What educational games do children need?
A specific type of educational game for a child cannot be universal. Schoolchildren and high school students prefer tasks to test knowledge and erudition in the form of a quiz or a quiz. Those who are younger - preschoolers and students in preparatory groups - are not very willing to concentrate their attention during quiet games. For such young scholars, it is better to do a mental competition in a playful manner or, as a last resort, in the form of a board game.
Therefore, the choice of an entertaining game depends on age. The main thing is to find a way to engage the child during the exercise. Once you have captured the attention of the participants, you can easily get players to participate.
Intellectual games for children by age
Games for 3-4 years old
Small and large couple
One of the simplest games for young preschool children. It requires two pairs of objects that have different dimensions. For example, small and large chairs, as well as small and large plush toys. During the first minutes of training, you need to pick up a small toy and, in the process, point to a small chair. Same with the second pair. After this, the kids’ task is to put a small object on a small chair and vice versa.
Shop
An excellent type of game that helps develop the memory of young children. You can play this entertainment alone with your child. The competition requires a minimum of 3 people, each of whom will have their own activity. The child will be presented with a list of products that he will need to buy in the store. You need to start with 1-2 items, gradually expanding the list. For example, a bottle with soap bubbles can have the meaning of milk, etc. If possible, remove real foods from the refrigerator that will help your child succeed. So, mom can send the baby to the store, and dad will play the role of a salesman. The main thing is the ability to remember all the products, without exception, that the child reproduces to the seller.
Looking for a copy
For this game you need to find several pairs of objects. For example, cubes of the same size and color. During the activity, the parent or leader asks the participant to find the same object as in his hands. It can be hidden from all sides, but so that the object remains in the player’s horizons. You can have a speed competition if you have 3 or more identical items. The work does not require special knowledge, the main thing is logic and interest.
Mosaic
The game is great for children aged 3 years. During this period, kids love various creative riddles. Mosaic is something that will immerse a child not just in a creative, but intellectually filled world. You shouldn’t give your child complex pictures that require special perseverance. You can pick up ordinary flowers and geometric shapes on which the player will learn and develop his skills in this methodical game.
Matryoshka
Excellent entertainment for kids, which introduces children to the size of objects. It is necessary to disassemble the nesting doll and place all the items in a chaotic order. The task of the young smart people is to put the matryoshka doll together. As a rule, a child is surprised that a small object easily fits into a large one, but vice versa - not at all. This entertainment promotes individual perception of different objects and their relationship with other things.
Games for children 5-6 years old – preparatory group of kindergarten
Camera
An excellent logic game for those who have not yet reached school age, based on the logic and memory of the participants. In advance, the children are offered one of the prepared shots from the card index. This can be a simple photograph without a million details, so that the child can quickly remember the drawing. It may take 3-5 minutes to study it. After this, the participant or team must list what is shown in the picture. If difficulties arise, you can ask leading questions so that the child can build a logical answer scheme in his head.
Association
The game is perfect for kids. Educators do not need a lot of props and skills to provide fun-learning during a kindergarten class. So, during the game, the child must react if he hears a certain word in adult speech. For example, if an animal is mentioned, you need to clap your hands. If they are talking about the details of the human body, sit down or perform other physical actions. There is a high chance that the kids will focus on the story, so try to use your intonation to prompt them to the right word.
Looking for options
The child is given one of the pre-prepared cards with 6 circles drawn. Participants will be asked to draw circles so that there are equal numbers of filled and unfilled elements. Then analyze what other painting options are available. During the game, the skills of logical thinking and ingenuity are developed.
Mind and logic
For the game you need to prepare several dozen expressions that will be complemented by gifted smart people and smart girls. Expressions can be on the same topic or on different ones. The players’ task is to correctly complete the phrase in accordance with logic. Here are some examples of such phrases:
- Lemon is sour, and apple...
- Strong dad, and beautiful...
- Meat is eaten with a fork, and soup...
What is good, what is bad
Each child is given several phenomena that can rightfully be considered beneficial or harmful depending on the circumstances. The child’s task is to come up with a description of the good and bad development of the phenomenon. For example, a rainy day can be good or bad. If there is one rainy day a week, it is good for flowers and trees. But if there are a lot of rainy days, this will harm the vegetation and erode the earth. This is an excellent moral game that teaches children to distinguish between the same thing as permissible and prohibited.
Games for 7-10 years old (primary school)
What happens?
The game is suitable for a group of children. Entertainment is an excellent means for peer communication and the development of logic. So, primary school students take turns asking each other questions:
- What is hard?
- What is long?
- What is musical?
- What can you find on the Internet?
There may be dozens of such questions. Above all, they influence the ability to talk to each other and reveal the personality of young students through dialogue.
Fifth wheel
An excellent game, the use of which has a positive effect on the logical abilities of players. The main thing in this game is to competently and correctly convey the didactic material to the participants. The students’ task is to find the odd one out of 5 objects shown on the cards or shown online via a projector. For example, the words will be shown: film, cartoon, clip, video and poetry. The child must guess what will be superfluous - poetry.
Draw and cross out
An excellent game that allows you to achieve better auditory attention and concentration skills. There is no competition about who is the smartest. The main thing is to listen to the presenter correctly. Each child is given a piece of paper and a pencil. Next, the teacher (leader) begins to tell the task, for example: draw two squares, three circles and one rectangle and cross out the third object.
Dreamers
An interesting entertainment that requires pre-prepared applications in the form of cards with unfinished word combinations. Children must cope with the task, apply logic and come up with new objects from ordinary human things. Phrases on the sheet may be as follows:
- A chair without a back is...
- A music track without words is...
- Children's camp without children is...
- A computer without a keyboard is...
Aesthetic pleasure
The game will perfectly help your child test his design skills. It is unlikely that young children will be allowed to decide on their own repair and interior issues at home. And in this competition, let young participants draw the room of their dreams. They must think through all the details: where they will sleep, where they will study, where they will dress, etc. This will help show children about the important things that every person needs in life.
Games for 11-13 years old
Theater ABC
The game requires excellent acting skills. A group of at least 5 people and a driver is required. The main player leaves the room. The rest of the participants come up with a word. Each player receives a letter. This letter determines character traits. For example, z – envy, l – love, etc. When the driver returns, he must first guess all the character traits, and then put the first letters into the hidden word.
Do it according to the count
The game is designed for quick reaction and ingenuity. They choose one leader who gives it to the rest of the team members. But the main goal is to line up. So, the presenter can command “Get according to your height!”, “Get according to your age,” etc.
Hide and seek in a square
The game is different in that it is not aimed at intelligence, but rather at entertainment. Here it is important to think quickly and look for an opponent. All participants receive a serial number and close their eyes, and the driver hides. Next, player number one goes to look for the driver. To do this, set the time, for example, 3 minutes. If you manage to find the driver during this time, the searching player hides, and the next participant starts the search again. If it is not possible to find the driver, the player is eliminated.
Reliable support
This game is designed for team spirit and team building. You need to stand in a circle, lining up behind each other's heads. Players must hug each other as tightly as possible. Next, you need to sit down together so that each player kneels behind the one standing. The main task is to stretch your arms to the side in this position and not fall.
Welcome
The game is designed for attentiveness and observation. Choose one player to be the driver. He stands in the center, and all other participants sit in a circle. In this case, each player takes the hands of his neighbors. As soon as the game begins, the first participant squeezes the hand of the neighbor on the right, and the latter squeezes his neighbor. So the chain continues until the driver says “stop”. At this moment, the transmission of impulse stops, and the driver’s task is to guess who the game has stopped on. If he succeeds, this player becomes the driver.
"Intellectual games" (middle group)
Kazan shәһәre Maskәү district “395nche katnash tordәge balalar bakchasy”
Municipal Autonomiyale mәktәpkәchә belem institutions
urtanchylar torkeme өchen
intellectual uennar
card index
Kazan, 2016 ate
Game "Camera".
Target
: develop associative thinking, voluntary attention, memory, speech.
Game material and visual aids
: lotto cards or any other pictures.
Description
: Show the child the card for 5 seconds. Then remove it and ask them to remember what was depicted on it. If the child finds it difficult to answer, ask him a leading question: how much, what color, etc.
Game "Find the differences".
Target:
develop the ability to compare memorized objects, find similarities and differences in them.
Game material and visual aids:
story cards.
Description:
Show the child the card for 2-3 minutes. Then offer him a second card, on which some objects or actions are missing or replaced with others. The child must determine what has changed.
Game "Magpie-white-sided".
Target:
develop concentration and memory.
Game material and visual aids
: 5-6 small items (toys).
Description:
arrange objects (toys) on the table. Invite the child to look carefully at the table, remember what objects are on it, and then ask the child to turn away. Remove or replace one or more items. The child must determine what the magpie stole and what it replaced.
Game "Sleuths".
Target
: develop associative thinking, memory.
Description:
it is necessary to choose one child who will play the role of a “robber”, the rest - “detectives”. Tell some story with the children, from which it follows that the “robber” must now hide from the “detectives” and for this he needs to disguise himself. During the story, the “detectives” carefully examine the “robber,” who then goes off to disguise himself, and upon returning to the room they must find changes in his appearance.
Game "Describe the object."
Target
: teach to remember the signs and properties of an object.
Game material and visual aids
: objects familiar to the child (person, car, food, etc.).
Description:
Children, under the guidance of a teacher, choose a familiar object. The teacher suggests remembering as many distinctive features and properties of this object as possible and naming one feature at a time. The loser is the one who cannot remember anything about the item when it is his turn.
Game “Repeat the ornament”.
Target
: promote the development of concentration and memory.
Game material and visual aids
: beads, buttons, counting sticks (12 pieces each).
Description:
The teacher gives the child half of the playing material, takes the remaining half for himself, lays out an arbitrary composition of beads, then shows it to the child for 1-2 seconds. He must arrange exactly the same composition from his beads from memory. Then you can switch roles. To create the following compositions, you can add counting sticks and buttons to the beads.
Game “Remember - Draw”.
Goals:
teach conscious perception; develop concentration of attention on a memorized object.
Game material and visual aids
: a piece of paper, pencils, cardboard with images of objects.
Description
: stick six pictures on cardboard in two rows: three on top, three on bottom. The pictures should show the simplest objects: an apple, a scarf, a flag, a button, a needle, a Christmas tree, a birch leaf. Show your child the top row for one minute. The child must sketch what he saw and remembered. Then show the same bottom row of pictures and again ask the child to sketch everything that he remembers. Open all the pictures at the same time and compare how well the child’s drawings match the image.
Game “What is she like?”
Target:
promote the development of visual and auditory memory.
Description:
name an object and invite the child to imagine what this object looks like, what shape, color it is, what sounds it can make, etc. Then ask him to describe everything that he imagined. For example: an egg is oval, white or brown, with spots, raw or boiled, white and yellow inside. Then you can not only talk about the characteristics of the object, but also sketch it.
Game "Illogical Associations".
Target
: develop associative thinking.
Game material and visual aids:
cards with a picture of an object.
Description:
It is necessary to tell the child several words related to each other. For example: plate, soap, flower, street. It is better if the child has cards with images of these objects in front of him. Try with your child to find associations that would connect these words. Find a suitable picture for each association. Give space to the child’s imagination, do not limit them to logical associations. The result should be a short story.
Games for developing attention in middle preschool children
Game "Who Lives Where".
Target:
develop visual attention and memory.
Game material and visual aids:
drawings with images of families of different animals and their houses, with drawn lines connecting the animals with their houses, which are given in a chaotic order.
Description:
you need to determine where whose house is without drawing a pencil along the lines.
Game "Clap Your Hands".
Goals
: develop stability and switching of attention, cognitive activity of the child; expand your horizons.
Description:
The teacher calls the child different words; if he hears a word that means, for example, an animal, he must clap his hands. Another time, suggest that the child stand up every time he hears a word for a plant. Then combine the first and second task, that is, the child claps his hands when he hears words denoting animals, and stands up when pronouncing words denoting plants. It's good to play these games with several children.
Game "Cross out all the letters K."
Target:
develop stability, distribution and switching of attention.
Game material and visual aids:
small text (from a newspaper or magazine), pen.
Description:
Invite the child to carefully look at the letters in the text and cross out all the letters “k”. Record the time and number of errors. The task can be made more difficult by asking the child to cross out all the letters “w” and underline all the letters “u”.
Game "Change appearance".
Target:
develop observation skills.
Description
: several people play, everyone stands in one line, the leader names one child and invites him to remember the appearance of each participant in the game. This will take 1-2 minutes. Then the child turns away, the remaining participants in the game make minor changes to their costumes or hairstyles. Turning to the players, the driver must name the changes that he was able to notice.
Game "True or False".
Target:
develop attention and memory.
Description
: the teacher pronounces different phrases - true and false. If the phrase is correct, the children clap, if not, then they stomp. For example:
In winter, daisies always bloom. (Children stomp.)
Ice is frozen water. (Children clap.)
Hares have red fur. (Children stomp.)
There is no need to wash your hands before eating. (Children stomp.)
It always snows in winter. (Children clap and stomp.)
Game "Little Beetle".
Target:
develop attention and spatial thinking.
Game material and visual aids
: playing field, lined with 16 cells; buttons.
Description
: the teacher invites the child to help the “beetle” (button) get to the other end of the field, while warning that the “beetle” crawls only in zigzags. The teacher marks a short segment of the “bug’s” path: “One cell forward, two to the right, one to the left.” The child must listen carefully, remember and follow this path with a “bug” across the playing field. When the child learns to remember all the moves of the beetle, you can move on to a more complex task by asking the child to make the moves mentally and place the beetle on the desired square.
Game “Follow the pattern”.
Target:
develop concentration.
Game material and visual aids:
checkered sheet with a pattern of squares, circles, triangles.
Description
: The child continues the sample pattern (circle, square, triangle, dot, etc.) on the sheet.
Games for the development of thinking in preschool children 4-5 years old
Game "Yes-no-ka".
Goals
: learn to ask questions, find criteria for classifying objects in the surrounding world; develop listening skills and being attentive.
Description
: the teacher thinks of a word or tells a story, and the children must guess the word or explain the situation by asking the same questions, to which one of the answers can be given: “yes” or “no.”
Game "Visual yes-no-ki".
Goals:
teach to analyze; develop thinking.
Game material and visual aids
: cards with images of objects (animals) or small toys.
Description:
lay out toys or pictures (no more than 10) on the table, give the child a little time to look at them. Then ask: “What object did I wish for?” The child, using leading questions (Is it on the right half of the table? Below? Is it yellow? Is it heavy? Is it round?) identifies the hidden object (picture). To begin with, it is better for the teacher to act as the questioner. This way the child will understand the game script faster.
Game "Treasure Chest".
Target
: develop imagination, analysis skills.
Game material and visual aids:
box (bag); any edible (inedible) thing that fits in a box (bag).
Description:
Invite your child to guess what's inside using ten questions.
Game "Who was who?"
Target:
develop attention and imagination.
Description:
the child must name the state that preceded what the teacher calls him.
For example:
- Who was the old man? (As a boy.)
-What was the tree? (Rostkom.)
-What was Pinocchio? (With logs.)
Game "Outside - Inside".
Target:
learn to relate the concepts of “big” - “small”, “inside” - “outside”.
Description:
name a couple of objects to the child and ask him to say what can be inside and what can be outside. For example: house - pillow, cutlet - pan, heart - cat, fish - river, sugar - tea, etc. Then switch roles - let the child name a couple of words.
Game "I - you".
Target
: develop logical thinking, speed of reaction.
Description:
the child must quickly understand what the opponent is talking about and answer him in the same way. For example, the teacher says: “I am a rainbow!” The child must answer: “I am the sun!” The teacher continues: “I am the sky.” The child answers: “I am an airplane.” Etc. (The game is suitable for individual lessons with a child and for playing in a small children's group.)
Game "Third Man".
Target:
learn to classify objects according to the criteria specified in the conditions.
Description
: the teacher names three words, for example: “dog”, “cat”, “fish”. The child must determine: all three words refer to the designations of wildlife, but “dog” and “cat” designate animals, but “fish” does not. This means that the word fish is “superfluous”. Examples of words: birch, pine, rose; soap, shampoo, toothbrush; milk, kefir, tea.
Game "Guess by description."
Goals:
develop speech (ability to coordinate adjectives and nouns); consolidate knowledge about concepts that unite certain objects or creatures.
Description
: Prepare riddle sentences in advance that children must answer.
For example:
• A beautiful insect with colorful wings, loves to fly, feeds on nectar. (Butterfly.)
• The transport is long, consists of several parts, runs on iron rails. (Train.)
• Wild animal, lives in the forest, howls at the moon. (Wolf.)
• A wild animal with red fur always deceives in fairy tales. (Fox.)
• Fruit with yellow skin. (Lemon.)
The game “What comes first, what comes next.”
Target:
learn to arrange pictures in order of plot development.
Game material and visual aids
: sets of pictures (for example, from N. Radlov’s book “Stories in Pictures”).
Description
: the teacher takes out the pictures and shows them to the children, then says that if you put them in order, you will get an interesting story, but in order to put them correctly, you need to guess what happened first, what happened next and how it all ended. After laying out the pictures, the teacher asks the children to peel back the cards glued to them on top. If the pictures are positioned correctly, then on top of the cards you can see a correctly diverging arrow. If the arrow turns out to be incorrect, it means that the pictures are located incorrectly, you need to correct the work. After completing the task, you can invite the children to retell the story they received.
Games for speech development in preschool children 4-5 years old
Game "What is he like?"
Target
: learn to actively describe the characteristics of objects.
Description
: invite the child to bring everything square that he finds in the room. For example: a book, a box, a cube, etc. Ask him to describe all objects that are united by one characteristic - square. Let your child find and explain the similarities and differences of objects, as well as their purpose.
Game "What do you hear?"
Target:
develop hearing, the ability to recognize speech and non-speech sounds.
Game material and visual aids
: musical instruments (pipes, drum, rattles, tambourine), foil, paper, book.
Description
: the teacher sits the child on a chair with his back to himself: he should not see, only hear, and then determine what was played or what was used to produce the sound. It is advisable to start with something simple - with musical instruments, and then move on to something else: paper, foil, turning pages in a book. You can make the task more difficult by moving around the room and making a sound to the right or left of the child. Then switch roles. When answering, you can deliberately make a mistake and see if the child corrects the mistake. Ask him to repeat the sound.
The game "Who speaks how."
Target:
train phonetic memory (perceive, pronounce, distinguish sounds).
Description
: invite the child to show how a cow talks, how her baby talks, how their voices differ. The child not only learns to distinguish voices based on several characteristics, but also tries to analyze the difference between sounds.
Game "Pictures-riddles".
Target:
learn to distinguish between the main and the secondary; strengthen the skills of describing objects.
Game material and visual aids:
cards with images of various objects.
Description:
The driver is selected. He takes one of the cards out of the bag and begins to describe what is depicted on it. Players offer their answers. The next driver is the one who answered correctly first.
Game "Steps".
Target:
contribute to the expansion of vocabulary and speech development.
Description:
two teams line up opposite each other. A separate strip should be drawn between them.
The theme of the game is set. You can use the themes given in the previous game, and also name words, syllables, a specific letter or sound. You can take a step by saying the right word. The team that reaches the dividing line first wins.
Game "Prepositions".
Target:
strengthen preposition skills.
Game material and visual aids:
disposable cardboard plate, cube.
Description
: draw the plate into sectors. In each sector, write the prepositions “on”, “in”, “under”, “above”, “with”, “for”, “in front”, “to”, etc. The child throws the cube onto the plate. The sector in which the cube lands becomes playable. With the pretext of the gaming sector, the child must come up with a sentence. Keep it simple at first.
Game "Similar words".
Goals:
help to study synonyms, different meanings of the same word; learn to choose the most accurate words to describe a certain subject, avoid repetition.
Description:
Explain to the child that one and the same thing can be said in different words:
• Our kitten is cheerful. (Funny, funny, amusing, comical.)
• The weather outside today is sad. (Sad, joyless.)
• The hare is cowardly, what else can you call it? (Tearful, timid, fearful.)
• The hare runs away from the fox. How else can you say it? (He runs away, rushes, flees, flies at full speed, takes off his feet.)
Word game.
Target
: Expand words knowledge.
Description:
invite the child to name as many words as possible for toys, vegetables, trees, flowers, wild pets, birds, tools, furniture, professions.
Game "The meaning of the word."
Target
: learn to clearly express a thought, indicating the main type of use of an object, describing its characteristics.
Description
: invite the child to explain how he understands the meaning of the words “bicycle”, “knife”, “hat”, “ball”, “letter”, “umbrella”, “pillow”, “nail”, “donkey”, “fur”, “diamond”, “connect”, “shovel”, “sword”, “trouble”, “brave”, “hero”, “poem”, etc.
Literacy games for children 4-5 years old
Playing with pictures in a book or magazine.
Goals
: consolidate knowledge of the alphabet; teach word formation; develop attention and concentration.
Game material and visual aids
: picture book (children's magazine), pencil.
Description:
Together with the child, choose any letter, say it several times, remember what words he knows for this letter. Then invite the child to find and circle this letter across the entire book page. After this, together with the child, count the number of letters found.
Game "Who Lives Here?"
Goals:
teach children to form words from the given letters; develop reading skill.
Description:
Together with your child, draw a house or a train with trailers, a rocket or a ship, an airplane on thick cardboard. Insert cards with letters into the window. The child must guess what words live in this house. Example:
• A, L, I, S, E, O - fox, forest, donkey.
• K, I, N, O, T, S, L - cat, whale, elephant, movie.
Game "Slogomyach".
Target
: develop the skill of dividing words into syllables, quick thinking.
Game material and visual aids
: ball.
Description:
one player names a syllable, and the other must add an ending to this syllable so that it becomes a word. For example, you can add “rowa” to the syllable “ko” - you get “cow”; you can add “sa” to “li” - you get “fox”. It is important that children follow the rule: divide words into syllables correctly and pronounce them as they are written: “ko-ro-va”, but not “ka-ro-va”.
Game "Book Detective".
Goals
: learn to correlate letters with specific pictures; develop quick thinking.
Game material and visual aids
: books with illustrations.
Description
: think of a letter and give the child a task - find a picture in the book for this letter. If several children are playing, introduce an element of competition: the one who finds the most required pictures wins. You can complicate the game by wishing for some object depicted in the book and warning the child that the intended word, for example, contains two letters “o”. (Cow.)
Game "Sleuths".
Goals:
consolidate knowledge of the alphabet; develop the ability to correlate abstract letters with the letters that make up a word.
Game material and visual aids
: cards with letters.
Description:
Place cards with letters on different objects. The child must find all the cards and check whether they are laid out correctly, that is, whether the letter on the card corresponds to the letter with which the name of this item begins. For example, a card with the letter “k” lies on the sofa - this is wrong, it should hang, for example, on a picture. You can complicate the game by replacing cards with letters with cards with syllables.
Game "Following".
Target
: develop reading skills (introduce the arrangement of words in the text, teach reading with intonation).
Description
: The teacher and the child, sitting at the table, read a book. The teacher reads, and the child lags behind a little, repeating everything that the teacher reads. The child not only hears the text, but also sees it. It doesn’t matter that he doesn’t really read, he sees what words and sentences are made of, what punctuation marks accompany the text. He remembers the spelling of words, can recognize the simplest ones, and learns to respond to punctuation marks. The child ceases to be afraid of long words and sentences and tries to pronounce them correctly.
Game "Illustrator".
Goals:
learn how to handle a book; instill a love for books; develop narrative speech, imagination, logic.
Description
: Read a poem or short story to your child. Then offer to complete the task - match the pictures to the read text from other books. After this, ask him to retell the plot (short plot) of the work, based on the drawings he has selected.
Games for the mathematical development of middle preschool children
Game "Correct Score".
Goals:
help in mastering the order of numbers in the natural series; strengthen forward and backward counting skills.
Game material and visual aids:
ball.
Description:
children stand in a circle. Before starting, they agree in what order (direct or reverse) they will count. Then they throw the ball and call the number. The one who caught the ball continues the count by throwing the ball to the next player.
Game "Who's Where".
Target
: learn to distinguish the position of objects in space (in front, behind, between, in the middle, on the right, on the left, below, above).
Game material and visual aids
: toys.
Description:
place toys in different places in the room. Ask the child which toy is in front, behind, next to, far, etc. Ask what is on top, what is below, on the right, on the left, etc.
Game "A lot and a little."
Target:
help to understand the concepts of “many”, “few”, “one”, “several”, “more”, “less”, “equally”.
Description
: ask the child to name single objects or objects that are many (few). For example: there are many chairs, one table, many books, few animals. Place cards of different colors in front of the child. Let there be 9 green cards and 5 red cards. Ask which cards are more and which are fewer. Add 4 more red cards. What can we say now?
Game "Guess the number."
Goals:
help prepare children for basic mathematical operations of addition and subtraction; help consolidate the skills of determining the previous and subsequent numbers within the first ten.
Description
: ask, for example, which number is greater than three but less than five; what number is less than three but greater than one, etc. Think of, for example, a number within ten and ask the child to guess it. The child names different numbers, and the teacher says whether the number named is greater or less than the intended one. Then you can switch roles with your child.
Game "Counting Mosaic".
Goals:
introduce numbers; learn to match quantities with numbers.
Game material and visual aids:
counting sticks.
Description
: Together with your child, make up numbers or letters using counting sticks. Invite the child to place the corresponding number of counting sticks next to the given number.
Game "Dot Traveler".
Goals
: introduce the basics of writing numbers; develop fine motor skills.
Game material and visual aids
: checkered notebook, pen.
Description:
The teacher sits down at the table, puts the notebook down correctly, and shows the child how to hold a pen correctly. Offers to play dot-traveler. To do this, you need to invite the child to put a dot in the upper right corner of the cell, then in the fourth cell of the left corner at the bottom of the notebook, etc.
Game "Reading and counting".
Goals:
help to understand the concepts of “many”, “little”, “one”, several”, “more”, “less”, “equally”, “as much”, “as much”; develop the ability to compare objects by size.
Game material and visual aids
: counting sticks.
Description:
When reading a book to a child, ask him to put aside as many counting sticks as, for example, there were animals in the fairy tale. After counting how many animals there are in the fairy tale, ask who there were more, who were fewer, and who were the same. Compare toys by size: who is bigger - a bunny or a bear? Who is smaller? Who is the same height?
Games to study the plant world for children 4-5 years old
Game "How do trees live?"
Goals:
develop speech; help in studying the plant world.
Game material and visual aids
: cards with images of trees in different seasons (summer - a green tree, autumn - a tree with yellow leaves, winter - a tree without leaves, spring - a tree with swollen buds).
Description:
find out what time of year it is now. What the trees look like, what kind of leaves they have. Ask your child if he knows what happens to trees in autumn, spring, winter? Look at the pictures. Tell your child that the change of seasons affects the state of plants (in winter all plants fall asleep, in spring they awaken, in autumn they prepare for sleep, etc.).
Game “Where is whose leaf?”
Goals
: develop the ability to classify objects by characteristics, memory, attention; help in studying the plant world.
Game material and visual aids
: cards with images of trees (oak, maple), leaves of these trees, cut out of paper or real.
Description
: Mix the leaves. Tell your child a fairy tale about how an evil wind tore all the leaves from the trees and mixed them up. They feel cold lying on the ground and want to go back to their trees. We need to help the leaves find their mother (father) - the tree. Invite your child to put the leaves near the corresponding tree. In the first lessons, choose leaves of a memorable shape (maple, oak, rowan). As you study trees, increase the number of varieties of leaves and trees. Select leaves of different trees that are similar in shape, carefully examine them, finding differences.
Game "Orchard".
Goals
: develop speech, classification skills; introduce you to the plant world.
Game material and visual aids:
dummies of fruits and vegetables; cards with images of fruit trees.
Description
: Place fruits and vegetables in front of the child. Explain that the doll wanted to make compote, but the fruits were mixed with vegetables, and she couldn’t choose them because she didn’t know how they differed from each other. After the weight differences are identified, invite the child to separate fruits from vegetables. Ask if the child knows where fruits grow. Look at the fruit trees shown in the pictures. Cut an apple or orange and show your child the seeds hidden in them. To summarize: Fruits grow on trees. Trees are called fruit trees. Specially planted, such trees form an orchard. You can talk about what is prepared from fruits and what dishes they are added to.
Game "Indoor Flowers".
Goals:
develop the skill of independence; introduce you to the plant world.
Description
: if there are indoor plants, invite your child to take care of them. Give him a watering can, teach him how to loosen the soil, and wipe the leaves of plants with a damp sponge. Tell us that the plants have come a long way before reaching the windowsill. After all, many of them came to us from distant countries - India, Mexico, Africa, etc. If the child expresses a desire, find these countries on the world map. Continuing the story, explain that the weather conditions of those countries are different from ours, therefore each flower requires special care: sun or shade, a lot or little water, heat or coolness. When offering to water this or that plant, note: “To water this flower, you need to put very little water in the watering can, but this one likes to drink a lot, so please try to get a lot of water.” Explain to the child why the holes are made in the pots, why the soil needs to be loosened, why the dust should be wiped off the leaves, etc.
Games for developing logic in kids
Differences
To play the game you need to prepare a couple of similar images. 2 children are invited to participate. They need to name the differences in the pictures one by one. The game ends the moment one of the kids fails to name the next difference. The competition perfectly trains attentiveness and intelligence in children.
Find the item
5-10 objects are laid out in front of the baby. He looks at them carefully for a minute or two. It is important that the child determines for himself some kind of logical scheme for memorization. After this, the baby turns away for a few seconds, and the driver removes one object. The child’s task is to remember which item was missing. For preschoolers, this game perfectly develops memory and logical thinking.
Mini story
For the game you need to prepare several images connected by a single story. For example, a girl with candy, a girl with an empty candy wrapper and a girl in tears. The child’s task is to compose a short story based on the pictures. The game perfectly helps develop imagination and learn to formulate thoughts.
My sequence
The child is given 4-5 items. After which he receives a condition on how they should be located. For example, in a set of items a player will have: a notebook, a pen, a felt-tip pen, a circle, and a pencil case. After which the participant receives conditions: the pencil case cannot be next to the felt-tip pen. The notebook should be in front of the pencil case, but after the pen. The felt-tip pen is definitely the last one. The pen is paired with a notebook.
The competition perfectly develops logical thinking and attention in the baby.
I think so
The game is suitable for children aged 5-6 years. Participants must select in advance from a list of prepared words what they do not understand and throw it into the box. Next, the presenter pulls out a piece of paper with a word and reads it out. The task of the player chosen by the presenter is to explain how he understands the meaning of this word. The game will help develop imagination, perception of various objects and the ability to express thoughts.
Didactic games according to Federal State Educational Standards in the senior group
In the senior group, educational and cognitive games, familiarity with nature, surrounding objects, phenomena and properties of objects are required. We must not forget about outdoor activities and general physical development. It is important to continue to acquaint preschoolers with emotions, norms of communication and social interaction, teach them productive teamwork, clear expression of thoughts and constructing a conversation.
A big secret
For a group game, prepare a box, put small objects or cards depicting them in it. Seat children at a distance from each other.
Approach each player in turn and offer to take an item out of the box without looking inside. The pulled out item remains secret; the player must not show it to his comrades. The players’ task is to find out by any verbal means what this secret thing is. Can:
- ask the holder of the item leading questions;
- persuade, beg the player to reveal the secret;
- offer a gift for revealing a secret;
- offer to reveal your secret in return.
It is important to ensure that players do not deceive each other. The game ends when the last player tells his secret. If a player becomes stubborn and refuses to reveal a secret, you need to gently push him to change his behavior, instill in him the importance of being open, friendly, and sociable.
Show me the word
The game task is to depict a given word through facial expressions and body movements. The presenter says, for example, “little bear.” Then he calls one of the players and asks him to imitate what was said. Then he pronounces another word - “loves”, calls the second participant, asks him to depict this verb. The rest of the players say in chorus what their comrades are pretending to say: “The little bear loves...”. Next, the presenter asks you to come up with a third word that will complete the phrase. Players name different options: honey, berries, sleep, play.
Group items
For the game, prepare about 20-25 items and place them on the table. Invite students to divide them into groups according to quality characteristics:
- large;
- small;
- wooden;
- plastic;
- metal;
- edible;
- inedible;
- colored;
- transparent.
Remember the place
Children are seated in different places in the playroom. Each player remembers where he sits. To do this, he can use landmarks: nearby objects, toys, furniture, interior elements.
Turn on the music. The players jump up, run around the hall, and dance. When the music is interrupted, the children must remember where they were sitting and take their place. At the second stage, the game can be complicated: children should not sit in their original place, but move a few steps along the movement of the arrow.
Talking portrait
The game teaches the skill of a coherent story. To carry it out, prepare portraits in which the people depicted express different emotions and are in different settings. Invite the students to take turns telling about themselves on behalf of the depicted character.
To play you need a regular envelope. Children stand in a circle, choose one of the players to be the “postman”, he becomes and gives an envelope, for example, to Misha. He says: “The letter comes from Misha Katya.” Children standing in a circle quickly pass the envelope to each other until it falls into Katya’s hands. The task of the “postman” is to have time to snatch the “letter” before it reaches the “addressee”. When he succeeds, the player from whose hands the envelope was snatched becomes the “postman”.
Attention competitions for children
My color
Each player receives a pre-prepared card. All cards must be different colors. At the command of the leader, the children must line up in a minute from the lightest to the darkest card. The game perfectly trains children's attentiveness and concentration on details.
Animal Partner
An even number of players is required. In advance, the presenter prepares paired cards with images of animals. Participants get to know their animal. After this the light turns off. Players must find their match based on the sounds made. You can't speak human language. You just need to make sounds characteristic of those made by the animal shown in the picture.
Details in a circle
Children sit in a circle. The first participant names any large word, for example, house or city. The neighbor on the right must name a clarifying detail, for example, a house with windows or a city with a park. Each time, the neighbor on the right must name an increasingly smaller clarifying detail. The game perfectly develops logic and attention to detail.
Do it the other way around
The game is suitable for those who already know how to write. The presenter defines 2 commands, for example, “word” and “line”. When the presenter says “word”, you need to draw a line, and when he says “line”, you need to write a table. It is important to concentrate and not get confused in tasks. And to simplify the task for the presenter, we recommend that he give a hint in the form of “LLLSLSLSLSLLLSLL”.
Unravel us
A leader is chosen for the game. The rest of the participants join hands. The presenter will have to leave the room. The rest begin to walk in different directions, thereby becoming confused. The main thing is not to let go of each other’s hands. The task of the presenter, when he returns, is to unravel the “confusion” of his friends. The game trains memory, attentiveness, logic and thinking in children.
Gaming memory development
What's missing?
You need to lay out several images on the table. The child looks at them, and the presenter tells a story about each image, after which the player turns away. During this time, the presenter must remove one photo. After which the child must not only understand which image has disappeared, but also tell what it meant.
I'll name everything
The guys sit in a circle. Together they choose a common topic. After which the first participant says a word. The second player must say the first word of the first participant and his new one. So each child must supplement the chain of words with his own. The main thing is not to lose your way.
Route
The player is blindfolded. The leader leads him along the intended route, telling him how many steps and where to go. At the end of the route, the participant is untied and turned around. His task is to do all the steps exactly the opposite and find the “start” point.
Toy queue
The presenter lines up 5-6 toys one after another, explaining who is behind whom. After which the presenter says that the toys needed to go to their owners, and when they returned, they could not restore the line one after another. We need to help them and line them up correctly one after another.
What's on the tray?
The presenter puts 5-10 small things on the tray. For one minute, the participant looks at the tray and remembers what is on it. After this, the presenter covers it with a towel or other rag, and the participant’s task is to remember all the things that are on it.
Development of critical thinking in a child
Why
The game is suitable for any conditions. She will teach the child to think and analyze. You can even play it on the way to kindergarten or school. The child needs to constantly ask questions that do not contain an answer. It is important that in the process of reasoning the baby learns to analyze and look for a cause-and-effect relationship. For example, “why shouldn’t you jump into a puddle?”, “why is yelling at your parents bad?” etc.
Make up the end
The game will perfectly help your child develop not only critical thinking, but also imagination. So, you need to read a fairy tale or story with your children. At the most unpredictable moment, you need to stop and ask the child to figure out the ending of the story. After this, you can compare the endings of the child and the author, finding the pros and cons of both options.
If... then...
This entertainment is great for teaching kids how to find cause-and-effect relationships. The presenter says a few phrases that will let the participants understand the essence. For example, if it rains tomorrow, you need to take an umbrella with you, or if you miss school tomorrow, you will fall behind in several subjects. Then the presenter says only the first part of the expression, and the players continue.
Debate
Players must be divided into 2 teams. After which the presenter offers to choose one of the proposed topics or actions. One team should say the pros, and the second - the cons. The game perfectly helps you learn to compare facts, think critically, and develop a competitive spirit.
Persuasion
Which, no matter how much evidence proves the opposite, teaches a child to insist on his own and find irrefutable evidence. So, in this game, you will have to tell the child, for example, that it only seems to him that the grass is green. It's actually purple. The child, naturally, will not agree and will try to explain to you why the grass is green.
MAGAZINE Preschooler.RF
Project "Smart Games"(short)
Type: practice-oriented, middle group
Problem:
- External interest of children and parents in didactic board games.
Justification of the problem:
- The inability and unwillingness of children in the middle group to play board games and follow the rules and course of educational games.
- Insufficient knowledge of parents about the structure of didactic games and ways of presenting them to their children.
Target:
- To develop children and parents' interest and ability to play educational board games.
Tasks:
- Teach children to play didactic board games, following the rules and progress of the game, developing their interest and active participation.
- To acquaint parents with the structure of the didactic game, its educational objectives, and ways of presenting it to children.
Project implementation:
At the beginning and at the end of the project, teachers conducted a diagnostic observation “The use of didactic board games by children in independent activities .
Solving problems with children:
- Active use of educational board games in joint activities.
- Introduction of didactic games and solving educational problems using various forms of implementation of game action.
- Problem situations to reinforce the rules of the game.
- Encouragement (for independently organizing a game, involving children in a game, following the rules, the ability to monitor the implementation of the rules by friends) is a way of activating interest in games.
Solving problems with parents:
- Organizing, with the help of parents, an exhibition of home educational games “Child's Home Games” .
- An exhibition of group board and educational games, taking into account age, educational objectives and design.
- Organizing a photo exhibition for parents “By playing we learn, by playing we learn!” , where you can see what educational board games children play in the group.
- Visual information “Didactic game as a means of mental development of a child!” .
- Consultation – workshop “How to teach a child to play a didactic game and its role in the development of children!” with homework for parents" (The purpose of the task: to interest and play together with the child an educational game - the puzzle "Color
by numbers").
- Organization of an exhibition of children's works (Educational game on a landscape sheet “Color by numbers” ), completed in joint activities with parents at home
“We play with mom and dad - we gain interest and knowledge!”.
- Agreement with parents on the production of educational games for the group.
Result:
- At the end of the project, children began to use board games more often for games and play them with great interest and success.
- Parents were introduced to the structure of the didactic game, its educational objectives, and ways of presenting it to children. Parents were interested in the topic and received new and useful information, successfully tested on their children, which is clear from the parent survey and entries in the feedback notebook.
- The result of the consultation-workshop is the creation by parents of new “Smart” games for the group, the active use of educational games at home with children.
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Intellectual competitions for the New Year for children
Count it
The game is suitable for those who can diligently do mathematical calculations. The task is simple - count how many days of the week there will be in the coming year. Whoever manages it first wins. The game will perfectly help you practice calculations and cope with your impatient temperament.
Who is Santa Claus?
The game is designed not so much for intelligence as for the ability to quickly think and find new facts. The children’s task is to take turns naming one fact that relates to the main hero of the New Year’s celebration. It is important not only to name a fact, but also to be able to interpret it. The game helps develop thinking and teach the child to explain his own point of view.
New Year is...
Each participant is given a piece of paper and a pencil. In one minute you will need to write a description of 5 sentences for the New Year. It is important to reflect all the nuances that relate to the holiday. The game is suitable for those who already know how to write and analyze. In the process, the child will learn to highlight the main thing against the backdrop of a lot of other information, and will also help the child formulate his own thoughts.
Quiz
If you have the time and desire to prepare a full-fledged quiz for children for the New Year, then this will be the best intellectual game for the New Year holiday. The main thing is to select questions in accordance with the age of the participant. Players will learn to search for the right answers in the flow of information, build team spirit and work as a team.
New Year cartoon
Players will be asked to reconstruct the chronological events of a previously shown cartoon excerpt. The presenter shows a short video of 1-2 minutes from a famous New Year's film, the players' task is to continue and tell what will happen next. It is important not just to remember or come up with a course of action, but to explain why the characters act this way. The game perfectly helps a child learn to think critically, build logical chains and connect different actions with each other.
Didactic games in the preparatory group according to the Federal State Educational Standard
In the preparatory group, children are preparing for school, so it is important to select educational games that form elementary school knowledge, develop intelligence, logic, memory, speech, and imagination.
Story from pictures
Prepare story pictures for the game and place them in order on the table. Set one card aside and ask your child to look at it carefully. The player’s task is to correctly insert the picture in a row so as not to disrupt the plot, then compose a story based on the resulting composition.
Find the sound
For the game, make cards depicting different objects. Under the images there are line signs, as in “Field of Miracles,” in which the number of squares is equal to the number of sounds in the word.
Encourage children to find specific sounds in words. Players take turns naming the depicted object so that the given sound is clearly heard, then color in this phoneme in the square.
Geometric bridge
To play, cut out large geometric shapes from cardboard, several of the same. Place them on the floor in random order. The player’s task is to go from one corner of the room to the opposite, moving only along given figures, for example, along triangles.
The game can be complicated by including color in the gradation, in addition to shape. For example, you can only move along yellow squares.
Finish the sentence
The leader says the beginning of the phrase, the children take turns continuing:
- light during the day, at night...;
- white snow, grass...;
- a cow moos, a dog...;
- sweet sugar, lemon...;
- In spring the leaves are green, in autumn...;
- a car is moving, a plane...;
- a snake crawls, a bird...;
- lunch during the day, in the evening...;
- they look with their eyes, with their ears...;
- knitted from threads, from fabric...
Superfluous word
Name a series of words, and the child must say which one is superfluous and give reasons for his opinion:
- dress, skirt, coat, sandals, sweater;
- daffodil, nettle, tulip, poppy, rose;
- cow, pig, roe deer, sheep, horse;
- orange, blue, transparent, red, purple;
- wardrobe, stool, sofa, chest of drawers, window;
- bear, hare, wolf, fox, lynx;
- run, rush, think, hurry, hurry;
- sad, gloomy, sorrowful, gloomy, joyful;
- apple, orange, cucumber, pear, peach.
Who will be who?
Name a natural object, and the children must say what it will become in the future. For example:
- lamb is a sheep;
- egg - chicken;
- child - adult;
- caterpillar - butterfly;
- bud - flower;
- foal - horse;
- caviar - fish;
- acorn - oak.
Name it in one word
Say a series of words, and the children should name the concept that unites them:
- tit, duck, nightingale, stork - birds;
- wolf, bear, fox, marten - animals;
- pasta, soup, cutlet, salad - food;
- beets, potatoes, carrots, radishes - root vegetables;
- cucumber, tomato, pepper, eggplant - vegetables;
- sandals, shoes, boots, boots - footwear;
- birch, poplar, spruce, aspen - trees.
Children's quiz game for intelligence development
New Year's Quiz
If the game is organized at a celebration dedicated to the New Year, then holding an original quiz for children is what you need. You can find suitable questions on the Internet or create them yourself.
Quiz on Russian literature
If you organize a quiz at school, then you can time the game to coincide with one of the lessons. Literature is ideal. You can come up with questions based on famous works or poems.
Math quiz
Coming up with several rounds of a math quiz for children means giving them the opportunity to stretch their brains and use all their skills in solving puzzles and charades.
Quiz on films
One of the most popular quizes, where some of the questions are video materials with clips from films. Rest assured that this version of the quiz will help your child develop skills in visual perception of questions and improve memory.
Quiz on Tik Tok
Don't think that Tik Tok only entertains children. You can make an excellent quiz out of it, which will help your child develop intellectual and mental skills. To make it easier to find suitable questions, look for them on the Internet.
Intellectual and educational games for children
Jenga
A popular game for both children and adults. To organize it, you just need to purchase a ready-made set for entertainment. All the rules of the game will be written there. The process itself is aimed at attentiveness, logical thinking, and intellectual skills of strategic play.
Erudite
Players are divided into 2-3 teams. Each group is given a specific letter for which they will need to prepare words on a specific topic. The team that can come up with the most words wins. The game teaches reasoning and develops memory skills.
Guess what's true
The presenter reads the word. If someone can define it, then the player performs. If he is right, then he gets 2 points. If no one knows, then the presenter reads out 3 alternative concepts. Next, players vote for the true option. For the correct answer, everyone gets a point. The game teaches you to analyze and reason, and along the way, participants gain new knowledge.
Guess
The game is suitable for both company and individual participation. The presenter thinks of a word to himself. And he tells the children 3 words that are related to the mystery. For example, the word “telephone” is guessed, and the presenter says “communication”, “call”, “message”. The game teaches you to compare facts and draw parallels.
What kind of action?
The presenter shows a small excerpt from any video where a person does something. For example, an advertisement about Mr. Propper. The child must list all the actions that are performed on the recording. The competition teaches the child to analyze, carefully notice details, and note nuances.
Goals of didactic games according to the Federal State Educational Standard
A didactic game is an effective element of the system of comprehensive personal development of a minor. Game material is an important part in the implementation of the tasks of the Federal State Educational Standard, as it contains cognitive and educational components.
Didactic games are applicable for the physical, intellectual, social development of the child, moral, aesthetic and labor education. Their goals:
- broadening your horizons, gaining knowledge about the world around you;
- acquiring communication skills, productive interaction, finding mutual understanding;
- formation of social adequacy, the ability to behave correctly in different situations;
- development of imagination and creative skills;
- expansion of individual vocabulary;
- development of speech skills, consolidation of grammatical and lexical norms of communication;
- improvement of articulation, general physical training;
- development of logical thinking, ability to analyze;
- obtaining basic mathematical, philological, natural science knowledge;
- development of concentration, reaction speed, visual and auditory perception.
Games to develop a child's mathematical abilities
Signal
The game is suitable for daily exercises with your baby. It is suitable for preschoolers. Its essence is simple. While walking to the kindergarten, the parent presses the baby's palm as they walk by the hand. The child’s task is to count all the signals. Excellent memory and math training.
Guess the number
One of the simplest games where the main task is to guess the number. The parent or presenter guesses a number from 1 to 100. Next, the child must begin to guess it. The main thing is to do it in fewer attempts. After each incorrect answer, the presenter says “less” or “more” depending on the number guessed.
Squat if sharing
An excellent math game with physics implications. It is suitable for schoolchildren who have already completed division. The presenter makes a condition, for example, “divisible by 5.” Next, the presenter tells a story in which numbers will appear. As soon as children hear a number that is divisible by 5, they will need to jump. Whoever doesn't do this is out.
How many steps?
The presenter tells the story about the journey of the heroine Masha. He tells in detail how many steps and where Masha took during the trip. We need to calculate how many steps the heroine will take. But it is important to consider that it can also walk in the opposite direction. The game trains the child's attentiveness and mathematical abilities.
How much does a salad cost?
You need to prepare an image of vegetables and their prices in advance. Next, the child is given a salad recipe, which states what vegetables are included and in what quantities. The participant’s task is to calculate the cost of the salad. The game trains the ability to calculate and solve examples.
Contents of the OOD
Organizing time
- Good morning! Please welcome our guests!
- Please come to me!
(Children come to the interactive whiteboard area and stand. The board turns on, the sound of an incoming message is heard. Illustrations depicting Ellie, Toto, Scarecrow appear on the screen...)
- What do you think are the heroes of which book in front of you?
- Who is the author of the book? (Alexander Volkov)
- What's the girl's name? (Ellie)
- Here's an email from Ellie! (A letter appears on the screen. I read it.)
“Boys and girls! I am asking you for help. The evil sorceress Gingema has enchanted the most important word, without which neither adults nor children can live! Witchcraft can be broken on the fifteenth day of the second spring month and only on Wednesday (the day of the lesson). You will break the spell by completing all of Gingema's tasks.
Thank you! Your Ellie.
(Board turns off)
Main part
(Children are standing)
- What time of year is it now?
- What month?
- What number is he?
- What day of the month is it today?
- What day of the week is it today?
- What conclusion can be drawn?! (Today is the day you can break the spell!)
— For each completed task you will receive a card with the letter of the enchanted word.
- Please come in and sit on the cushions! (Children sit on pillows.)
- So, first task!
(I draw the children’s attention to the continent puzzles)
- What do you think this is? (continents)
- How many continents are there on our planet? (6)
- How many puzzles? (Children count the puzzles: there are 7 of them)
- Why are there 7 puzzles? (The Arctic is not a continent)
- Why? (The Arctic is covered with ice, there is no land under the ice)
- Do penguins live in the Arctic? (No, penguins do not live in the Arctic)
— Restore the map by answering questions! (Children answer questions)
- Name the hottest continent! (Africa)
- The coldest? (Antarctica)
- Smallest continent? (Australia)
- The largest continent on our planet? (Eurasia)
- Brother continents? (North and South America)
- Great, you completed the task and get a letter! (R)
(We put the letters in a basket. The basket is on the central table.)
(Showing puzzles)
- What do you think this is? (Rebuses)
- What is a rebus? (Rebus is an encrypted word)
(We guess puzzles (words: table, metro, mole, butterfly, family) and give definitions to the resulting words)
- Well done, here's another letter! (D)
- I suggest you show how dexterous you are! Please get up!
(Children stand in a semicircle next to the pads)
Physical education minute
- Raise your left hand up.
- Hide your right hand behind your head.
- Reach your right ear with your left hand.
- Reach your left knee with your right hand.
- Reach your right shoulder with your left hand.
- It turned out great!
(I take the ball.)
— Next challenge: stand in a circle and count down from 20 to 1 while passing the ball to each other! - Well done!
- But this is not enough!
“Gingema enchanted the numbers and they can’t return home!”
- Will you help them?
- Please come in, sit down at the tables and populate the number houses! (Children sit at tables and work independently)
- And you successfully completed this test! Here's another letter! (AND)
- Look and tell me what these objects are called? (Geometric bodies are laid out on the next table)
— Geometric bodies love to dress up. Please select “clothes” for them according to shape and size! (Children take turns choosing “clothes” for geometric bodies - a plane passport.)
- All the figures are dressed, and you get another letter of the enchanted word! (U)
- Please come in and sit on the chairs! Another test awaits you!
— It’s for fast, dexterous, friendly children!
— Gingema sent us her puzzles!
- I'm sure you can handle them!
Physical education session - relay race "Puzzles"
(There are 4 “Keys” puzzles on four chairs. Children in fours assemble and disassemble them.)
- Another letter is yours! (A)
- You are very friendly, well done! But that's not all the tests!
— Gingema's next task on the interactive board.
(Reproductions of paintings of various genres of painting appear on the interactive board: portrait, landscape, still life)
— Here are reproductions of paintings.
- What genres of painting do they belong to? (Portrait, landscape, still life)
- Choose only landscape painting! (Children go to the board and click on the desired reproduction: it disappears)
- Now you only need to choose still lifes! (Children go to the board and click on the desired reproduction: it disappears)
- What genre of paintings are reproductions left? (Portrait)
- Well done! Real art experts!
(The alphabet appears on the interactive whiteboard.)
- What is this? (letters)
(Individual survey of children)
- Which letter do you like best?
- Name the word that contains the sound indicated by this letter!
And for this test you get the last letter of the enchanted word! (B)
- Well done, the Gingems completed all the tasks, collected all the enchanted letters!
- Look, there are numbers on the back of the letters!
- By putting the letters in order, you will recognize the enchanted word! (Letters are placed in order on the board)
- Read the resulting word! (Children read the word “Friendship”)
Intellectual games for teenagers
Thematic quiz
The best version of an intellectual teenage game where you need to answer prepared questions during the rounds. To make the game not only educational, but also exciting, choose a topic that interests all participants.
Where is the logic?
The game consists of several rounds, which will feature complex logical questions and riddles. For example, select an extra image, continue a series of words according to logic, etc. Such a competition requires attentiveness, intellectual skills and the ability to compare the right things with each other.
Finish your line
It is necessary to prepare several dozen known expressions in advance. These can be theorems, literary phrases, rules of the Russian language, etc. The participants’ task is to continue the correct expression. The game trains not only intellectual skills, but also memory.
School quiz
During an extracurricular activity or any lesson, it would be quite appropriate to conduct a thematic quiz-survey. Questions can be easily found on the Internet. This is the easiest way to stretch a teenager's intellectual skills. And if you prepare interesting prizes, the game will definitely arouse interest among the competitors.
Uno
A board game that requires no preparation. The main thing is to purchase a set of cards. Despite the fact that at first glance you don’t need intelligence to play it, after a couple of games it becomes clear that only those who act strategically win. A good opportunity to develop logical skills, critical thinking and the ability to observe the actions of opponents.