“Games for a good mood” sedentary games for preschool children


Sedentary play in kindergarten as a form of physical development work

Preschoolers move a lot during the day in kindergarten: they learn dance moves with a music director, do physical education, and do exercises in a group and on walks. Teachers teach preschoolers outdoor games in order to expand their gaming experience, because children prefer other entertainment in independent activities . The attention of children of the 21st century is captured by television and computer technology. The guys relax after classes and on weekends, playing mobile applications or watching cartoons.

Modern children spend a lot of time in front of television screens

Sedentary games are games with little activity intensity. They contain all the basic movements: walking, running, jumping, squats, swings, throwing, etc. The purpose of holding sedentary games in kindergarten is to teach preschoolers a playful way to reduce physical activity. How often children are scolded for not being able to calm down instantly after a frisky game! But this is a natural state; the child, due to the characteristics of the nervous system, is unable to regulate emotional and muscular arousal as directed. During their stay in kindergarten, children learn that every outdoor game has a completion stage - a short period of time during which physical activity gradually decreases. Children remember that intense play is followed by calm play.

The low-movement game “Ladushki” creates a good mood and helps to calm down after increased activity.

In addition, sedentary games are carried out as a form of change of activity in classes in a small room: in visual activities, cognitive and speech development. During these classes, children are in a sitting position, and outdoor games are recommended to prevent overexertion and fatigue. Of course, the game is chosen to be calm and held near the students’ workplaces.

Tip: if the content of the game corresponds to the topic of the lesson, this will arouse additional interest among the children.

For example, during a drawing lesson “Mouse” in a younger group, you can play the game “Tsapki”. The leading role of the teacher is the cat. He stretches his arms forward, palms down, and reads a joke (“There are mice gathered under my roof…”). Children play the role of little mice, placing their fingers under the “cat’s paws.” As soon as the joke is over, the children must sharply remove their fingers so that the cat does not catch the mice. At the end of the game, the teacher invites the children to take their jobs and draw for each of them a mouse that was able to escape from the cat.

Children enjoy playing games with animal characters, such as cat and mouse.

Like any form of activity in kindergarten, sedentary games are aimed at the diversified development of pupils. In addition to forming habits for a healthy lifestyle, these games introduce children to folk traditions: the text and characters are taken from folklore. Games can be aimed at developing reaction, attentiveness, and memory. Sedentary games can be played with the entire group of students at the same time, so that a sense of collectivism arises in the children.

Table: tasks of sedentary games in different age groups

Age group of childrenTasks
First junior/nursery (1.5–3 years)
  • Formation of the ability to repeat movements after the teacher.
  • Learning to move in a circle, in a chain.
  • Development of large and fine motor skills, coordination of movements.
Second youngest (3–4 years)
  • Developing memory through familiar games.
  • Developing the ability to repeat songs and pronounce texts.
  • Improving motor coordination and fine motor skills.
Medium (4–5 years)
  • Development of the ability to coordinate movements with independently pronounced text.
  • Consolidating in a playful way the knowledge acquired in the classroom (animal habits, folk songs, etc.).
  • Creating positive emotional contact between children.
  • Formation of the ability to play various roles (participant, driver).
Senior and preparatory (5–6 and 6–7 years old)
  • Development of verbal-logical memory (auditional perception of the rules of the game and the ability to reproduce them).
  • Creating sustainable motivation for sedentary games outside kindergarten.

The game “Dwarfs and Giants” develops auditory attention: children perform movements only in response to agreed commands

Types of sedentary games

Low mobility games are classified according to their content:

  • Plotless games. The rules do not provide for division into roles, and there is no script in the game. Plotless games are based on completing tasks: find, repeat, remember, transfer, change, etc. These games develop attentiveness, memory, and motor skills.

Plotless games are often perceived by children as a kind of challenge to their abilities: “Can you do it like me?” And they like it, because every child copies the actions of adults in everyday life, wants to be as skillful as their parents and educators. When my kids were little (3 and 4 years old), calming them down after loud play was easy with imitation games. “Guys, I know how to assume the poses of sea animals! Can you repeat it?" There was no need to persuade, the children joined in the game with pleasure.

In the game "Shadow" children take poses shown by the leader

Goals and objectives

Sedentary entertainment is aimed at reducing the intensity of physical activity and a gradual transition from a state of excitement to calm activity. In them, the teacher does not need to explain the rules; it is enough to independently demonstrate the movement several times or demonstrate it on any participant.

Children

In kindergarten, any form of activity is designed to diversify preschoolers. Sedentary games are no exception. Memory, attentiveness and reaction develop in a relaxed manner, and characters taken from folk tales introduce children to folk traditions.

Note! In winter they are held indoors without fail. They practice on the site near the veranda or inside it in the spring, summer and autumn days.

Sedentary games in the senior group are aimed at:

  • Introducing the habit of changing active activities to low-intensity activities.
  • Increased verbal-logical memory (reproduction of rules dictated aloud).

Low mobility games in the preparatory group - a card index with goals.

Card index of sedentary games

NameTargetDescriptionNote
BubbleDevelopment of discipline, attention, ability to act on commandChildren stand in a circle and hold hands. The teacher reads the poem; while the reading is happening, the children move away, enlarging the circle. As soon as the words “The bubble burst” are pronounced, the kids should lower their hands and pronounce the sound “ssss”, imitating a deflated balloon. Poem: “Blow up a bubble, Blow up big, Stay like that and don’t burst.” The game takes place 2-4 times.
KittyDevelops dexterity and artistic qualitiesThe task is given - to portray a cat, crawling on all fours. When called, stop and look around, turn your head or tilt it (drink milk). You can also add tasks in which the cat crawls between your legs, climbs to heights, and purrs.
AttractionsThinking and memory are developingPlace children at the table, fingers should be on the surface. The teacher names any objects, animals, birds, etc. When a flying object is named, the kids must raise all their fingers up.
Ocean is shakingAttention and discipline develop, children learn to follow the rules of the gameChairs are placed, the number of which is 1 less than the number of players. At the verbal command “the sea is rough,” children run around the chairs. As soon as you hear “the sea has calmed down,” you need to take a chair. There isn't enough chair for one - he goes to drive. It is best to play this game while walking in the summer. Children should be prevented from running too close to chairs. Also strictly monitor compliance with the rule - take a chair only when the words “the sea has calmed” are heard.

Internal regulations for preschool children in accordance with the Federal State Educational Standard

Card index of sedentary games in kindergarten

Games based on folklore material are played with younger pupils. It is recommended to use musical accompaniment for sedentary games: instrumental melodies at a slow tempo, folk songs, recordings of nature sounds.

Older preschoolers often play outdoor games during independent study. A musical background also helps to orient them in the need to transition from high-intensity play to sedentary play. The music sounds at a fast pace - the games are appropriate, the music is slow - it’s time to play more calmly.

The selection of games presented below is based on the program by N. E. Veraksa “From birth to school” and the methodological manual by O. E. Gromova “Outdoor games for children of the Federal State Educational Standard for Education”.

The game must correspond to the age and interests of the students

Games for children 1.5–4 years old

In the first and second junior groups, the following sedentary games are recommended:

  • “All the kittens washed their paws”;
  • “Where are the pens”;
  • “Once upon a time there were bunnies”;
  • "Bunny";
  • "Carousels";
  • “The cat came to the stove”;
  • “The cat lets out its claws”;
  • "Ladushki";
  • “It flies - it doesn’t fly”;
  • “Mice and the Cat”/“Tsapki” (option where the mice are the children’s fingers);
  • "Find a toy";
  • "Find your color";
  • “Two met...”;
  • "Blow up, bubble";
  • "Sun and Rain";
  • "Silence";
  • “Don’t wake the bear!”;
  • “Cold - warm”;
  • "Humpty Dumpty";
  • “The king walked through the forest”;
  • “These are eyes, here, here!”

Examples of collections of games with detailed descriptions for pupils of younger groups:

  • Card index of sedentary games in the first junior group (Sorokina T.S.);
  • Games of low mobility with children of the second younger group (Tararukhina T.V.).

Photo gallery: examples of cards with game descriptions


Game “Where are the pens?” designed for very young children, it is recommended to play it first in subgroups of 2-3 people


The game "Bunny" develops gross motor skills of children


“Ladushki” is learned in pairs: a child and a teacher


The game “The Rain Came Out for a Walk” develops reaction speed and fine motor skills


The game “Find Your Color” develops children’s attention


“Blow up, bubble!” - a popular game in preschool educational institutions, it is played during classes, holidays, walks


In the game “Sunshine and Rain”, children move rhythmically and learn to play with an attribute (umbrella)


Children practice walking in a column in the game “Silence”


Toy search games develop children's attention


Ri is performed in the form of a round dance with movements according to the text


The game based on the poem “Humpty Dumpty” is aimed at relieving muscle tension

Games for children 4–7 years old

With pupils of the middle, senior and preparatory groups, you can conduct a variety of sedentary games, including:

  • "Rope";
  • "Balloon";
  • “Where did you knock?”;
  • "Prohibited movement";
  • "Mirror";
  • "How are you?";
  • "Dwarfs and Giants";
  • “Who is missing?”;
  • "Ring";
  • “Who am I in the family?”;
  • "Linen";
  • "Slow Turtle"
  • “The sea is rough!”;
  • "Find yourself a partner";
  • “Find and remain silent”;
  • “You can’t see anything”;
  • “Nose-ear-nose”;
  • "On the path";
  • "Trip to Moscow";
  • “Edible-inedible”;
  • "Three movements";
  • "Weathervane"/"Four Elements";
  • "Ball".

An example of a card index of games for older preschoolers can be seen here (author - O. S. Syapkaeva).

Photo gallery: cards with game descriptions


The game “Rope” promotes the development of beautiful posture and the development of a sense of balance


The game “Fishing Rod” develops attentiveness and reaction speed, trains in jumping on the spot


The Balloon game develops speech and motor skills at the same time.


By playing Mirror, children develop attentiveness


The game “Forbidden Movement” develops auditory attention and memory


In the game “How are you living?” children are given freedom to depict movements in the text


"Dwarves and Giants" - another fun game for attentiveness and reaction speed


There are different versions of the game “Ring”; in the sedentary version, the person who receives the ring does not need to run away


“The Sea is Rising” is one of the most popular low-mobility games


In the calm version of the game “Find Yourself a Mate,” running is replaced by walking


In the game “On a Level Path,” children improve their ability to coordinate movements with text


There is probably no child who does not know the game “Edible-Inedible”


The game “Four Elements” uses numbers to replace words, which activates children’s mental activity


“Who am I in the family?” - an example of a combination of a cognitive element in an outdoor game


The game “Find and remain silent” is often played at the final stage of a physical education lesson.

Stages of implementation in senior and preparatory groups

Conducting games in the older group with low mobility is divided into several periods:

  1. Gather the kids to start. The call is a whistle. If desired, a surprise is added - the teacher shows a small letter or a video recorded by a fairy-tale character, setting up the theme of a sedentary game selected from the card index with the goals in the senior or preparatory group.
  2. Start. If there was a surprise, then you should get acquainted with its contents (read the letter, watch a video from a fairy-tale character). Next, have a conversation and show with a video or photo an example of what needs to be done in the proposed game. At the same time, the teacher with expression reads a poem on the relevant topic. If the exercise is familiar to kids, invite them to guess the name from the pictures.
  3. The explanation in the senior and preparatory groups occurs verbally, without showing movements. Exercises familiar to children are explained in the format of questions on knowledge of the rules.
  4. Game process. During the first meeting, the role of the facilitator lies with the teacher. When repeating, children choose the main thing on their own, and the teacher only guides them along the way.
  5. At the end, it’s worth summing up and asking questions: “How interesting was the game?”; “What did you feel during the process?”

Carrying out sedentary games in kindergarten

Low mobility games in preschool educational institutions are organized several times during the day:

  • in the final part of a physical education lesson or leisure time, in order to bring the pupils into a relatively calm state;
  • on a walk after helping with cleaning or beautifying the area, after high mobility play;
  • in the middle of a cognitive and artistic lesson to relieve mental and muscle tension;
  • outside routine moments: after a walk, after cleaning a group room, during quiet activities in the afternoon;
  • at matinees and holidays.

Low mobility games are held during thematic leisure time

The teacher selects low-mobility games in advance in accordance with the age of the children and the topic of the lesson (leisure activity). If a teacher plans to play a new game with children, he must first learn the rules and text accompaniment of the game, and remember the movements. It is unacceptable to read the contents of the game from the sheet! It is allowed to show children a short video of how this game plays out (no longer than 1 minute), and offer to get acquainted with the rules. The teacher's emotional story about the game wins children over and motivates them.

The teacher passes on his own gaming experience to the children, teaches the children what he himself can do.

Table: stages of sedentary play

Stage of the gameJunior groupsMiddle, senior, preparatory groups
Gathering for the game
  • Sound signal: bell for the younger ones, whistle for the older ones.
  • Surprise moment: a letter or video message from a fictional character,
  • package,
  • the appearance of a fairy-tale hero.
Introductory stage, motivating beginning
  • Getting to know the content of the “surprise” (if the collection was for a surprise moment): watching the video message,
  • reading a letter,
  • studying the contents of the parcel, conversation with a fairy-tale character.
  • Looking at photographs or watching a video of other children playing a particular game; conducting a conversation.
  • Expressive performance of a song or poem by a teacher on the topic of the game (briefly).
  • Guessing the name of the game from pictures (if children participate in a familiar game).
ExplanationThe teacher explains the game during its implementation: shows the movements, gives a signal to change actions.
  • The teacher announces the name of the game: “How to sow poppies.”
  • Sets out the content: in the spring, peasants prepared the fields and sowed poppies on them.
  • Explains the rules: children stand in a circle, dance in a circle “in the direction of the sun” (clockwise) and perform imitative movements that sound in the song.
  • Asks several questions to reinforce the rules: Which direction will the round dance move? (According to the sun).
  • What movements will the guys show? (Sowing).
  • If the game is familiar, then after the name is announced, questions are asked about knowledge of the rules.
A game
  • The role of the leader is performed by the teacher.
  • He sings a song, recites the text (if it is in the content of the game), and the children echo.
  • In the second younger group, when the children have repeated the game several times, one of the children is appointed as the leader.
  • The teacher is a participant in the game and at the same time an observer.
  • During the introduction to the game, the teacher plays the role of facilitator.
  • In repeated games, children choose the leader themselves using a counting rhyme.
  • The teacher actively monitors the progress of the game: gives tips, encourages, directs the course of the game, helps to avoid quarrels.
Completion
  • Response to a surprise moment: response to a letter, for example.
  • The teacher thanks the children for participating in the game.
  • A response to a surprise moment.
  • Summing up the results of the game: was it interesting, what emotions arose among the participants, how can you diversify the game (add character masks or musical accompaniment).

Duration of sedentary games

The duration of the game from the moment the participants gather is determined taking into account the age of the children:

  • in younger groups - no more than 10 minutes;
  • on average - 12 minutes;
  • in senior and preparatory classes - 15 minutes.

Table: time plan for the game “Sunshine and Rain” in the first junior group

Stage of the gameCollection and introductory stage: receiving a parcel with an umbrellaExplanation of the rulesA gameCompletion: the teacher takes a photo of the children with an umbrella to send in an envelope to the fabulous sender of the parcel
Duration1 minute1 minute4 minutes1 minute

The guys learn a new attribute and learn to play with it during their first acquaintance with the game “Sunshine and Rain”

Table: time plan of the game “The sea is agitated, once!” in the middle group

Stage of the gameGathering and introductory stage: King Neptune comes to visit the guysExplanation of the rulesA gameCompletion: Neptune talks to the guys about how they liked the sea game
Duration1 minute2 minutes6–7 minutes2 minutes

In the game “The Sea Is Worried”, children not only strike poses, but also fantasize about how they can imagine a sea animal

Table: time plan for the game “Flies - doesn’t fly” in the senior group

Stage of the gameCollection and introductory stage: letter from insects from a fairy-tale forest (pictures of all animals and objects that consider themselves to fly)Explanation: conversation about questions about the rules of a familiar gameA gameCompletion: the guys make up an answer to the insects, attaching cards of flying objects
Duration2 minutes2 minutes7–8 minutes2 minutes

The game “Flies - doesn’t fly” consolidates children’s knowledge about objects in the world around them

Table: example of a summary of a low-mobility game for children 5–6 years old

AuthorNutikova E., teacher at MBDOU D/s No. 198, Novokuznetsk, Kemerovo region.
Name"Amanita"
Purpose of the game
  • Development of basic types of movement (walking);
  • development of musical hearing and perception.
Preparing for the game
  • Attributes are made (a fly agaric hat, which can be made either independently by the teacher or together with the children).
  • At the stage of preliminary preparation for the game, a poem can be learned with students.
MaterialA cone made of plastic or cardboard 40–50 cm high, to the top of which is attached a circle of red cardboard with specks drawn on it in white gouache (circle diameter 10–15 cm).
Progress of the game
  1. Introductory stage. V.: Children, I want to tell you an amazing story. One day I was walking through the forest and picking different mushrooms. What mushrooms do you know? (Children's answers). So one day I was wandering through the forest, and I came across one amazing mushroom. Guess, children, which mushroom I'm talking about? The teacher asks a riddle. <…> V.: That’s right, it’s a fly agaric. Next, the teacher recites a poem about the fly agaric. <…> V.: This is the fly agaric I came across along the path. (Shows a voluminous fly agaric). Children, why don’t we collect fly agarics in a basket? (Children's answers).
  2. Explanation of the contents and rules of the game. V.: Look, a fly agaric has grown on our site. Let's stand in a circle around him and hold hands. We will recite a poem together and dance in a circle. As soon as the poem ends, you will begin to move, dance, around the “fly agaric”. But for a reason. Your task is to try to pull your neighbors towards the “fly agaric” so that they move it or knock it over. Whoever moves or drops the fly agaric leaves the circle and stands next to me. You can’t push each other or give in on purpose. The game continues until there are 3 players left. And the poem is like this:
      In front of us is a forest, and in the forest there is a fly agaric. The fly agaric is standing, looking at the children. Whoever takes the fly agaric will leave the circle. An option to complicate the game: children's movements are limited by the tambourine signal.
  3. Carrying out the game with 3-4 repetitions at the request of the children.
  4. Summing up the game. V.: How strong, dexterous, and skillful you all are! Separately, the teacher singles out children who strictly followed the rules of the game and who were polite in the game. V.: Let's draw a whole clearing of mushrooms. Here are some crayons for you.
Quote from: https://www.maam.ru/detskijsad/podvizhnaja-igra-maloi-podvizhnosti-muhomor.html

The following outline outline describes the main stages of organizing and conducting outdoor games with preschoolers.

Advantages of development:

  • description of the production of gaming material (fly agaric);
  • adding a more complicated version of the game;
  • indicating at the final stage of the game the transition to independent creative activity (drawing with crayons).

The shortcoming of the notes is seen in one of the goals set for the game: “development of musical ear and perception.” It is not clear how ear for music develops during the described game. Children recite poetic text, but no songs are sung. The author does not mention the use of musical accompaniment. The use of a tambourine cannot be considered a musical element, as a prohibiting signal is given according to the rules of the game.

For the round dance game “Fly Agaric”, G. Vikhareva’s song “Fly Agaric Mushrooms” can be used.

Outdoor games for preschoolers

Outdoor games for preschoolers.

"VOIVODA"

Players in a circle roll the ball from one to another and say:

- The apple rolls into the round dance circle,

- The one who raised him is the governor...

The child who has the ball at this moment is the governor. He says:

- Today I am the governor.

- I'm running from the round dance.

Runs around the circle, puts the ball on the floor between two players. The children say in chorus:

One, two, don't be a crow and run like a horse! Players run in a circle in opposite directions, trying to grab the ball before their partner. The one who ran first and grabbed the ball rolls it in a circle. Game continues.

"FIGURE"

The driver, chosen according to the counting, stands in the middle of the hall. Children perform various movements to the music, and at the signal: “Stop! One two Three! Slender figure, quickly freeze!” - stop.

While the driver speaks the text, the players take one of the pre-agreed poses:

1. “Sentry” - legs together, shoulder blades closer together.

2. “Airplane” - legs apart, bending forward, arms to the sides.

3. “Star” - stand with your legs apart, hands behind your head, elbows to the side.

4. “Ballerina” - standing on your right leg, place your bent left foot on your right knee, arms to the sides.

5. “Egyptian step” - the toe of the left foot rests on the heel of the right in one line, the head is raised proudly, the arms are slightly to the sides.

The driver walks between the players and points out children who are not performing their stance or moving correctly. Along the way, he tries to make the players laugh.

"MAIL"

Hoops are laid out in a circle - mail delivery addresses (names of settlements and nearby cities). Each player receives an address.

The postman stands in the center, and the recipient players are in the hoops. The teacher announces: “Mail goes from Moscow to St. Petersburg” (or some other cities). Players whose cities are named must quickly switch places. The postman at this time strives to occupy one of the empty seats. If he succeeds, then the player left without a place becomes a postman. If the postman fails to take an empty seat for a long time, then the teacher can announce: “Mail goes to all cities,” then all the children change places with each other.

“THE BUNNY JUMPS”

A bunny is selected according to the counting rhyme. Children holding hands walk in a circle with their eyes closed. The bunny inside the circle moves by jumping on two legs in the opposite direction under text accompaniment (from the teacher or one of the children):

The fast-footed bunny gallops,

A bunny is jumping along the road.

One two three four five -

Can anyone catch him?

Children raise their hands, making hoops.

The bunny touches one of the players and jumps out of the circle, continuing to jump around the circle accompanied by text:

Here the bunny turned into the forest,

He raised his ears, let's catch up,

Hey, don't yawn, catch up with the bunny!

The players open their eyes. After finishing reading the text, the greasy child tries to catch up with the bunny. If he succeeds, then the bunny leads again; if not, he becomes a bunny himself, and the game continues.

"COSMONAUTS"

Rocket hoops are laid out around the site. Each rocket is designed for two astronauts. There are several more people playing than there are seats in the rocket. Children, speaking the text, walk around the playground and perform training exercises in preparation for the flight:

Fast rockets are waiting for us

For flight to planets.

Whatever we want

Let's fly to this one!

But there is one secret in the game:

There is no room for latecomers

!

The guys scatter and take the rockets in pairs. Children standing in the hoop lift it above their heads, moving their shoulders and pressing their backs and heads tightly against each other. On the command: “Take off!” - the astronauts move in a circle with side steps. On the command: “Landing!” - the astronauts lower the hoop down and place it at their feet. The children left outside the rockets evaluate the most beautiful pair pose of the astronauts. At the end of the game, the most attentive players who have completed the largest number of flights are noted.

"HARE IN THE GARDEN"

According to the rhyme, a watchman is selected who guards the garden - a designated circle with a diameter of 3-4 meters. All the rest - hares - are outside the circle. At the teacher's command, the hares jump into and out of the garden. The watchman jumps on the spot. If the watchman cannot catch all the hares for a long time, then he turns the stricken ones into his dog assistants, uttering the words: “My friends, don’t yawn, help catch the bunnies.” The hares turned into dogs stop jumping and bark and help kill the other players. The winner is the hare that neither the watchman nor the dog managed to catch.

"CHOK AND KITTENS"

According to the counting, a cook is selected who will guard the sausage skittles lying in the hoop. The cook walks inside the marked space - the kitchen. Children walk in a circle around the kitchen and the cook, performing various exercises to develop posture, and say the text:

Pussies are crying in the corridor,

Kittens have great grief:

Tricky cook for poor pussies

Doesn't let you grab the sausages.

With the last words, the kittens run into the kitchen, trying to grab the sausage. The cook is trying to besiege the running players. The caught one freezes in a caught position. The game continues until all the sausages are stolen from the cook. Kittens caught by the cook must come up with a name for their captured position.

"LIGHTHOUSE"

According to the rhyme, the leader is selected - the lighthouse attendant; he has three flags of different colors (red, yellow, green).

The presenter is located in the center of the hall on a raised platform. There are pitfalls (cubes, skittles) throughout the hall.

The players are rowers in boats. When the leader at the lighthouse raises a green signal, the boats calmly move along the perimeter of the square; when the yellow signal comes, the boats go around the underwater rocks, trying not to hit them. A red flag is a signal for children to stop and quickly squat down. At the end of the game, the rowers who did not mix up the signals are noted.

"Spider"

The game involves two teams of 4-5 people. Each team stands inside a large hoop and raises it to waist or chest level. Team members become a single organism – a “spider”.

Two teams – two competing “spiders” – move in a race from start to finish, coordinating their movements within each circle. The team that reaches the finish line faster wins.

At the end of the game, you need to try to determine what internal state (mood) of the players helped to better coordinate their movements or, conversely, prevented this.

"TUNNEL"

(high mobility game)

Goal: to teach children the ability to crawl.

Participants stand in two columns. The first one takes a step forward and takes a bent position. The second participant crawls under the first specified method (on his belly, on low all fours with support on his forearms) and takes the same position next to the first. The third participant starts the movement, etc.

The task is performed 2-3 times in a row. The team that crawls over the landmark the fastest wins.

Option 1

Having lined up, the teams take the starting position - lying on bent arms. The guides and closing ones face each other. The guides have balls in their hands. At the signal, players do push-ups while lying down and, raising their pelvis, take a bent position. The guide rolls the ball along the tunnel with a push of both hands and lies on the floor. The closing player, having caught the ball, runs to the place of the guide. At this time, all other players bend their arms and lie down. p. The relay ends when the guide returns to his place.

Option 2

Same conditions, but... p. – support while sitting behind, and at the moment of rolling the ball – support while lying behind

"HIT THE PEAR"

(medium mobility game)

Goal: balance, throwing the ball, throwing.

The participants of the game are divided into 2 teams. The first is “pears”, children stand on a bench placed across the hall. The players of the second team, the “throwers,” take one ball each (d=15.25 cm) and line up at a distance of 5-6 m from the bench. At the signal, the “throwers” ​​take turns throwing the ball, trying to knock down the “pear”. The game is played 5-6 times, the total number of knocked down pears is counted. The team that knocks down the most bags wins. The player (“pear”) who was hit by the ball or who jumped to the floor is considered to be knocked down.

Complication

1. Both teams stand on parallel benches.

2. The bench of “throwers” ​​stand perpendicular to the bench with “pears” at a distance of 5-6 m, before the throw the player – “thrower” runs along the bench.

"Dexterous Fingers"

(low mobility game)

Goal: to develop the ability for motor improvisation, motor resourcefulness, the ability to coordinate actions when jointly solving motor problems.

Small objects are scattered around the hall: pieces of rubber mats, felt-tip pens, balls, plastic plugs, etc. The players collect them, grabbing them with their toes (one object with the right foot, the other with the left foot), and take them in their hands.

When all the objects have been collected, the players sit on the floor, and everyone arranges some kind of composition from what he has collected (houses, flowers, ships, forest, etc.).

It is not allowed to take objects from the floor with your hands.

Complication

With your right foot, collect objects in your left hand, with your left foot in your right hand.

"FISHING ROD"

(high mobility game)

Goal: jumping

The players stand in a circle. The driver, being in the middle, twists the rope with a bag at the end so that the bag flies at a height of 5-10 cm from the floor. Everyone jumps over the rope, and the one who touches it receives one penalty point, after which the game continues. The winners are the jumpers who receive the fewest penalty points after 8-12 laps of rope under their feet.

"RAFT CROSSING"

(medium mobility game)

Goal: balance

The teams are lined up in columns one at a time in front of the starting line (“on the shore”), with two rubber mats (rafts) in the hands of the guide. At a signal, he places one rug in front of him on the floor and two, three or four people quickly stand on it (depending on the length and width of the rug). Then the guide places a second mat on the floor, and the whole group moves onto it, passing the first mat on. And so, alternately, jumping from mat to mat, the group crosses the “river” to the opposite “bank”, where the participants remain behind the finish line, and one of the players returns back for the next group in the same way. Players are not

You are allowed to stand with your feet on the floor. Participants who violate this condition are eliminated from the game (considered “drowned”). The team that finishes the “crossing” first and without losses wins.

"ECHO"

(low mobility game)

Goal: to increase the creative activity of children, awaken imagination, cheer up, develop composure, attentiveness, the ability to manage their emotions and actions, skills of collective and coordinated activity.

The players stand in a circle. The first player says his name and shows any movement (turn, clap his hands, jump, etc.). All children repeat the name and movement three times in chorus, trying to pronounce it with the same intonation as the first player. Then the next child says his name and shows the movement, everyone repeats, etc., until all the children say their names.

"HOT POTATO"

(medium mobility game)

Purpose: passing the ball

The players stand in a circle at arm's length. Two players standing on opposite sides of the circle each have a ball. At the signal, both players begin to pass the balls in a circle in one direction as quickly as possible so that one ball catches up with the other. When one of the players has two balls, the game starts again. They play for 4-5 minutes, then mark the players who passed the ball well.

Note

The ball must be passed to everyone standing nearby, without letting anyone through. The player who dropped the ball must pick it up and, returning to his place, pass it to his neighbor.

Complication

1. Balls of different weights.

2. Balls of different sizes.

3. The number of balls is more than two.

"SWAP PLACES"

(low mobility game)

Goal: to increase the creative activity of children, awaken imagination, cheer up, develop composure, attentiveness, the ability to manage their emotions and actions, skills of collective and coordinated activity.

Children stand in a circle. The instructor invites those children who have something the same to swap places: blond hair, white T-shirts, pets, etc. For example, the instructor says: “Let those who have a bicycle swap places.” Children change places, etc. The game lasts 3-4 minutes.

"FREEZE"

(high mobility game)

Goal: to teach children the ability to crawl and run.

One child is chosen as an ice cube, and the rest scatter in different directions. “Ice” counts to 5, and then catches up with the fleeing people. When a piece of ice touches them, they freeze in place in a wide stance. To defrost them, other children must crawl between the legs of the frozen ones. The game is played 2-3 times for 2-3 minutes. Each time a new piece of ice is selected.

"BE CAREFUL"

(low mobility game)

Goal: to increase the creative activity of children, awaken imagination, cheer up, develop composure, attentiveness, the ability to manage their emotions and actions, skills of collective and coordinated activity.

The teacher invites the children to perform all the movements that he names, but he himself can show completely different movements. For example, the teacher says: “Hands to the sides!”, He himself raises his hands up, etc. The game is played for 2-3 minutes. It can be carried out both in a circle and in any other formation.

Option

Children do what the teacher shows, not what he says.

"IT FLYS - DOESN'T FLY"

(low mobility game)

Goal: to increase the creative activity of children, awaken imagination, cheer up, develop composure, attentiveness, the ability to manage their emotions and actions, skills of collective and coordinated activity.

Children stand in a circle, with an instructor in the center. He names animate and inanimate objects that fly or do not fly.

When naming an object, the instructor raises his arms to the sides - up. For example, he says: “The bird flies, the chair flies, the plane flies,” etc.

Children should raise their arms to the sides - up if a flying object is named.

“WHO HAS THE BALL?”

(low mobility game)

Goal: to increase the creative activity of children, awaken imagination, cheer up, develop composure, attentiveness, the ability to manage their emotions and actions, skills of collective and coordinated activity.

Children stand in a circle facing the center, hands behind their backs. In the center of the circle is the driver with his eyes closed. The host gives a small ball to any of the players. Children begin to quietly pass the ball in a circle behind their backs. The driver, opening his eyes, tries to determine who has the ball, turning to the player: “Olya, show your hands!” The child addressed by the driver shows his hands and again hides them behind his back. The ball cannot be held in your hands for long. The driver cannot address the children in order.

If the driver determines who has the ball, that player becomes the driver.

"DAY AND NIGHT"

(medium mobility game)

Goal: to teach children the ability to throw and catch a ball

Each of the children has a ball in their hands. At the command “Day!” children perform familiar movements with the ball (throwing up, down, into a wall, into a hoop, hitting the ball in place, in motion, etc.). At the command “Night!” - freeze in the position in which the night found you.

The game lasts 3-4 minutes.

"Who came first"

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Let's sit in a circle, facing the middle, on small chairs placed one step apart from each other. An adult calls the names of two children sitting next to each other. Those named stand up, go beyond the line of chairs and stand with their backs to each other. All the children, together with the adult, clapping their hands, counted: “One, two, three, run!” - and the couple runs - one in one direction, the other in the other. The one who reaches his place first wins. The couple can only run using the word “run”. Complication: you can do without chairs and just stand in a circle.

"Mice"

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On one side of the room or area there are mouse holes; Opposite is a storage room. Objects (cubes, cones, spools, etc.) representing products - cheese, butter, flour, cereal, etc. are placed in the pantry. At a signal from an adult, mice run out of their holes, go to the pantry and “eat” there. At the signal “cat,” the mice run into their holes, and the cat tries to catch them. You can run out of holes and run into holes only when given a signal. Caught mice sit aside. The game ends when all the mice are caught.

"Cat and Kittens"

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Each cat has several kittens. You can take hoops or draw circles - each cat and kittens have their own home. When cats fall asleep, sitting on chairs or sitting cross-legged on the floor, kittens run away from them and begin to run around the room. At the signal “meow,” the kittens run to their cats’ houses. Kittens may scatter around the room when cats fall asleep. The “meow” signal is given first by the leader, then by the cats in turn.

"Train"

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The players stand in single file, at the back of the head. Each of them depicts a carriage; there is a steam locomotive in front. The adult blows the whistle, the locomotive whistles, and the whole train begins to move - slowly at first, then the pace becomes faster and faster. Despite the simplicity of the game, it can be difficult for children to follow the same pace. When the train approaches a station (pre-marked location), it slows down and stops. At a signal from an adult, the horn is sounded and movement resumes. The train can only move after the whistle blows. All children playing with the train can sound the horn.

"Sparrows and the cat."

The kids stand on some small elevation (bench) - these are sparrows on the roof. A sleeping cat (one of the children) is sitting to the side. At the signal: “Sparrows, fly” - the sparrows fly off the roof, spread their wings (raising their arms to the sides), and “fly” everywhere. The cat wakes up, says “meow” loudly and catches the sparrows who are trying to hide on the roof. The birds that the cat managed to catch, he leads to his house.

6.“Catch it, throw it, don’t let it fall”

. The kids stand in a circle, one of them has a ball in his hands. The child with the ball says: “Catch it, throw it, don’t let it fall,” and throws the ball to the person standing next to him in a circle. The one who drops the ball is out of the game.

7."Catch a mosquito"

. The guys stand in a circle (arms length). The driver is in the center of the circle. He holds a rod (1 m long). A cord is attached to the end of the rod, to which a mosquito (made of paper or cloth) is attached. The driver circles the mosquito a little higher than the children's heads. When a mosquito flies overhead, children jump up and try to catch it with their hands. The children clap their hands for the child who caught the mosquito.

"Geese"

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This is a game known to everyone since childhood. In one part of the room or area the geese's house is outlined, and in the other - a meadow. A shepherd (adult) with a twig in his hands takes the geese to the meadow and returns home. Meanwhile, the geese are grazing. After a certain time, the shepherd begins to call the geese: “Geese, geese.” They answer: “Ha, ha, ha.” An adult (shepherd) can call the geese several times, but as soon as he says “Well, fly home!”, the geese, stretching out their arms to the sides and waving them, run across the field home. The best goose is the one that runs home first when called.

Complication: a wolf appears in the game and catches the geese flying home. The wolf takes the caught geese to his lair, from where the geese do not have the right to leave of their own free will, but only after the end of the game. Thanks to such complications, schoolchildren enjoy playing these simple outdoor games.

9."What's Hidden"

. Everyone sits down at the table. There are 3–5 different things on the table. The players look carefully at the things lying there and try to fill them. One child, at will or in turn, moves away from the table to the side, meanwhile one of the things is hidden. The child, approaching the table, must guess what is hidden.

"Who is faster"

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All children walk around the room (playground) in single file, while an adult is singing or to the drum, some of them are holding red flags in their hands, others are blue. At the signal “Stop!” the children stop. The adult says: “One, two, three, everyone run here!” - raises a red flag, or a blue one, or both together, and the children must line up in single file against the flag of their own color. The one who runs to the flag the fastest wins. Instead of flags, you can use colored ribbons.

"Guess what's in your hand"

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Children sitting at a table or standing in a circle and holding their hands behind their backs. An adult, going around the children, puts a small object in each person's hands, for example, a cube, a ball, a cone, etc. Having received the object, the child names it and then shows it. If a child names an object incorrectly, then all children, after the demonstration, pronounce the name of this object in unison. Children are given only familiar objects.

"Find"

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Place things on the table and cover with a scarf. Children take turns coming to the table, putting their hand under the scarf and by touch finding an object named by one of the children. The child who pulled out the named object correctly is clapping their hands. Option: children sit in a circle. Things are in a bag. An adult approaches each person in turn and offers, without looking, to take the named item out of the bag.

Get text

How to fill out a summary of low mobility games for children 5-6 years old in the senior group

Teacher's notes

The teacher’s reference table is filled out according to the following points:

  • Author of the program (name of teacher, kindergarten number, city and region).
  • Name of the exercise.
  • Goals and objectives.
  • Necessary materials.
  • Progress of the game.
  • Summarizing.

The value of sedentary games is to create positive emotions in children and relieve stress and muscle tension after active activities. Low-intensity exercises are an excellent option for your child to keep busy independently in the company of their peers.

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