Junior group
For younger preschoolers, simple educational, active and musical games are recommended.
Post a flower
Make two paper daisies for the game with the petals separated from the core. The number of petals must correspond to the number of players. Place daisies on the floor near the wall. Divide the students into 2 groups with an equal number of players.
Invite teams to move their daisy to the opposite wall. Each player transfers only one part of the plant: the first - the yellow core, the second - the petal, and so on. A player is not allowed to take two petals at once. The next participant starts moving when the previous one returns to the start. The team that collects its daisy first wins.
Collect a bouquet
Before playing, tell the children what parts flowers are made of: core, petals, stems and leaves. Cut out plant parts from colored paper and glue them into a bouquet arrangement, but do not glue the petals. Make petals of a certain color from the main spectrum for each flower. Tell the students that the wind tore off the petals, which now need to be selected according to the color for each plant in the bouquet.
You can also offer students a similar didactic game “Collect a flower.”
Bells
Children choose a leader by lot. He leaves the room. The players hide a picture depicting a blooming bell in the game room, disassemble the musical instruments themselves - small bells, and distribute them throughout the room. Moreover, one of the players must stand close to the hidden image.
The presenter enters the playroom, begins to walk around it, and approaches the children. When he approaches a player who is standing far from the picture, he does not ring the bell. When he approaches a participant standing closer to the picture, he makes a quiet ringing sound. The leader approaches the target even closer - the player makes a louder sound. The participant closest to the others rings the loudest. This way the presenter understands where to go in searching for the picture.
A flower is blooming
The game is educational. First tell the children how flowers bloom in nature. Prepare plant templates and distribute to students. Show how to curl the petals. Let the children put the flowers in a glass of water and observe what happens to the petals. When exposed to moisture, the petals will begin to “bloom.”
Middle group
Older preschoolers should know where flowers grow, what features and properties different types of plants have. It is important to instill in students a love for the nature of their native land. We must not forget about the physical activity of the children.
Where does the flower grow
For the game, prepare pictures of flower beds, fields, forests. Make cards depicting flowers familiar to the children. Invite the players to distribute the cards according to the pictures of growing places.
Flower drawing competition
By participating in an art competition, children develop imagination, creative skills, and color perception.
For the competition, purchase or pick a large flower from your garden: tulip, peony, rose, sunflower, iris or other. Children prepare art supplies and sit at easels, if available, or tables. From the finished works they put together an exhibition and choose the winner of the competition whose work they liked the most.
Flowers
The didactic game “Flowers” develops speech skills, imaginative thinking, and the ability to select descriptive features.
Ask a question and let the children give descriptions. You cannot repeat yourself; for each correct answer the player receives a point. The participant with the most points wins.
Here are sample questions:
- What kind of rose? – beautiful, red, lush, fragrant, tender;
- What flowers have spines? – rose, rose hip, cactus, blackthorn, burdock;
- What flowers are perfume made from? – jasmine, lavender, rose, lily of the valley, peony;
- What plants are honey made from? – dandelion, linden, acacia, clover;
- What flowers are yellow? – sunflower, dandelion, narcissus, buttercup.
Flower catch-up
Each player chooses the name of the flower; they should not be repeated. The players decide by lot who is catching up. Let it be “Cornflower”. He names some other plant, for example, “Dandelion”. The player who chose the name “Dandelion” runs away. "Cornflower" catches up with him. When “Dandelion” feels like it is about to be overtaken, it may say out loud another flower, such as “Chamomile.” Then “Romashka” has to run away, “Cornflower” switches to her. If “Dandelion” does not have time to pronounce the word and is caught, then it becomes catching up.
For children in senior and preparatory school groups, games with vegetables and fruits are organized starting in the fall, at the beginning of the school year. Although the tasks in them are quite complex, children are to some extent prepared for their implementation: they see what they do at home with vegetables and fruits, and they themselves take part in the work of adults (sorting vegetables and fruits for pickling, jam, and canning). In addition, in the fall there is always a rich selection of natural materials for a variety of games. The sequence of games is determined by gradually more complex didactic tasks and the amount of knowledge that children must learn. So, at the beginning, games are played to recognize objects based on one characteristic (taste, shape, touch). Then the teacher introduces a more complex task, requiring knowledge of the parts of plants - composing a whole from parts. And finally, the most difficult task is to determine the degree of ripeness of vegetables and fruits (given to preschoolers after learning about the changes in the external characteristics of plants after ripening).
Games to introduce children to vegetables and fruits
Tops and roots
Didactic task. Make a whole from parts.
Game action. Searching for your mate.
Rules. You can look for your “top” or “spine” only when given a signal. You can’t pair up with the same child all the time; you have to look for another pair.
Progress of the game. During a walk after harvesting in the garden, the teacher divides the children into two groups. He gives roots to one of them (onions, turnips, carrots, potatoes), to the other - tops. “All the tops and roots are mixed up. One, two, three - find your mate.” Based on this signal, all children choose a mate for themselves.
Second option: the “tops” (or “roots”) stand still. There is only one subgroup of guys running on the playground. The teacher gives the command: “roots”, find your “tops”! Children should stand in such a way that the tops and roots form one whole. Correct execution can be checked by the “magic gate” (the teacher and one of the children), through which all pairs pass.
Ask, we'll guess
Didactic task. Describe objects and find them by description.
Game action. Guessing riddles about plants.
Rules. Give the description in the usual order: first talk about the shape, then about the color, taste, smell. You cannot name the item when describing it.
Progress of the game. Vegetables and fruits are placed on the edge of the table so that all children can clearly see the details of their shape and uneven color.
First option. One child goes out the door, he leads, and all the rest prepare a description of any plant. The driver needs to guess and name what the children talked about. The teacher can remind or invite the children to remember the sequence of description: shape, its details, color, surface, taste.
Second option. A child describes an object, and another recognizes it from the description. The teacher asks the person who is talking about a vegetable or fruit not to constantly look at the item he is talking about, otherwise the others will easily guess.
The postman brought a parcel. Guess what's in the bag
Didactic task. Describe objects and recognize them using a didactic task. Describe the signs perceived in the description. touch.
Game action . Making riddles ( descriptions ) and guessing Game action . Guessing by touch .
Rule. You need to talk about what you received without naming the item.
Equipment. The teacher places vegetables and fruits one at a time in paper bags and then places them in a box.
Progress of the game. The box (parcel) is brought to the group. The teacher says: “Today the postman brought us a parcel. It contains different vegetables and fruits.” The teacher gives several children a bag and asks them to look into them. “And now, without saying what’s there, tell us one by one what you received in the package, but so that everyone can guess.” Children name vegetables and fruits by description.
The guessed items are placed on the table. At the end of the game, you need to treat the children and ask them to name exactly the taste sensation, its heterogeneity (sour, sweet and sour, etc.
Rules. When choosing an object, you cannot look at it. Describe by feeling with your hands.
Equipment. Vegetables and fruits of characteristic shapes and varying densities (onions, turnips, radishes, beets, tomatoes, plums, apples, pears, etc.) are placed in a bag.
Progress of the game. The teacher reminds the children that they know the game
“Wonderful bag,” and says that you can play it differently.
“The one to whom I offer to take an object out of the bag will not pull it out, but, having felt it, will name its characteristic signs.” The teacher invites one child to his place and asks him to complete the task. The child tells, all children name an object that they do not yet see, after which the child takes it out of the bag and shows it in his hand. The named item does not go back into the bag.
Ripe - not ripe
Didactic task. Determine the ripeness of vegetables and fruits by external signs.
Game action. Search for a couple..
Rule. You can look for ripe or unripe food only at the teacher’s signal.
Equipment. First, you need to select vegetables and fruits with a clear sign of ripeness, expressed in color. For example, tomatoes, plums, apricots, etc. When repeating the game, you can offer fruits (vegetables) with less noticeable signs of ripeness. For example, apple, pear, etc.
Progress of the game. The game can be played as an outdoor game. The teacher distributes ripe vegetables and fruits to half the group of children, and unripe ones to the rest. At a signal, children look for their mate, that is, a comrade who has the same object in his hands, but of a different maturity. During the game, children exchange vegetables and fruits several times in order to better recognize ripe and unripe vegetables and fruits.
Edible - inedible
Contents of tasks. Let's remind children that vegetables are grown for food. For some, the above-ground part - the tops - is used as food, for others - the underground part - the roots. The day before, read the fairy tale “The Man and the Bear” to the children, and then
invite the children to remember its content: the man and the bear decided to plow and sow together, and split the harvest in half. The cunning man always chose the edible part (tops or roots), and gave the rest to the bear.
Didactic task. Select plants used in food.
Rule. You cannot name fruits and berries, since they are sown for more than one year, and it will be easy for the bear to find out which part is edible. A man should choose such vegetables for sowing that he gets the edible part.
Equipment. On the table are vegetables and fruits with edible roots (carrots, beets, turnips, radishes, onions, etc.) and with edible tops (cabbage, tomatoes, peas, cucumbers, etc.). Progress of the game. The teacher calls two children. One of them will play the role of a man, the other - a bear. The man offers vegetables for sowing so that he gets the fruit, but the bear gets the tops or roots, which they don’t eat. For example, he says: “We will sow radishes.
In the fall I’ll take some roots for myself.” The bear chooses another part of the plant that is not used for food: “I already took the roots before, they are not tasty (last time we “sowed” them, for example, cabbage). I’ll take the tops now.”
When the game is repeated, new children are chosen for the same roles.
Children on a branch
Didactic task. Select items that belong to the same plant.
Game action. Finding your match.
Rules. You can search for a pair after the signal.
Progress of the game. The game can be played as an outdoor game. Children are divided into two subgroups: one is given leaves (“branches”), the other is given vegetables (“kids”). At the signal: “Children,” find your “Branches”! - everyone is looking for a pair, that is, it becomes so that his and his friend’s objects coincide in belonging to the same plant.
What first, what then
Didactic task. Determine the degree of ripeness of vegetables and fruits by external signs.
Game action. Search for your group.
Rule. You can look for your place only by signal.
Equipment. Vegetables and fruits (4-5 names) of varying degrees of ripeness. For example, a green tomato begins to turn red - brown and red.
Progress of the game. The teacher distributes vegetables and fruits to the children and invites them to “mix them up.” At the signal: “Find your vegetable!” - children, holding vegetables and fruits of the same name, gather in groups.
The correctness of the choice is checked by “Magic And within each group they must position themselves so that there is a gate” (teacher and child or two children). The gates can be seen that first, what then, that is, observe that they close (raised hands are lowered) if the couple has completed the ripening sequence - from unripe to ripe. The task is correct. The link that wins is the one that quickly gets together and stands in
When repeating the game, children exchange leaves and fruits. correct sequence.
During the game, children change objects several times.
Vegetable store
Contents of tasks. Remind children that collective farmers
First option.
Vegetables and fruits store
They grow vegetables in the garden and fruits in the gardens. The harvest is brought to the city and stored in vegetable warehouses. Some vegetables and fruits are prepared fresh for the winter (potatoes, onions, carrots), others are salted (cucumbers). Children need to know what to eat
vegetables that are stored both fresh and salted, such as cabbage. Vegetables and fruits that are stored fresh must be sorted often, and any limp or wrinkled ones must be removed.
Didactic task. Select and group items according to how they are used in everyday life.
Rule. Display vegetables and fruits for storage so that they do not spoil and are preserved in winter and spring.
Equipment. Three tables are placed in a row: on one there are vegetables and fruits prepared for sending to the vegetable storehouse, on the other two there are receiving points for the vegetable storehouse. One table is intended for fresh storage (on the “sign” there are vegetables stored fresh, potatoes, beets, carrots, etc.), on the other they will put what will be used for pickling (on the “sign” there is a barrel of cucumbers or something else). Prepare “containers” for storage and transportation of Vegetables and fruits (boxes, jars, carts).
Progress of the game. The teacher says: “The collective farmers have grown a great harvest for all of us. It must be preserved so that everything will last until next autumn. They put vegetables and fruits in the vegetable store for this purpose.” Then the teacher and children distribute and
They clarify the roles in the game: some of the guys will be receivers, the rest will be collective farmers. “Collective farmers” bring the harvest, and “receivers” determine the method of storage; The “receiver” must tell why he selects vegetables and fruits for a certain storage method.
Content of knowledge. Remind the children that in cities they buy fruits and vegetables in stores. Children should know the characteristic external signs of vegetables and fruits and be able to name them. Tell preschoolers that fresh vegetables and fruits, sauerkraut, and cucumbers are brought to the store from the vegetable store.
Ask if the store has compotes, juices, dried fruits, what they were made from, how they were processed.
Didactic task. Group items into categories. Describe and find plants based on their characteristic features. Rule. Describe the purchase without naming it.
Equipment. Prepare signs “Vegetables”, “Fruits” with images of some plants. Set up display cases and counters on two tables.
Progress of the game. The teacher invites children to play the roles of director, seller, buyer. The store director must prepare everything for work: distribute goods into departments, sort salted
Vegetables, processed fruits. Buyers describe what they want to buy, name the department where the product they need is sold, and say what it is made from. The seller names the purchase and gives it to the buyer.
Second option.
Content of knowledge. Have a conversation with the children about the fact that vegetables and fruits and everything that is prepared from them are bought in the store. They are brought there from the vegetable storehouse and cannery. The store buys food to prepare various dishes. Tell us what vegetables and fruits are needed for borscht, soup, vinaigrette, compote, etc.
Didactic task. List the characteristics of an object and find it based on these characteristics. Group vegetables and fruits according to how they are used.
Rules. The director must know where the products came from and distribute them to departments. The buyer must describe what he wants to buy, name the place where it grows, and also select everything necessary to prepare the desired dish. The seller recognizes the product by description and tells you in which department you can buy it.
Equipment. Signs for two departments: “Vegetables”, “Fruits”,
showcases. products.
Progress of the game. Children are assigned to the roles of drivers, store directors, salespeople, and customers.
Drivers bring food from the cannery and vegetable store. The director prepares the store for work: distributes the brought products into departments: vegetable,
fruity; names the place where fruits are processed. Buyers describe the purchase: they say what they want to buy, and name the places where what they have chosen grows; select and describe all the products needed to prepare a dish: borscht, soup, etc. The seller finds the product, names the purchase and department, receives “money,” and issues the purchase.
Shop "Seeds"
Content of knowledge. Tell the children that every plant has seeds. Introduce them to the appearance of the seeds of the most familiar vegetables (carrots, cucumbers, cabbage, tomatoes, etc.). Remind preschoolers of some ways to sow large and small seeds (one in a hole, one in a furrow, “whisper”).
Children must learn that vegetables are grown by gardeners, and flowers are grown by gardeners.
Didactic task. Group plants according to place of growth and use in everyday life. Describe objects and find them by description.
Equipment. A sign with drawings and inscriptions: “Vegetable seeds”, seeds in matchboxes covered with cellophane; a set of small pictures of plants, the seeds of which are in boxes (you can depict only one part, the part most familiar to children: root crop, flower).
Rules. The director must sort the seeds into departments without naming them. The buyer needs to say who he is by profession (florist, gardener), describe the seeds and the plant that will grow from them, and the method of sowing the seeds. The seller must issue the purchase, trying not to use the hint (the picture on the box).
Progress of the game. The teacher assigns children, at their request, to the roles of director, sellers, and buyers. The director prepares the store for opening: he puts up signs, puts seeds into departments, sellers take a place behind the counter, and buyers enter the store. Some of them are flower growers, the rest are vegetable growers. Each buyer names his profession and then describes the seeds and the plant that will grow from them, names the method
sowing. The seller must recognize the seeds from their story, name the purchase and give it to the buyer. The director (and all children) monitors the correct completion of the task.
Canning factory
Content of knowledge. Tell the children that at the cannery, vegetables and fruits are processed for further storage. Jam is made from fruits and berries and juices are made. Vegetables are canned for soups, salads; vegetables and fruits are sometimes dried for preparing various dishes. Before being sent for processing, fruits and vegetables are sorted. The ripest ones are selected for juice.
Didactic task. Determine the ripeness of fruits by external characteristics (color, size, density), group vegetables and fruits by degree of ripeness.
Rules. You can distribute vegetables and fruits around the workshops only by correctly selecting and explaining which of them are ripe and which are not.
Determine what juices can be made from, what can be preserved or sent to dry.
Equipment. On three or four tables they put “signs” of shops: dried fruits, juices, canned food, jam. Instead of signs, you can put ready-made products on the tables: dry compote, tomato juice, canned vegetables and fruits, jam. Progress of the game. Children play the roles of manager and workers.
The warehouse manager issues products and distributes them among workshops depending on the degree of ripeness: the ripest ones - for juice, the ripe soft ones - for jam, the ripe firm ones - for compotes, the rest are dried. He tries to select the products correctly and give precise explanations to the workers which fruits to take and which not, and which workshop to take them to. Workers select and sort vegetables and fruits, remembering the instructions received and focusing on the sign.
The rest observe and check the correctness of tasks, evaluate the work.
Games to introduce children to indoor plants
Conducting games with indoor plants in the senior and preparatory school groups, the teacher teaches children to find common signs of all plants (parts) and the distinctive features of each of them (stem structure, shape, color, surface, size of leaves, presence of flowers, their color, number ). Children are asked to give a fairly complete description of plants. For example, speaking about leaves, they should note their shape, color of the upper and lower leaf blades, and surface. The main tasks in games with this material are to describe plants and find them by description, remember the name of the plants.
Find what I'll describe
Didactic task. Find a plant by description.
Game action. Search for a plant by description of its distinctive features.
Rule. You can name a plant only after describing it. Equipment. 5-6 plants, of which there are several names of the same family, but of different species, for example: fragrant and zonal perlagonia, variegated and royal begonia, zebra-shaped and green tradescantia, etc.
Progress of the game. The teacher arranges the plants so that the children can clearly see the characteristics of each of them. Then he describes the general characteristics of plants of the same name (say, Tradescantia), after which he names the distinctive characteristic
each plant.
Children listen carefully to the teacher's story. Then he invites one of the guys to show the plant and name it.
Guess what kind of plant it is
Didactic task. Describe the item and find out from the description.
Game action. Making and guessing riddles about the plant.
Rules. You can name a plant only after describing its distinctive features. Describe in the usual order.
Progress of the game. The plants are in their usual places. The teacher invites one of the children to choose one of them and describe it so that all the children know and can say what kind of plant it is.
The teacher reminds preschoolers of the sequence of description: first of all, it must be said, there is a trunk and there are branches. Then remember what they are like (upright, curling, hanging, thin or thick), describe the leaves, their shape, surface (smooth, non-smooth), color (dark, light green, variegated, with stripes). Next, you need to dwell on whether there are flowers, how many there are on the peduncle, and how they are colored. When children guess a plant, you can invite them to find plant representatives in the group room.
Where is the plant hidden?
Didactic task. Remember the location of objects, find changes in their location.
Game action. Searches for changes in plant arrangement. Rule. You can’t watch what the teacher cleans up.
Equipment. For the first game you need 4-5 plants, for subsequent ones - up to 7-8.
Progress of the game. Houseplants are placed on the table in one row. The teacher asks all children sitting in a semicircle to take a good look and remember the plants and their location, and then close their eyes. At this time, the teacher changes places of the plants
(initially two plants, and then two or three). “Now open your eyes and tell me what has changed,” he suggests. “What plants are represented?” Show me where they stood before.” (Children show)
Find out the plant
Didactic task. Find a plant by name.
Game action. A competition to see who can find the plant the fastest. Rules. Having found a plant, you need to explain how you recognized it.
Progress of the game. Plants (several species of the same family) stand in their permanent places. The teacher tells all the children: “I will name a houseplant, and you must find it, show it and tell by what sign you identified it. Whoever does it faster will receive a chip. At the end of the game, the one who collects the most chips will be awarded the title “Nature Expert”.
Shop "Flowers"
First option. Second option.
Didactic task. Describe, find and name objects based on their characteristic features.
Rule. Name the department and describe the plant, without saying what it is called.
Progress of the game. Houseplants are placed on the table so that children can clearly see each one. This is a “Flowers” store. Buyers (children) do not name the plant they like, but only describe it. The seller must recognize it, and
then issue the purchase. At the beginning of the game, the teacher himself can play the role of a buyer and show a sample description, recalling the sequence: is there a stem and what kind of stem is it (upright hanging, etc.), what shape are the leaves, how are they colored, what is their surface, density, whether flowers, how many there are, what color they are. Then the teacher himself describes the plants. .In the future, the game can be complicated by selling plants in the store that are different in place of growth, you can introduce the role of a director distributing flowers into departments, ask the buyer to name the department: wildflowers, garden plants, indoor plants, and then write a description of the plant.
Didactic task. Group plants by place of growth, describe their appearance. Rules. The buyer must describe, without naming, the plants he wants to buy, and indicate where the flower grows. The seller needs to recognize the plant, name it and issue the purchase.
Progress of the game. Children play the roles of sellers and buyers. To buy, you need to describe the plant, but not name it, but only say where it grows. The seller must guess what kind of flower it is, name it and the department in which it is located (forest, wildflowers, garden flowers, indoor plants), then he issues the purchase. During the game, roles may change.
Games to introduce children to trees and shrubs
Getting acquainted with trees and shrubs in games, children gradually memorize them, learn to find the distinctive features of different plants, name individual parts of plants, name individual parts of plants, and general external features. Therefore, program tasks are gradually becoming more complex: from finding a plant by name to an increasingly complete description of objects, their selection according to their belonging to a certain species and the selection of a plant from a group of others based on characteristic external features . The games older children also complicated by the fact that children are given a larger number of trees and shrubs ( up to 6-7), the distinctive features of which they must know .
Guess what our house is like
Didactic task. Describe the trees and find them based on their descriptions.
Game action. Compiling and solving riddles about trees. Rule. You can name a tree only after describing it.
Progress of the game. The game is played in the forest, park, square. A driver is selected from a group of children, and the teacher divides the rest into two groups. Each subgroup chooses a tree for itself, describes it to the person entering, and he must recognize the plant and name the “house” in which the children “live.” For example, the children say in chorus: “Guess what our house is, we’ll tell you everything about it.” Then one of them gives a description: names the colors of the trunks, recalls the height of the tree, shape, size of leaves, fruits and seeds (the teacher, if necessary, recalls the sequence of the description).
Who lives where
Didactic task. Grouping of plants according to their structure (trees, shrubs).
Game action. Run away from the fox.
Rules. Look for a house after the signal. Find the right house. Progress of the game. The game is played during an excursion to the forest or park.
The teacher tells the children: “Now let’s play. You will be squirrels and bunnies, and one of you will be a fox. Squirrels are looking for a plant to hide on, and bunnies are looking for a plant to hide under.” During the game, the teacher helps the children clarify that squirrels live and hide in trees, but hares do not have a home, they hide in the bushes. They choose a fox driver, give him a fox mask cap, and all the other children are given hare and squirrel mask caps. Bunnies and squirrels are running around the clearing. At the signal: “Danger is a fox,” the squirrels run to the tree, the hares to the bushes. Those who completed the task incorrectly are caught by the fox.
To the named tree-run Journey
Didactic task. Training in quick finding First option. named tree.
Game action. Run away from the driver to the named tree.
Rule. The teacher often changes the names of plants. You cannot stand near the named plant for a long time. You can run to different trees of the same plant.
Progress of the game. The game is organized as an outdoor game, such as “Tag”.
The teacher explains that those entering can only catch those
Didactic task. Find your way using the names of familiar plants.
Rules. Do not show the direction of the path with your hand, name landmarks accurately.
Progress of the game. The game is played while walking in a park or forest.
The teacher invites one or two children to be the leader. They are given the task of choosing a new place for walking, and pointing out children who are not standing near the named tree to it. The teacher chooses noticeable landmarks (large trees, first names those trees that have bright distinctive features, then those that are similar in appearance. For example, poplar and aspen, yellow acacia and rowan, etc.
All children must listen carefully to which tree is named and, in accordance with this, run across at the signal “One, two, three-run!”
shrubs).
Then, when this task is completed, the leaders must explain the route to the whole group of children. It is necessary to name two or three trees or shrubs familiar to everyone, their clearly visible signs. For example, the presenter says: “You need to get to a very large spruce tree and turn right from it. Behind the hazel tree there will be a clearing for a walk.”
Journey Forester
Second option. Contents of classes. Remind children of the appearance of some
The game is played in the same way, only find the shortest path to your favorite clearing and explain it to all the children.
Third option.
Contents of classes. Know the appearance and names of some trees and shrubs, their characteristic distinguishing features.
Didactic task. Describe the appearance of plants and find them by description.
Rule. Describe reference plants without saying what they are called.
Progress of the game. The game is played in the forest. They choose one leader who outlines the route of the walk and explains where everyone will go and how to find the way. The presenter selects landmarks: 3-4 plants that are well known to children, describes them without naming them,
explains where and where to turn. Everyone else identifies landmarks by description, names them, and looks for a route along them. You can choose two leaders, make two trips, and all the children will compare which of them chose the best place for the walk.
The game is played like a mushroom trip. The presenter explains which forest they will go to and how to find the way there.
trees and shrubs, their constituent parts, trunk, trunk, leaves, fruits and seeds. Teach children to express their knowledge in words.
Didactic task. Name the characteristics of plants. Select the parts you need.
Rules. You can collect only those seeds that the teacher names.
Progress of the game. The game is played while walking in a park or forest. The teacher selects foresters who will go around their areas and check if everything is in order there. The rest of the children are schoolchildren. They came to help the foresters collect seeds for
planting new forests. Each forester chooses one type of seed to collect. For example, he says: “There are a lot of oak trees growing on my property. Let's get some acorns." The forester can only describe the tree without naming it. Schoolchildren look for seeds, collect them and show them to the forester. The one who collected the most seeds and made no mistakes wins.
At the same time, you can select two or three foresters and the same number of groups of schoolchildren who will tell each other about their work in the forest. (If possible, you can donate the collected seeds.)
Find a tree by seeds
Didactic task. Find the whole from the part.
Game action. Running towards a specific object.
Rule. You can run to the tree from which the seeds come, following a signal.
Equipment. Seeds and fruits of trees and shrubs that are preserved in winter: linden, various types of maple, ash, rowan, etc.
Progress of the game. The game is played in winter. The teacher distributes seeds to the children and asks everyone to move freely around the clearing. At his signal, everyone runs to the plant whose seeds are in his hands.
So that children do not confuse the seeds of ash and maple, draw their attention to the distinctive features: ash leaves (separate “scapulas”), while maple seeds are fastened in pairs.
After the game, you can examine other distinctive features of these plants: the color and structure of the branches, size, surface, color of the buds.
Senior group
Games for older preschoolers should be aimed at developing logical thinking, speech, intelligence, curiosity, and perseverance. At this age, children must classify plants according to different characteristics, and preparation for school begins.
Turning into a flower
The game strengthens the facial muscles and promotes overall physical development.
Invite the students to use facial expressions and body movements to depict a flower, how it opens its petals, reaches out to the sunlight, bends its stem under the raindrops, and closes for the night.
Name the odd one out
For the game, prepare groups of cards: meadow species, forest, field, garden, water. There are 4 plants in each group, one of them does not correspond to the category. Lay out the cards in front of the players, ask them to name the extra type and explain their opinion.
For example: rose, tulip, clover, peony. Clover is not a garden plant, but a meadow plant.
Flowers
In addition to getting to know plants, the goal of the didactic game “Flowers” is physical training, developing dexterity and a sense of rhythm.
The children take turns playing. The player takes the ball, hits it on the floor or wall, catches it, and names a plant with each hit. He must name 5 species. You can't repeat yourself. If a player cannot remember the plant, then he gives the ball and the right to play to the next player.
Name the adjective
The game develops the skill of forming adjectives from nouns. Name the flower and the object. The player must name an adjective that is a qualitative attribute of this object:
- poppy, and the grain... poppy;
- chamomile, and the field... chamomile;
- a rose, and the bud... pink;
- acacia, and honey... acacia;
- cornflower, and the eyes... cornflower blue;
- dandelion, and the jam... dandelion.
Game "Butterflies and Flowers"
GOAL: to establish equality between two groups of subjects
Flowers lie on the floor at a short distance from each other, one row below the other. There are as many in the group as there are children.
The teacher invites all children to imagine themselves as butterflies. Invite several children to say that they are “butterflies.” How many butterflies? A lot of.
The butterflies have flown. Children wave their arms - “wings”, “fly” around the room. On the signal: “Butterflies land on flowers!” – each child should stand next to a flower lying on the floor.
The teacher clarifies: there is a butterfly on this flower, there is a butterfly on this flower, there is a butterfly on this flower.
– What is more and what is less: flowers or butterflies?
– There are also a lot of flowers, a lot of butterflies. The butterflies rested and flew again.
The game is repeated 2-3 times. During the game you need to put 1-2 more flowers so that it doesn’t turn out evenly. And then ask the children what else: flowers or butterflies.
Game “Sparrows and the Machine”
Children - “sparrows” sit in their “nests” - circles, lying on the floor in 2 rows at a short distance from each other. In the opposite corner of the room there is a child with a steering wheel in his hand: he is the driver of the car.
Educator. You are sparrows. Each “sparrow” has its own nest. How many nests, how many “sparrows”.
The "sparrows" flew out of their nests, flapping their wings and flying.
Educator. A car leaves the garage. The "sparrows" fly away to their nests.
The car was returned to the garage. Educator. Did all the “sparrows” have enough nests? Moreover? What's smaller? Maybe after all? Children answer questions and the game is repeated.
Fast train game
A train is made up of chairs in a row.
There can be as many players as there are strollers, and more or less. Passengers walk along the platform, preparing for departure. A beep sounds. Passengers take their seats. The teacher, together with the children, finds out whether there is enough space for everyone, compares who is larger or smaller: cars or passengers. Having determined that there is more, less, equal, the children hit the road. The train rushes to another station, stops - passengers get off. The game starts again.
The teacher can remove, add the number of carts, so that each time a comparison is made, there will be a new situation for the children. In such games it is better if there is one more item than in the game. This will avoid conflict situations and will not upset the children.
Game “Cat and Mouse”
Ask the children to establish equality-inequality between two groups of objects.
For the game, mouse holes have been prepared - chairs that are arranged in two rows, one row opposite the other. Mouse babies are placed in burrows. The cat is sleeping. The mice came out of their holes and went for a walk. At the signal: “The cat is coming!” – all the mice hide in holes. The teacher asks: “How many mice? How many cats? Have the mice found all the holes? What is greater than, less than, equal to what? "(Children answer different questions.) The cat sleeps again, the mice go for a walk again. (The teacher changes the number of holes, removes or adds a chair.) If a cat catches a mouse, compare how many holes and mice there are. The cat releases the mouse and returns to the den: now there are as many holes as there are mice, there are as many mice as holes.
Game "Fisherman and Fish"
Helps to consolidate the concepts of “one” and “many”, contributes to the formation of the ability to establish equality and inequality between two groups of objects.
There are chairs in a circle, as many as there are children. The chairs represent pebbles on the river bottom where fish can hide. The child is a fisherman. He sits on the shore with a fishing rod. The fish swim freely. On the signal: “There is a fisherman!” – the fish swims away and hides behind the stones. The teacher says: “A fish was hiding behind this pebble, a fish was hiding behind this pebble. How many stones, how many fish. Which is bigger, which is smaller: fish or stones? "After the children answer, the game is repeated.
Game "Birds"
Forms the ability to establish equality and inequality between two groups of objects.
Each bird builds a house by laying a rope in the shape of a circle. The nests are located in two rows at a short distance from each other. Birds fly, enjoy the sun, sing their songs. Suddenly the wind blew, the weather turned bad, and it began to rain. Birds hid in houses. Educator: “There is a bird in this nest, there is a bird in this nest.” Children, looking at the opposite row, compare nests and birds, establish what is greater, less, equal.
They also play games “Butterflies and Flowers”, “Beetles and Dragonflies”, “Horses” and so on
Preparatory group
At this age, kindergarteners are preparing for school. They must have narration skills, tell from memory and visual material. It is important, with the help of games, to develop imagination, memory, spatial and color perception in future schoolchildren, to cultivate communication skills, a sense of beauty, the ability to build a dialogue, attentiveness, and perseverance.
What kind of flower are you?
Invite the students to “turn” into flowers. Each player chooses what kind of plant to become, but does not tell his comrades about it. Children take turns coming forward, depicting their flower using facial expressions and body movements, without uttering a word. The rest of the guys must guess what plant we are talking about.
Flower shop
For the game, prepare natural or artificial flowers. Children act as florists. The game is collective and teaches communication, teamwork, and organization.
The students make up a beautiful bouquet. Then they try to sell it to the teacher. At the same time, they must praise the bouquet, explain what plants were used, why they chose them, and for what purpose the flower arrangement is intended.
Flower names
The players form a circle. The teacher stands in the center, throws the ball to each child in turn, saying a name or an object named similar to a flower. The player who catches the ball must name the corresponding plant. For example: Vasily - cornflower, nail - carnation, Roman - chamomile, jug - water lily, Lilya - lily, Violetta - viola, toffee - iris. The player who finds it difficult to answer is eliminated from the circle.