Summary of the lesson on FEMP “An entertaining journey to the land of Mathematics” in the preparatory group (educational area “Cognition”)


Game - a journey through mathematics for students in grades 1-2 with presentation

Game - travel for younger schoolchildren “Non-boring science - mathematics"
Subject: mathematics Grades : 1 - 2 Educational institution : State Budgetary Educational Institution OSHI VIII type, Starominskaya Station Type of activity: game - travel Purpose: promoting the formation and manifestation of cognitive interest of students Objectives: • educational : teach in the process of a real situation to apply knowledge, the ability to work with educational information, increase the level of mathematical development; • educational: to develop an interest in mathematics, to cultivate a sense of responsibility, collectivism and mutual assistance, neatness, accuracy and attentiveness, a culture of communication; • developmental: in a fun way to promote the development of students’ cognitive activity, creativity, logical thinking, reaction speed, attention, mathematical outlook Forms of student work : group Technologies used : developmental learning, ICT, gaming technology Necessary equipment : computer, projector, screen, interactive board, route sheets, award material, plates with station names, “station” design.
Event plan:

1. Formation of participants in the game - travel 2. Acquaintance with the rules and evaluation criteria 3. Presentation of route sheets 4. Game - journey (the number of tasks at each station depends on the level of preparedness of the students) • city of Digits • city of Geometry • glade of Savvy • river of Zagadok 5 . Summarizing. Formation of game participants - travel to sum up the results

Progress of the event

1. Formation of participants in the game - travel.
Org moment. The participants of the game (previously divided into teams) enter the hall to the music of the song “They teach at school.” - Hello, friends! Today we are going on a journey through a mysterious country. And by what reason, we will now find out. (1st grade students read poetry)
To drive ships, To fly into the sky.
You need to know a lot, you need to be able to do a lot! And at the same time, and at the same time, notice, friends, Mathematics will help everyone, help everyone! Mathematics is a beautiful and strong country! Work is in full swing here, everyone is counting something. How many stars are there in the sky? And freckles on your noses? Without an account there will be no light on the street. Without an invoice, the letter will not find its addressee. And the guys won’t be able to play hide and seek. All: This is what mathematics is for. — Guys, what country are we going on a trip to? (children's answers) -We are going on a journey through Entertaining Mathematics. (slide 1) 2. Introduction to the rules and evaluation criteria - Guys, before going on a serious trip, you need to prepare for it. Warm up. (slide 2) - How many eyes do you open in the early morning? (slide 3, animated, the answer comes out with a click) - This number is so tasty from two bagels. (slide 4, animated, the answer comes out with a click) - Number 6 upside down became another number. Can you check not 6, but...? (slide 5, animated, the answer comes out with a click) - Guess the name of the fairy tale: near the forest on the edge, three of them live in a hut, there are three chairs, and three mugs, three beds, three pillows. Can you guess without a hint who the heroes of this fairy tale are? (slide 6) - Name more fairy tales whose titles contain numbers. - Well done. — To travel around the country of Mathematics, like any other country, you need to know the route or have a map. - Look at this beautiful country. (slide 7) Very important numbers, action signs, formulas, and geometric figures live here. At each station you need to complete the task and mark the result on the route sheet. After passing all the tests, you return to the hall and give the jury your route sheets. And we will all find out which team is the most attentive, savvy and good at counting. 3. Presentation of route sheets. Route sheets are given to team captains.


Your teachers will be waiting for you at each station. 4. The game is a journey. • City Geometry. 1. Game “Wonderful Bag”: identify the geometric figure by touch. 2. “Best House” competition. You need to build a house from geometric shapes. … • River of Mysteries. Outdoor game "Don't get your feet wet." Well, here we are near the mathematical river. We need to get across it using mathematical fishing (fishing rods with magnets). After catching a fish, you need to solve a comic, entertaining problem. No. 1. How many nuts are there in an empty glass? No. 2. The goose weighs 2 kg. How much will he weigh if he stands on one leg? No. 3. The animal has 2 right legs, 2 left legs, 2 legs in front, 2 legs in back. How many legs does an animal have? No. 4. There were 5 fish sitting on a branch. 3 more fish flew to them. How many fish are there on the tree? ... Mathematical fishing was successful! • Glade of Savvy. Interactive task - the game “Find 10 differences” ... • City of Digital. Guess the puzzles. 40a 7ya s3zh po2l Restore the number series. 1, …, …, 4, …, …,…, 8, …, 10 10, …, …, …, 6, …, …, 3, …, … … 5. Summing up . “In the meantime, the jury is summing up the results of the travel game, I suggest you watch the cartoon “Vovka in the Land of Unlearned Lessons.”8) Formation of game participants - travel to announce the results of the competition and present certificates. Team awards. (slide Literature: Volina V.V. Entertaining mathematics. M. Knowledge, 1994 Savinova S.V., Guguchkina E.E. “Non-standard lessons in elementary school.” Volgograd, publishing house “Teacher”, 2002
Presentation on the topic: Game - journey “Non-boring science – mathematics”

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