winner is the one who was the first to complete the task and correctly name the sports equipment. Option 2: played by 2 to 4 people and the leader. The presenter sorts the cards: puts one card from a pair into one pile, and the second card into another. He distributes one pile to the players, and places the second on the table with the pictures facing down. The presenter takes one card and shows it to the players. The player who has a pair from this card names what is shown in the picture and what sport it is used in. If the answer is correct. Then the player takes the card for himself, if not, then the presenter keeps the card for himself. The one with the most collected pairs wins.

“Two halves” Pictures depicting sports equipment and the main types of equipment movements are cut into two halves.

Goals and objectives: teach children to recognize and name sports equipment, basic types of movement; develop thinking and memory; to develop an interest in physical education. Age: 2 – 3 years. Rules: option 1. The child puts the two halves together to make a picture. Option 2. The child looks for the desired half in a stack of pictures. Having collected the picture, the child must name what is depicted on it. Option 3. Having collected the picture, the child must name what is depicted on it. If this is a movement, then the child must show it. If this is equipment, then the child must find it in the group and show what exercises can be performed with it.

"Good and bad"

Goals and objectives: to teach children to a healthy lifestyle; teach children to compare good and bad, useful and harmful; instill in children the desire to lead a healthy lifestyle; develop thinking, logic, memory. Age: 3 – 6 years. Rules: children are given cards that depict situations harmful to health. Players must determine why it is harmful and find a pair of cards that depict a situation that is healthy.

“Relax actively” (cubes)

Goals and objectives: to develop interest in motor activity; teach children to recognize and name types of outdoor activities; develop memory, thinking, logic. Age: 3 – 6 years. Rules: assemble the cubes so that you get a whole image, based on the finished picture. Complication 1: having collected the image, the child must name what is shown in the picture. Complication 2: assemble the image according to memory without relying on the finished image.

"Sports Domino"

Goals and objectives: teach children to recognize and name sports; develop memory, logic, thinking. Age: 4 – 6 years. Rules: symbols of sports are depicted on the dice. 2 – 4 people play. Before the start of the game, the dice are laid face down on the table and mixed. Each player chooses any seven dice. The remaining bones remain on the table - this is the “bazaar”. The player who has the double picture tile goes first. If several players have a tile with a double picture, then the first player is chosen by counting. Next, the players take turns placing dice to the right and left of the first, placing the same picture of the other to the picture of one dice. If the player (whose move) does not have a dice with the required picture, then he takes a dice at the “bazaar”. The one who has no dice left (or the fewest) wins.

"Sportloto"

Goals and objectives: to develop children’s interest in physical education and sports; teach children to recognize and name sports; develop attention and memory. Age: 5 – 7 years. Rules: I play with 2-6 people. Each player takes 2-3 game cards, on which symbols of sports are depicted instead of numbers. The driver takes out a chip with a symbol from the bag, names the sport and shows it to the players. The one who has such a symbol on the game card covers it with a token. The player who covers all the symbols with tokens the fastest wins.

"Sportmemorina"

Goals and objectives: to develop children’s interest in physical education and sports; teach children to recognize and name sports; develop memory. Age: 5 – 7 years. Rules: 2 – 6 people play. Paired cards with sports symbols are laid out face down on the table in random order. Players alternately turn over two cards. If the symbols on the cards are the same, then the player takes them for himself and makes the next move. If the symbols are different, then the cards are turned over and the next player makes a move. The game ends when the players have all the cards. The one who collects the most pairs wins.

"Sports in winter and summer"

Goals and objectives: to develop children’s interest in physical education and sports; teach children to recognize and name sports; develop logic, memory, thinking, the ability to classify and sort sports. Age: 5 – 7 years. Rules: The player is asked to choose symbols (images) of only winter or only summer sports. Then he names these sports; explains why they are summer or winter; tells how the winner is determined.

"Sports Guessing Game"

Goals and objectives: to replenish and consolidate children’s knowledge about sports; develop thinking, memory. Age: 4 – 7 years. Rules: the presenter (teacher) mixes the playing fields (each shows 6 different sports) and distributes them among the children. Then the presenter shows a card with a picture of a sport and names it. The player whose field contains the same sport takes it and places it on top of his field and repeats the name. The player who covers their playing fields with cards the fastest wins. Complication: play the same way, but the name of the sport is called by the player on whose field there is the same sport. In case of an incorrect answer, the presenter names the correct answer, gives the card to the player, and the player places a penalty token on top of the card that he placed on the playing field. The one with the fewest penalty tokens wins.

"The Fourth Wheel"

Goals and objectives: to develop interest in physical education and sports; consolidate children's knowledge about sports, physical education, hygiene and health; develop logic, thinking, memory. Age: 4 – 7 years. Rules: The player takes one card with four pictures on it. The player names what is shown on the card, then covers the extra picture, explaining why it is extra.

“Get ready to exercise”

Goals and objectives: to develop children’s interest in physical education and sports; teach children to compose exercises for morning exercises; develop memory, thinking, logic. Age: 5 – 7 years. Rules: The player chooses a card with an image for the starting position. Then he selects movements for the exercise itself (counting 1-2 or 1-4) so ​​that the intermediate positions of the body and limbs are combined. After composing the exercise, the child must complete it. There can be several people playing. They take turns creating an exercise, and the rest must complete the task.

"What is what"

Goals and objectives: to develop children’s interest in physical education and sports; teach children to recognize and name sports; learn to identify and name the necessary inventory, equipment, equipment for a given sport; develop thinking, memory, logic. Age: 5 – 7 years. Rules: The player chooses a card with a sport. Next, he selects the symbol of this sport, inventory and equipment for it. Several people can play at the same time: whoever collects the row faster.

"Collect a symbol"

Goals and objectives: to develop children’s interest in physical education and sports; introduce children to the symbols of sports; teach children to recognize and name the sport; develop thinking, attention, memory. Age: 5 – 7 years. Rules: The player assembles a symbol of the sport from the cut parts. Then he names this sport and talks about it.

"Sports Four"

The game uses cards depicting the sport and its symbol. They are divided into groups of four cards, united by one symbol (standing in the upper corner), but having different images of this sport.

Goals and objectives: to develop children’s interest in physical education and sports; teach children to distinguish between sports (by season, by equipment, by location); develop memory, thinking, logic. Age: 4 – 7 years. Rules: 4 – 6 people play. Players are dealt 4 cards. The task of each player is to collect a group of cards with one sport. To do this, players pass each other the unwanted card face down in a clockwise direction. The winner is the one who collects 4 cards with one sport faster.

"Me and my Shadow"

Goals and objectives: to develop children’s interest in physical education and sports; teach children to recognize starting points; develop attention and memory. Age: 5 – 7 years. Rules: I play with 2-6 people. Each player takes 2-3 game cards, which depict silhouettes of the starting positions and movements. The driver takes out a chip with a colored image from the bag and shows it to the players. The one who has the silhouette of this image on the game card takes a chip and covers the silhouette with it. The player who covers all the silhouettes with images the fastest wins.

"Make a guess - guess"

Goals and objectives: to develop children’s interest in physical education and sports; teach children to recognize sports by characteristics and definitions; teach children to guess a sport based on its characteristics and definitions; develop memory, thinking, logic. Age: 5 – 7 years. Rules: 2 or more people can play. The driver (adult or child), using cards - “definitions and signs”, guesses the sport. Players try to guess the sport. The one who guessed correctly becomes the driver.

Cards of definitions and characteristics

"Find differences"

Goals and objectives: to develop children’s interest in physical education and sports; teach children to recognize and name sports; develop memory, attention, logic. Age: 4 – 7 years. Rules: The player is asked to look at the pictures; name the sport; find differences between images.

"My mode"

Goals and objectives: to form in children the desire to lead a healthy lifestyle; teach children to create the correct daily routine; develop memory, attention, logic. Age: 5 – 7 years. Rules: The child is asked to look at the daily routine in pictures and determine which moments are missing. At the initial stage of training, only one picture is missing. With subsequent mastery of the topic “Daily Routine”, the number of missing pictures becomes greater. At the final stage, the child independently sets out the routine.

“What do I know about sports – 1”

Goals and objectives: to develop children’s interest in physical education and sports; consolidate knowledge about winter sports, the necessary inventory, equipment, equipment for these sports; develop thinking, memory, logic. Age: 5 – 7 years. Rules: 2-6 people play. The game uses a playing field, chips, and a cube with numbers 1-3. Players take turns rolling the dice and moving chips to answer questions. If the player answers correctly, he receives a token. When one of the players reaches the finish line, the game ends and the number of tokens is counted. The one with the most wins. The question determines the color of the frame of the symbol on which the chip falls: Yellow - the name of the sport Red - equipment and inventory for this sport Blue - clothing and shoes for this sport Gray - in which country this sport originated Green - how the winner is determined Brown - single or team sport

“What do I know about sports – 2”

Goals and objectives: to develop children’s interest in physical education and sports; consolidate knowledge about summer sports, the necessary inventory, equipment, equipment for these sports; develop thinking, memory, logic. Age: 5 – 7 years. Rules: 2-6 people play. The game uses a playing field, chips, and a cube with numbers 1-3. Players take turns rolling the dice and moving chips to answer questions. If the player answers correctly, he receives a token. When one of the players reaches the finish line, the game ends and the number of tokens is counted. The one with the most wins. The question determines the color of the frame of the symbol on which the chip falls: Yellow - the name of the sport Red - equipment and inventory for this sport Blue - clothing and shoes for this sport Gray - in which country this sport originated Green - how the winner is determined Brown - single or team sport

"Pictograms"

Age 5-7 years Set of 9 color cards depicting various sports and 9 pictogram cards of the presented sports. Goal: to develop children’s interest in physical education and sports; introduce children to various sports; teach children to recognize and name a sport by pictogram; develop thinking, attention, memory, logic. How to play. Before the game, a conversation is held with the children about sports, the children guess riddles (riddles are attached), and determine the characteristic features of the sports. Look at the color picture and match the pictogram to it. Looks like that:


The Pictograms game can be purchased in PDF format for color printing

Didactic manual “Types of sports”

Tasks:

  1. Consolidate knowledge about sports;
  2. Learn to establish the simplest relationships between a sport and its attributes, the time of year;
  3. To develop the ability to speak correctly and completely and actively use words in speech on the topic “Sports Games”;
  4. Improve communication skills.
  5. Cultivate perseverance, patience, diligence.

Description of the manual: The versatility of the didactic manual “Types of Sports”, with a set of pictures on lexical topics: “Winter Sports”, “Summer Sports”, “Sports Equipment for an Athlete”, “Symbols of Sports Games” suggests the possibility of its use in working with children senior preschool age. When creating the manual, I proceeded from the fact that it should be bright, attractive for children, educational, developing, convenient, so that several children could play at the same time. By varying the playing fields with tasks and ways to complete them, you can maintain interest in preschoolers for a long time. The manual allows you to consolidate material from simple to more complex.

The manual is made of plates covered with colored paper. The pockets are made of transparent film. Cards with types of sports, attributes for sports games, symbols of sports games are printed on a printer. Three plates connected to each other (like Lull circles). Several circles of different diameters are strung on a rod. All circles are divided into the same number of sectors. There are pictures on them. The circles move freely. Removable circles can be combined with other illustrations depending on the purpose. Using just a few rings, you can get either different versions of the game or additions to the game being played.

Method of operation: To start the game, place the manual on the table. Place the selected rings with pictures on top of the circles. Unscrew the edges of the plates. There are many game options. It all depends on the tasks assigned and the material covered by the children. The circles are divided into sectors and a picture is glued to each one, or the children insert them into the pockets themselves. Children, rotating the plates, must match the pictures united by the general theme of the game. This manual can be used to compose stories - a description of a sport (skiing, gymnastics, basketball, volleyball) using reference pictures - diagrams (a story in a chain, a story by two (three) children, one child). To reinforce the material, you can play a didactic game “Find the mistake”, in which the teacher swaps the pictures in advance, and the children find a picture that does not correspond to the signs of a given time of year. You can use the manual in the following educational games:

Game "Pick up a picture"

Goal: To consolidate children's knowledge about different sports; teach children to identify the signs of sports games; develop the ability to analyze and generalize; develop creative thinking and imagination; to develop children's interest in physical education and sports.

Game description: Pictures of winter and summer sports (hockey, luge, ski jumping, gymnastics, swimming, tennis, athletics, cross-country skiing) are attached to the bottom ring. Children select pictures and put them in pockets. Winter sports are placed on the blue sectors, and summer sports on the yellow sectors. For the top ring, select the appropriate attribute for it (team, single sport, etc.)

For example: on the lower ring - an image of a hockey player is attached, on the upper ring - a team sport

Complication : Sports are selected after solving the riddle.

To consolidate the material, you can play the didactic game “Find the mistake”, in which the teacher changes the pictures in places, and the children find a picture that does not correspond to the sports game.

Puzzles

They chase the ball around the court with rackets, then they hit it, then they don’t have time to catch up . (Tennis)

The athlete rushes down the slope like an arrow. The snow flows like a fountain from the skis, deftly goes around the gate, and develops great speed. (Skier)

At the stadium, running, walking, jumping, throwing, what is the correct name for the competition? (Athletics)

Our aces are swimming along the water paths, now butterfly, now crawl, now breaststroke. (Swimming)

He climbed the springboard and was not afraid of heights. He put on his skis, flew off the springboard, landed on the ground, did not fall, did not crash. Who is this? (Ski jumper)

The athlete accelerates while sitting on them, and lies down on his back. (luge)

The game is on at the skating rink, the ice is hot with skates. Two teams perform, the puck is kicked with sticks. Hey guys, have fun. And this game... (Hockey).

These fragile dragonflies are virtuosos with a skipping rope, They control hoops, clubs and balls, They can draw with a ribbon, Who are they I want to know? (Gymnasts)

"Find a Pair"

Goals and objectives: to develop children’s interest in physical education and sports; introduce children to sports; teach children to recognize the symbols of sports games.

Game description: Children must match the cards with sports and their symbols.

To reinforce the material, you can play the didactic game “Find the Error,” in which the teacher swaps the pictures in advance, and the children find a picture that does not match.

“Guess whose balls?”

Target. Strengthen children's knowledge about different sports, athletes, sports attributes; teach children to recognize and name sports equipment; develop visual attention and logical thinking; expanding children's vocabulary with adjectives; develop interest and love for sports.

Description of the game: Children name any sport on the lower ring, then by moving the middle and upper rings they select the sport, the corresponding definition and the ball belonging to this game.

For example: On the bottom ring they name the sport - basketball, the athlete is a basketball player, on the middle ring they call a basketball hoop and correlate the top ring with the symbol of this game.

At the end, children can be asked questions to consolidate:

– Show which athletes play football, tennis, basketball, rugby, volleyball.

– Men and women go in for sports. A man playing football is a footballer, but a woman? (ask about tennis, basketball, rugby, volleyball)

“Each player has his own field”

Target. Strengthen children's knowledge about different sports, athletes, sports grounds; develop visual attention and logical thinking; develop interest and love for sports.

Description of the game: Children guess riddles (type of sport), insert them into the pockets of the lower ring, then select a sports ground corresponding to this sports game into the pockets of the upper ring

Puzzles

A successful pass results in a goal! What is the name of the game? (Football)

Two comrades fight in shorts and warm mittens (Boxing)

The defense doesn’t sleep, we go on the attack, approaching the shield, putting the ball in the basket. (Basketball)

Hit the puck accurately with your stick, since you play ... (Hockey)

“Who owns what?”

Goals and objectives: to develop children’s interest in physical education and sports; introduce children to sports; teach children to define sports games and correlate their games with symbols; develop the ability to analyze and generalize; develop creative thinking and imagination.

Description of the game: Children guess riddles (type of sport) on the lower ring, then by moving the middle and upper ring they select the sport, the corresponding definition and symbol of the sports game.

Puzzles

The wheels are spinning, the spokes are sparkling, and the road racers are racing in a chariot . (Cycling)

At the stadium, running, walking, jumping, throwing, what is the correct name for the competition? (Athletics)

Our aces are swimming along the water paths, now butterfly, now crawl, now breaststroke. (Swimming)

Exercises on uneven bars, pommel horse and beam, These young athletes are quite capable . (Gymnasts)

They pulled the bowstring, The arrows were released... Oooh They flew, didn’t fall, They hit the bull’s eye straight . (Archery)

A successful pass results in a goal! What is the name of the game? (Football)

Two comrades fight in shorts and warm mittens (Boxing)

Our horse rushes to the finish line. What is that game called (Equestrian sport)

"Sport equipment"

Target. Strengthen children's knowledge about different sports, athletes, sports attributes; teach children to recognize and name sports equipment, determine its purpose; Develop visual attention and logical thinking.

Game description: Pictures of winter and summer sports (figure skating, cycling, speed skating, basketball, football, snowboarding, boxing, alpine skiing) are attached to the bottom ring. Children select pictures and put them in pockets. On the middle ring, too, after solving the riddle, the appropriate equipment is selected for it (boxing gloves, snowboard, skates, soccer ball, skis, basketball hoop, bicycle), on the upper ring signs of sports are indicated (summer or winter sports)

For example: an image of a hockey player is attached to the bottom ring, a stick to the middle ring, a snowflake to the top ring (winter sport)

After all the circles have been collected, the children determine which athlete needs these items.

Skis are needed... (skier). Skates are needed (for a figure skater, speed skater). A ball is needed (for a football player, a basketball player). A snowboard is needed (for a snowboarder),

Boxing gloves are needed (for a boxer)

A bicycle is needed (A cyclist)

Puzzles

Riddles for the bottom ring

The defense doesn’t sleep, we go on the attack, approaching the shield, putting the ball in the basket. (Basketball)

So they came together in a fight in the ring. Everyone has gloves on their hands. The cheerful gong sounded and gave the signal for the start of the battle . (Boxing)

The hero rushes along a steep mountain, He is not afraid of frost, The speed is like that of a steam locomotive . (Skier)

The wheels are spinning, the spokes are sparkling, and the road racers are racing in a chariot . (Cycling)

Skates glide swiftly along the ice path. Athletes want to surpass each other. (Skating).

Jumping, lifting and spinning on the ice to the music. The runners on the skates are shiny, the costumes are a sight to behold. (Figure skating)

A successful pass results in a goal! What is the name of the game? (Football)

Over snow-capped mountains, over jumps and hills, on the “snowboard” apparatus, athletes beat their records. (Snowdording)

Riddles for the middle ring

From the blows, I take off and fly into the distance at full speed. I love flying into the gate, hearing the joyful “Goal!” My only concern is to make football beautiful. I don’t like it when people touch me with their hands sometimes. You can tame me with your feet or with your head. (Soccer ball)

Who will catch up with me on the ice? We are running the race! And it’s not horses that carry me, but shiny ones ... (Skates)

Early in the morning along the road, dew glistens on the grass, feet ride along the road and two wheels run. The riddle has an answer - This is my... (Bicycle)

There are two stripes in the snow, Two foxes were surprised. One came closer: Someone was running here... (Skis)

It looks like just a board, But it’s proud of its name, It’s called... (Snowboard)

The ball cracks when hit. It will be scored into it (Basketball hoop)

Two girlfriends are leather pillows, they dress on their hands, they fight in the ring. (Boxing gloves)

"Winter and summer sports"

Goal: To introduce children to winter and summer sports and consolidate existing ideas about them. Learn to solve riddles using evidence-based speech. Develop interest and love for sports.

Description of the game: Players sort out cards with images of attributes. The teacher reads the riddle, the players guess and select the necessary pictures, putting them in their pockets.

Puzzles

They chase the ball around the court with rackets, then they hit it, then they don’t have time to catch up. (Tennis)

The athlete rushes down the slope like an arrow. The snow flows like a fountain from the skis, deftly goes around the gate, and develops great speed. (Skier)

Players fight for the ball: Attack, defend, Take aim at the goal From the left, from the right, from a turn. They score a goal and shout: “Hurray!” But the game is played in the pool, not on the field. And it's called (Water polo)

Skates glide swiftly along the ice path. Athletes want to surpass each other. (Skating).

At the stadium, running, walking, jumping, throwing, what is the correct name for the competition? (Athletics)

Here are the boats running, Right and left, here and there, People control them, Walking with the wind on the waves. (Sailing)

He climbed the springboard and was not afraid of heights. He put on his skis, flew off the springboard, landed on the ground, didn’t fall, didn’t crash. Who is it? (Ski jumper)

The athlete approaches the barbell and takes it by the bar. The projectile swings forward and back, And now the projectile is at the top - the weight is taken. (Weightlifting)

Jumping, lifting and spinning on the ice to the music. The runners on the skates are shiny, the costumes are a sight to behold. (Figure skating)

These fragile dragonflies are virtuosos with a skipping rope, They control hoops, clubs and balls, They can draw with a ribbon, Who are they I want to know? (Gymnasts)

Two opponents in a fight fight: They attack and fight back. There is no blood from a rapier injection. At least there are tournaments with battles. (Fencing)

In this sport, the players are all agile and tall. They love to play with the ball and throw it into the hoop. The ball hits the floor loudly, So this is... (Basketball)

I’m in a hurry to go to training, I fight deftly in a kimano. I need a black belt, Because I love..... (Karate)

Who is steeper? Slightly noticeable Toward the cloud, to the cloud, Meter by meter Rising with difficulty - Carrying his house on his back? Think, think, don't be lazy! Not a snail - ... (Climber)

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