Long-term entertainment plan for the first junior group


Long-term entertainment plan for the first junior group

Entertainment plan for the first junior group
September

  1. "Guys' Holiday"

Goal: to put children in a good mood by listening and singing along to children's songs from cartoons. Offer to move to the music with handkerchiefs and rattles.

  1. "Funny toys"

Goal: developing children's knowledge about caring for toys and handling them correctly; learn to answer questions based on the text; create a good mood, a positive emotional state; enrich your vocabulary.

  1. Video library. Fairy tale "Ryaba Hen"

Goal: to put children in a good mood from watching a presentation of a fairy tale. Learn to answer questions. Offer to mold the grains for the chicken. Cultivate a love for Russian folklore.

  1. physical education "Visiting the bear"

Goal: to exercise children in walking and running. Improve crawling and jumping skills. Continue to expand children's knowledge about autumn. Give children a feeling of joy.

October

1. “Visiting the bear”

Goal: to exercise children in walking and running. Improve crawling and jumping skills. Continue to expand children's knowledge about autumn. Give children a feeling of joy.

2.
Video library.
Fairy tale “Turnip” Purpose: to put children in a good mood from watching the presentation of the fairy tale. Learn to answer questions. Offer to build a path of bricks for the woman and grandfather.

3. Musical and theatrical “Cat with Kittens”

Goal: to make children want to emotionally interact with adults. Encourage children to actively participate in the activity. Continue to introduce the habits of cats and kittens.

  1. Musical and theatrical “The doll Masha has a birthday”

Goal: to help children remember the sequence of dressing and feeding. Continue introducing the names of cookware. Develop interest in play. Cultivate a caring attitude towards the doll.

November

  1. Physical education "Our Teremok"

    (Kolesnikova, p. 24) Purpose: To train children in running and jumping; stimulate speech activity. Foster a love of playing together.

(Kolesova, p. 24)

  1. Cognitive and research “Who came to visit?”

Goal: To awaken children's interest in small folk forms of oral folk art. Involve children in communication with adults and peers. Develop children's individual creative abilities through modeling. Consolidate knowledge of familiar nursery rhymes.

  1. Musical and theatrical "Russian Matryoshka"

Goal: To introduce children to Russian folk art using the example of folk toys. Evoke positive emotions. Encourage participation in games and round dances.

  1. “The kids congratulate mom”

Goal: To enrich children's musical experience. Create a joyful mood in them. Develop the ability to move rhythmically to music.

December

  1. Physical education and recreation “My funny ringing ball”

Goal: To develop endurance, muscle strength, and agility in children. Exercise children in performing movements with the ball. Act on a signal. Give children pleasure.

  1. Video library “Christmas tree in the forest”

Goal: To make children want to see a Christmas tree in the forest (using slides). Make you want to sing along to the song “Little Christmas Tree”. Develop musicality and sense of rhythm.

  1. Educational and research “Winter walk”

Goal: To consolidate children's knowledge about the winter season. Develop cognitive activity: find snow, ice. Learn to perform movements to music. Develop a sense of rhythm

  1. “Santa Claus brought a Christmas tree for the children”

January

  1. Physical education and recreation “Outdoors in winter”

Goal: to give children pleasure from playing outdoors. Exercise children in jumping up while reaching for an object. Develop the ability to throw snowballs into the distance with your right and left hands. Practice balance (stop quickly when given a signal). Develop dexterity and patience.

  1. Musical and theatrical “Farewell to the Christmas tree”

Goal: To make children want to have fun at the Christmas tree: sing songs, dance, play

  1. Educational and research “Pills grow on a branch, pills grow in a garden bed.”

Goal: To clarify children’s knowledge about vegetables and fruits, their qualities, to consolidate the ability to recognize them from a picture and give a short description.

February

  1. Musical and theatrical "About the red fox"

Goal: to make children want to sing and play with a fairy-tale character, to participate in the staging of the nursery rhyme “Once a fox went into the forest.” Develop perception, speech, communication skills

  1. "Funny toys."

Goal: to develop children’s knowledge about caring for toys and handling them correctly; learn to answer questions based on the text; create a good mood, a positive emotional state; enrich your vocabulary.

  1. “Visiting Alyonushka”

Goal: Continue to introduce children to Russian folklore. Make children want to play on wooden spoons and admire their beauty. Develop musical and rhythmic movements.

  1. Physical education “The locomotive hummed”

Goal: To develop in children the ability to play outdoor games, run fast, jump, and throw balls into the distance. Be dexterous and brave.

March

  1. Musical and theatrical Festival “Congratulations to Mommy”

Goal: to make children want to sing, play, have fun and congratulate their mother. Develop emotional responsiveness, enrich musical experience.

  1. Musical and theatrical “Grandma Arina came to visit us”

    »

Goal: Create an atmosphere of joyful mood. Teach children to solve riddles, read poems and sing songs together with a fairy-tale character.

  1. Educational and research "Rainbow Holiday"

Goal: to bring joy to children, to cause a storm of emotions. Development of dexterity, coordination of movements, the ability to distinguish colors and the size of the number of objects (soap bubbles).

  1. Physical education "Visiting a fairy tale"

Goal: To make children want to be participants in fairy-tale events. Develop the ability to maintain a stable body position and correct posture;

April

  1. Musical and theatrical "April Fool's Day"

Goal: to evoke positive emotions, good mood. Teach children to play outdoor games together, jump, run, without bumping into each other. Develop perception, coordination of movements, dexterity.

  1. Sports and recreational “Visiting the Hedgehog”

Purpose: to exercise children in walking and running; improve crawling and jumping skills; continue to expand children's knowledge about nature; give children a feeling of joy.

  1. Presentation of the fairy tale
    “Kolobok”

Goal: to put children in a good mood from watching a presentation of a fairy tale. To teach them to answer questions. Offer to mold the grains for the chicken. Cultivate a love for Russian folklore.

  1. Cognitive and research “And on the hands there are fingers, girls and boys”

Goal: To involve children in communication with adults and peers. Develop children's individual creative abilities through modeling. Consolidate knowledge of familiar nursery rhymes.

May

  1. Musical and theatrical "Sunny Bunnies"

Goal: Develop communication skills. Continue to introduce basic rules of conduct, ethics of greeting and communication.

  1. Physical education and recreation “We grow healthy”

Goal: To evoke in children an emotional response to the gaming activity and a desire to participate in it. Teach children to play together. Teach more dexterous children to help other kids.

Teach children to sympathize and empathize with a fairy-tale character.

  1. Video library Fairy tale “Turnip”

Goal: to put children in a good mood from watching a presentation of a fairy tale. Learn to answer questions. Offer to build a bridge and a path to the woman and grandfather's house.

  1. Educational and research "Circus"

Goal: To learn to identify the features of objects and natural objects based on the techniques of sensory examination, comparison, elementary analysis and generalization. To promote mastery of various actions with objects. To promote the development of interest in participating in game improvisations.

Outdoor games for kindergarten group

The benefits of active entertainment in a child’s life cannot be underestimated. During active exercise, metabolic processes in the body are activated, blood circulation in the brain improves, and muscles are strengthened. Active games develop coordination, dexterity, strength, endurance, help relieve accumulated energy, and reduce impulsiveness. They can be practiced both indoors in the kindergarten and outdoors while walking.

Active indoor games

For the effective development of a child, it is important to alternate between calm and active activities. You don’t have to wait until you go for a walk to have a “physical education session.” You can offer several simple activities in the game room or music room:

  • “Guess where the bell is.” For this fun, the teacher will need an assistant. The child stands facing the wall. On the opposite side of the room, the nanny rings a bell and hides it. The teacher suggests
  • kids listen and determine the location of this object. When the pupils find him, they return to the wall, and the nanny rings the bell, changing the “dislocation”.
  • "Cat and Mice" Hoops are placed on the floor - these are mouse holes. The teacher nominates who will be the cat. While the mice are running and frolicking, the cat is sleeping on her chair. At the command of an adult: “The cat is out hunting!”, the mice must hide in their holes. Those who did not have time become the prey of the “hunter” and change roles with her.
  • "Kolobok" An adult reads a poem about Kolobok, and the students perform simple movements, depicting the characters. When grandma kneads the dough, they clasp their hands and make circular movements with them. When the “flour product” appears from the oven, they bow. Well, when Kolobok runs away, they spread their arms to the sides in surprise. “Who runs without legs?” - the teacher finishes reading, the children shout in chorus: “Well, of course, Kolobok!”, and clap their hands.

On the street

When weather permits, active activities are best done outside. Fresh air will benefit your health, and the size of the area allows you to organize entertainment for which there is not enough space indoors. Eg:

  • "Catch the ball." The kids line up along the playground. The teacher takes balls out of the basket and throws them in different directions with the words: “Catch the ball.” The kids catch up with them and put them in a basket. Once all the balls are returned to the basket, the actions are repeated.
  • "Sun and Rain." Children sit on a bench in a gazebo. At the signal from the teacher, who says that there is sun in the sky and you can go for a walk, everyone runs out onto the playground, jumps, runs, and spins. As soon as an adult shouts: “Rain!”, all students must return to their seats. The actions are repeated several times.
  • "Train". The teacher plays the role of a steam locomotive, and the kids play the role of carriages. They line up in a column, holding onto the clothes of the child standing in front. The teacher gives the signal: “Tut-tu!”, and the train sets off. There may be sharp turns, stops, changes in direction, deceleration or acceleration ahead. The task of the “carriages” is to overcome obstacles without breaking away from the train.

When conducting active classes in a preschool educational institution, it is important to help students at every stage, guide and show how to catch a ball, spin a hoop, jump rope, etc. Success will depend on how the teacher carried out the preparatory work: he selected the props, told the rules, designated the venue, and demonstrated all the body movements.

Plot

Role-playing games for young children in the nursery group are not the main activity. However, this does not mean that they are premature or useless. Children aged 2-3 years can and should be involved in this kind of fun. They help to understand what is good and what is bad, cultivate kindness, compassion, and responsiveness. By introducing your child to various stories, you give him the opportunity to understand how the adult world works and acceptable rules of behavior.

At this age, children cannot yet organize their own entertainment. Adults must come up with a plot, maintain an imaginary situation, guide and manage the process. Otherwise, when children start building a house for a bear cub out of cubes without guidance, children will most likely simply rearrange them. At this age stage, the main task of story-based fun is to teach children to act according to a script, enrich their vocabulary and develop imagination. Children can be offered:

  • "Lunch for a doll." The teacher says that the doll is hungry and needs to be fed. They wash her hands, seat her at the table, at the same time they come up with a menu, lay out the tablecloth, and lay out the cutlery. The doll eats “cakes” made from cubes and drinks imaginary tea. After which he thanks the children and wipes his mouth with a napkin. This plot helps to learn the rules of behavior at the table and remember the names of tableware.
  • "Shop". The teacher plays the role of the seller, and the children play the buyer. The products are presented with pictures depicting various items. Customers name what they want to buy and place the “product” in their baskets. When the store is empty, the teacher asks them to take out their “shopping” and tell them what everyone purchased and for what purpose.
  • "Walking with a Doll." The doll “asked” to go for a walk. First, you need to dress her correctly. The teacher tells you what time of year it is, what the weather is like outside, and what clothes the doll will be comfortable in. Children choose the appropriate “outfit” and dress the doll. After some time, after repeating the process many times, the students remember the name of the items of clothing, the order in which they are put on/take off, and the correspondence of each of them to a specific season.

It will be no less interesting for kids to take part in theatrical performances such as “Turnip”, “Kolobok”, “Teremok”. First you need to read the fairy tale, assign roles, rehearse scenes, prepare props and invite “spectators”.

Desktop-printed

Didactic games for kindergarten children can be divided into several groups. A special place among them is occupied by desktop-printed toys or toys with pictures. These include:

  • puzzles;
  • lotto;
  • prefabricated cubes (with a fragment of a picture on each);
  • mosaic;
  • dominoes, etc.

Among children aged 2-3 years, toys are popular that involve putting together a whole picture from several fragments (4-6) based on a template. When organizing them, you need to take into account one methodological subtlety - each participant must have his own set of materials. At the same time, you can start playing dominoes or lotto in pairs or small groups of several people (3-4). As a rule, the number of pupils is larger, so there should be several sets.

Classes with desktop and printed aids develop horizons, attentiveness, memory, and teach the basics of logical thinking and collective interaction. It is important to explain what is shown in the pictures, pay attention to the similarities and differences between objects, and learn to group images according to common characteristics (animals, plants, fruits, transport).

Mathematical

Pupils of the nursery group are just getting started with cognitive activity, so mathematics is not highlighted in the preschool educational program as a separate area. Children become acquainted with the basic concepts of this exact science as part of a general acquaintance with the world around them. The task of teachers at this stage is to teach children:

  • understand the meanings: “more-less”, “many-little”, “one”, “none”;
  • distinguish geometric shapes: cube, ball, brick;
  • understand spatial relationships: “closer-further”, “up-down”, “front-back”;
  • make a simple series of alternating two elements;
  • sort objects based on two properties at once: color and size (assembling a pyramid of 4 different rings).

Let's consider some didactic games with a mathematical focus that are suitable for nurseries:

  • "House to order." A bear cub and a puppy ask to build them houses. In this case, one needs a house made of red cubes, and the other needs a house made of yellow bricks. Children choose the appropriate material, complete the order, and everyone celebrates the housewarming together.
  • "Capricious dolls." The teacher introduces the children to the large doll Katya and the small doll Vera. Katya dreams of a ball that suits her height and matches the color of her dress, and Vera asks to give her the smallest ball, the same shade as her socks. Kids choose the items they need and offer them to the dolls. “Ladies” are capricious, asking for more or less, changing their color wishes on the fly.
  • "Who's come?". The teacher explains that when a bunny comes to visit, he knocks on the door once, but a bear knocks a lot. After which he puts the toys under the table and demonstrates knocking. The students must guess who came.
  • Fun with clothespins. You can invite students to hang their washed clothes on a line. In this case, the red dress should hang behind the white one, and the black one after the red one.

Developmental toys such as pyramids, lacing beads, sorters, and construction sets will help you gain your first mathematical skills.

Heels and toes

The guys are divided into equal numbers of team members. Each team stands in a separate row (one after the other). At the same distance from each team there is a chair with the same number of candies (the number of candies is equal to the number of team members). The presenter explains a simple rule: the first participants run on their toes, the second - on their heels, the third on their toes, the fourth - on their heels, and so on through one on their toes - on their heels. At the command “start”, the first participants run on their tiptoes to their chair, take the candy and run back to their team, pass the baton to the second participants and stand at the end of the team. Then the second participants run, only on their heels, take the candy and back to their team, pass the baton and stand at the end of the team. The team that runs faster than the rest on their toes and heels and collects all their candies, and the first participant in the team will again be in first place and become the winner.

Apchhi

Everyone can participate in turn. The first person to come is invited and is blindfolded. Then the host points his finger at any guest, and he must imitate “apchhi” - sneeze. And the participant with his eyes closed must recognize the sneezing person by this sound and say his name, then the host points his finger at the other guest, he sneezes, the participant guesses, and so on 3 more times. The number of sneezes the participant can guess is how many points he will receive. Then the next participant is invited to participate. For him, too, 5 different guys take turns sneezing. And the participant guesses them by the sound “apchhi”. And in the end, the participant with the most points will be the winner.

Dump truck

For this competition, you will need to provide each participant with a dump truck (you can buy identical small cars in a children's toy store). Near each participant there will be an identical pile of candies, for example. Each participant, at the command “start,” puts one candy in the back and carries it in the car along the floor to his mark (on the same line for everyone). Then he unloads the candy and goes for the next one. The first participant to transport all the candies on a dump truck will win and receive a prize.

What do toys need?

All children love toys. A fun and exciting competition with your favorite friends. Each participant has the same row of toys in front of them, for example, a baby doll, a bear, a bunny, a car without a wheel, and so on. In general, everything that can be selected from the assortment of your own and borrowed toys. The point is that for each toy there will be an addition or a missing element, for example, for a baby doll - a pacifier, for a bear - a barrel of honey (a jar with the word “HONEY” written on it), for a bunny a carrot, for a car a wheel, and so on. So, the toys are in front of the participants, and on the command “start” the children each receive a bag with missing or complementary elements and distribute these parts among the toys. Whoever distributes everything faster and correctly will win.

A codeword

The guys come up with a code word together, for example, “corn.” Then the leader explains the rule: the leader gives commands, but these commands need to be executed only if the leader pronounces a code word before the command. For example, the leader says: “corn”, hands up, and the children raise their hands up, and if the leader says: jump on the left foot, the children should not follow the command, since the code word was not said. The leader must give commands quickly, trying to confuse the children, so that sooner or later someone will get confused and carry out the command without a code word. Anyone who executes a command without a code word is eliminated from the game, and the most attentive participants who remain in the game until the end are awarded prizes.

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