Quest game dedicated to Victory Day.material (preparatory group)
Quest game dedicated to Victory Day.
Preliminary work: Examination of illustrations, photographs on the topic: “The Great Patriotic War.” Reading poems, fiction. Drawing, modeling on the theme: “It was a difficult battle.” Reading the story “Smart Jackdaw.” Preparation of presentations and albums about the exploits of the Soviet people during the war. Compiling the story “An Incident in War” together with parents. Learning songs.
Goal: Creating conditions for the development of children’s cognitive abilities during play and the formation of independence and initiative in various activities.
Tasks:
- Systematize children’s knowledge about the socially significant event “Victory Day”;
- create conditions for the practical application of skills acquired by children in the sections of the program: literacy training, speech development, FEMP;
- develop spatial orientation through the ability to navigate the territory of a preschool educational institution;
- develop dexterity and intelligence;
- develop social and communication skills - cooperation and goodwill;
- raise children in the spirit of patriotism and love for the Motherland.
Equipment: a soldier's letter, envelopes with tasks, the game "Tangram", a map cut into 8 parts, a site plan, St. George's ribbons, cut-out pictures of a birdhouse and an oak tree, 2 balloons, encryption for each child, "mines" (circles cut out of cardboard ), on which examples are written, 2 bottles, Kinder Surprise covers, a banner, the Russian anthem.
Progress:
1. On the sports field
— What holiday will our whole country celebrate?
(Turn on music) The war lasted 1418 days. How much grief and tears she brought! It claimed millions of lives all over the earth, adults and children. Thousands of villages and towns remained destroyed. Let's honor the memory of those who fell in the Great Patriotic War with a minute of silence!
Guys, last year we were looking for a regimental banner at a quest game, which we then sent to Moscow. Today this banner was returned to us, as they learned that we would be playing a quest game again. And this banner will now be kept in our museum; it was given to us for safekeeping.
(Raising the Banner)
Our quest game today is dedicated to the Victory Day holiday.
And what tasks await us ahead, you will find out by opening this letter.
"Dear Guys! Today is the most wonderful holiday, Victory Day! The whole country celebrates this holiday. Many did not return from the front, dying defending our Motherland. We bequeath to you to remember the heroes and honor their memory. And when you grow up, protect the world! Our general was captured. We send our order in a note. After reading it, you will know what to do. Here you can show your courage and bravery.” Veterans of the Great Patriotic War
The children open the letter, and there is nothing there. (The letter is written with a candle)
- Apparently they were afraid that someone would read it, and they encrypted the letter. How to read? He looks and there are some items in the box (matches, a candle, paints, water, a brush). Maybe they can help us read the letter?
“I order: rescue the general from captivity.”
Guys, we have tasks that veterans have prepared for you. If you complete them correctly, you will rescue the general from captivity and find a military package.
We divide into teams (in a military hat, wrapped cigarettes with images of land and sea military equipment). One team is tankers, the other is sailors.
We follow the symbols to the first task (drop and tree symbol) along the paths, there is an envelope with the task
1 з-е “Assemble the equipment with which you will move further” (Tangram: warship, tank)
What equipment helped fight at sea and on land.
(A sample is given if the children cannot cope on their own)
2 z-e You will find the next task if you can navigate according to the plan (move to the verandas)
3 z-e (on the veranda on the table there is an envelope with the task). Match the sentences to the pictures and put them in the correct order. Retell the story. Come up with the end of the story.
4 h-e “Solve examples, you will find out where to move next” (numbers are hung right there on the veranda, letters are on the back side) children solve examples, look for the resulting answer on the walls, from the received letters they form a word (gate, pool)
5 z-e The signalmen sent a message that there were enemy tanks ahead. So that the enemy doesn’t notice us, maybe we’ll send a scout ahead. Find out where the enemy tanks are and count how many there are.
Scout and then all the kids go through an obstacle course to get to the next task.
They go to a given place and knock out enemy tanks (kinder surprises with sand)
They make up a task according to the action “There were 10 enemy tanks on the battlefield. 7 tanks were knocked out. How many tanks are left? They post a solution. They give an answer. Receive the next task.
6 h-e “Where we will move next, you will find out by solving the rebus.”
(birch)
The whole group gathers at the birch tree. A parachute with a task hangs on a birch tree.
7 z-e “Overcome the obstacle course, you will find what you were looking for”
The children follow each other along the obstacle course and find a tied up general. They release him. The general thanks them and presents them with medals for courage (the music “Victory Day” plays).
Children read poetry.
Regulations on the quest game dedicated to Victory Day
POSITION
about the quest game dedicated to Victory Day
1. General Provisions
These Regulations establish the procedure for registering participants and conducting a quest game among the youth of the Jewish Autonomous Region dedicated to Victory Day (hereinafter referred to as the game).
2. Game organizer
The organizer of the game is the Department of Internal Policy of the Jewish Autonomous Region with the assistance of the Youth Union of the Jewish Autonomous Region and the Public Youth Chamber under the Legislative Assembly of the Jewish Autonomous Region.
3. Goals and objectives of the game
3.1. Formation of civic and patriotic education among young people.
3.2 Creating conditions for developing interest among young people in the history and traditions of the country.
3.3 Updating knowledge on the Patriotic War of 1941 - 1945.
4. Time and place of the game
4.1. The game takes place on May 8, 2013.
4.2. The game starts at 1700 hours, team registration is from 1600 to 1645. Teams that have not passed registration are not allowed to play. The place of registration of teams is the city park of culture and recreation.
4.3. Game area:
- for category A (teams that go through the stages of the game without any type of transport): from the west from the intersection of Kalinin and Dimitrova streets to the Bira River Embankment (old bridge), from the south along the Bira River Embankment (from the old bridge) to the city park of culture and recreation , from the east from the city park of culture and recreation to the intersection of Dzerzhinsky and Kalinin streets, from the north from the intersection of Dzerzhinsky and Kalinin streets, along Kalinin street to the intersection of Kalinin and Dimitrov streets;
- for category B (teams that pass checkpoints using any type of transport: Bicycles, motorcycles, mopeds, cars, etc.): Territory of the municipal formation of the city of Birobidzhan.
5. Game management
5.1. The overall management of the game is carried out by the Department of Internal Policy of the Jewish Autonomous Region.
5.2. Information about the game is posted on the Blog of the Youth Policy Department of the Internal Policy Department of the Jewish Autonomous Region (https://*****).
6. Game participants
6.1. Teams consisting of five people aged 16 to 30 years old who have submitted an application to participate in the game in accordance with Appendix 1 to these Regulations are allowed to participate in the game.
6.2. Applications for participation in the game are accepted from 9 to 18 o'clock from April 13 to April 24, 2013 at the address: Birobidzhan, 60th Anniversary of the USSR Avenue, 18, office. 418. Contact phone number 2-28-82.
7. Conditions of the game
7.1. The goal of the game is to find the Order.
7.2. Registration of team members is carried out upon presentation of the passport (copy of the passport) of the team member. After registration of teams, a draw is announced (determination of the game route for each team).
7.3. The game is played at control points located inside the game area. Number of control points – 10.
7.4. Each team must pass all the checkpoints marked on the map for the corresponding team, one by one.
7.5. At the checkpoint, each team must complete a task, the correctness of which will be assessed by an expert. If the task is completed correctly, the team receives an envelope with a word - a fragment of the riddle (location).
7.6. Having passed all checkpoints and determined the location of the Order, the teams set off to search for it.
8. Determining the winner of the game
The winner of the game is the team (one in each category) that identified, found the location and presented the Order to a representative of the game organizers.
9. Awards
9.1. The teams recognized as the winner of the game are awarded diplomas from the department of internal policy of the region and valuable gifts.
9.2. The costs of holding the game are financed from the funds provided by the internal policy department of the Jewish Autonomous Region for work with youth for 2013.
Annex 1 to the Regulations on the quest game dedicated to Victory Day |
Team entry sheet
Team name__________________________________________________.
Team captain__________________________________________________ .
Phone fax_____________________________________________________ .
Participation category: ________(enter category A or B as required)
Command structure | ||||
№ | Full name (full name) | Date, month, year of birth | Place of work /study | Signature |
1 | ||||
2 | ||||
3 | ||||
4 | ||||
5 | ||||
6 |
Team representative _______________
(date) (signature)
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