The purpose of the didactic game “Dangerous Objects”
The goal is to form and consolidate knowledge about what objects are potentially dangerous to humans and how to handle them.
Tasks:
- identification of dangerous household items, identifying them in the environment;
- acquiring the skill of using them safely;
- developing an understanding of dangerous situations, ways to prevent them, rules of conduct in case of an emergency;
- consolidation of the concepts of “danger”, “safety”, “caution”;
- development of intelligence, visual perception, reaction speed, ability to think logically, and argue one’s opinion;
- fostering responsibility and independence.
Card index of didactic games on life safety (middle age)
Natalia Pustovalova
Card index of didactic games on life safety (middle age)
CARD INDEX
DIDACTIC GAMES ON
life safety fundamentals
(AVERAGE AGE)
DIDACTIC GAMES AS A MEANS OF AWARENESS AND Educating CHILDREN WITH RULES
SAFETY AT HOME.
In order to make the child active in acquiring knowledge, it is proposed to accumulate, deepen and systematize it mainly through didactic games .
The advantage of using didactic games , compared to classes to enrich knowledge about life safety rules as a component of life safety, is manifested in the following: every child is as active as possible; it is possible to differentiate and systematize children’s knowledge (depending on their current level, since the games were held with a sub-group (from 2 to 8 people)
or individually; maintaining a stable interest of preschoolers in this activity and a high emotional background.
Selected didactic games provide the opportunity to: introduce children to sources of danger in everyday life, clarify and systematize these ideas, teach them to distinguish potentially dangerous objects; form ideas about precautionary measures, about methods of safe behavior; introduce the necessary actions in case of danger.
At the same time, attention is actively developed so that the child can anticipate threats and take care of his life and health. The use of game attributes, visual aids (plot and subject pictures , incentive prizes) evokes the desire of preschoolers to play and activates their mental processes. A positive assessment from the game character and adults allows the child to affirm the correct understanding of the norms of safe behavior.
“PICK UP A TOY FOR TANYUSHKA”
Objectives: to consolidate ideas about household objects that can/cannot be played with; develop attention; cultivate a sense of mutual assistance.
Material:
— a game card with a picture of a girl and “fun”
little men;
- pictures depicting various household items and toys.
Progress of the game: the teacher offers to help Tanya choose from the objects shown by the cheerful people those that can be played with; explain why you can't play with the others.
“ONE, TWO, THREE, WHAT COULD BE DANGEROUS - FIND IT”
Objectives: to consolidate ideas about the sources of danger in the house; develop intelligence and attention; foster a sense of camaraderie.
Rule: do not push, do not take objects from each other.
Material: layout or game corner with household items, prizes (chips or pictures )
.
Progress of the game. The teacher, or Stobed, or the child turns away and counts to 3-5 (if necessary, up to 10, and during this time the children should take from the model or in the play corner those objects that, in their opinion, may be dangerous. Then each explains his choice. Answers are rewarded with prizes.
“WHAT DO WE KNOW ABOUT THINGS?”
Objectives: expand children’s understanding of the rules of safe behavior at home; develop attention and memory; cultivate a sense of cooperation.
Material:
* four game cards depicting a cut, burn, hand injury and fire;
* pictures depicting various household items.
Progress of the game. 4 children take part in the game, each of them takes a game card with the image of an “injury”
.
The teacher (hereinafter referred to as the child)
is the leader.
a picture of an object one by one Participants must guess what kind of injury could result from improper handling of this item, match it to their card and take the picture .
When selecting, the child must explain why this or that object is dangerous and tell the rules for handling it. "SNAIL HOUSE"
Objectives: generalize children’s ideas about the rules of safe behavior; develop protective self-awareness; foster a sense of cooperation and strengthen numeracy skills.
Rule: follow the order.
Material: playing field with the image of a snail, inside the house of which various household items are drawn; chips; cube.
Progress of the game. Children take turns throwing the dice and moving their piece by as many spaces as there are dots on the dice. Each player talks about the picture on which his chip stands: what is depicted, the rules for handling this item.
"CONNECT THE DOTS"
Objectives: to consolidate ideas about sources of danger in everyday life; develop fine motor skills, strengthen the skills of using a pencil, the ability to draw a line along the dots; develop the ability to complete a task that has been started.
Material: sheets depicting the outlines of objects (from to-chek)
.
Assignment: connect the dots, color and tell why this object is dangerous.
"PUT IT IN PLACE"
Objectives: to consolidate ideas about the rules of safe behavior, to develop knowledge that to be safe, all objects must be put back in their place; develop observation and attention; cultivate a desire to maintain cleanliness and order at home and in kindergarten.
Material: playing field with a picture of a kitchen; pictures-objects .
Progress of the game. The box contains pictures of objects (image down)
.
Each child takes one picture and puts it on the playing field - in place, explaining his choice.
Options.
*
Pictures-objects are “scattered” .
Children take turns putting them in place. * On the layout, put all the items in their places, first in the “kitchen”
, and then throughout
the “apartment”
.
* The same in the play corner.
“SO AND NOT SO”
Objectives: to teach to distinguish life-threatening situations from non-dangerous ones; develop attention; cultivate a desire to comply with safety rules.
Material:
* 2 cards - with a red and a green circle,
* pictures depicting dangerous and safe actions of children.
Rules: under a red card (circle)
put
pictures depicting life-threatening actions of the child, under the green - non-hazardous (allowed) ones
.
Options:
* individually with the teacher,
* several children take turns explaining their choice.
Approximate content of the pictures : a child sits, reads, watches TV, plays with matches, stands on the windowsill, vacuums, plugs in the TV, takes a toy from the top shelf of the closet, runs on a wet floor, plays on the balcony, etc. all types of dangerous situations.
Option: “POSSIBLE - CAN’T”
(using photographs of children)
.
Unlike pictures , the use of photographs makes it possible to show the child a real dangerous everyday situation, to draw the preschooler’s attention to details, to consolidate knowledge about sources of danger, methods of safe behavior and safety precautions. In addition, this technique acts as a kind of “bridge”
from knowledge to the formation of skills: the child, examining and analyzing (
“speaking out”
) the depicted situation, becomes established in the norms
(rules)
of safe behavior.
To do this, you can ask some parents to photograph their child in various home situations that are close to dangerous (for example, looking into the oven, cutting bread, standing on the windowsill, playing with toys, playing with a hammer and forks, etc.) . The resulting manual “Dos and Don’ts”
will be looked at and discussed with pleasure by children
(even without the participation of adults)
.
"ONE HUNDRED TROUBLES"
Objectives: to consolidate ideas about dangerous situations that can happen at home, to teach the rules of safe behavior in everyday life; develop memory, attention; cultivate a sympathetic attitude towards the victim.
Material:
pictures of children in dangerous situations at home.
Progress of the game: several pictures lie on the table face down. The child chooses any one, examines it and tells: what is depicted on it, why this happened to the child, what he did wrong, what should the child do now.
“I’M NOT AFRAID OF NEEDLES”
Objectives: strengthen the ability to safely handle a needle; develop fine motor skills; cultivate attention and perseverance.
Material: needles and threads attached to the base of the box; buttons.
Tasks: assemble a “pyramid”
from buttons, stringing them on a needle and thread;
assemble the “beads”
by threading a needle and thread through both holes of the buttons.
"WE ARE THE RESCUE"
Objectives: to consolidate ideas about dangerous situations in everyday life, about the correct actions in specific situations; develop attention; cultivate a sympathetic attitude towards the victim.
Material:
* game map with three empty windows (one at the top, two at the bottom)
;
* pictures depicting children in specific dangerous situations;
* a set of cards depicting the actions that need to be performed in a given situation.
Progress of the game. The teacher places a picture depicting a dangerous situation on the game The child examines it and, from all the cards depicting actions, selects the two correct ones and lays them out sequentially.
"CONNECT THE DOTS"
Objectives: to consolidate ideas about the sources of danger in everyday life; develop fine motor skills, strengthen the skills of using a pencil, the ability to draw a line along the dots; develop the ability to complete a task that has been started.
Material: sheets depicting the outlines of objects (from dots)
.
Assignment: connect the dots, color and tell why this object is dangerous.
“WHAT DO WE KNOW ABOUT THINGS?” (lotto)
Objectives: expand children’s understanding of the rules of safe behavior at home; develop attention and memory; cultivate a sense of cooperation.
Material: four playing cards depicting a cut, a burn, a bruised hand and a fire; pictures depicting various household items.
Progress of the game. 4 children take part in the game, each of them takes a game card with the image of an “injury”
.
The teacher (hereinafter referred to as the child)
is the leader.
He picks up a picture of an object one by one. Participants must guess what kind of injury could result from improper handling of this object, match it with their card and take the picture .
When selecting, the child must explain why this or that object is dangerous and tell the rules for handling it. "PUT IT IN PLACE"
Objectives: to consolidate ideas about the rules of safe behavior, to develop knowledge that for safety all objects must be put back in their places; develop observation and attention; cultivate a desire to maintain cleanliness and order at home and in kindergarten.
Material: playing field with a picture of a kitchen; pictures-objects .
Progress of the game. The box contains pictures-objects (image down)
.
Each child takes one picture and puts it on the playing field - in place, explaining his choice.
Options.
Pictures of objects are “scattered” on the playing field . Children take turns putting them in place. On the layout, put all the items in their places, first in the “kitchen”
, and then throughout the
“apartment”
.
* The same in the play corner.
Junior group
We offer games on the theme “Dangerous Objects” for younger preschoolers.
Dangerous household items
The game is a lotto. For it you need to prepare a table with cells depicting dangerous things, as well as corresponding cards.
The teacher reads a poem or riddle about the subject. The students, having guessed what this thing is, choose a card and cover the picture in the table cell with it.
Green or red
For this lesson you need to prepare two large circles: green and red. It is also necessary to cut out small circles depicting dangerous and safe things.
The teacher lays out the pictures in front of the players. They carefully examine the images, discuss the purpose and degree of danger of the drawn objects. Then they arrange the pictures around large circles, like petals around the core of a flower. Objects that are dangerous are placed in the red circle, and items that are completely safe to use are placed in the green circle.
Dangers
The game reinforces the idea of what dangers a preschooler can face in everyday life, how to deal with them, and how to act correctly. The activity also teaches empathy and fosters a desire to help people in trouble. It is necessary to prepare plot pictures depicting various dangerous situations that can happen to a preschooler at home, in the yard, or in nature.
The teacher places the pictures face down. Pupils take turns taking a card at random, look at the depicted plot, tell what they see, why such a situation happened to the child, what he did wrong, how to correct the mistake, how to act.
Card index of didactic games on life safety for children of senior preschool age
Card index of didactic games on the basics of life safety
for children of senior preschool age
Card index of didactic games on the basics of life safety
for children of senior preschool age
- "Ambulance"
- "When danger threatens"
- "I do not have"
- “What would you do?”
- "Telephone"
- "Our plant helpers"
- "Familiar, friend, stranger"
- "We are rescuers"
- “1, 2, 3, what could be dangerous - find it”
- “Choose edible mushrooms and berries”
- “Pick up a toy for Tanya”
- "What do we know about things"
- "I'm not afraid of needles"
- "Caution"
- "Basics of Home Safety"
- “How to avoid dangers?” (Houses)
- “One, Two, Three - find what could be dangerous”
- “So and not so”
- "Snail House"
- "Safety Hours"
Didactic games on safety in kindergarten.
Goals:
stimulating the development of independence and responsibility in children, instilling in children the need for a healthy lifestyle;
teaching children the rules of behavior on the road, on water, in nature, and in various life situations;
formation of skills and abilities of safe behavior.
Game No. 1 "Ambulance"
Target:
strengthening children's knowledge and practical skills in first aid.
Material::
pictures depicting medical supplies (thermometer, bandage, brilliant green).
Description:
The teacher plays out with the children a situation where a person has cut his arm, leg, broken his knee, elbow, has a fever, has a sore throat, has a speck of dirt in his eye, and has a nose bleed. For each situation, a sequence of actions is worked out.
Game No. 2 “When danger threatens”
Target:
consolidating children's knowledge of necessary actions in case of danger.
Material:
pictures depicting actions dangerous to a child, telephone.
Description:
children receive a picture, name a dangerous situation and dial the required phone number, give their name, address, and say what happened.
Game No. 3 “I shouldn’t”
Target:
teaching norms and rules of behavior in relationships with people.
Material:
plot pictures associated with acceptable and unacceptable relationships (in adult-child, child-child systems), the “I - should not” template (for example, the image of the “ - “) sign.
Description:
Players place pictures next to the template that depict situations that are unacceptable in relationships with people and explain their choice.
Game No. 4 “What would you do?”
Target:
strengthening the ability to make the right decisions in various life situations, to control one’s behavior when communicating with people.
Material:
story pictures on the problem, prizes.
Description:
players consider illustrated typical dangerous situations of possible contacts with strangers on the street:
- an unfamiliar adult persuades a child to go somewhere with him, promising to show him something interesting, offering a toy;
- an unfamiliar adult opens the car door and invites you to ride with him;
- an unfamiliar adult treats you to candy, ice cream, etc.
For each correctly made decision, the player receives a chip.
Game No. 5 “Telephone”
Target:
developing knowledge about telephone communications as an essential item in critical situations, introducing the telephone numbers of rescue services.
Material:
illustrations depicting a particular dangerous situation, game vehicles of rescue services, cards with telephone numbers.
Description:
match the illustration with a specific situation to a telephone number or a vehicle of a specific rescue service.
Game No. 6 “Our helpers plants”
Target:
to strengthen children's ideas about how to help themselves and others always stay healthy.
Material:
subject pictures depicting medicinal plants.
Description:
The game is played on the lotto principle. Children have cards with images of medicinal plants. The teacher shows pictures with similar drawings. A child who has this plant talks about its use for healing. If he said it correctly, he gets a picture. The one who closes his card first wins.
Game No. 7 “Familiar, friend, stranger”
Target:
formation of an accurate concept of who is “friend”, “stranger”, “familiar”.
Material:
ball.
Description:
Before starting the game, find out from the children who, in their opinion, can be considered “their own”, and who can be considered a “stranger”, who can be called an “acquaintance”, how an acquaintance differs from a close person, than from a stranger, an outsider. Children stand at a short distance from each other, forming a circle. The presenter, in the center, throws the ball to everyone in turn, saying: familiar, friendly, alien, highlighting with intonation and pause the one who needs to be named. The child who catches the ball names the appropriate person and returns the ball to the leader.
Game No. 8 “We are rescuers”
Target:
strengthening the understanding of dangerous situations in everyday life, the correct actions in specific situations, and developing a sympathetic attitude towards the victim.
Material:
game card with three empty windows (one on top, two on bottom); pictures showing children in specific dangerous situations; a set of cards depicting the actions that need to be performed in a given situation.
Description:
The presenter places a picture depicting a dangerous situation on the game card, the players select two correct ones from all the cards depicting actions, and lays them out sequentially.
Game No. 9 “1,2,3, what could be dangerous - find it”
Target:
strengthening the idea of sources of danger in the house, developing intelligence and attention.
Material:
layout or game corner with household items, prizes
Description:
The presenter turns away and counts to 3-5, and during this time the children must take from the model or in the play corner those objects that, in their opinion, may be dangerous, then everyone explains their choice. Answers are rewarded with prizes.
Game No. 10 “Choose edible mushrooms and berries”
Target:
consolidation of knowledge about edible and poisonous plants, the ability to distinguish them from each other.
Material:
baskets, dummies or cards depicting edible and poisonous mushrooms and berries, chips.
Description:
offer to collect edible mushrooms and berries in baskets, and leave the “inedible” ones in the forest. For each correctly chosen plant, a chip. The player with the most chips wins.
Game No. 11 “Pick up a toy for Tanya”
Target:
consolidate the idea of household items that can/cannot be played with; develop attention; cultivate a sense of mutual assistance.
Material:
game card with the image of a girl and “funny men”; pictures depicting various objects.
Description:
The teacher offers to help Tanya choose from the objects shown by the “cheerful men” those that can be played with; explain why you can't play with the others.
Game No. 12 “What do we know about things”
Target:
expand children’s understanding of the rules of safe behavior at home; develop attention and memory; foster a sense of cooperation.
Material:
four game cards depicting a cut, burn, hand bruise and fire; pictures depicting various household items.
Description:
4 children take part in the game, each of them takes a game card with the image of an “injury”. The teacher (child) is the leader. He picks up a picture of an object one by one. Participants must guess what injury could result from improper handling of this item, match it to their card and take the picture. When selecting, the child must explain why this or that object is dangerous and tell the rules for handling it.
Game No. 13 “I’m not afraid of needles”
Target:
strengthen the ability to safely handle a needle; develop fine motor skills; cultivate attention and perseverance.
Material:
needles and threads attached to the base of the box; buttons.
Description:
invite children to assemble a “pyramid” of buttons by threading them on a needle and thread, or to collect beads by threading a needle and thread into both button holes.
Game No. 14 “Caution”
Target:
Introduce children to the proper handling of fire, household appliances and electrical appliances. Develop attention, everyday skills, and the ability to concentrate.
Material:
Large game cards, divided into 4 “cautions”, small ones with situations of what to do to avoid unpleasant consequences.
Rule: Choose a suitable picture for each “caution”.
Description:
Large cards are dealt equally to players. The driver shows a small card, names the situation depicted and asks who wants to correct their “caution” with such a card. The player who recognizes his card closes his plot on the game card. Unclaimed cards are put aside. The first one to cover all the plots on the game map wins. This player becomes the driver.
Option 1
The player who recognizes his card describes the possible consequences of the situation depicted on the large card and then receives a small one.
Option 2
Small cards are placed in front of the players in a pile, pictures down. When making a move, the player takes the top card. If it turns out to be suitable, the player has the right to the next move; if not, the right to move is transferred to another player.
Game No. 15 “Basics of Home Safety”
Target:
Introduce children to the correct (safe) and incorrect (dangerous) behavior of a child in the home. Develop perception, attention, memory, thinking of children.
Material:
Cards with plots of safe behavior of the game heroes and three empty windows, small plot pictures depicting the dangerous behavior of the heroes.
Description:
The presenter hands out large cards to the children. Shows one small card at a time. Children close the corresponding empty window with the “solved” card. The first one to close their windows wins.
Option 1
Before closing the window, the child explains what is happening to the characters in the picture and why their behavior can be life-threatening.
Option 2
Large cards are dealt equally to the players. The small cards are stacked face down. By lot, one of the players begins to “walk”, that is, draw one small card from the common pile. Having drawn it, he places it face up, and all players look to see who has an empty cell corresponding to the positive situation shown at the top of his sheet. If the player “recognizes” the situation, he closes the empty window at the bottom of his playing sheet with a small picture. Then the turn passes to the next player. The winner is the one who is the first to close all the empty windows on his playing cards.
Game No. 16 “How to avoid dangers?” (Houses)
Target:
Introduce children to dangerous situations that they may encounter at home, and develop the ability to avoid these situations.
Material:
story pictures, danger signs X, ! safety rules in verse.
Description:
The presenter distributes cards with situations to the players equally and reads out poems. Players must recognize their picture from the content of the poem and explain how to get out of a dangerous situation and not get into it. For the correct answer, the player receives a card with a poem.
Option 1
The presenter shows the picture to the children, and they must explain what situation it depicts and how to avoid it. The one who explains the situation better and more correctly will win.
Option 2
The presenter reads the poem and offers to put a danger sign next to the corresponding picture and explain why there is such a sign.
Game No. 17 “One, Two, Three - find what could be dangerous”
Target:
Reinforce ideas about sources of danger in the home; develop intelligence, attention, and cultivate a sense of camaraderie.
Rule:
Do not push, do not take objects from each other.
Material:
Layout or game corner with household items, prizes (chips or pictures): X marks - you cannot use it yourself
! - use carefully.
Description:
The presenter turns away and counts to 5-10, and during this time the children must take from the model or in the play corner those objects that, in their opinion, may be dangerous. Then everyone explains their choice. Answers are rewarded with prizes.
Option 1
Carrying out the game in the play corner of the senior group.
Option 2
Each child has two symbols X! While the leader is counting, the children place signs near dangerous objects. For each correct answer, the presenter gives a prize.
Game No. 18 “So and not so”
Target:
Strengthen the ability to distinguish life-threatening situations from non-threatening ones; develop attention; cultivate a desire to comply with safety rules.
Rules: Under the red card put pictures depicting life-threatening actions of the child, under the green card - non-dangerous ((allowed).
Material:
2 cards – green and red. Pictures depicting dangerous and safe actions of children; signs are symbols.
Description:
The teacher shows the picture, the children take turns, explaining their choice, placing the picture under either the red or green card.
Option 1
Instead of pictures, use photographs of children. Children take turns taking a photograph, tell what is shown on it, if the situation is dangerous, select the appropriate sign - symbol, explaining the rules of safe behavior in this situation.
Game No. 19 “Snail House”
Target:
Summarize children’s ideas about the rules of safe behavior; develop protective self-awareness; foster a sense of cooperation and strengthen numeracy skills.
Rule: Maintain order.
Material:
A playing field with a picture of a snail, inside a house, with which various household items, chips, and a cube are drawn.
Description:
Children take turns throwing the dice and moving their piece by as many spaces as there are dots on the dice. Each player names what is shown in the picture, where his chip is located.
Option 1
The players tell not only what is shown in the picture, but also the rules for handling this item.
Option 2
If the chip lands on a picture that shows an object that children are prohibited from using, the player misses a turn.
Game No. 20 “Safety Clock”
Target:
to form in children an idea of objects that are dangerous to life and health that they encounter in everyday life.
Material:
chips, a round field with an arrow on which objects are depicted.
Description:
1 option
The game involves from 1 to 3 people.
Children take turns turning the hand on the clock. The child, having carefully examined the object, tells what it is intended for, how it can be dangerous and the rules for handling it. For a complete and correct answer, the child receives a chip.
Option 2
The game involves 2 people.
The child turns the arrow. Then he asks his opponent questions about how to use this item so that trouble does not happen. If the child answers correctly, he gets the right to take the next turn. And if it is difficult to answer, then the child who asked the question must answer himself.
Middle group
We present games on the theme “Dangerous Objects” for preschoolers of the middle age group.
Dangerous situations
For the lesson you need a sectorally divided circle, like the wheel in “Field of Miracles”. There should be 12 sectors, each with a corresponding number. The numbers should alternate in random order. On each sector you need to put a card depicting an emergency situation that a child may encounter at home, in kindergarten, in nature, or while walking.
Pupils take turns pulling out a card with a number from the bag. Find the corresponding sector. They look at the dropped plot picture, tell what is depicted, why this happened, and how to correct the situation.
Didactic game “Dangerous and safe objects”
The game is organized in the form of dominoes, and a group of 2 to 18 children participates. Players distribute cards. Using a counting rhyme or some other method, the player who starts the game is determined. He places any of the available cards. It shows an object on the right, and a picture on the left, symbolizing how a child should use this thing. There are three options:
- can be used under adult supervision;
- cannot be used - it is a dangerous thing;
- You can use it yourself - it’s a safe thing.
The player chooses how the depicted object can be used, gives reasons for the choice, and draws a conclusion whether the thing is dangerous or not dangerous. The player who was quicker than his comrades to determine which picture is needed puts down the card. The game continues until all the cards are placed correctly.
Why is a thing dangerous?
The game expands the understanding of how to behave correctly in everyday life, develops concentration, and fosters a spirit of mutual assistance. For the lesson, you need cards depicting various injuries: a cut, a hematoma, a fracture, a burn, a puncture. Images of household items are also needed.
Children sort out cards depicting injuries. The teacher takes turns showing pictures of things. Players must figure out what kind of injury can be caused by using the item shown. The player who has the corresponding image raises his hand, tells how dangerous the thing being demonstrated is, how to handle it correctly, then takes the card.
Card file “Didactic games on life safety rules at home”
“Didactic games on
life
safety rules at home”
.
In order to make the child active in acquiring knowledge, it is proposed to accumulate, deepen and systematize it mainly through didactic games
.
The advantage of using educational games,
in comparison with classes to enrich knowledge about life safety rules as a component of safety precautions in everyday life, it is manifested in the following: each child is as active as possible;
there is an opportunity to differentiate and systematize children’s knowledge (depending on their current level, since the games were held with a subgroup (from 2 to 8 people)
or individually; maintaining a stable interest of schoolchildren in this activity and a high emotional background.
Selected d
educational games provide the opportunity to: introduce children to sources of danger in everyday life, clarify and systematize these ideas, teach them to distinguish potentially dangerous objects; form ideas about precautionary measures and methods of safe behavior; introduce the necessary actions in case of danger.
At the same time, attention is actively developed so that the child can anticipate threats and take care of his life and health. The use of game attributes, visual aids (plot and subject pictures, incentive prizes) evokes the desire of schoolchildren to play and activates their mental processes. A positive assessment from the game character and adults allows the child to confirm his correct understanding of the norms of safe behavior.
“Pick up a toy for Tanya”
Tasks:
consolidate ideas about household objects that can/cannot be played with; develop attention; cultivate a sense of mutual assistance.
Material:
— a game card with a picture of a girl and “fun”
little men;
- pictures depicting various household items and toys.
Progress of the game:
the teacher offers to help Tanya choose from the objects shown by the funny little men those that can be played with; explain why you can't play with the others.
“One, two, three, find what could be dangerous”
Tasks:
consolidate ideas about sources of danger in the house; develop intelligence and attention; foster a sense of camaraderie.
Rule:
do not push, do not take objects from each other.
Material:
layout or game corner with household items, prizes
(chips or pictures )
.
Progress of the game.
The teacher, or Stobed, or the child turns away and counts to 3-5 (if necessary, up to 10, and during this time the children must take from the model or in the play corner those objects that, in their opinion, may be dangerous. Then everyone explains their choice.Answers are rewarded with prizes.
“What do we know about things?”
Tasks:
expand children’s understanding of the rules of safe behavior at home; develop attention and memory; foster a sense of cooperation.
Material:
* four game cards depicting a cut, burn, hand bruise and fire;
* pictures depicting various household items.
Progress of the game.
4 children take part in the game, each of them takes a game card with the image of
an “injury”
.
The teacher (hereinafter referred to as the child)
is the leader.
He picks up a picture of an object one by one. Participants must guess what injury could result from improper handling of this item, match it to their card and take the picture .
When selecting, the child must explain why this or that object is dangerous and tell the rules for handling it.
"Snail House"
Tasks:
generalize children’s ideas about the rules of safe behavior; develop protective self-awareness; foster a sense of cooperation and strengthen numeracy skills.
Rule:
keep the order.
Material:
a playing field with a picture of a snail, inside of whose house various household items are drawn; chips; cube.
Progress of the game.
Children take turns throwing the dice and moving their piece by as many spaces as there are dots on the dice. Each player talks about the picture on which his chip stands: what is depicted, the rules for handling this item.
"Connect the dots"
Tasks:
consolidate ideas about sources of danger in everyday life; develop fine motor skills, strengthen the skills of using a pencil, the ability to draw a line along the dots; develop the ability to complete a task that has been started.
Material
: sheets depicting the contours of objects
(from dots)
.
Exercise:
connect the dots, color and tell why this item is dangerous.
"Put it in its place"
Tasks:
consolidate ideas about the rules of safe behavior, develop knowledge that for safety all objects must be put back in their place; develop observation and attention; cultivate a desire to maintain cleanliness and order at home and in kindergarten.
Material:
playing field with a picture of a kitchen; pictures-objects.
Progress of the game.
The box contains pictures of objects
(image down)
. Each child takes one picture and puts it on the playing field - in place, explaining his choice.
Options.
* “Scattered”
pictures-objects
.
Children take turns putting them in place.
* On the layout, put all the items in their places, first in the “kitchen”
, and then throughout
the “apartment”
.
* The same in the play corner.
“So and not so”
Tasks
: learn to distinguish life-threatening situations from non-threatening ones; develop attention; cultivate a desire to comply with safety rules.
Material:
* 2 cards - with a red and a green circle,
* pictures depicting dangerous and safe actions of children.
Rules:
Under the red card
(circle)
put pictures depicting life-threatening actions of the child, under the green card - non-hazardous
(allowed) ones
.
Options:
* individually with the teacher,
* several children take turns explaining their choice.
Approximate content of
the pictures
: a child sits, reads, watches TV, plays with matches, stands on the windowsill, vacuums, plugs in the TV, takes out a toy from the top shelf of the closet, runs on a wet floor, plays on the balcony, etc. for all types dangerous situations.
Option
:
“You can - you can’t” (using photographs of children)
.
Unlike pictures, the use of photographs makes it possible to show a child a real dangerous everyday situation, draw the student’s attention to details, and consolidate knowledge about sources of danger, methods of safe behavior and precautions. In addition, this technique acts as a kind of “bridge”
from knowledge to the formation of skills: the child, examining and analyzing (
“speaking out”
) the depicted situation, becomes established in the norms
(rules)
of safe behavior.
To do this, you can photograph the child in various home situations that are close to dangerous (for example, looking into the oven, cutting bread, standing on the windowsill, playing with toys, playing with a hammer and forks, etc.). The resulting guide, “Do’s and Don’ts”,
will be looked at and discussed with pleasure by children
(even without the participation of adults)
.
"A Hundred Troubles"
Tasks:
consolidate ideas about dangerous situations that can happen at home, teach the rules of safe behavior at home; develop memory, attention; cultivate a sympathetic attitude towards the victim.
Material:
pictures of children in dangerous situations at home.
Progress of the game
: Several pictures lie face down on the table. The child chooses any one, examines it and tells: what is depicted on it, why this happened to the child, what he did wrong, what should the child do now.
"I'm not afraid of needles"
Tasks:
strengthen the ability to safely handle a needle; develop fine motor skills; cultivate attention and perseverance.
Material
: needles and threads attached to the base of the box; buttons.
Tasks:
assemble
a “pyramid”
of buttons by stringing them on a needle and thread;
assemble the “beads”
by threading a needle and thread through both button holes.
"We are rescuers"
Tasks:
consolidate ideas about dangerous situations in everyday life, about the correct actions in specific situations; develop attention; cultivate a sympathetic attitude towards the victim.
Material:
* game map with three empty windows (one at the top, two at the bottom)
;
* pictures depicting children in specific dangerous situations;
* a set of cards depicting the actions that need to be performed in a given situation.
Progress of the game.
The teacher places a picture depicting a dangerous situation on the game card. The child examines it and, from all the cards depicting actions, selects the two correct ones and lays them out sequentially.
“What do we know about things?”
(lotto)
Tasks:
expand children’s understanding of the rules of safe behavior at home; develop attention and memory; foster a sense of cooperation.
Material:
four game cards depicting a cut, burn, hand bruise and fire; pictures depicting various household items.
Progress of the game
.
4 children take part in the game, each of them takes a game card with the image of an “injury”
.
The teacher (hereinafter referred to as the child)
is the leader. He picks up a picture of an object one by one. Participants must guess what injury could result from improper handling of this item, match it to their card and take the picture. When selecting, the child must explain why this or that object is dangerous and tell the rules for handling it.
"Collect a dangerous object»
Target.
Improve children's ability to assemble parts into a whole. Reinforce knowledge about dangerous objects and rules for handling them.
Attributes:
Cut-out pictures of dangerous objects.
Progress of the game.
Assemble a dangerous object from parts, tell the rules for safe handling of it.
"Dangerous Items"
Target:
consolidate knowledge about objects that may be objects of danger, develop the ability to select pictures of objects according to the described situation, and cultivate a sense of camaraderie.
Attributes:
layout or game corner with household items, prizes
(chips or pictures )
Game progress:
The teacher turns away, and during this time the children must take from the model or in the play corner those objects that, in their opinion, may be dangerous. Then everyone explains their choice. Answers are rewarded with prizes.
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“Rules and road safety” according to the Federal State Educational Standard
“We’re not scared on the street”
Goals:
• Consolidate knowledge of traffic rules;
• Expand knowledge about the rules of behavior on the street;
• Learn to solve using a model d
alert situations and predict your behavior in certain circumstances;
• Cultivate attention and concentration;
• Stimulate play activities.
Progress of the game.
The teacher invites the children to approach the street models that they built during construction classes and act out the following scenes on the models:
- Children must cross the roadway at a zebra crossing.
- There is no traffic light near the crossing.
- The traffic controller is also missing.
Desktop
—
didactic game “Trip”
Goal.
Expand and consolidate possible options for events that can happen to vehicles and pedestrians on city streets, in order to use this knowledge in games.
Attributes:
- Playing field;
- Chips, cube;
- Sets of cards in red, yellow, green and black with texts that the teacher reads.
Progress of the game.
The game is attended by 2-6 children and always an adult;
• The teacher plays the role of a presenter, since he has to read the text.
• Children take turns throwing the dice and making a move according to the moves they roll.
• The player who lands on the red square misses his turn. Moreover, he is from the red stack of cards
takes the first one that comes to hand. On it is an explanation of what happened to his transport.
• The player who lands on the yellow field takes a yellow card with a question
, a mystery. If the answer is found, the participant continues the game. If not, then he skips the move.
• A player who lands on the green field has the right
for an extra turn.
The green card
explains this.
• A player who lands on a black square returns 4 moves back. He broke the rules
.
The black card explains
which
rule has been broken
.
Card used
returns to its pile, but is placed at the bottom of the pile.
"On a walk"
Target:
consolidate knowledge about correct behavior and communication with animals, correlate what is shown in the pictures with correct and incorrect actions when meeting animals
Material:
illustrations, 2 hoops
Progress of the game:
Several pictures lie face down on the table. The child chooses any one, examines it and tells what is depicted on it, and whether the child is doing it right or wrong. Or put pictures in one hoop depicting the correct actions when meeting animals, and in the other - incorrect actions.
“What does the traffic light say?”
Target:
consolidate knowledge about the meaning of traffic light colors and rules of behavior on the street.
Material
: colored cardboard circles (red, yellow and green), traffic light model.
Progress of the game:
The teacher gives the children red, yellow and green mugs. The traffic lights are sequentially “switched”, and the children show the corresponding circles and explain what each signal means. The winner is the one who correctly shows all the circles and talks about the purpose of the colors.
Card index of didactic games on safety in the middle group
Didactic games on safety in the middle group
"Familiar, friend, stranger"
Target:
Formation of a precise concept of who is “friend”, “stranger”, “familiar”.
Material:
Ball.
Progress of the game:
Before starting the game, find out from the children who, in their opinion, can be considered “their own” and who can be considered a “stranger”, who can be called an “acquaintance”, how an acquaintance differs from a loved one, than from a stranger, an outsider. Children stand at a short distance from each other, forming a circle. The presenter, in the center, throws the ball to everyone in turn, saying: familiar, friendly, alien, highlighting with intonation and pause the one who needs to be named. The child who catches the ball names the appropriate person and returns the ball to the leader.
"Traffic Laws"
Goals:
Strengthen the basics of road literacy; introduce the main road signs, their classification, purpose; promote the development of attention, memory, thinking.
Progress of the game:
The teacher takes on the role of a traffic police inspector. Participants move around the playing field using a cube. If the color is green - movement is allowed, yellow - attention, red - stop - the player misses a move. If the chip lands on a field with a picture of a road sign, the participant needs to find a sign from this group in the “common bank”. The one who scores the most points wins. 1 card – one point.
"Card Quiz"
Target
: To consolidate children's knowledge about fire safety rules. Develop memory, thinking, speech. Foster a sense of responsibility.
Progress of the game:
The teacher lays out on the table, or puts in a beautifully decorated box, cards with questions on the topic of rules of behavior during a fire. The child who answers the question correctly gets a chip. The one who has the most chips at the end of the game wins.
Question options:
— Name the possible cause of the fire;
- how to call the fire department correctly;
- what to do if during a fire there is no way to call the fire brigade, and the routes out of the house are cut off by the fire;
— is it possible to extinguish a fire without first calling the fire brigade;
- what to do if there is a smell of gas in the house;
— is it possible to hide in a closet or under a table during a fire;
— Is it possible to set poplar fluff on fire?
— is it possible to create a draft during a fire by opening all windows and doors at the same time;
— is it possible to use the elevator during a fire in the house;
— what needs to be saved first during a fire: money, documents or yourself;
— how to properly leave a smoky room;
— Is it possible to play with matches and lighters and why.
"Tops-Roots"
Target :
Exercise children in classifying vegetables (based on the principle: what is edible - the root or the fruit on the stem).
Game rules. You can only answer in two words: tops and roots. Whoever makes a mistake pays forfeit.
Game actions
. Playing forfeits.
Progress of the game:
The teacher clarifies with the children what they will call tops and what roots: “The edible root of a vegetable is called tops, and the edible fruit on the stem is called tops.” The teacher names a vegetable, and the children quickly answer what is edible in it: the tops or roots. The teacher warns the children to be attentive, since some vegetables contain both edibles. The teacher calls: “Carrot!” Children answer: “Roots”, “Tomato!” - “Tops.” "Onion!" - “Tops and roots.” The one who makes a mistake pays a forfeit, which is redeemed at the end of the game.
The teacher may offer another option; he says “Tops,” and the children remember vegetables whose tops are edible. This game is good to play after a conversation about vegetables and gardening.
"In a world of dangerous things"
Target:
Continue to introduce children to objects that may be dangerous to life and health, but which are necessary for humans. Warn against possible accidents at home.
Progress of the game:
The teacher demonstrates household items. Children clap when something is safe and stomp if an object could cause harm.