Summary of outdoor games in the middle group


Summary of outdoor games in the middle group

Summary of the outdoor game “Hares and the Wolf” in the middle group

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Program tasks: -Exercise running, practice jumping on both legs, squatting; -Cultivate courage, attentiveness, and collectivism.

1. Choice

games.

The teacher invites the children to guess riddles: The animal is long-eared, gray in summer, and snow-white in winter. I wasn't afraid of him, I chased him for a whole hour. (Hare)

Afraid of wolves and foxes. And a hunter in the forest. From the prickly hedgehog. He also hides, trembling. After all, the most terrible coward

This little one (Hare)

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“That’s right guys – it’s all about the bunny”
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2. Creating children's interest in the game

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“Look at this guys. A bunny came to visit us"

- Show the children a toy - a hare.
- The hare is cowardly, afraid of everyone in the forest: animals, birds, and the wolf and fox most of all! - Come on, guys, now we’ll play the game “Hares and the Wolf.”
3. Gathering children for a game

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We invite all children to play, we will strengthen friendship. I really like the game, let’s all shout loudly: “Hurray!”

The children are listening.

4. Organization of players

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-Let's all make one big circle together. The children and the teacher stand in a circle.

5. Explanation of the rules

games.

- Listen to how we will play: We will appoint one of the players as a wolf, the rest will pretend to be hares. On one side of the site, the hares mark their places with cones and pebbles, from which they lay out circles-houses. At the beginning of the game, the hares stand in their places. The wolf is at the opposite end of the site - in the ravine. The teacher says: “The bunnies jump, hop - hop - hop, onto the green meadow. They nibble the grass and listen to see if a wolf is coming.” The hares jump out of the circles and scatter around the site. They jump on two legs, sit down, nibble the grass and look around in search of the wolf. The teacher pronounces the word “Wolf”

, the wolf comes out of the ravine and runs after the hares, trying to catch and touch them. The hares each run away to their own place, where the wolf can no longer overtake them. The wolf takes the caught hares to his ravine. After the wolf catches 2-3 hares, another wolf is chosen. Children listen and remember the rules of the game that the teacher talks about. Ask questions if someone doesn’t understand.

6. Distribution of roles

- And now, guys, with the help of a counting rhyme, we will choose a wolf. The cowardly little bunny ran across the field, ran into the garden, found a carrot, found cabbage. He sits and chews. Go away - the owner is coming...

Children, together with their teacher, choose a wolf counting...

7. Site marking.

— On one side of the site there will be a place for the wolf (draw a line, or put a rope, twine, and on the other side there will be houses for hares (draw circles, you can take pebbles)

. Each house can accommodate 2–3 hares. The children listen carefully.

8. Distribution of equipment and attributes.

Give the hares hats and masks.

9. Signal to start

games.

- One-two-three...the game has begun. Children get ready, listen carefully to the signal from the teacher.

10.

Carrying out the game

“The bunnies jump, hop - hop - hop, onto the green meadow. They nibble the grass and listen to see if a wolf .”

I give the signal - “Wolf!”

The hares each run away to their own place, where the wolf can no longer overtake them.

11. End signal

games.

At the signal one - two - three, the end of the game, the game ends (if the children wish, the game can be repeated)

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Children listen to the teacher's signal for the end of the game.

12. Pedagogical analysis

games

“Hares” were clever

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-A "Wolf"

was he clever?

- Well done guys, everyone was smart and attentive today!

Lesson summary in a preschool group on the street “Outdoor Games”

ACTIVE GAMES FOR CHILDREN

MIDDLE PRESCHOOL AGE

FOX IN THE CHICKEN COOP (middle group)

Tasks:

Develop in children dexterity and the ability to perform movements on a signal, practice running with dodging, catching, climbing, and deep jumping.

Description:

A chicken coop is outlined on one side of the site. In the chicken coop, chickens are located on a roost (on benches), and children stand on benches. On the other side of the site there is a fox hole. The rest of the place is a yard. One of the players is assigned to be a fox, the rest are chickens - they walk and run around the yard, pecking grains, flapping their wings. At the signal “Fox,” the chickens run into the chicken coop, climb onto the perch, and the fox tries to drag away the chicken that did not have time to climb onto the perch. He takes her to his hole. The chickens jump off the roost and the game resumes.

Rules:

The fox can catch chickens, and chickens can climb onto a perch only when the teacher gives the signal “Fox!”

Options

: Increase the number of traps - 2 foxes. Chickens climb the gymnastic wall.

HARES AND THE WOLF (middle group)

Tasks:

To develop in children the ability to perform movements on a signal, to practice running, jumping on both legs, squatting, and catching.

Description:

One of the players is designated a wolf, the rest portray hares. On one side of the site, the hares mark their places with cones and pebbles, from which they lay out circles or squares. At the beginning of the game, the hares stand in their places. The wolf is at the opposite end of the site - in the ravine. The teacher says: “The bunnies jump, hop - hop - hop, onto the green meadow. They nibble the grass and listen to see if a wolf is coming.” The hares jump out of the circles and scatter around the site. They jump on two legs, sit down, nibble the grass and look around in search of the wolf. The teacher says the word “Wolf”, the wolf comes out of the ravine and runs after the hares, trying to catch and touch them. The hares each run away to their own place, where the wolf can no longer overtake them. The wolf takes the caught hares to his ravine. After the wolf catches 2-3 hares, another wolf is chosen.

Rules:

Hares run out at the words - hares gallop.

You can return to your place only after the word “Wolf!”

Options

: You cannot catch those hares to whom the mother hare gave her paw. Place stump cubes on the way, the hares run around them. Choose 2 wolves. The wolf has to jump over the obstacle - a stream.

BIRDS AND CAT (middle group)

Tasks:

Develop determination in children by practicing running and dodging.

Description:

A circle is drawn on the ground or a cord with tied ends is placed. The teacher chooses a trap that becomes in the center of the circle. It's a cat. The rest are birds, located outside the circle. The cat is sleeping, the birds are flying into the circle for grains. The cat wakes up, sees the birds and catches them. All the birds fly out of the circle. The one touched by the cat is considered caught and goes to the middle of the circle. When 2-3 birds are caught, a new cat is chosen.

Rules:

The cat only catches birds in a circle.

The cat can touch the birds, but not grab them.

Options

: If the cat cannot catch anyone for a long time, add another cat.

THROUGH THE STREET (middle group)

Tasks:

Develop dexterity in children, practice jumping on both legs and balance.

Description:

Everyone playing sits on chairs, 2 cords are placed 6 steps from them, the distance between them is 2 meters - this is a trickle. Children must use pebbles and planks to get to the other side without getting their feet wet. The planks are placed in such a way that children can jump with both feet from one pebble to another. According to the word “Let's go!” 5 children cross a stream. The one who stumbled steps aside to “dry his shoes.” All children must cross the stream.

Rules:

The loser is the one who steps foot into the stream.

You can only cross if there is a signal.

Options

: Increase the distance between the cords, go around objects, moving to the other side. Jump on one leg.

CAT AND MOUSE (middle group)

Tasks:

To develop in children the ability to quickly act on a signal, to walk while maintaining the shape of a circle. Practice running and catching.

Description:

All players, except 2, stand in a circle, at arm's length, and join hands. The circle does not close in one place. This passage is called a gate. Two players are behind the circle, representing a mouse and a cat. The mouse runs outside the circle and in the circle, the cat follows it, trying to catch it. The mouse can run into the circle through the gate and crawl under the arms of those standing in the circle. The cat is only at the gate. The children walk in a circle and say: “Vaska is walking grey, his fluffy tail is white. Vaska the cat is walking. He sits down, washes himself, wipes himself with his paw, and sings songs. Vaska the cat will silently walk around the house and hide. Gray mice are waiting." After the words, the cat begins to catch the mouse.

Rules:

Those standing in a circle should not let the cat pass under their clasped hands.

The cat can catch the mouse around and in the circle.

The cat can catch and the mouse can run away after the word “waiting.”

Options

: Arrange additional gates, introduce 2 mice, increase the number of cats.

HORSES (middle group)

Tasks:

To develop in children the ability to act on a signal, coordinate movements with each other, and practice running and walking.

Description:

Children are divided into 2 equal groups. One group depicts grooms, the other - horses. A stable is outlined on one side. On the other is a room for grooms, with a meadow between them. The teacher says: “Grooms, get up quickly and harness your horses!” The grooms, with the reins in their hands, run to the stables and harness the horses. When all the horses are harnessed, they line up one after another and, as directed by the teacher, walk or run. According to the teacher’s words “We have arrived!” grooms stop the horses. The teacher says “Go and rest!” Grooms unharness the horses and release them to graze in the meadow. They return to their places to rest. Horses calmly walk around the site, graze, and nibble grass. At the teacher’s signal, “Grooms, harness the horses!” The groom catches his horse, which runs away from him. When all the horses are caught and harnessed, everyone lines up behind each other. After 2-3 repetitions, the teacher says: “Take the horses to the stable!” The grooms take the horses to the stable, unharness them and give the reins to the teacher.

Rules:

The players change movements according to the teacher’s signal. At the signal “Go to rest,” the grooms return to their places.

Options

: Include walking on a bridge - a board placed horizontally or inclined, suggest different goals for the trip.

RABBIT (middle group)

Tasks:

To develop in children the ability to move in a team, to find their place on the playground. Practice crawling, running, and jumping on 2 legs.

Description:

On one side of the site, circles are drawn - rabbit cages. Chairs are placed in front of them, hoops are tied vertically to them or a cord is stretched. A chair is placed on the opposite side - the watchman's house. Between the house and the rabbit cages is a meadow. The teacher divides the children into small groups of 3-4 people. Each group stands in a circle. “The rabbits are in cages!” - says the teacher. Children squat down - these are rabbits in cages. The teacher approaches the cages one by one and releases the rabbits onto the grass. The rabbits crawl through the hoop and begin to run and jump. The teacher says “Run to the cages!” The rabbits run home and return to their cage, crawling through the hoop again. Then the guard lets them out again.

Rules:

The rabbits do not run out until the guard opens the cages.

The rabbits return after the teacher’s signal “Get into the cages quickly!”

Options

: Place a bench or chair in each cage according to the number of rabbits.

WHERE THEY CALLED (middle group)

Tasks:

Develop children's hearing, attention and endurance.

Description:

Children sit in a circle or along the wall. One of the players, as assigned by the teacher, stands in the center of the circle or in front of those sitting. At the teacher’s signal, he closes his eyes. The teacher gives one of the children a bell and invites them to call. The child, located in the center of the circle, must, without opening his eyes, point with his hand in the direction from which the sound is coming. If he points correctly, the teacher says “It’s time!” and the player opens his eyes. And the one who called – picks up and shows the call. If the driver makes a mistake, he closes his eyes again and guesses again. Then the teacher appoints another driver.

Rules:

The driver opens his eyes only after the teacher says “It’s time!”

Options

: Unwind the driver; Instead of a bell, introduce a pipe or other musical instrument.

HIT THE BAG IN THE CIRCLE (middle group)

Tasks:

Develop in children the ability to act on a signal. Practice throwing with your right and left hands.

Description:

Children stand in a circle. In the center of the circle there is a circle made of rope, the ends of the rope are tied, the circle can be drawn. The diameter of the circle is 2 meters. Children are 1-2 steps away from the circle. There are bags of sand in their hands. According to the teacher’s word “Throw it!”, everyone throws their bags into the circle. “Pick up the bags!” - says the teacher. Children pick up the bags and stand in place. The teacher notes whose bag did not fall into the circle, the game continues. Children throw with the other hand.

Rules:

You need to throw the bag according to the teacher’s word “Throw it!”

Raise at the signal “Lift!”

Options

: Instead of bags, throw cones; divide the children into subgroups, each throwing them into their own circle; increase the distance.

WHO WILL THROW THE BAG FURTHER (middle group)

Tasks:

Develop in children the ability to act on a signal. Practice throwing far away with your right and left hands, running, and recognizing colors.

Description:

Children stand along the wall. Several children, named by the teacher, stand on the same line in front of a rope placed on the floor. Children receive bags of 3 different colors. According to the teacher’s words “Drop it!” children throw the bag into the distance. The teacher draws the children’s attention to whose bag fell further and says: “Pick up the bags!” Children run for their bags, pick them up and sit down. The teacher names other children who take the places of those who threw the bags. The game ends when all the children have thrown their bags.

Rules:

You can throw and pick up bags only at the word of the teacher.

Options

: Set guidelines - who is next. Throw cones, balls, spears.

AIRPLANES (middle group)

Tasks:

To develop children's orientation in space, to strengthen the skill of building in a column. Practice running.

Description:

Children line up in 3-4 columns in different places on the site, which are marked with flags. The players portray pilots on airplanes. They are preparing to fly. At the teacher’s signal “Get ready for flight!” “The children are circling with their arms bent at the elbows,” says the teacher. Children raise their arms to the sides and fly scattered in different directions. At the teacher’s signal “Landing!” — the planes find their seats and land, form columns and drop to one knee. The teacher notes which column was built first.

Rules:

The players must take off after the teacher’s signal “Fly!”

At the teacher’s signal “Landing!” - the players must return to their columns, to the places where their sign is posted (checked).

Options

: While the planes are flying, swap the flags and take them to the opposite side. Change leaders in columns.

FIND YOURSELF A MATE (middle group)

Tasks:

To develop in children the ability to perform movements according to a signal, according to a word, quickly forming pairs. Practice running and color recognition. Develop initiative and ingenuity.

Description:

The players stand along the wall. The teacher gives each person one flag. At the teacher’s signal, the children scatter around the playground. At another signal, or at the word “Find yourself a pair!”, children with flags of the same color find a pair, each pair, using the flags, makes one or another figure. An odd number of children participate in the game; 1 must remain without a pair. The players say: “Vanya, Vanya - don’t yawn, quickly choose a pair!”

Rules:

The players get into pairs and scatter at the signal (word) of the teacher.

Each time players must have a pair.

Options

: Use handkerchiefs instead of flags. To prevent children from running in pairs, introduce a limiter - a narrow path, jump over a stream.

COLORED CARS (middle group)

Tasks:

To develop in children ATTENTION, THE ABILITY TO DISTINGUISH COLORS AND ACT ON VISUAL SIGNALS. Exercise children in running and walking.

Description:

Children sit along the wall, they are cars. Each person is given a flag of some color. The teacher stands facing the players, in the center. In your hand there are 3 colored flags, according to the colors of the traffic light. Raises the flag, children with a flag of this color run around the playground in any direction, honking their horn as they go, imitating a car. When the teacher lowers the flag, the children stop, and at the signal “The cars are coming back!” — they walk towards their garage. Then the teacher raises a flag of a different color, but can raise 2 or all 3 flags together, then all the cars leave the garage.

Rules:

You can leave the garages only with a signal from the teacher, and return to the garage also with a signal.

If the flag is omitted, the cars do not move.

Options

: Place landmarks of different colors in the corners. At the signal “Cars are leaving”, at this time swap landmarks. Invite children to remember different brands of cars.

SHAGY DOG (middle group)

Tasks:

Teach children to listen to the text and quickly respond to the signal.

Description:

The child pretends to be a dog, he sits on a chair at one end of the area, and pretends to be sleeping. The rest of the children are at the other end of the room beyond the line - this is the house. They quietly approach the dog, the teacher says: “Here lies a shaggy dog, with his nose buried in his paws. Quietly, quietly, he lies - either dozing or sleeping. Let’s go up to him, wake him up, and see what will happen?” The dog wakes up, gets up and starts barking. The children run into the house (stand over the line). The role is transferred to another child. The game repeats itself.

Options

: Put a barrier - benches in the way of children; in the way of the dog.

4. Ring. Children sit on a bench or stand in a row. The leader takes a ring or some other small object and pretends to place this ring in the palms of each of the players. Then he says: “Ring, go out onto the porch!” and the one who really has the ring left in his palms tries to quickly jump out, and the other children try to prevent him from doing this. If the player manages to jump out, then he takes the place of the leader.

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