Application of the Voskobovich technique in kindergarten: description and reviews

Voskobovich's educational games in kindergarten gained popularity at the beginning of the century. Colorful kits with tools and a set of characters for conducting classes were among the first to be mass-produced in a factory version.

The author of the program, Vyacheslav Vladimirovich Voskobovich, made every effort to ensure that teachers understood his idea of ​​​​the comprehensive development of thinking and creativity in a game with a fairytale edge. And although sets of Voskobovich’s games are sold in almost ready-made form, the author strongly advises introducing your own elements and heroes into the fairy tale, and using foreign objects for visualization. Thus, in the joint creativity of the child and the teacher, the basic skills of logical and creative thinking, reading, and counting will be taught unnoticed and smoothly.

Author information

Voskobovich's method in kindergarten is used for the comprehensive development of children's creative abilities. Children who study according to the method perform mathematical operations faster than their peers, begin to read early, are able to perform creative activities and think logically, can concentrate attention and have a good memory.

The author of the method, Vyacheslav Voskobovich, had nothing to do with psychology and pedagogy for many years. By profession he is a physics engineer. In addition to physics, Voskobovich was interested in music, wrote songs for children and adults, and was partial to poetry. His own children pushed him to create the technique. In the early nineties, it was very difficult to purchase high-quality games for the development of logic, thinking, memory and educational materials. Then Vyacheslav Voskobovich independently developed a series of games and successfully adapted it.

Educational games are universal aids that can be used repeatedly with equal success. Subsequently, a whole teaching methodology was developed based on several games, aimed at the comprehensive development of the child. At the moment, you can familiarize yourself with more than fifty games and a large number of educational aids. In Russia and neighboring countries, Vyacheslav Voskobovich’s author’s seminars are regularly held, and in kindergartens the methodology is actively being introduced into the process of learning and development.

Author


Vyacheslav Vladimirovich Voskobovich, an engineer and physicist from St. Petersburg, was puzzled by the search for educational toys for his own children in the early 90s.
The study of currently existing proposals did not yield anything - the range of domestic teaching material was extremely scarce, and international experience was practically not used.

Acquaintance with the experience of Zaitsev and Nikitins suggested the idea of ​​​​creating a radically new system of classes, which would be not only useful, but also interesting for children, captivating and developing without forcing them to study. The main idea was to create tools for the comprehensive development of intelligence, logic, talent and personality in a playful way.

Voskobovich’s first games were “Geokont”, “Transparent Square”, “Folds”, “Two-Color Square”. appeared at the very beginning of the 90s. By 1997, the first training manual, “Little Geo, Raven Meter and I, Uncle Slava,” was written, which proposed combining classes with puzzles with a fairy tale twist that immerses the child in the story, giving an additional incentive to action and solving the problem.

In 1999, the author’s program “Fairy Tale Labyrinths of Games” was officially adopted and approved by the Education Committee of St. Petersburg. From now on, Voskobovich presents educational games in preschool educational institutions as an addition to activities that develop intellectual and creative thinking. By the beginning of the century, up to 90% of the city’s kindergartens used the method to one degree or another when organizing work with children.

Currently, the author of the system is the director of Voskobovich's Educational Games. The company and its tutoring center actively cooperate with the Union of Teachers of Russia and conduct training seminars free of charge, including in an online format in accordance with current reality.

Voskobovich's games for preschoolers and their descriptions are offered in sets designed for a certain age and are licensed. Buying an analogue is not encouraged, since the author himself believes that everything is taken into account in the original system. Exact adherence to the author's program, which teachers easily master, gives maximum results, despite the fact that within the framework of the game itself there is always a degree of unpredictable development. The child and the adult become co-creators.

Description of Voskobovich's approach

The author is confident that a child’s education should be relaxed and fun, therefore one of the principles of Voskobovich’s method is the use of interesting fairy tales. Each game is accompanied by a fascinating story that helps you quickly remember shapes, letters, numbers or other information. The child helps the heroes by performing various exercises and tasks according to the plot. Such methodological developments are a godsend for parents without special (pedagogical or psychological) education, because, based on the plot of a fairy tale, you can play with your child and perform creative tasks.

But the games should be useful. Educational games are multifunctional: in a playful form you can teach reading, counting, writing, develop logic, memory, thinking and mental processes. Thus, the value lies in the ability of the game to teach and comprehensively develop the child. The development of creativity is also a must. Fairy tales and games using Voskobovich’s method (“Miracle Crosses”, “Geokont”, the “Plyukh-Plyukh” boat, etc.) help develop fantasy, imagination and creativity. Non-traditional tasks of varying complexity form early creative thinking in children.

Games

The author suggests considering your games as a set of activities from 2 to 7 years old. But in practice, they can be used separately - most puzzles are independent and do not require additional investment. Buying a set is interesting only because of the variety of activities and the expanded possibilities of using each element.

"Purple Forest"

The main environment for conducting classes using the Voskobovich method. The carpet base makes it easy to move and place additional elements around the space, to which Velcro is attached. The basic equipment is designed to familiarize the child with the environment, study the seasons, and natural phenomena.

Set of basic parts corresponding to:

  1. trees and colorful leaves;
  2. clouds, sun and moon;
  3. the most popular animals of the forest;
  4. design for lake and forest areas.

On a carpet base, the teacher can attach both ready-made factory objects and characters, drawing the child into the game, and those made independently. You can involve your child in the process of inventing new stories and personalities. It is enough to attach Velcro to the craft so that the craft becomes an inhabitant of the purple forest.

As they grow older, the characters can change, and the space can turn from a forest into a preschooler’s room. Manufacturers offer to buy not only cardboard and wooden figurines for the Violet Forest, but also watches, technical devices and complex puzzles. The base remains the same. Recommended age: 2-7 years.

"Boat Plop-Plop"

Plastic boat with five multi-colored masts. The masts are perforated and consist of segments that are put on according to the pyramid principle. The game invites you to thread multi-colored strings through the holes - to study colors, shapes, and sizes in the game.

Attached to the independent kit is a training manual that contains the most popular author's puzzle tasks for the little ones. At the same time, parents can come up with an unlimited number of their own tasks or suggest that the child come up with a task for the teacher. Recommended age: from one year.

"Geocont"

Voskobovich's geokont is a plywood base with lacing supports attached to it. The supports are labeled, which allows you to give tasks to reproduce not only a specific drawing, but also a route along a kind of map with marked points. Colored elastic bands are included.

Based on Geokont Voskobovich, you can learn letters and numbers, teach spatial thinking (display objects from different sides and in mirrors), conduct creative activities on drawing with non-traditional materials. The author proposed several geocont options designed for different age groups. Age from 3 to 7 years.

"Voskobovich Square"

Eternal origami is a puzzle made from laminated cardboard. The child will have to assemble shapes and objects from the red and green triangles applied to the base.

The game develops thinking, logic, and fine motor skills. A manual with assembly options is included in the kit. Recommended age: 2 to 7 years.

"Math baskets"

A number of activities can be carried out based on the set with numbers. Your helpers will be the Numbers from the Violet Forest, who collect mushroom numbers after the rain.

The child learns numbers and order, trains mental calculation and observation skills in a playful way. Additional elements of the Chest kit can be purchased separately, diversifying the process.

"Foldings"

A series of cards with short nursery rhymes, using which a child learns to read by syllables (words). In this game, the author modernized the popular method of teaching early reading by N. Zaitsev. The game is designed for children from 3 years old.

Specifics of educational games

The technique is suitable for classes with children aged two years and older. According to reviews, older children enjoy studying with benefits. Each task can begin with elementary manipulation of individual elements and end with solving increasingly complex problems. Games must take into account the child’s age-appropriate interests. In addition, during the gameplay, children make new discoveries and receive satisfaction (emotionally) from independently completed tasks. The game material is varied, rich, multifaceted and multifunctional.

Most games using the Voskobovich method in kindergarten or at home are accompanied by teaching aids and illustrated stories in which you need to complete tasks according to the plot or answer questions posed. The heroes of the fairy tale help the child learn the basics of mathematics or reading, teach mutual understanding and constructive communication. It is important that children do not get tired quickly, because they have the opportunity to independently choose the load and pace, switch from one task to another.

It is especially important that the use of Voskobovich’s technique in kindergarten (for beginners the technique is easy to learn; in extreme cases, you can sign up for the author’s seminar and even ask questions in person) does not require restructuring the work of the institution or changing the usual way of life at home. The adult-child relationship is a partnership, that is, the adult’s position is not assumed to be superior. The child is surrounded by a relaxed, but developing intellectual and creative atmosphere. Due to the support of creative endeavors, a feeling of internal relaxation arises, and the child does not receive negative evaluation from adults, so he feels external security.

Game aids

Tools for games from Voskobovich can be purchased separately or in sets. In the second case, there will be significant growth and diversity based on a single sensory environment. At the same time, the author himself recommends not dwelling on ready-made options, introducing your own characters, setting new tasks with the understanding that the child has outgrown the recommended ones.

All models and elements of didactic material are designed for multifunctional use. Fasteners, magnets, and Velcro allow the same characters to be transferred from one game to another, placed on a canvas or magnetic board, preventing the child from getting used to it and getting tired of the monotony.

With the creation of your own environment and technical additions, the situation is more complicated. Since 2013, the development center has hired professional artists who control not only the compliance of the color scheme of the manuals with the assigned tasks, but also the quality of product design.

Voskobovich's self-created games for preschoolers with their own hands are often inferior in quality and visual appeal to the eyes of factory-made kits. Children who are demanding about wrappers are not always ready to accept a replacement. But the final decision remains with the teacher and parent. Even partial application of Voskobovich’s methods in the learning process has a positive effect on the result and dynamics of work.

With the abundance of educational games nowadays, Voskobovich’s technique has not lost its relevance. Curricula are actively used by preschool teachers and can be implemented by parents themselves. The simplicity and fun of the system allows you to do this. The company's team, under the leadership of its founder, periodically updates the range of benefits and offers new forms that take into account the interests of modern children.

Educational games according to the method

All games according to Voskobovich’s method (descriptions of individual ones are given below) can be divided into several types. Most of them develop logical and mathematical abilities (the ship “Plyukh-Plyukh”, the constructor “Geokont”, “Voskobovich’s Square”, “Digital Circus” and others), teach reading (“Letter constructor”, “Reader on balls”, “Voskobovich’s Towers” ", "Snowman"). The games are accompanied by methodological books with tasks, fairy tales, illustrations and questions. Good heroes (the cunning but simple-minded Vse, the wise raven Meter, the funny Magnolik, the brave Geo) accompany the child and teach not only mathematics and reading, but also human relationships.

Methodology

Each of Voskobovich's games has clearly defined pedagogical tasks and goals. But during the lesson, not only the child himself, but also the teacher disconnects from it. The kid helps decorate the boat with flags, arranges numbers from the album into the train cars, builds a magical web of strings, while gaining the most useful skills and knowledge for his age, from the development of fine motor skills, if we are talking about a 2-3 year old child, to solving equations. In most cases, the characters and environment are presented in the form of a construction set or mosaic. It will depend on the child himself how they will look in the process - this develops creative thinking, visual memory and a sense of taste.

General objectives of the development program:

  • developing interest in the world around us, attention, memory, reducing attention deficit ratio, establishing trusting relationships with adults and playmates;
  • developing research interest, creative thinking, and the ability to find non-standard solutions to situations;
  • training of creative thinking, logical flexibility;
  • psycho-emotional development, increased stress resistance, perseverance;
  • practice of developing speaking, reading, and counting skills.

The plots and environments proposed by Voskobovich are only a support for conducting such classes. This is a multifunctional environment with secrets that the teacher himself can unexpectedly discover if he is sincerely interested in the process.

Voskobovich himself saw educational games only as part of the play process - the main activity of a child under the age of 7 years. His idea is to create a fairy-tale space in which the child will have to solve problems, but not imposed by the teacher, but arising as part of that fairy tale. This is exactly the kind of environment “The Violet Forest” should create as a fairy tale, for which the author created his unique characters:

  • the wise raven Metro and the brave little Geo;
  • invisible All and funny Magnolik;
  • Digital Circus and Philemon Cotterfield;
  • spider Yuk and the disappearing ice floes;
  • Miracle Flower and Bee Zhuzha.

All objects that are offered to the child during the educational process are tied to and are part of this fairy tale. Thus, the tasks posed on Geokont, invented much earlier, began to be solved much more actively when, by the will of the author, it turned into the territory of the spider Yuka. It is more interesting for a child to place not abstract strings in accordance with the diagrams, but a magic web in a flower meadow. The creation process goes smoothly with pleasure from the task being solved - helping a specific character.

A universal sensorimotor environment allows activities to grow with the child. Using the same instrument, sometimes with replacement of its parts, the child learns first to identify colors, then to read and count, and then to solve complex logical algorithms.

The teacher in this story becomes a partner. The development of the plot also depends on it - only the basic elements are included with the tasks, which can be supplemented with available materials, developing both yourself and the child’s creative streak. The only condition for the implementation of the author's program remains a purple background, which stimulates creative thinking and creativity. It also allows you to abandon stereotypes in the display of elements from the first step.

Construction game "Geokont"

The construction set is presented in the form of a board with nails arranged in a certain sequence. The playing field comes with a set of colored rubber bands and a manual containing tasks of varying difficulty levels. Children don't just complete boring tasks, but go on a real journey with Geo and help him overcome various obstacles in the Purple Forest by constructing geometric shapes. The description of Voskobovich's technique (attached to the game) offers diagrams of the drawings that should be obtained in the end. The game "Geokont" introduces children to the world of geometry, helps them study colors, shapes and sizes, teaches them to model, fold according to a pattern, think outside the box, look for similarities and differences, and develop fine motor skills.

"Voskobovich Square"

The “transformable square” consists of thirty-two multi-colored triangles, which are applied to a fabric base and located at a certain distance from each other. The game is designed for ages from two to five years (two-color square), and for older children there is a four-color square. The square can be transformed to create different shapes. You can assemble according to the proposed schemes or come up with your own. There are more than a hundred options.

The educational game according to Voskobovich’s method is accompanied by a fascinating fairy tale “The Mystery of the Raven Meter” and teaching aids. Fairy-tale characters will help your child solve problems: dad Rectangle, grandfather Quadrangle, baby Square and others. The game develops abstract thinking and the ability to navigate in space, instills modeling skills, develops perseverance, memory and attention, and creativity.

Gaming technologies of V.V. Voskobovich. Games review

Ekaterina Gordeeva

Gaming technologies of V.V. Voskobovich. Games review

Currently, there are a huge number of all kinds of games, but how to make sure that the games do not bore the child the next day, are interesting and educational, so that the child can realize his ideas in the game, develop creativity, develop emotionally, is a very difficult task. V.V. Voskobovich . His games have many functions and will interest children of all ages; with their help, the child will create and fantasize.

The games he created helped not only diversify children’s pastime, but also contributed to their full development. himself calls his method of child development technology . The author gave it the name “Fairytale Mazes Game”

.

About Voskobovich's . Its technology is based on understanding and memorizing acquired theoretical knowledge through practical actions; this is a special path from the practical part to the theory. At the moment, V. Voskobovich has already developed more than 50 games. They are multifunctional creative aids. With their help, your child can learn in a fun and relaxed way.

Voskobovich's games contribute to the comprehensive development of the individual. With their help, the process of learning to read and count goes smoothly and easily. In his methodology, the author pays close attention to the development of children's creative abilities. To complete the proposed tasks, the child will need to be creative and use their imagination.

Based on this, you can see that the technology is developed on 3 most important principles: interest-cognition-creativity.

The goals and objectives of his methodology are:

• promote the child’s development of interest and desire to learn new things;

• develop the ability to observe and explore the world around us;

• develop imagination, creative thinking (the ability to look at a familiar object with a completely different look, to think flexibly and originally);

• a harmonious approach to the development of children's emotionality, imaginative thinking and logic;

• provide assistance in the development of mathematical and speech skills;

• form initial ideas about the surrounding reality;

• promote mental development;

• develop fine motor skills.

What are games: Vyacheslav Voskobovich says that he is trying to get away from producing games for one-time use, when the child assembles, disassembles and puts the game away. He strives to create multifunctional games that will be used creatively by the child all the time.

Game Features:

1. Developed in accordance with the interests of the children

2. Each game can be used by children of different ages, ranging from 2 to 7 years old.

3. Multifunctionality and versatility.

4. The proposed ready-made didactic material is systematized by age and educational objectives.

5. For many games, a methodological manual has been proposed, in which you can already take a ready-made fairy tale plot.

6. High variability.

The meaning of fairy tales in games. Voskobovich first . Knowing how much kids love fairy tales, he included them in his teaching aids.

Together with the heroes of fairy tales, the wise raven Meter, the brave little Geo, the cunning but simple-minded Vsyu, the funny magnolica, the spider Yuk, the Unmelting Ice, the Miracle Flower and the bee Buzz, the child goes on a journey through the purple forest and helps them cope with evil by completing tasks .

The purple forest is a sensorimotor environment for children's development. It consists of different play areas . In these zones, characters teach children to play various games, and a fairy tale helps them in this.

How to play with a child. When purchasing a game, carefully read the instructions for it and follow all the rules.

Important stages of the game:

• An adult needs to introduce the child to fairy-tale characters, select exercises of an appropriate degree of difficulty and arrange a game with the child.

• It is necessary to give children the opportunity to learn game techniques , acquire the necessary design skills, and complete tasks.

• Now children can begin independent play activities , come up with tasks, design their own forms and make diagrams for them.

It is necessary to additionally promote the development of the child's speech in play activities , since basically children do everything with their hands, and there is practically no interaction with the outside world. The child can comment on the actions, retell the plot of the fairy tale, and discuss in detail the options for completing fairytale tasks.

During the game it is necessary to arrange small physical exercises. Kids cannot always sit quietly in one place, and Voskobovich's , as a rule, require this. Therefore, you should start playing with your child for a very short time. To get started, 10 minutes is enough. After this time, put the game down. When your child is ready to continue, you can play with him again. Be patient and approve of your baby’s actions as often as possible, and rejoice with him in his successes and victories. There is no need to scold him if he makes a mistake.

Pros and cons of Voskobovich technology

Children who regularly practice Voskobovich's have clearly expressed skills:

• analyze information;

• compare;

• cope well with orientation on a plane;

• count and read;

• distinguish and name geometric shapes;

• recognize colors;

• focus attention for a long period;

• carry out assigned tasks;

• finish what you started.

Children trained using this method have very well developed memory and thinking, and the ability to concentrate is at a high level.

There is only one disadvantage of this proprietary technology - many manuals cannot be made with your own hands. They must be purchased only in specialized stores. The cost of games is usually quite high.

Popular Voskobovich :

Square. The manual contains 32 triangles of different colors. They are located at a set distance in relation to each other and are glued to a fabric base that bends perfectly. There are 4 primary colors in the game: red, yellow, blue, green. For children under 5 years old, a square of two colors is provided for the game, and for older children, a square of 4 colors is provided.

" Voskobovich "

easily transforms into different shapes: airplane, turtle, house and others. Forms are assembled both flat and volumetric. You can use ready-made diagrams for assembly, or you can get creative and come up with your own image. There are more than 100 addition schemes in total.

An entertaining fairy tale about the secrets of the raven Metra and the materials that will be required during the game are included in the kit. Heroes such as mom Trapezium, dad Rectangle, grandfather Quadrangle, and little Square help the children cope with the proposed tasks.

Play can help a child develop:

• the ability to look at the situation as a whole, without getting hung up on small details;

• modeling abilities;

• good level of development of spatial orientation;

• creativity, memory, attentiveness, diligence.

Igrovisor . A game that allows you to save a lot of paper on drawing, going through mazes and performing other various tasks that require drawing.

Igrovisor consists of:

• backing – a sheet of laminated cardboard on which a grid is drawn;

• transparent plastic, which can be used for drawing with water-based markers.

The sheets are fastened together with a spring. Animals are drawn on the backing in the corners. With their help, it is easier for the baby to navigate the sheet. The lion lives in the upper left corner, the doe in the lower left corner, the peacock flaunts in the upper right corner, and the pony in the lower right corner.

Using the game viewer you can :

• just draw;

• put a developmental manual under a plastic sheet and trace (show the path through the labyrinth, trace along the contour, follow the paths);

• you can write graphic dictations that teach the child how to navigate on a plane, depict figures, copy an image by cell, introduce the concept of symmetry, etc.

The undoubted advantages of the game viewer will be its efficiency (tasks can be used repeatedly, variability (with the help of one sheet you can solve several problems), self-control (the child will be able to independently see the error and take measures to correct it).

Teremki. This game has received recognition for being an excellent tool for teaching young children to read. While playing, children add syllables, and then add words from the syllables.

The set includes 12 tower-shaped cubes. All towers have a window or arch for vowels. Separately, chest vowels are proposed. Funny artists with names starting with a vowel will invite your baby into their world. To get a syllable, the baby must take the corresponding vowel chest and place it in the window of the consonant house. The resulting syllable must be sung. In the same way, the baby will be introduced to stress and soft and hard signs. Instructions are provided for conducting the games, with a detailed description of their progress.

Folding boxes. A very colorful playbook that will help your child familiarize himself with vowels and consonants and help him understand the principle of adding syllables. The manual is made like a book, the pages of which are decorated with bright pictures. Fairy-tale characters invite the child to learn poems and sing songs.

A CD with all the songs is included with the set. The book engages the child's visual, tactile and auditory senses. It will have a positive impact on the development of attentiveness, diligence, diligence, and memory in children.

Miracle crosses. This puzzle has many functions and will contribute to the formation of initial mathematical concepts, imagination, and will support the child in his inventive manifestations.

The game looks like a frame with inserts that differ in shape and color. The geometric shapes used are assembled from individual parts. These are the exercises that are offered to the child during the first games. When the baby begins to cope well with these exercises, they become more difficult. With the help of the proposed diagrams, the baby will create various images of figures and objects. In the "Album of Figures"

a visual representation of the puzzle is provided.

Flashlights. Form standards. “Flashlights” included in the kit

- standards of different shapes and sizes. They are secured to the playing field, made of carpet, using tape. The playing field can be placed both horizontally and vertically.

The album included in the kit offers various diagrams for constructing figures. You can work based on them, or you can use your imagination and come up with your own. The album is divided into themes: people, animals, butterflies and others. This is done for ease of use.

Miracle honeycomb. A game that is intended for children of different age ranges. It can be called both a puzzle and a construction set. It is made in the form of a frame, in which holes are made in the form of honeycombs. Each honeycomb contains a selection of geometric shapes. The number of parts in all honeycombs is different. The colors are also different. The red honeycomb has one piece, the green has two, the orange has four, the yellow and blue have five pieces each. For example, a green honeycomb consists of two trapezoids.

For older children, diagrams are offered according to which they can build different figures. They can get creative and put together their figures. The resulting figures are used as a stencil: traced and painted. The heroes of the fairy tale of the miracle honeycomb are the bee Zhuzha and Karrchik. The guys travel with them and do various tasks.

Constructor "Miracle Cell"

will develop in the baby:

• logic;

• ability to find solutions to mathematical problems;

• fine motor skills;

• vision;

Logo molds. The field of this wonderful educational game is made up of 3*3 cm squares. At the bottom there is a movable ruler, using which you can model a geometric or composite figure. They are made up of 3 standard red figures (circle, triangle, square)

and 6 green components.
Composite figures, which are formed by combining the top and bottom of the reference ones, got their name from their similarity to the objects they resemble (vase, mushroom)
. The names can be seen in the instructions. You can invite your child to come up with names himself.

The figures in horizontal and vertical rows are arranged in strict sequence. In vertical rows, all figures have the same top (tops), in horizontal rows - bottom (roots)

. With the help of a nail located on all the figures, it is convenient to take them out and put them back, both in the molds and on other surfaces.

Math baskets. With the help of this manual, your child will be able to make a fabulous journey to the land of mathematics. The heroes of the game, the little numbers animals, will help the child get used to the world of counting and consolidate it, visit numbers and find out their composition, will compare numbers and perform mathematical operations.

A child, together with his fairy-tale friends, collects mushroom inserts in baskets. They organize competitions to see who has collected more mushrooms and who has collected fewer, and together they think about how many mushrooms still need to be put in the baskets to make it equal. In total, the instructions describe 10 games that can be offered to your child.

Entertainer cord. This manual is made in the form of a wooden board with 27 through holes. Also included are red, blue and green laces. The baby’s task is to use the diagrams provided to thread the laces through the hole or wrap them around the fastenings. As a result, he receives a drawing or a written word.

The fairy tale "Philemon Cotterfield"

, on which the game is based, must be told to the child in advance. You need to compare the magician's magic and the board, showing how to work.

Using the manual, you can conduct a graphic dictation, which will speed up your child’s memorization of letters and numbers. Working with laces, the child will develop fine motor skills. Orientation in three rows of fastenings will contribute to the development of spatial thinking. Children develop attentiveness, memory, and perseverance.

Funny numbers. The game set includes 10 bright colorful cards with numbers made of cardboard and detailed instructions. Using numbers in the form of animals, you can turn the boring process of learning mathematics into an educational and exciting game called “Digital Circus”

.

All the cards feature not just a number, but a digital animal, for example 1 is a hedgehog, 2 is a bunny... The information that a child will receive while playing with animal numbers will be remembered much faster, because it will be based on specific images. Gaining knowledge from the concrete to the abstract is necessary for kids, as they learn it much faster.

The included instructions describe many digital circus games that you can use to practice. Digital Circus will introduce the baby to numbers, natural numbers, ordinal and quantitative values ​​of numbers. Your child will easily be able to count within 10 and will learn to analyze, compare, match and combine numbers. During the game, the child’s memory, thinking, attentiveness, imagination, and speech will develop.

Geocont. The name of the game is derived from the phrase “geometric contour”

. It is a board on which plastic nails are located. The kit includes colored rubber bands and detailed instructions. The instructions describe the unusual journeys of fairy-tale characters through the forest, meeting with the spider Yuk and his colored webs. Children need to complete various tasks to help the heroes. Different levels of difficulty are offered, the adult selects the one that is suitable for a particular child.

• remember colors, shapes;

• develop hand motor skills;

• learn orientation using a coordinate system;

• develop creativity;

• learn to analyze and compare.

Boat "Plop-Plop"

. The manual is made in the shape of a ship with five masts, which are arranged in increasing heights. The increase is indicated by numbers from 1 to 5 located at the base of the sailboat. The masts are made of wooden slats. They wear multi-colored sails made of rough fabric.

The game is based on the tale of Captain Goose and the sailor Frog. With them the baby makes an amazing journey. During the adventures that await the heroes, the child is offered various tasks. For example, secure the specified number of sails, arrange them by color and size.

With his help:

• the baby will identify colors;

• learn to sort items, taking into account quantity, color and size;

• initial mathematical concepts will be formed;

• tactile sensitivity and fine motor skills will develop.

At the "ship Plop-Plop"

there is a brother
“splash-splash boat”
.
The main essence of the game with him is the same. The difference is that the “splash-splash boat”
is attached to the carpet, it has seven masts and sails with Velcro

Letter constructor. The manual is a plywood board with rubber bands attached to it. They perform the function of fixing the details of the letter. The set includes 15 elements of different shapes for composing letters.

The constructor will help your child learn the alphabet. With its help, you can lay out the graphic designation of each letter, then rearranging it into another. The child will be helped by the inhabitants of the lilac forest, who really want to get the secrets of the magician Philemon Cotterfield.

The benefit will help the child:

• in understanding how sounds and letters are related,

• in memorizing the graphic designation of letters,

• in the development of fine motor skills and imagination.

Which game you ultimately choose is of course up to you. The main thing is that your child finds it interesting.

Puzzle "Miracle crosses"

Voskobovich's method and game is a multifunctional tool for developing mathematical abilities. The game is presented in a frame with different inserts that differ from each other in color and shape. All figures are divided into parts. First, the child is asked to assemble the fragments into a single whole, and as the first successes appear, the tasks become more complex. For example, you can offer to collect different images of objects. For clarity, the set includes an album of figures. “Miracle crosses” form a child’s concepts of whole and part, help him master shapes and colors, and develop the ability to analyze and compare. During the game, the child learns to use diagrams to solve certain problems.

The ship "Plush-Plush"

While playing with a colorful boat with sails that can be put on wooden yards, tactile sensations and fine motor skills are developed. The numbers from one to five are printed on the base of the toy. You need to attach a certain number of flags to the mast, having previously sorted them by size and color. While playing with the boat, the child will meet sailor Frog and Captain Goose, who will tell about their exciting adventures. This multifunctional game, which is used as part of development according to the Voskobovich method, introduces the child to different colors and develops initial mathematical skills. In addition, the process develops skills in sorting objects, taking into account their color and quantity.

"Math baskets"

“Math baskets” will help strengthen counting skills, explain the composition of numbers, teach how to perform simple mathematical operations and compare numbers. In addition, fine motor skills develop while completing tasks. During the game, the child helps fairy-tale characters put mushrooms into baskets. You need to find out who collected more and who collected less, how many mushrooms need to be put in so that the basket is full, and so on. The author’s methodological manual describes more than ten different games with “Math Baskets”.

Teremki Voskobovich

A unique instructional model is used to prepare for early reading. Judging by the reviews, this is a very interesting technique. "Teremki" enriches vocabulary, develops fine motor skills, creativity and mental processes. In a playful way, the child learns to connect letters into syllables and transform syllables into words. The manual includes twelve multi-colored towers on which sounds are written. Each cube is equipped with an arch or window for vowels. To connect letters into a syllable, you need to put a certain chest in the corresponding house and sing the formed syllable. This manual, which is used as part of training using the Voskobovich method, is accompanied by detailed instructions describing the games.

Advantages

Teachers using the methodology note two main advantages - an integrated approach to the development and education of children and the completeness of the proposed tools.

The game includes a developing subject environment for action, elements for manipulation, and complete instructions for an employee of an educational institution. This also helps parents who do not have a pedagogical education - they can get acquainted with the system within a couple of hours (study the manual or get acquainted with the recommendations for a specific game on the manufacturer’s website for free) and conduct a lesson with the child on their own.

The author himself insists that the merits of his system are the quality of children’s development:

  1. the emergence of the skill to receive and analyze information;
  2. development of creative thinking, reading and counting skills;
  3. the emergence of a model of behavior in society, empathy and compassion;
  4. formation of perseverance, desire to achieve goals, healthy persistence.

Moreover, everything happens in a playful, imperceptible form. The child simply plays, perceiving the didactic material as just another form of entertainment.

The quality of factory toys should also be noted. Materials approved by sanitary control authorities are used for production. When used in educational institutions, visual aids do not lose their appearance for a long time, even with regular sanitization. The content-rich environment is also transformable and completely safe.

"Magic Gonziki"

A fun game develops acting talent, fine motor skills, attention and memory, and can also help in remembering the names of all fingers. This is also good psychological help: a child can put on a Gonzik and answer an adult’s questions not on his own behalf, but on behalf of a fairy-tale character, talk about the problems of the Gonzik (in fact, the problems of the child himself). There are a lot of games with fairy-tale characters, and Voskobovich’s method is good. Gonziki will help you learn rhymes, memorize and repeat actions, and develop fine motor skills. The game is suitable for children from two to seven years old.

Games for children from 2 years old

Some games are suitable for children over two years of age. It's all about how to use the game. The main developmental task for babies 2-4 years old is the development of fine motor skills (movements of fingers and hands in general). There is a relationship between the development of fine motor skills and speech: the better the baby’s fingers, the better he speaks (and then writes). Most of Voskobovich's games develop fine motor skills. In the game "Geokont" you need to put rubber bands on pins, creating different shapes, in the game "Voskobovich Square" fine motor skills are developed due to the bends of the figure on a rigid fabric base. In the game “Plop-Plop Boat” you need to put rough multi-colored sails-flags on wooden stick masts; in the lacing games “Chamomile” and “Letter Constructor”, fine motor skills and different surfaces of objects are also involved. The game “Miracle Crosses” for this age is similar to large puzzles: shapes are made from colored parts. The game "Folds" contains a disk with songs. It develops the speech of children of this age. The games "Voskobovich's Cubes" and "Letter Constructor" give the first idea of ​​letters.

Carpet "Larchik"

The carpet grapher occupies a special place in Voskobovich’s methodology - this is a unique author’s manual that is free from many of the shortcomings of the school board. The carpet adheres well to the contact tape, which allows you to securely fasten visual material, and original elements (pockets, ropes, circles, clips) ensure dynamic learning. The manual provides scope for the activities of teachers and is suitable for group and individual lessons. The tasks are grouped by age. For each age, the methodological manual provides various tasks for the development of memory, attention, thinking, creativity, there are tasks in mathematics, teaching literacy and developing speech.

The carpet includes the playing field itself made of carpet (1.2 m x 1.2 m), on which a grid is applied. The set includes special clips so that the rug can not only be placed on the floor, but also hung on the wall. There are five multi-colored ropes made from contact tape, twenty-five Velcro, ten blank multi-colored cards, cards with letters and numbers, ten cardboard cards with funny letters and the same number with interesting animal numbers.

How to play correctly

Classes using the Voskobovich method should be conducted only after preliminary preparation. An adult should first familiarize himself with the methodological recommendations, and then offer the child a game. According to reviews, during classes children are usually focused, prefer to do something with their hands and speak little. Therefore, during classes using the Voskobovich method in kindergarten, it is necessary to ask children what everyone is doing, why they chose this particular figure, you can ask them to come up with their own plot or retell a fairy tale task.

When working with play materials, the child often remains in the same position for a long time, but such static behavior is not beneficial. It is necessary to take into account age characteristics and promptly distract children from prolonged sitting, take breaks, and do warm-ups. But at the same time, games require perseverance, which not everyone likes or can do. Therefore, there is no need to exclude the individual approach and characteristics of children. Every ten minutes you can change your activity: complete tasks, take a short break, then return to completing tasks.

Pros and cons of the technique

Many children's institutions have quite successfully tested Voskobovich's method of work - this is confirmed by numerous positive reviews. Children usually complete all tasks with interest and great desire. The positive results of using original educational games in the educational process were not long in coming. The only disadvantage of Voskobovich’s method is the fact that manuals, games and teaching materials must be purchased in specialized stores. It is impossible to make original games yourself.

Results of use

The use of Voskobovich’s methodology in kindergarten (for beginners these can be the simplest games, and later you can move on to a developmental environment and complex tasks) and at home contributes to the development of attentiveness, memory, attention, creativity, thinking, observation, and develops the child’s interest in learning and research activities. Thus, the harmonious development of the logical and emotional-imaginative principles is ensured, initial knowledge about the world around us is formed, and fine motor skills develop.

Research conducted in preschool educational institutions working according to Voskobovich’s method showed that in teams there are a lot of children with high and very high intelligence (the gradation is as follows: intelligence below average, average, normal, high, very high and excellent). Feedback from parents is also positive. Children 5-6 years old are able to compare and analyze, concentrate on complex mental operations and bring things to their logical conclusion. Three-year-olds distinguish and name colors, know geometric shapes, can navigate on a plane, have no problems with counting and begin to read earlier. The issue of readiness for school appears to be resolved. Children who have played enough in preschool go to school with pleasure and learn for the sake of learning itself. As a rule, the guys do it well, motivated and with interest.

Intelligence

The second principle of the “Fairy Tale Mazes Game” technology is the construction of such children's play activities, as a result of which the mental processes of attention, memory, imagination, thinking, and speech develop. Constant and gradual complication of games (“in a spiral”) allows you to maintain the child’s activity in the zone of optimal difficulty. Intensive development is also facilitated by productive activities carried out in the “zone of proximal development.” In each game, children achieve some kind of “objective” result.

It is no coincidence that much attention is paid to the development of intelligence in preschool children. As a rule, they develop verbal intelligence, that is, “acquired.” The mother reads books to the child, looks at encyclopedias with him, and takes him to museums. As a result, the child knows a lot and has heard a lot. School teachers call such children “trained.” But there is a fly in the ointment in this ointment. There is no guarantee that these children will study well in the future. They may have poorly developed nonverbal intelligence, that is, “innate.” What is innate intelligence? These are mental processes of attention, the ability to analyze, synthesize, the formation of cause-and-effect relationships, fine motor skills, and memory. Psychologists say that developing innate intelligence is difficult. Voskobovich’s games are primarily aimed at their development, and one of the conceptual provisions of the “Fairytale Mazes Games” technology is the development of mainly non-verbal intelligence in children.

The authors of the Fairytale Mazes Game technology are not supporters of early accelerated development of children. All technology material is sensitive, that is, the most favorable, to the psychological characteristics of the development of preschool children, and therefore does not provoke the occurrence of stressful conditions in children and adults.

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