Summary of a game-lesson with didactic material “The Cheerful Engine”


Objectives of the game and preparation of didactic material

The locomotive for the game is a flat image made of cardboard, each car of which is painted in a certain color from the main palette. Transparent cells are attached to the carriages, into which game material is inserted. Various thematic images are used as material: numbers, geometric shapes, pictures of animals and plants, objects, transport and other things.

During the game, the train can be placed on a horizontal surface. Or you can hang it on a magnetic board - this is a more convenient and ergonomic option, allowing you to start playing at any time. If the train is attached to the board, the pictures should also have magnetic attachments. The number of trailers can be any, depending on what games the teacher plans to play with the students. The minimum quantity is 3 cars. But it’s better to do more, and then use all the trailers or only part of them for games.

The goals of the game are the diversified development of preschool children, including those with mental and speech disabilities.

The objectives of games with a train:

  • expanding ideas about the world around us;
  • strengthening cognitive interest;
  • improvement of speech and thinking abilities;
  • developing the skill of classification and ordering of objects;
  • expanding mathematical knowledge, gaining the skill of counting, determining quantities;
  • consolidation of ideas about geometric shapes and primary colors;
  • development of fine motor skills, memory, perseverance, concentration.

For children of different age groups, you can come up with all kinds of games with a train.

Didactic manual “The Cheerful Engine”

Didactic manual

"Merry little engine"

This manual is intended for children 4-6 years old. It can be used for individual lessons with a child, as part of a lesson, in children’s independent activities. Parents can also make it and use it to prepare their child for school.

The game manual consists of multi-colored trailers and several sets of cards (cards with pictures, numbers, letters, examples, geometric shapes).

Goals of the game guide:

1. Development of speech and communication skills.

2. Development of mathematical concepts.

3. Development of independent play activities of children.

4. Development of attention, memory, thinking, creative abilities.

Examples of games using the manual:

Game "Let's make a train."

Option 1.

Target:

consolidate children's knowledge of number sequences.

Progress of the game:

in front of the child there are trailers in a chaotic order.

The teacher says: “For our train to set off, we need to arrange the trailers in order from 1 to 10.” The child is making a train. The trailers can be arranged either in ascending order from 1 to 10 or in descending order.

Option 2.

Target:

development of arithmetic skills and abilities.

Progress of the game:

The child is asked to perform an arithmetic operation to determine the number of the carriage on the train.

Game "Find the missed carriage."

Target:

practice finding the missing number.

Progress of the game

: in front of the child there is a train that is missing some car numbers. The child must arrange the missing cards with numbers.

Game “Load the trailers”.

Option 1.

Target

: consolidate knowledge of letters, the ability to determine the first sound in picture words. Develop phonemic hearing and perception.

Progress of the game

: Can be played by one or more children. Cards with letters are placed in the locomotive. Children must fill the trailers by arranging the pictures correctly. Only those items whose names begin with a given letter will travel on the train.

K - picture, cat, pan, paints.

Option 2

Target

: consolidate the ability to determine the number of syllables in words.

Progress of the game

: children must load the carriages by matching pictures so that the train carries goods whose names consist of 1, 2, or 3 syllables.

Option 3

Target:

teach children to compare the shape of the depicted object with a geometric figure.

Progress of the game

: pictures with geometric shapes are placed in the locomotives; in front of the child there are pictures that he must arrange in the carriages, focusing on the shape of the object.

Game “Who is faster? "

Target:

practice differentiating sounds (S-SH).

Progress of the game:

Two children are playing. Cards with the letters S and Ш are placed in two locomotives; cards with object pictures, the names of which contain these sounds, are laid out in front of the children. One child must load things with the sound S in their names, the other - things with the sound Sh. The one who has the most cars on the train wins.

Train and carriages

The game, which reinforces counting skills, is intended for preschoolers aged 4–6 years.

The teacher places images of numbers from 1 to 10 in the carriage cells, then asks the children to attach the carriages to each other in the correct order.

Didactic math game for preschoolers 3-6 years old

Didactic game for preschoolers “Mathematical Engine”
Author: Natalya Evgenievna Khokhlova Position: teacher-defectologist, MKDOU No. 18 (branch), Miass, Chelyabinsk region Name of resource: didactic game “Mathematical Engine” Brief description of the resource: game for preschool children on formation of elementary mathematical concepts, development of logical thinking. The purpose and objectives of the resource: strengthening counting skills, number composition, number series, ordinal counting; development of visual perception, logical thinking. Relevance and significance of the resource: the game can be used by speech therapists, defectologists, and parents in correctional work with children. Equipment: the game is made using a PC (personal computer), consists of planar images: a steam locomotive, trailers, wheels for trailers. Practical application: individual lessons, frontal correction lessons (as a demonstration of a task or a direct game “one at a time”). Method of working with the resource: 1. Individually: the child takes one of the trains.
A number is depicted on the wheel of the locomotive, the child places a trailer next to it and matches the wheels with numbers or dots to the trailer so that in pairs they make up the indicated number. 2. Front: used to demonstrate a task using a magnetic board and magnets; Children in their seats work orally and frontally. This game is aimed at strengthening counting skills and number composition. Option I

Place a train with several carriages in front of the child (the number of carriages depends on the child’s mastery of counting limits) and offer to number the carriages in order. For numbering, you can use any cards with numbers or use wheels from trailers.


For example, a train within 3


Then invite the child to count the total number of trailers, or count them in order, thus strengthening the ordinal count. Or, as an option to reinforce ordinal counting, invite your child to line up the trains with the numbers depicted on them in order.

Option II

Offer your child one of the trains with a certain number. Ask to prepare it for a long trip. But for this he needs to attach trailers. We don't know how many there will be. Therefore, we begin to attach one trailer at a time and select wheels for the trailer so that a pair of wheels together makes up the number depicted on the train. Carriages:


Wheels:


You can use wheels with dots or numbers. For example, the following trains can turn out:


You can invite your child to count how many trailers the locomotive will carry. Come up with other tasks using this material. I wish you creative success!

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Didactic game "Merry little engine"

This game for preschoolers aged 5–6 years also improves counting skills and develops thinking abilities and spatial orientation.

The teacher asks the children to connect the cars, insert cards with numbers into the cells in the correct order. Students, having completed the task, list the numbers, first in direct order, then in reverse. Next, the teacher calls a number, the children find the corresponding trailer, name the adjacent numbers on the right and left sides.

Didactic game "Steam Locomotive"methodological development in mathematics on the topic

Slide 1

DIDACTIC GAME “STEAM LOGO” Completed by: teacher Saprykina S.I. MUNICIPAL AUTONOMOUS PRE-SCHOOL EDUCATIONAL INSTITUTION Child Development Center KINDERGARTEN No. 7 “Fairy Tale”

Slide 2

PURPOSE OF THE GAME: creating an emotionally positive mood; development of fine motor skills of the hands: formation of the ability to perform actions with objects; forming the skill of jointly completing a task, cultural communication skills; formation and activation of the child’s vocabulary; development of perception: visual, tactile; p development of logical, visual - effective, imaginative thinking, attention, memory, imagination; familiarization with the different properties of an object: size (large, small), shape (circle, square, triangle), color; developing the ability to alternate objects by color and size.

Slide 3

To play, you need to select a flat image of a steam locomotive, which can be attached to the board or used as a educational board game. For example, …

Slide 4

There are two types of carriages: the first is passenger (wheels and windows are attached separately) and freight (with pockets). For example, …

Slide 5

The result was locomotives with multi-colored carriages:

Slide 6

The game is multifunctional, you can improvise with various visual materials:

Slide 7

Below are options for games that can be used in your work Option 1. “Ticket for a Steam Locomotive” Game description: a steam locomotive with carriages - pockets of primary colors is located on the board. The situation of going on a trip is played out with children. In order to board the carriage you need a ticket. The teacher gives everyone a ticket (in the shape of geometric shapes - circle, square, triangle), asks them to name the shape and color, and lower them into the carriage corresponding to the color.

Slide 8

Option 2 “Tricks of the Fox” Game description: a steam locomotive with passenger cars (separately attached windows and wheels) is located on the board; For each child, geometric shapes are prepared - a circle and a square. The teacher, during the journey, imperceptibly swaps the wheels and windows, draws the children’s attention to the locomotive with the words: “Guys, our locomotive can’t go any further, what do you think happened to it?” After the children’s answers, he clarifies what shape the wheels and windows are. “Apparently, the cunning Fox (any other character) swapped the windows and wheels.” The teacher asks the children to put everything in its place. “Why is our locomotive rolling now? Try driving in a circle. Is anything bothering him? You need to do the same with the square and make sure that the corners are in the way and it cannot roll.

Slide 9

Option 3 “Locomotive without wheels” Game description: a steam locomotive with passenger cars (separately attached wheels, which can be the same color as the cars). The teacher reads the rhyme: “Look here quickly. There's a problem here! The locomotive is standing, “Help!” - speaks. “I ran along the rails so hard that I lost the wheels!” The teacher invites the children to help the train - fix it (give it new multi-colored wheels). Options for completing the task: • select wheels of the same color as the color of the locomotive and carriages; •choose wheels of a contrasting color (at the request of an adult); • choose wheels of the color the child wants, but ask him to name the color of the carriages, locomotive and wheels; •choose wheels of the same color as shown in the picture diagram.

Slide 10

Option 4 “The steam locomotive brought us nesting dolls” Description of the game: a steam locomotive with pocket cars, flat material – nesting dolls. Options for completing the task: place the nesting dolls in the cars according to size; find the largest nesting doll and put it in the green carriage, the smallest in the yellow one (in this case, the windows on the carriages are removed)

Slide 11

Option 5 “Toys” Description of the game: pictures depicting toys are placed in the trailers. Options for completing the task: “Which toy is gone?” The child looks at them carefully for one to two minutes and then turns away. At this moment, the teacher removes one of the objects. The child’s task is to remember which item is missing. “What’s the score?” (for middle group)

Slide 12

Option 6 Riddles Description: thematic pictures (pets, toys, fairy-tale characters, etc.) are placed on the back side of the trailers. The teacher says: “Guys, to find out who (or what) the locomotive brought us, you need to guess riddles.” As the guessing process progresses, the pictures are turned over to the front side. A steam locomotive with carriages can be attached to a board or used as a board game.

Slide 13

Option 7 Fairy tale “Teremok” Game description: During the lesson, the teacher says that guests from a fairy tale have come to them. P invites you to guess who it is and from which fairy tale: A red-haired, cunning cheat.. (fox) lives in the forest. A clubfoot walks through the forest.. (bear). An angry, hungry one is prowling through the forest... (wolf). Lives in the forest and is afraid of everyone... (Hare). He lives in a swamp and loves to croak.. (frog). A small, gray one lives in the field, collects grains..(mouse) As the guessing process progresses, flat figures of animals are placed in the trailers. After guessing the fairy tale, an image of a mansion is attached to the board.

Slide 14

The teacher invites the children to tell a fairy tale. Each child chooses an animal figurine for himself. All the animals take turns coming to the house and asking to be let in. The adult takes on the role of the animal that first settled in the house. He asks the children to describe the animals. The description is a condition for getting into the tower, for example: Child. Who lives in the little house? Adult. I am a little mouse. And who are you? Child. I am a frog frog. Adult. What are you like? Tell about yourself. Child. I'm green. She is small, but her eyes are big. I love to swim, I jump well. At the beginning of the dramatization, an adult can give a sample description of appearance on behalf of his hero: “I am gray, small, with a long tail, I like to chew crusts. Who am I? Guess!"

Slide 15

Option 8 “Big-small” Game description: a steam locomotive with carriages is placed on the table, circles of different colors, large and small, are mixed and laid out above the locomotive. Options for completing the task: The balls are mixed, and the kindergarten train should bring only small balls (or large ones). Let's help the train, put only small balls in our cars (by color). You can ask two children to complete the task. The first one folds only large circles, the second one only folds small ones. In this case, the circles should not intersect in color so that each child has their own cars.

Slide 16

Option 10 “Which item is extra?” Description of the game: thematic pictures are placed in the trailers, one of which is extra. Children are asked to guess and explain their choice. For example, …

Slide 17

Option 11 “Fun Math” Game description: compiling various mathematical problems for learning to count and getting to know numbers.

Animal world

Need a set of images of birds and animals. You can play with these pictures in different ways:

  1. Distribute the pictures among the carriages in accordance with the categories “Wild Animals”, “Domestic Animals”, “Wild Birds”, “Domestic Birds”.
  2. Distribute the animals among the carriages. Name the passengers who travel to the Lesnaya and Selsky Dvor stations.
  3. Place the animals in the carriages and count their number. Name who travels in the first carriage, in the second and subsequent ones. Who sits in a certain carriage, who travels on the right and on the left side of it.

Didactic game for speech development “Fun Train”

Nadezhda Belikova

Didactic game for speech development “Fun Train”

This year, at the city methodological association of secondary groups, it was decided to address the problem of the development of coherent speech in children of the fifth year of life.

According to E.I. Tikheyeva “... Coherent speech reflects the logic of the child’s thinking, his ability to comprehend what he perceives and express it in correct, clear, logical speech . By the way a child knows how to construct his statement, one can judge the level of his speech development ."

Consequently, the leading task is the development of coherent speech . Solving other problems is aimed at improving coherent speech , i.e. it is the level of its formation that acts as the main indicator of the level of general speech development of the child .

This topic is now becoming more and more relevant, as more and more non-speaking children come to the kindergarten. Gadgets are replacing live communication in the family. Bright pictures, moving characters with slurred, distorted speech, often not in their native language, become the child’s constant companions. Young parents themselves are passionate about “shooting games”; they want to chat with friends. But all this communication is virtual. It seems that they are both at home and with the child, but far from him, each in their own world.

Patterns of verbal communication disappear from a child’s life. After all, first of all, the child reacts to the voice of the mother, a loved one, this is an example to follow. What should I imitate? Monosyllabic phrases, slang expressions? Hence the paucity of speech , and consequently a decrease in the child’s intelligence.

Therefore, first of all, we need to “talk” to the child. L. S. Vygotsky wrote: “In mastering speech, the child goes from part to whole: from a word to a combination of two or three words, then to a simple phrase, even later to complex sentences... The final stage is coherent speech, consisting of a series detailed proposals ." And games help us with this. We can find a lot of games for speech development

I want to present my game, which I called “ Fun Train

This is a multifunctional game that can be used from the 2nd junior group until graduation. It all depends on what to fill it with. From the names of objects to the composition of words.

Game objectives:

To form in children methods of mental action (analysis, synthesis, comparison, generalization, classification, analogy)

To form learning motivation focused on satisfying cognitive interests.

To develop in preschoolers speech , the ability to express and justify their judgments.

Cultivate interest in educational activities and the learning process in general.

Didactic game " Fun Train "

includes:

Cards with the image of a steam locomotive with two carriages in blue and yellow colors, 6 pieces; there is one window in the locomotive and two in each carriage, equipped with Velcro

;

Sets of colored cards according to the size of the car windows, also equipped with Velcro

. The cards are selected according to thematic blocks in accordance with the program.

Sets of cards are replenished as the program material is mastered.

Options for using the game:

What's extra?

Ordinal and quantitative counting, composing problems for comparison and equalization of sets.

Mastering prepositions: in; from; behind; before.

Summarizing words.

Who's on the train ? (Name the cubs; name the family members; whose family is this, etc.)

Who will get off at station "K"

(
“K”
– animal habitat: forest – wild animals; farm – domestic animals; Africa – inhabitants of hot countries, etc.)

What does the train ? (Cargo – furniture, tree seedlings, food, etc.)

Compilation of stories (Why the Elephant Looks Back, travel tales (Where the Lion is taking the animals)

etc.

Further, as your imagination dictates.

I offer a presentation of the game.

Musical and didactic game "Locomotive"

The game develops a sense of rhythm and an ear for music. It should be held in the music room. You need to prepare images of different musical instruments and insert them into the cells of the trailers.

Children take turns approaching the train, pulling out a picture from the box, and naming the instrument shown. Next, the child approaches the table with musical instruments laid out, takes the one that matches the picture, and tries to play it. It is important that the tools used are appropriate to the age-related abilities of preschoolers. These can be musical spoons, a triangle, a drum, a bell.

Didactic railway games for primary preschool age

Kindergarten is the first important stage in the training of future railway workers. The teaching staff carries out systematic work to familiarize children with railway transport and the professions of railway workers. The possibility of early career guidance is determined by the following factors:

• Preschool age of children is the most favorable period for the development of curiosity . This allows children to develop an active interest in railway professions.

• Parents of pupils work at the enterprises of JSC Russian Railways, and for children of this age it is natural to be interested in the work of their parents and to want to become like their fathers and mothers.

The implementation of this project is impossible without creating conditions for the education of future railway workers in kindergarten.

To do this, in younger groups, teachers use game aids - light geometric modules, covered in leather, which are easily rearranged in the process of transforming space, and didactic games made according to their own design.

We also involve parents in making games. These include picturesque rugs with removable image elements that can be transformed using buttons, Velcro or loops with buttons, and games made from waste material (many experts have noticed that children like everything new, non-standard, unusual).

We believe that such games allow children not only to transform the environment, but also contribute to their development in general.

Goal: development of speech and fine motor skills.

Progress of the game: small objects (various figures from Kinder Surprise) are laid out on the table at a distance of 5-7 cm from each other. When moving a chip (train), you need to go around all the obstacles without hitting it, naming the object.

Goal: develop visual memory. Fix the basic geometric shapes.

Progress of the game: the child is offered a picture covered on top with a white sheet with one hole. If the child cannot guess the picture, he is offered the same picture, covered with a sheet with two holes. And so on until the child names what is shown in the picture.

Goal: To consolidate the primary colors, to consolidate the concepts of “left” and “right”.

Progress of the game: the child is asked to match the train to the card of the corresponding color. As the game progresses, you need to draw the child’s attention to which direction the locomotive is traveling (left, right).

Goal: develop visual memory.

Progress of the game: The child chooses a picture he likes and begins to put together puzzles.

Note: puzzles consist of 3-12 pieces. It is not recommended to use cartoonish illustrations with distorted proportions.

Purpose: to consolidate the primary colors; be able to distinguish and name quantities (large, medium, small). Develop fine motor skills.

How to play: Place caps from plastic bottles of different colors and sizes in front of the child. Then they offer to “match” the wheels to the locomotive in size and color, placing plugs on the holes of the corresponding color.

"Caterpillar"

Goal: development of fine motor skills, color perception. Also used as a massage track (filler – peas, wooden sticks).

Progress of the game: children are asked to braid their hair and tie bows. Eyes and lips with buttons.

Progress of the game: children are asked to walk through a clearing, collect mushrooms and flowers. You can replant the Christmas trees (all the details are on buttons).

Progress of the game: children are asked to uncouple the carriages, open the bridge, board passengers or assemble a steam locomotive (locomotive parts with Velcro).

Progress of the game: children are asked to screw the lids around the edges in a certain alternation of colors.

How to play: Multi-colored laces are sewn along the edge, which you can learn to tie into a bow or intertwine.

Progress of the game: the child is asked to combine buttons of the same color with an elastic band.

Progress of the game: you can propose to build a bridge across the river (in the picture on the left), open the houses by unlacing them, and see who lives there (in the picture on the right).

Author: physical education instructor

Sukhinina Tatyana Viktorovna

Non-state preschool educational institution

"Kindergarten No. 161" JSC "Russian Railways"

The article is published in the author's edition

Vote also on the forum: HERE

What shape?

The game teaches the skill of relating objects to geometric shapes. The teacher lays out pictures depicting various household objects and asks the students to look at them carefully. Objects shaped like a circle should be placed in the cell of the first car, square-shaped objects should be placed in the second car, triangle-shaped objects should be placed in the third car, and rectangular objects should be placed in the cell of the fourth car.

Multifunctional educational game for kindergarten

Didactic game for preschoolers

Didactic game “Funny Little Engine”
Description: The toy is presented in the form of a book - these are flat cars of primary colors, connected to each other using multi-colored laces and thermal stickers of various themes. Each trailer is an independent didactic game for individual work with a child. Each carriage comes with instructions, a description, material for working with children and a literary accompaniment. Program content: Teach children to create and change groups of objects by increasing and decreasing their number;
develop coordination of small movements of the hands, teach children to distinguish between the concept of “one and many”; primary colors. Help in mastering spoken language, intensify speech activity. Enrich children's understanding of plants, animals and insects. To cultivate good feelings, curiosity, aesthetic perception, experiences associated with the beauty of nature, interest in joint activities with peers and adults. Material for working with children and artistic expression - support

1. Steam locomotive - “Choo-chu-chu!” Here is our train, the wheels are knocking, and the guys are sitting on this train. “Chu-chu-chu, chu-chu-chu” - The locomotive puffs. He took the boys far, far away. The locomotive puffed and carried the carriages. - Puff-puff-puff, chu-chu-chu, I'll pump it with the breeze! The first carriage - “Insects” Lives, decorating the Earth with itself, Fluttering from petal to petal! At the same time, without breaking the silence, She herself is a flying flower! Dot, dot, Two hooks - These are the legs of a beetle. Two shiny petals move apart slightly. On the right is a dot, on the left is a dot, With black speckles on the sides. Second carriage - “Wild Animals” Bear The bear walks with a clubfoot through the rubble and through the ravines. He loves bee honey and picks raspberries from the branches. Hedgehog Gray hedgehog covered in needles. As if he is not an animal, but a Christmas tree. Even though the thorny forest animal is a good hedgehog, not an evil one. BUNNY-BUNNY There's noise-noise-noise in the garden, Bunny-bunny: crunch-crunch-crunch, Jump-jump-jump on the stumps, on the stumps, Ate a carrot - yum-yum-yum! Squirrel A squirrel, with tasseled ears, sees a mushroom at the edge of the forest, jumps after it from the forest branches and carries it quickly into the hollow. The third carriage - “Glade with a duckling” The mischievous duckling Ut does not want to rest. Now he cleans his belly with his paw, now he catches a fly with his beak, now he gets lost in the garden, now he runs to dive in the pond, now he suddenly hides behind a booth, scares the mother duck, or steals a worm from his neighbor Turkey. Strict Uncle Cockerel Locked Ducky, And now, at least for five minutes, Everyone can rest peacefully! Fourth carriage - “Berries and Fruits” The cherry berry is ripe, Oh, how it ripened in time. Today we will go to the garden and pick all the cherries. For compote and jam, there will be a treat for the children. I love to eat fruits, what sweet foods. Even an adult will be happy to eat delicious grapes! An apple from a branch will fall into the grass, An apple from a branch will be found by a hedgehog. The hedgehog will bring the apple home. Grate the baby hedgehogs on a grater.

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Sort by color

The game is intended for preschoolers 3–4 years old. The teacher shows an image of an object painted in a certain predominant color. The player’s task is to place the picture in a cell of a carriage painted in the same color.

Educational didactic game for preschoolers 5-7 years old “Colored Train”

Educational didactic game for children of senior preschool age “Colored train” with your own hands
Author: Andreeva Vera Andreevna, teacher-speech pathologist of the Municipal budgetary preschool educational institution “Kindergarten No. 5 “Dolphin” of a combined type in the city of Sharypovo, Krasnoyarsk Territory. Description of the material: I offer a didactic game “Colored Train” for children of senior preschool age with a general developmental orientation and children with mental retardation. The game is made of felt. It includes: 1 steam locomotive, 10 carriages of different colors, numbers on circles from 1 to 10. The locomotive and carriages are attached to the wall using Velcro, the numbers are attached to the carriages.


Purpose: The material is addressed to teachers-defectologists working with children with mental retardation, and may also be useful to teachers of general developmental preschool institutions. Goal: to exercise children in knowledge of the number series from 1 to 10, to consolidate children’s knowledge of primary colors and their shades. Objectives: Educational:
1. Exercise children in knowledge of the number series from 1 to 10;
2. Practice the ability to distinguish numbers; 3. Consolidate knowledge of basic colors and shades. Correctional and developmental:
1. Development and correction of logical thinking;
2. Development and correction of speech. Educational:
1. Foster hard work, independence, perseverance.
Game options: You can start the game with a riddle: The brothers got ready for a visit, clung to each other and rushed off on a long journey, only leaving a smoke behind. After the children solve the riddle, the colored trailers are displayed in random order on the wall. Task 1.
The teacher explains that the locomotive will set off on a “distant journey” if the children correctly, in order, place the numbers on the trailers.

Task 2.
The teacher suggests counting the trailers in order, naming only the color. For example: blue, green, yellow, blue, red, etc. Colored cars are swapped several times.

Task 3.
The teacher asks the children to count the cars from a given number to another, naming only the color.
For example: count the trailers from 1 to 6 (blue, green, yellow, blue, red, green), from 3 to 9 (yellow, blue, red, green, orange, blue, red), from 10 to 5 (yellow, red , blue, orange, green, red), from 8 to 2 (blue, orange, green, red, blue, yellow, green); name the color of the first and last trailers. Task 4.
The numbers are mixed up.


The teacher suggests counting the cars in order from 1 to 10, naming only the color.
For example: number 1 is a blue car, number 2 is a yellow car, number 3 is a yellow car, etc. Task 5.
The teacher asks the child what number(s) the car(s) are red ( red carriages numbered 5 and 9), yellow carriage(s) (yellow carriages numbered 1 and 3), etc. When the tasks are completed, you can play with the children and ride on an impromptu train, or sing a song, or play an outdoor game, etc. You can come up with many game options, depending on your goals and your imagination.

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Brother sounds

For a game that teaches sound differentiation, only two cars are needed. The game task is to find among the laid out images objects whose pronunciation produces sibling sounds: hard and soft. These pictures need to be distributed among neighboring trailers. For example, the phonemes [p] and [p']: the child puts the picture “fish” in the first carriage, and “chicken” in the second.

Where is the sound in the word?

The game uses 3 carriages. In the first you need to put pictures that depict objects with a given sound in the first syllable, in the second - objects with a sound in the second syllable, in the third - with a sound in the last syllable. The player selects a picture, clearly names the depicted object, and determines the location of the picture. For example, the sound “s”: the player puts a “dog” in the first carriage, “dishes” in the second, and “wheel” in the third.

Preview:

Municipal preschool educational institution

“Kindergarten “Fairy Tale”, Pravokhettinsky village, Nadym district

(MDOU "Kindergarten "Fairy Tale")

st. Gazovikov 27, Pravokhettinsky village, Nadymsky district, Yamalo-Nenets Autonomous Okrug, 629745, Tel./fax: 8(3499)51-44-53; 51-44-42;

OKPO 78191975, OGRN 1058900415804, INN/KPP 8903024631/890301001

Compiled by: Kadykova O.V. teacher-speech therapist

MDOU kindergarten "Fairy Tale"

Didactic game “Funny Train”

For preschool children, play is the most accessible form of activity. During play, children develop skills such as: cognition, the development of thinking is stimulated, and the will is exercised. The role of didactic play in this period of development is very difficult to overestimate.

The didactic game “Funny Little Engine” helps children improve their reading, develops sound-letter analysis skills, and helps prepare for learning to read and write.

This manual can be used both in individual and in subgroup lessons with children of the senior and preparatory groups. The manual can be used in several directions; it all depends on the tasks of the speech therapist in a particular lesson.

Goal: improving reading skills, developing phonemic processes.

  1. Strengthen the skills of forming phonemic perception: the ability to isolate sounds in words.
  2. Strengthen the skill of sound-letter analysis of words.
  3. Develop phonemic processes.
  4. Create a cheerful mood and a favorable emotional mood during classes.

Equipment: flat image of a steam locomotive and carriages, blue, green and red cards, cards with letters, syllables, words, pictures with different syllable structures, pictures with images of animals.

Below are options for games that can be used in speech therapy work.

Description of the game. There is a train and two carriages on the table. Children are invited to place letters or syllables on the trailers and read the resulting syllable or word. (slide No. 2)

Goal: To teach children to differentiate sounds.

Description of the game. To differentiate sounds in words, you can use two trailers; you can invite children to “put” passengers whose names contain the sound S in the first trailer (dog, elephant, fox), and passengers with the sound Ш in their names in the second trailer (mouse, cat, frog). (slide No. 3)

Goal: Improve the skill of syllabic analysis of words.

Description of the game. You need to take a set of object pictures depicting animals and three trailers. Children are invited to “put” passengers whose names contain one syllable into the first carriage, passengers whose names contain two syllables into the second carriage, and three syllables into the third carriage. (slide No. 4)

Goal: To teach to determine the place of a sound in a word (beginning, middle, end).

Description of the game. Children are given squares (red, green, blue) and a train with three carriages. Depending on where the given sound is in the word, children place a square in the first, second or third box (which means the beginning, middle or end). (slide No. 5)

Goal: To form generic generalizing concepts.

Description of the game. For this game you will need three trailers and pictures of animals. Children can be asked to “put” animals from hot countries in the first trailer, wild animals in the second trailer, and domestic animals in the third. (slide No. 6)

Goal: To teach how to identify vowels and consonants, hard and soft sounds.

Description of the game. Children are given squares (red, green, blue) and a train with two carriages. The speech therapist names the syllables, the children’s task is to determine which square will go in the first trailer (vowel or consonant, hard or soft), and which one will go in the second.

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