Card index Didactic games for developing children's knowledge about healthy lifestyle


Goals of didactic games

The teacher’s task is to explain to students that without health a full life is impossible. To be strong, resilient, never catch a cold, and not visit the pediatrician or dentist, you need to monitor your diet, exercise physically, and follow the rules of hygiene. And you can learn all this through playful methods.

Goals of didactic games on healthy lifestyle:

  • teaching a healthy lifestyle and maintaining a daily routine;
  • gaining an understanding of the human body, its workings and needs;
  • familiarization with hygiene rules, accustoming to cleanliness and neatness;
  • developing a caring attitude towards one’s own body;
  • expansion and systematization of ideas about healthy and unhealthy foods, gaining the skill of product differentiation;
  • introduction to vitamins and nutrients;
  • acquiring first aid skills and calling a doctor;
  • training in identifying situations dangerous to life and health, reinforcing ideas about correct and safe behavior;
  • broadening your horizons regarding the treatment and prevention of diseases;
  • nurturing a sense of compassion and mutual assistance;
  • speech development, improvement of memory and concentration.

“AUTHOR’S D/GAMES on healthy lifestyle”

All-Russian CONTINUALLY professional competition for teachers of preschool organizations “Healthy lifestyle in preschool educational institutions”

Agarkova Tatyana Vasilievna , teacher

Biryukova Valentina Vasilievna , teacher

Sviridova Zhanna Anatolyevna , teacher - defectologist

(typhlopedagogue)

MBDOU d/s combined

view No. 6, Belgorod

Advertising message

“A healthy lifestyle is great!”

“Taking care of health is the most important job of a teacher. Their spiritual life, worldview, mental development, strength of knowledge, and self-confidence depend on the cheerfulness and vigor of children.”

V.A. Sukhomlinsky.

A healthy lifestyle for preschool children is not only physical activity, but also a whole range of measures that should become a priority for the child’s parents. Until the age of 7, a child goes through a huge developmental path, during which both his physical health and personal qualities are established. They are interconnected with each other, which is why it is so important at the very beginning of life to form a base of knowledge and skills for a healthy lifestyle in the baby.

The main aspects aimed at improving the health of preschool children include:

– motor mode;

– personal hygiene;

– hardening.

In our work with children with severe visual impairments (blind and visually impaired children), we use various forms, means and methods of forming the foundations of a healthy lifestyle in preschoolers. The main forms of work are didactic games, creating situations, reading and discussing fiction, project and productive activities, walking, and routine moments. In the daily routine and in direct educational activities we use motor and emotional-psychological relief (physical training minutes, motor discharge, elements of relaxation).

Personal hygiene is extremely important for a child’s health. At the very beginning of life, the baby must learn that the body needs to be looked after. This is important not only for the good condition of the body, but also for the health of others. The child must have personal items: comb, toothbrush, towel and handkerchief. From childhood, you need to teach him how to use these items correctly.

We offer you original didactic games.

Author's didactic game:

“Learn and name personal hygiene items.”

Goal: To consolidate knowledge about personal hygiene items and their purpose, to develop tactile sensations, verbal and logical thinking, memory, and grammatical structure of speech.

Equipment: teaching aid “Guess It”, personal hygiene items – comb, toothbrush, toothpaste, soap, shampoo, washcloth, handkerchief, towel, scissors.

Game description:

The items are located inside the teaching aid.

Option No. 1: visually impaired children look at a picture depicting personal hygiene items, find and name personal hygiene items by touch and tell what they are for.

Option No. 2: blind children find personal hygiene items by touch and tell them what they are for.

Author's didactic game:

"Journey to the Land of Health"

Goal: To form children’s ideas about a healthy lifestyle

Equipment : playing field with pasted pictures, cube, colored chips (we have nesting dolls)

Description of the game : Players take turns throwing a die on the sides, which shows from 1 to 6 dots, moving their chip forward in as many circles as there are dots on the die. If the chip is in the picture, the child talks about what is shown in the picture and what rule must be followed in order to be healthy; if the answer is incorrect, the child skips a move; if the answer is correct, he takes the next one. If a chip lands on a circle with an arrow, then the player moves forward or backward along the arrow. The winner is the one who gets to the land of health first (to the finish line).

Good and bad

For the game, prepare fields divided into sections. In their center are pictures with positive and negative meanings. Images should reflect different health situations.

There are 2 options for playing healthy lifestyle:

  1. Participants receive fields with pictures. Next they play lotto: they show good and bad situations, accompanying them with explanations.
  2. The game is a physical education session. When shown pictures, children perform certain physical actions: with a positive story they jump, with a negative story they squat.

Didactic outdoor games for preschoolers Healthy Lifestyle Lifestyle

Didactic outdoor games to consolidate preschool children’s knowledge of healthy lifestyle and lifestyle

SEE ALSO Lesson summary on the topic of introducing children to a healthy lifestyle Memo on developing healthy lifestyle habits Didactic games on valeology Lapbook “Book of Health”

Dangerous-safe

Objectives To teach children to determine the degree of dangerous behavior in everyday life and to make the right decisions. Progress of the game The playing area is divided into two zones: yellow and red (dangerous-safe). Children walk scattered around the playground. At a signal, the children stop, the instructor names everyday situations, the children move to the danger zone according to their ideas, and if necessary, the situations are discussed.

  • I play ball on the roadway
  • I cross the road in the wrong place
  • I play in the sandbox on the playground
  • I use someone else's comb
  • I use someone else's handkerchief
  • I left the site with a stranger
  • I cross the road at a pedestrian crossing, etc.

Talking body

Objectives Consolidate children's knowledge about body parts, develop coordination of movements.
Progress of the game Children stand in a semicircle. The instructor calls the kids one by one and gives them a task, for example:

  • say yes with your head
  • say with your foot that you are unhappy
  • say with your hand "come here"
  • say “thank you” with your body
  • say “I don’t know” with your shoulders, etc.

All children repeat the movement shown, guess what the body is saying

Kinds of sports

Objectives To develop the ability to act together, to consolidate knowledge about sports. Progress of the game Children are divided into two teams, a competition is held

  • jumping from hoop to hoop
  • crawling on your stomach, pulling yourself up with your arms
  • crawling under an arch
  • run to the cube, take a card (one team has cards with winter sports, the other with summer sports), run back to the team

The team that wins the competition starts the game: using the pictures, the children conspire and pantomime show the sport, the opponents guess. Then it’s the second team’s turn.

Chain

Task Develop memory, attention, develop communication skills Progress of the game Children are given a topic in advance, for example, “Daily routine.” Children line up in a line. The instructor with a large ball gets up first, begins the story and passes the ball to the next child, “In the morning I woke up early...”, the child continues, for example, “I washed my face,” passes the ball to the next, etc. Themes for the game: “We need to cook soup”, “We are going for a walk”

About hygiene rules

Objectives : Develop healthy habits and reinforce hygiene rules. Progress of the game Children stand in a circle, one child in the center, depicting an arrow, spins around himself, the children say “Stop!”, at whom the hand pointed - the arrow answers the instructor’s question with a pantomime, all the children repeat the movements after him

  • what do you do when you wake up in the morning
  • how do you wash your face
  • how do you brush your teeth
  • how do you comb your hair
  • how do you do gymnastics
  • what do you do before eating, etc.

A variant of the game with older preschoolers: children show what they are doing without leading questions, children guess and show how they do it.

Like in the mirror

Task: To teach to coordinate movements. Progress of the game Children line up in two lines opposite each other, forming pairs. First, one of the pair shows the movement, and the second tries to mirror it, then the second shows his movement.

Line up

Task To teach joint actions using non-verbal means of communication. Progress of the game The game is played to the music. Children walk scattered around the hall, the music stops, the instructor gives different commands:

  • line up according to height
  • line up first boys, then girls
  • line up first girls, then boys
  • build through one boy - girl
  • build first with dark hair then with light hair
  • build first with long hair, then with short
  • line up along the length of shorts, etc.

True or false

Objectives: Consolidate knowledge on the topic of health, develop coordination. Progress of the game The presenter - the instructor in the role of a doctor - asks questions, and the guys react to them with conventional gestures, for example, if it’s true, then they jump, if it’s not true, they stomp their feet. Questions:

  • It's true that adults don't get sick
  • Is it true that you should wash your hands before eating?
  • Is it true that you can walk without a hat in winter?
  • Is it true that by sneezing on your neighbor you can infect him
  • It is true that those who do not ventilate the room become healthier, etc.

Artist

Objectives Consolidating knowledge on the topic of a healthy lifestyle, developing speed and dexterity Progress of the game Children stand in a circle. The leader chosen by the counting rhyme “draws” on the back of the person standing next to one of the household items: a comb, a toothbrush, a towel, a washcloth, a cup, a fork..., the player must guess the item and show the action with this item, all children guess the item and name it if the player managed to correctly show what was drawn, he becomes an artist, if not, the stick is placed between the players, the children run in a circle in different directions, trying to be the first to take the stick. Whoever manages to take the stick first continues the game.

Benefit or harm

Many educational games about health concern proper nutrition. For the “Benefit or Harm” activity, prepare cards depicting different foods and two hula hoops – red and blue.

Before starting the game, explain to the students that for health it is necessary to eat properly and consume healthy foods. Next, ask them to look at the images. Children should put cards with healthy food in the red hula hoop, and cards with unhealthy food in the blue hula hoop. It is important that preschoolers explain their decision.

You are my part

To play you need a ball. The teacher throws it in turn to each of the pupils standing in the circle, while asking the question: “I am a face, you are my part, who are you?” And the child names “eye”, “nose”, “mouth” or other part of the face. Similarly with other parts of the body:

  • I am the head, you... (ears, back of the head, chin, hair);
  • I am the leg, you... (finger, heel, foot, knee);
  • I am the torso, you... (belly, navel, back, spine, shoulders).

When I got sick

Children in the older group should already be able to call an ambulance on their own. To play you need a toy or real non-working phone.

Before starting the lesson, explain to the children in what situations they need to call a doctor. Then tell us what information you need to say over the phone:

  • first and last name;
  • age;
  • address;
  • What's happened.

Let each student pick up the phone and try to call an ambulance.

Home for vitamins

In the preparatory group, it is time to introduce children to vitamins and their importance for the human body. For the game, make two groups of pictures: images of vitamin tablets and different products.

The game is a team game and consists of two stages. The task of the first team is to show pictures of vitamins, and the second team is to say in which food this useful substance is found. Then vice versa: the players of the second group show a picture of the product, and the first must remember what vitamins it contains.

Plants-healers

The game takes place in the form of lotto. For her, prepare cards depicting medicinal plants familiar to children: plantain, linden blossom, nettle, chamomile, raspberry, blueberry, cranberry and others.

Give the picture box to the children. Show the plant cards one at a time. The player who has a similar picture on the field raises his hand. He must tell for what medicinal purposes the plant is used. If the answer is correct, he receives a card. The winner is the one who fills out their field first.

Didactic games healthy lifestyle (middle group)

Didactic games on developing a healthy lifestyle

No. 1 Topic: “Child and health”

Who needs what?

Goal: to consolidate children’s knowledge about the items necessary for work as a doctor, cook, or salesperson.

Material: a circle divided into sectors, in each of them there are pictures depicting objects necessary for the work of a doctor, cook, seller, in the middle of the circle there are arrows, they depict a doctor, cook, seller.

Progress of the game: the teacher invites the child to find an item necessary for the work of a doctor (cook, salesman).

No. 2 Topic: “Child and health”

Put the pictures in order

Goal: to systematize children’s ideas about health and a healthy lifestyle, to develop speech, attention, and memory.

Material: pictures depicting moments of the daily routine

Progress of the game: the teacher says that the wizard Confusion has mixed up the pictures of the daily routine, and suggests putting the pictures in order.

The teacher summarizes the children's statements.

Every morning, to be healthy, we start with exercise.

In order to grow strong, dexterous and brave, we do exercises every morning.

The teacher invites everyone to remember their favorite exercise, show it to everyone and do it together.

No. 3 Topic: “Child and health”

Let's dress the doll for a walk

Goal: to consolidate children’s knowledge about clothing, to develop children’s ability to dress a doll according to the season of the year, the weather, to systematize children’s ideas about health, to develop children’s attention, memory, and logical thinking.

Material: paper doll with different clothes

Progress of the game: the teacher says that the doll is going for a walk, but does not know what to wear, it is winter and it is very cold outside (various situations).

Children “dress” the doll and explain their choice.

No. 4 Topic: “Child and health”

What is good, what is bad

Goal: to introduce children to the rules of personal hygiene and a correct, careful attitude towards their health; develop children's speech, attention, and memory.

Material: fields divided into squares, in the center of the field there is a negative and positive picture, pictures with different situations.

Progress of the game:

Option 1: Children are given fields; a negative or positive picture is depicted in the center of the field. Children are invited to play lotto, showing and accompanying their actions with explanations - “what is good and what is bad”

2nd option. Showing pictures can be accompanied by children's motor activity. For example, children react to positive pictures by jumping, and when shown a negative picture they sit on the floor.

No. 6 Topic: “Healthy Products”

Wonderful pouch

Goal: to clarify the names of fruits and vegetables, to develop the ability to identify them by touch, name and describe them.

Material: bag, dummies of vegetables, fruits

Progress of the game: the teacher shows the group a “wonderful bag” with dummies of vegetables and fruits and invites the children to find out what is in the “wonderful bag”. The child puts his hand into the “wonderful bag” and identifies it by touch, then takes it out and describes it according to the diagram. The teacher gives a sample description of vegetables and fruits.

— I have a tomato, it’s red, round, smooth. And you?

If the children find it difficult to answer, the teacher asks leading questions: what form? What colour? What does it feel like?

Children put all the vegetables and fruits on a tray.

No. 5 Topic: “Child and health”

ABC of health

Goal: to systematize children’s ideas about health and a healthy lifestyle, to develop speech, attention, and memory.

Material: illustrations

Progress of the game: play from 1 to... people. The teacher names the rule, and the child finds a card - an illustration of this rule. Or the teacher shows a card, the child says what needs to be done in this situation.

No. 7 Topic: “Healthy Products”

Guess the taste

Goal: to clarify the names of fruits and vegetables, to develop the ability to identify them by taste, name and describe them.

Material: a plate with chopped vegetables, fruits Game progress: the teacher brings in a plate with chopped vegetables, fruits, invites the children to try a piece of some vegetable, fruit and asks questions: “What is it?”, “What does it taste like?”, “Sour, How are you?”, “Sweet, how are you?”

No. 8 Topic: “Healthy Products”

Find out and name vegetables

Goal: to consolidate the names of fruits and vegetables, to develop the ability to recognize them according to the teacher’s description

Progress of the game: the teacher describes a vegetable (fruit), and the children must name this vegetable (fruit).

No. 9 Topic: “Healthy Products”

Useful and harmful products

Goal: to systematize children’s ideas about harmful and healthy products, exercise their ability to differentiate them, and develop the need to take care of their health

Material: pictures of various products, two hoops

How to play: To be healthy, you need to eat right. Now we will find out if you know which foods are healthy.

The teacher offers the children pictures using two hoops. In one hoop, children select healthy foods and explain their choice, in the second – foods that are harmful to health.

No. 10 Topic: “Healthy Products”

Find out the taste

Goal: to consolidate knowledge about vegetables and fruits, the ability to identify them by taste.

Material: a plate with chopped vegetables, fruits Progress of the game: the teacher brings in a plate with chopped vegetables and fruits, invites the children to try a piece of some vegetable or fruit and asks questions: “What is this?”, “What does it taste like?”

No. 11 Topic: “Healthy Products”

Name it correctly

Goal: to clarify children’s knowledge about vegetables and fruits, their qualities (color, shape, taste, smell), consolidate the ability to recognize them from a picture and give a brief

description.

Material: pictures of vegetables, fruits

Progress of the game: the teacher asks the child to choose a picture with a vegetable or fruit and describe it.

— I have a tomato, it’s red, round, sweet. And you?

If the children find it difficult to answer, the teacher asks guiding questions.

questions: what shape? What

colors? What does it taste like? What is the smell?

No. 12 Topic: “Personal hygiene”

Let's wash the doll

Goal: to consolidate knowledge about personal hygiene items for washing and washing, the sequence of actions, to promote the formation of the habit of neatness.

Material: various items and personal hygiene items for washing and washing, dolls.

Game progress: 2 people play. First, they are asked to choose from a variety of items those that “help” wash (wash) the doll. And then they wash it. The winner is the one who correctly selects personal hygiene items and correctly consistently washes (washes) the doll.

No. 13 Topic: “Personal hygiene”

Tanya caught a cold

Goal: to promote the development of the skill of using a handkerchief, to reinforce the knowledge that when sneezing and coughing you need to cover your mouth with a handkerchief, and if someone is nearby, turn away

Material: handkerchief

Progress of the game: the teacher asks: why do people need a handkerchief?

And then he offers the children various situations, which they play out together with the kids:

— What should you do if you want to sneeze? Etc.

No. 14 Topic: “Personal hygiene”

Choose pictures

Goal: to clarify children’s ideas about personal hygiene items, to develop healthy lifestyle skills

Material: pictures of various items, pictures of personal hygiene items

Progress of the game: the teacher asks you to select only pictures depicting objects that help take care of the body (face, teeth, hair)

No. 15 Topic: “Personal hygiene”

Hygiene rules

Goal: to consolidate cultural and hygienic skills (washing, dressing, brushing teeth, combing hair, bathing), to develop the ability to show these movements using facial expressions and gestures and to guess by showing them.

Progress of the game: The teacher asks the children, using facial expressions and gestures, to show how they wash themselves (dress, brush their teeth, etc.), observing the sequence of performing these skills. Or the teacher shows with the help of facial expressions and gestures what he is doing, and the children guess

No. 16 Topic: “Personal hygiene”

Let's give the dolls different hairstyles

Goal: to consolidate hair care skills, clarify the names of the items necessary for this, and formulate the concept of “neat appearance”

Material: dolls, combs, hairpins.

Progress of the game: the teacher invites the children to comb the dolls' hair.

No. 17 Topic: “Human body”

Guess by smell

Goal: to form ideas about a person’s assistant (nose), to develop skills in exploring objects using the corresponding sense organ

Material: jars with different smells (vanilla, orange, soap...) Progress of the game: the teacher invites the children to smell jars with different smells and asks:

- What helped you smell this smell?

– Where can you smell such a smell?

No. 18 Topic: “Human body”

Playing with a microphone

Goal: to systematize children’s ideas about body parts, develop speech, cultivate the ability to listen to each other

Material: microphone

Progress of the game: the teacher begins a sentence, and the child continues it, speaking into the microphone.

I am the head, I can... think, but I can’t speak.

I am a leg, I can... walk, but I can’t draw.

I am a hand, I can... draw, but I don’t know how to listen... etc.

No. 19 Topic: “Human body”

You are a part of me

Goal: to systematize children’s ideas about body parts, develop speech, attention, and memory.

Material: ball

Progress of the game: the teacher throws the ball to each child, asking a question.

I am a face, you are a part of me. Who are you? (eyes, eyebrow, nose, etc.)

I am the head, you are my part. Who are you? (hair, ears...)

I am the body, you are my part. Who are you? (back, stomach...)

No. 20 Topic: “Human body”

Who am i?

Goal: to train children in the ability to correctly name parts of the human body, the ability to distinguish between girls and boys.

Material: pictures of a boy and a girl, overlay cards.

Progress of the game: the teacher names any part of the body, the child finds it among the cards and puts it on the picture. Or the teacher shows a card, the child names the drawn part of the body and places it on the picture.

No. 21 Topic: “Human body”

Remember the move

Goal: to exercise the ability to realize, remember and reproduce the movements shown, to develop visual-motor memory and attention.

Progress of the game: the teacher or child shows the movements. Children must remember and reproduce them.

No. 22 Topic: “Human body”

Message from the monkey

Goal: continue to form an understanding of your body; consolidate knowledge that objects can be recognized by appearance, smell, taste, touch; practice identifying fruits by taste and smell.

Material: parcel with vegetables, fruits

Game progress: 4 people play. The teacher says that a package has arrived from the monkey; it may contain either a vegetable or a fruit. Invites children to find out what kind of vegetable or fruit is in the package. One child is asked to put his hand into the parcel and determine its contents by touch. Another is asked to try a piece and identify it by taste, a third is asked to identify it by smell, and for a fourth, the teacher describes this vegetable (fruit). The one who guesses correctly wins.

№23

No. 23 Topic: “Human body”

No. 24 Topic: “Child on the city streets”

What does the traffic light say?

Goal: to consolidate knowledge about the meaning of traffic light colors and rules of behavior on the street.

Material: colored cardboard circles (red, yellow and green), traffic light model.

Progress of the game: the teacher distributes red, yellow and green mugs to the children. The traffic lights are sequentially “switched”, and the children show the corresponding circles and explain what each signal means. The winner is the one who correctly shows all the circles and talks about the purpose of the colors.

Guess by sound

Goal: to form ideas about a person’s assistant (ears), to develop skills in exploring objects using the appropriate sense organ

Material: musical instruments Progress of the game: the teacher behind the screen makes sounds on various musical instruments, the children guess them

— What helped you hear different sounds?

No. 25 Topic: “Doctors are our assistants”

If someone gets sick

Goal: to consolidate the knowledge that in case of a serious injury it is necessary to call an ambulance doctor by calling “103”, practice calling a doctor

Material: phone

Progress of the game: If we ourselves cannot cope with the situation, then we call a doctor or an ambulance.

Children are encouraged to call a doctor at home. First, dial the phone number and call it in order:

last name, first name -> address -> age -> complaints

No. 26 Topic: “Dangerous objects”

Sources of danger

Goal: consolidate knowledge about objects that may be objects of danger, develop the ability to select pictures of objects according to the described situation, cultivate a sense of camaraderie

Rule: do not push, do not take objects from each other.

Material: layout or game corner with household items, prizes (chips or pictures)

Progress of the game: the teacher turns away, and during this time the children must take from the model or in the play corner those objects that, in their opinion, may be dangerous. Then everyone explains their choice. Answers are rewarded with prizes.

No. 27 Topic: “Dangerous objects”

The game is serious business

Goal: to train children in choosing safe objects for games based on pictures, to consolidate knowledge of what objects can be played with.

Material: pictures depicting various objects (dangerous and non-dangerous), two hoops

Progress of the game: The teacher invites the children to arrange the pictures into two hoops. In one hoop, children select pictures depicting objects that can be played with, in the second, pictures depicting objects that cannot be played with, and explain their choice.

No. 28 Topic: “Dangerous objects”

A hundred troubles

Goal: to consolidate ideas about dangerous situations in everyday life, about the correct actions in specific situations; develop attention; develop a sympathetic attitude towards the victim

Material: pictures of children in dangerous situations

Game progress: several pictures lie face down on the table. The child chooses any one, examines it and tells: what is depicted on it, why this happened to the child, what he did wrong, what should the child do now.

No. 29 Topic: “Dangerous objects”

We are rescuers

Goal: to consolidate ideas about dangerous situations in everyday life, about the correct actions in specific situations; develop attention; cultivate a sympathetic attitude towards the victim.

Material: pictures depicting children in specific dangerous situations, a set of cards depicting the actions that need to be performed in a given situation.

Progress of the game: the teacher places a picture depicting a dangerous situation on the table, the child examines it and, from all the cards depicting actions, selects the two correct ones and lays them out sequentially.

No. 30 Topic: “Dangerous objects”

What do we know about things

Goal: to expand children’s understanding of the rules of safe behavior at home; develop attention and memory; foster a sense of cooperation

Material: cards depicting a cut, burn, hand bruise and fire, pictures depicting various household items.

Progress of the game: from 2 to 4 children take part in the game, each of them takes a picture with the image of an “injury”. The teacher takes turns holding up a picture of an object. Participants must guess what injury could result from improper handling of this item, match it to their card and take the picture. When selecting, the child must explain why this or that object is dangerous and tell the rules for communicating with them.

No. 31 Topic: “Dangers around us”

On a walk

Goal: to consolidate knowledge about correct behavior and communication with animals, to correlate what is shown in the pictures with correct and incorrect

actions when meeting animals

Material: illustrations, 2 hoops

Game progress: several pictures lie face down on the table. The child chooses any one, examines it and tells what is depicted on it, and whether the child is doing it right or wrong.

Or put pictures in one hoop depicting the correct actions when meeting animals, and in the other - incorrect actions

No. 32 Topic: “Dangerous objects”

One way or another

Goal: to develop children’s ability to distinguish life-threatening situations from non-threatening ones; develop attention; cultivate a desire to comply with safety rules.

Material: 2 cards – with a red and a green circle,

pictures depicting dangerous and safe actions of children;

Rules: under the red card (circle) put pictures depicting situations that are dangerous to the child’s life, under the green card - non-dangerous (allowed).

Options: individually with a teacher;

several children take turns explaining their choice.

No. 33 Topic: “Dangers around us”

What grows where

Goal: consolidate knowledge about where medicinal plants grow

Material: ball

Progress of the game: the teacher throws the ball to each child, asking the question:

—Where does plantain grow? (The child answers and throws the ball back)

—Where does chamomile grow? etc.

No. 34 Topic: “Dangers around us”

Identify a plant by smell

Purpose: to exercise children in identifying mint leaves, flowers, chamomile, and bird cherry by the smell.

Material: mint leaves, flowers, chamomile, bird cherry.

Progress of the game: the teacher invites the children to smell mint leaves (chamomile flowers, bird cherry flowers)

What helped you smell this?

Where can you smell this smell?

No. 35 Topic: “Dangers around us”

If the baby is injured

Goal: to introduce children to basic first aid techniques, because this can often save their health and life.

Material: cards with the most common household injuries, cards with methods of assistance

Progress of the game: The teacher invites the children to choose cards for providing first aid for a cut wound and lay them out sequentially (rinse the wound, apply a sterile bandage, call a doctor)

No. 36 Topic: “Dangers around us”

For mushrooms

Goal: to consolidate knowledge of edible and inedible mushrooms, the ability to distinguish them by appearance in pictures and dummies.

Material: pictures or dummies of edible and inedible mushrooms

How to play: Place pictures or dummies in different places. Children are invited to collect edible mushrooms in a basket.

Grocery lotto

A didactic game on healthy lifestyle in the senior group introduces preschoolers to the beneficial substances contained in food. The lesson is held in the form of a lotto; for it, prepare 4 fields with cells: proteins, fats, carbohydrates, vitamins. Also make small food cards and larger cards.

At the first stage of the game, participants distribute cards into cells:

  • vitamins – rosehip, orange, apple, carrot, strawberry, tomato, currant;
  • proteins - meat, fish, eggs, cottage cheese, cheese, milk, mushrooms, nuts;
  • carbohydrates – cereals, baked goods, pasta, beans;
  • fats – vegetable and butter, lard, margarine, seeds.

Give the children more cards. Show the cards one by one. The child who has a similar image takes the picture and places it on the card. The winner is the one who manages to fill all his cells before the others.

Card index Didactic games for developing children's knowledge about healthy lifestyle

Card index

Didactic games to develop children's knowledge about healthy lifestyle

DIDACTICAL GAMES AND GAME EXERCISES.

Game "My Face"

Goals.

Teach knowledge of yourself, your individuality.
Teach children how to make a human face (using various objects). Develop fine motor skills of the hands. Reinforce children's concepts of color ( blue, green, gray, brown eyes).
Strengthen the idea of ​​parts of the face;
activate vocabulary: eyes, mouth, lips, nose, eyebrows.
Develop tactile sensations.

Material.

Multi-colored braid, buttons, sticks, plasticine, sandpaper, velvet paper, foam rubber.

Content.

Using various materials, children make up a person or his face, give a descriptive story about the face, its shape, etc.

Game "Clean Hands"

Goals.

Teach the sequence of actions of the washing process.
Activate vocabulary: soap, washcloth, brush, towel.
Form the need for compliance with personal hygiene rules. Teach practical development of healthy lifestyle skills.

Material.

Pictures with rules, toiletries; small toys; three-dimensional animal figures; objects of labor.

Content.
1st option
- the teacher asks the children to choose pictures that correspond to the rule when it is necessary to wash their hands, and according to the picture, find three-dimensional objects.

2nd option -

The teacher invites children to imitate the movements of the washing process (creativity and imagination develops).

Didactic game “I can - I can’t”

Goals.

Intensify children's attention to their skills and physical capabilities of their body. Develop research activities, cultivate self-esteem.

Content.

Any number of children can participate in the game (from 1 to 10).
The presenter throws the ball to the child and says “I can” or “I can’t.” The child, having caught the ball, must continue the phrase, explaining why he knows how to do it (what helps him) or does not know how to do it (can he learn), and return the ball to the leader. For example,
“I can run because I have legs.” "I can't fly because I don't have wings."

Didactic game "Find a pair"

Target.

Exercise children in selecting identical plates by comparing their surfaces using tactile sensations (blindfolded).

Content.

Plates covered with foil, velvet paper, fur, flannel, silk, as well as metal and wooden plates are placed in front of the children. Children choose one plate at a time, and then take turns looking for the second one by touch.

Note

The child must explain what helped him correctly identify different materials.

Didactic game “Identify by touch”

Target.

Exercise children in guessing familiar objects by touch, naming the signs of this object

Content.

The child must identify the object in the “wonderful bag” by touch and characterize it, highlighting as many features as possible. The teacher offers to name the color of the object and finds out why it is impossible to do this. In order to complicate the game, you should put only one item in the bag for guessing, first | showing it to the other children. For each correct answer, a chip is awarded.

Didactic game “All helpers are important, all helpers are needed, but who needs which one more?”

Goals.

Activate children's knowledge about the dominant development of a particular sense organ for people of a certain profession.
Activate the vocabulary: cook, intelligence officer, conductor, perfumer, magician.
Content.

Each player receives a large card with the image of a person of a certain profession. On the table there are small cards with the image of one or another sense organ.
Players take turns taking out one small card at a time and either keeping it if it matches the image on the large card (i.e. if this sense organ is important for people in this profession), or returning it back (for example,
to a large card with the image perfumer, the child picks up a small card with a nose on it). The game ends when each player has one small card that matches the big one. Players then take turns justifying their choice. The rest of the players listen carefully and evaluate the correctness. The winner is the one who did not make a single mistake or made a minimum number of inaccuracies.

Note.

The number of cut cards should be more than necessary. You can offer a game option in which each child has the right to choose several large cards. This becomes possible as preschoolers acquire relevant knowledge about the peculiarities of the development of a certain sense organ in people of different professions.

Game exercise

“Who can count the buttons faster?”

Target.

Intensify children's attention to the fact that a large number of analyzers involved in the work make it easier to perform any work.

Content .

The child is asked to count the number of buttons on his shirt (jacket, dress, coat, fur coat) -

in two ways: only by touch or by feeling and
looking
at them.

Note.

Talk with children about in what cases it is possible to count faster and why.

Game exercise “Let's talk without words”

Target.

Exercise Children in understanding the meaning of certain gestures, postures, and facial expressions of a person.

Content.

The teacher invites the children to guess the meaning of his gestures
(greeting, farewell, threat
, etc.), facial expressions
(surprise, joy, anger
, etc.), posture
(confusion, fatigue, well-being
, etc.). 3the children are given the task to give examples of use; various gestures, changes in posture and facial expressions in order to understand each other without words.

Game exercise “Listen to your body”

Target.

Introduce children to basic techniques: relaxation, which has a positive effect on well-being and self-awareness.

Content.

The teacher invites the children to sit or lie down comfortably, close their eyes, relax (relax their arms, legs, whole body), listen to themselves, how the internal organs of the body work (how the blood pulsates in time with the beats of the heart, how smoothly we breathe while in calm state, etc.).

Didactic game “Identify by sound”

Target.

Exercise your hearing organs in identifying and distinguishing different sounds.

Content.

To play the game, children are divided into two teams and sit with their backs to the teacher. The teacher imitates various sounds using various objects and instruments. To do this, you can use musical instruments, paper, foil, an inflatable balloon, glass and metal dishes, a pump for inflating balls, a rubber squeak toy, etc. Players from each team take turns guessing the sound. The winning team is the one that gives more correct answers and makes fewer mistakes. For each correct answer, the team receives a chip.

Didactic game “Guess who called” (“Who said “meow”?”)

Target.

Train the hearing organs and activate the attention and auditory memory of children.

Content

The driver, standing with his back to the players, must determine who called him (or said the word “meow”). If the answer is correct, the leader’s place is taken by the child whose vote was determined

To complicate the game, children can be given a rattle. The teacher points to the next player who must rattle his rattle. The driver determines which of the game participants rattled the rattle. In this case, the driver can stand in

circle, his eyes should be closed.

Musical and didactic game “Guess where Mishka traveled”

Target.

Using tape recordings, train children in the perception of various sounds.

Content

Children are invited to listen to recordings of the rustling of leaves, birdsong, sounds made by trains and cars, the sound of the sea surf, etc. The guys must guess the sounds they heard and tell what thoughts they evoke.

Didactic game “Don’t miss your sound”

Goals.

Develop children's phonemic hearing.

Content.

The teacher invites each child to be the house of some sound (the children themselves choose and name whose house they will be). To do this, they choose a badge with the image of any sound of the Russian language ([р], [о], [у], etc. ). While listening to a poem (story), children determine the first sound of each word. Having heard a word with its “own” sound, the child needs to quickly get up and sit down. The teacher monitors the correct completion of the task.

Game exercise “Say quietly, loudly.

When is it best to hear and why?”

Goals.

Develop children's hearing. Intensify their attention to the strength of their voice, at which their speech will be clearly heard. Form a culture of speech.

Content.

The driver stands at a distance of 3-4 meters from other children and gives commands to the players, periodically changing the strength of his voice. Children follow commands. Then the adult finds out why the children performed some commands incorrectly. The guys come to the conclusion that they need to pronounce commands loudly and clearly. And their ears helped them hear the commands.

Game exercise “Whose eyes will help you?”

Target.

To consolidate children's knowledge about the visual features of living organisms.

Content.

The teacher offers each child a situation to solve which he has the right to use the eyes of any animal (walk through a dark cave, count beads, get a pearl from the seabed, etc.).

Game exercise to develop the eye

Goals.

To develop children's eye, teach them to correlate the size of objects, the length of segments, etc.

Content

Children are asked to complete a number of tasks. Several children can perform the same task at the same time.

· Mark the center of the circle with a pencil.

· Divide the rectangle in half.

· Draw a line of the same length.

· Cut a strip of the same size.

· Cut out the same shape.

Then the teacher helps to check how accurately the tasks have been completed and, if necessary, gives recommendations.

Didactic game “What can you bite with your teeth?”

Target.

To develop children’s ability to establish the positive and negative effects of foods they eat on their teeth.

Content.

Children stand in a circle.
The leading adult or child (depending on the age of the children in the group) names objects and products (for example, a stone, a bun, a cutlet, a bone, a finger, a nut
, etc.). Children say “yes” and raise their hands up if it can be bitten with the teeth, or they say “no” and squat down if it cannot be bitten with the teeth.

Hygiene rules

The catalog of didactic games on healthy lifestyles must include activities that teach preschoolers the rules of hygiene.

Children choose a driver. Then they agree on who will demonstrate which hygiene procedure. The driver returns to the group. Children take turns, using only facial expressions and body movements, to demonstrate certain actions: washing, brushing teeth, combing their hair, bathing, drying with a towel, etc. And the driver must guess what hygiene procedure is being shown to him.

Card index of didactic games for older children on the topic “Health and healthy lifestyle”

Card index of didactic games for older children on the topic

"Health and healthy lifestyle"

1. Didactic game “Healthy Baby”

Goal: to introduce children to the rules of personal hygiene and a correct, careful attitude towards their health.

Rules of the game.

The presenter distributes large cards to the children and shows small ones

cards. The one who has this card explains “whether this is good or bad.”

The one who fills out their big card the fastest wins.

2. Didactic game “Dress the kids for a walk.”

Objectives: to develop the ability to distinguish items of clothing depending on the time of year; develop fine motor skills of the hands. Develop grammatically correct speech.

Material: figures of a boy and a girl made of cardboard, paper clothes.

Description: Option 1. The presenter sets the season, and the players dress the child figures in appropriate clothes. The presenter checks the correctness of the task and, in case of errors, corrects them, explaining his actions.

Option 2. The children themselves agree among themselves what season the figures will wear. After completing the task, they explain their choice of clothing.

3. Didactic game “What comes first - what comes next (daily routine)”

Objectives: to reinforce the idea that following the correct daily routine is good for health. Develop the ability to coherently and consistently explain your actions.

Material: plot pictures depicting actions characteristic of a certain period of the day.

Description: invite the child to arrange the pictures in the correct sequence and explain his choice.

4. Didactic game “Health Labyrinths”.

Objectives: to consolidate knowledge about personal hygiene items and their purpose. Teach children to see the boundaries of the drawing (in this case, paths, draw lines without lifting your finger from the picture; develop thinking, logic, eye, perseverance, will; teach them to embrace the entire picture, mentally build a “travel” route.

Material: cards with images of labyrinths.

Description: the child is given the task of finding the way from a personal hygiene item to the part of the body for which it is intended. Explain how and why this item is used.

5. Didactic game “Harmful - Useful.”

Objectives: to form ideas about preventive and health measures. Develop visual perception, voluntary attention, logical thinking, grammatically correct speech.

Material: paired cards opposite in meaning to health, picture chips depicting actions that are harmful or beneficial in a given situation.

Description: Option 1. The child is asked to look at the pictures and determine: which of them depict actions that are harmful to human health, and which, on the contrary, are useful.

Washing the doll

The healthy lifestyle game takes place in the form of a competition. Prepare various household items for her, including hygiene products.

The players’ task is to first choose the right items among the items that are used for hygiene procedures. Then wash the doll in the correct sequence. The winner will be the one who is the first to find all the hygiene products and wash his toy correctly.

Dangerous or not

To play a healthy lifestyle game, prepare pictures depicting health-hazardous and non-hazardous situations, as well as red, yellow and green signal circles. The players’ task is to determine how harmful the depicted actions are to humans and raise the corresponding label. A red circle means extreme danger, yellow means moderate, and green means no harm. For example:

  • reading a book is a non-hazardous situation (green mark);
  • coughing near another person – there is a risk of infection (yellow);
  • jumping from a great height is a traumatic action (red).

If I got hurt

Didactic games on health necessarily include material that teaches preschoolers first aid skills.

For the lesson, prepare cards depicting methods of treating various injuries. Name the type of wound, and the children must choose the correct cards and arrange them in the order in which they will provide first aid. For example, if you cut your hand, the pictures will be distributed as follows: washing the wound, applying a sterile bandage, going to the doctor.

card file of didactic games on the formation of healthy lifestyle card file (senior group)

Topic: “Child and health”

Put the pictures in order

Goal: to systematize children’s ideas about health and a healthy lifestyle, to develop speech, attention, and memory.

Material: pictures depicting moments of the daily routine

Progress of the game: the teacher says that the wizard Confusion has mixed up the pictures of the daily routine, and suggests putting the pictures in order.

The teacher summarizes the children's statements.

Every morning, to be healthy, we start with exercise.

In order to grow strong, dexterous and brave, we do exercises every morning.

The teacher invites everyone to remember their favorite exercise, show it to everyone and do it together.

My day

Goal: talk about the daily routine; learn to explain and prove your point of view; learn to find violations of patterns in a sequential series.

Equipment: 3-4 sets of cards with images of different regime moments.

Progress of the game: You need to arrange the cards sequentially, in accordance with the regime (from getting up in the morning to going to bed in the evening), explain to the children why the cards should be laid out this way and not otherwise.

Option 1. Competition “Who can lay out a row faster?”

Option2. “Continue the row.” The teacher begins to lay out the sequence, and the child continues.

Option3. “Correct the mistake.” The teacher lays out the entire sequence of cards, breaking it in one or more places, the children find and correct the mistakes.

What is good, what is bad

Goal: to introduce children to the rules of personal hygiene and a correct, careful attitude towards their health; develop children's speech, attention, and memory.

Material: fields divided into squares, in the center of the field there is a negative and positive picture, pictures with different situations.

Progress of the game: Option 1: Children are given fields; a negative or positive picture is depicted in the center of the field. Children are invited to play lotto, showing and accompanying their actions with explanations - “what is good and what is bad”

2nd option. Showing pictures can be accompanied by children's motor activity. For example, children react to positive pictures by jumping, and when shown a negative picture they sit on the floor.

What does the heart love?

Didactic task: to instill the habit of a healthy lifestyle, broaden children’s horizons on the prevention of heart disease.

Game rules: You need to name a type of product or activity that is good for the heart.

Game actions: naming words and connecting parts of the heart into a whole.

Progress of the game: The teacher invites children to name types of foods and activities that are good for the heart. Each named word is a part of the heart. Gradually, as children name words, a whole heart is formed. Number of players 8-10 people.

This game can be carried out as part of a lesson on cognitive development, or in the free activity of children, as an independent game.

The morning begins...

Didactic task: to accustom children to follow a daily routine, to consolidate activities carried out at different times of the day.

Game rules: You need to name the types of activities carried out in the morning, afternoon, evening, night.

Game activities: selecting pictures and naming activities corresponding to morning, afternoon, evening and night.

Progress of the game: The teacher invites the children to choose a picture of the time of day and name the corresponding activities that need to be carried out at this time of day and arrange the cards in the sequence in which they should be performed. Number of players 8-10 people.

This game can be carried out as part of a lesson on cognitive development, or in the free activity of children, as an independent game.

Health with indoor plants

Didactic task: to consolidate children’s knowledge about indoor plants, their names and beneficial properties.

Game rules: You need to choose from a number of pictures pictures of indoor plants, name them and list their useful properties.

Game actions: naming a plant and determining its usefulness.

Progress of the game: The teacher invites the children to choose inverted pictures one by one. Having examined the image in the picture, the child needs to name the houseplant and list its beneficial properties. After completing the task, the child receives a chip. The one with the most chips wins. Number of players 8-10 people.

This game can be carried out as part of a lesson on cognitive development, or in the free activity of children, as an independent game.

Topic: “Healthy Products”

Wonderful pouch

Goal: to clarify the names of fruits and vegetables, to develop the ability to identify them by touch, name and describe them.

Material: bag, dummies of vegetables, fruits

Progress of the game: the teacher shows the group a “wonderful bag” with dummies of vegetables and fruits and invites the children to find out what is in the “wonderful bag”. The child puts his hand into the “wonderful bag” and identifies it by touch, then takes it out and describes it according to the diagram. The teacher gives a sample description of vegetables and fruits.

— I have a tomato, it’s red, round, smooth. And you?

If the children find it difficult to answer, the teacher asks leading questions: what form? What colour? What does it feel like?

Children put all the vegetables and fruits on a tray.

Guess the taste

Goal: to clarify the names of fruits and vegetables, to develop the ability to identify them by taste, name and describe them.

Material: a plate with chopped vegetables, fruits Game progress: the teacher brings in a plate with chopped vegetables, fruits, invites the children to try a piece of some vegetable, fruit and asks questions: “What is it?”, “What does it taste like?”, “Sour, How are you?”, “Sweet, how are you?”

Find out and name vegetables

Goal: to consolidate the names of fruits and vegetables, to develop the ability to recognize them according to the teacher’s description

Progress of the game: the teacher describes a vegetable (fruit), and the children must name this vegetable (fruit).

Useful and harmful products

Goal: to systematize children’s ideas about harmful and healthy products, exercise their ability to differentiate them, and develop the need to take care of their health

Material: pictures of various products, two hoops

How to play: To be healthy, you need to eat right. Now we will find out if you know which foods are healthy.

The teacher offers the children pictures using two hoops. In one hoop, children select healthy foods and explain their choice, in the second – foods that are harmful to health.

Healthy and unhealthy food

Goal: to consolidate children’s understanding of which foods are healthy and which are harmful to the body.

Equipment: Green and red cards; subject pictures depicting food products (cake, lemonade, smoked sausage, cakes, candies, brown bread, porridge, milk, jam, juice, vegetables, fruits); incentive badges (apple, carrot, pear cut out of colored cardboard).

Progress of the game: Children are given pictures depicting various food products. Place pictures of healthy food under the green picture, and pictures of unhealthy food under the red picture. Children must be careful; in case of an error, corrections are not allowed. The correct solution to a game problem is rewarded with a badge.

Topic: “Personal hygiene”

Let's wash the doll

Goal: to consolidate knowledge about personal hygiene items for washing and washing, the sequence of actions, to promote the formation of the habit of neatness.

Material: various items and personal hygiene items for washing and washing, dolls.

Game progress: 2 people play. First, they are asked to choose from a variety of items those that “help” wash (wash) the doll. And then they wash it. The winner is the one who correctly selects personal hygiene items and correctly consistently washes (washes) the doll.

Tanya caught a cold

Goal: to promote the development of the skill of using a handkerchief, to reinforce the knowledge that when sneezing and coughing you need to cover your mouth with a handkerchief, and if someone is nearby, turn away

Material: handkerchief

Progress of the game: the teacher asks: why do people need a handkerchief?

And then he offers the children various situations, which they play out together with the kids:

— What should you do if you want to sneeze? Etc.

Choose pictures

Goal: to clarify children’s ideas about personal hygiene items, to develop healthy lifestyle skills

Material: pictures of various items, pictures of personal hygiene items

Progress of the game: the teacher asks to choose only pictures depicting objects that help take care of the body (face, teeth, hair).

Hygiene rules

Goal: to consolidate cultural and hygienic skills (washing, dressing, brushing teeth, combing hair, bathing), to develop the ability to show these movements using facial expressions and gestures and to guess by showing them.

Progress of the game: (Option 1) The teacher asks the children, using facial expressions and gestures, to show how they wash themselves (get dressed, brush their teeth, etc.), following the sequence of performing these skills. Or the teacher shows with the help of facial expressions and gestures what he is doing, and the children guess.

Progress of the game: (Option 2) Using a counting rhyme, a driver is selected and leaves the group. The teacher and the children agree on who will portray what and what. Then the driver is invited, the children take turns demonstrating hygiene skills using gestures and facial expressions. The presenter must guess what the children are showing: washing, brushing teeth, wiping, combing their hair, bathing.

Let's give the dolls different hairstyles

Goal: to consolidate hair care skills, clarify the names of the items necessary for this, and formulate the concept of “neat appearance”

Material: dolls, combs, hairpins.

Progress of the game: the teacher invites the children to comb the dolls' hair.

Topic: “Doctors are our assistants”

If someone gets sick

Goal: to consolidate the knowledge that in case of a serious injury it is necessary to call an ambulance doctor by calling “103”, practice calling a doctor

Material: phone

Progress of the game: If we ourselves cannot cope with the situation, then we call a doctor or an ambulance.

Children are encouraged to call a doctor at home. First, dial the phone number and call it in order:

last name, first name -> address -> age -> complaints.

Ambulance

Goal: to consolidate children's knowledge and practical skills in first aid.

Equipment: pictures depicting medical supplies (thermometer, bandage, brilliant green).

Progress of the game: The teacher plays out with the children the situation when a person cut his arm, leg, broke his knee, elbow, then got a fever, when his throat hurt, a speck got into his eye, and his nose began to bleed. For each situation, work out the sequence of actions.

Topic: “Dangers around us”

On a walk

Goal: to consolidate knowledge about correct behavior and communication with animals, to correlate what is shown in the pictures with correct and incorrect

actions when meeting animals

Material: illustrations, 2 hoops

Game progress: several pictures lie face down on the table. The child chooses any one, examines it and tells what is depicted on it, and whether the child is doing it right or wrong.

Or put pictures in one hoop depicting the correct actions when meeting animals, and in the other - incorrect actions.

What grows where

Goal: consolidate knowledge about where medicinal plants grow

Material: ball

Progress of the game: the teacher throws the ball to each child, asking the question:

—Where does plantain grow? (The child answers and throws the ball back)

—Where does chamomile grow? etc.

Identify a plant by smell

Purpose: to exercise children in identifying mint leaves, flowers, chamomile, and bird cherry by the smell.

Material: mint leaves, flowers, chamomile, bird cherry.

Progress of the game: the teacher invites the children to smell mint leaves (chamomile flowers, bird cherry flowers)

  • What helped you smell this?
  • Where can you smell this smell?

If the baby is injured

Goal: to introduce children to basic first aid techniques, because this can often save their health and life.

Material: cards with the most common household injuries, cards with methods of assistance

Progress of the game: The teacher invites the children to choose cards for providing first aid for a cut wound and lay them out sequentially (rinse the wound, apply a sterile bandage, call a doctor)

For mushrooms

Goal: to consolidate knowledge of edible and inedible mushrooms, the ability to distinguish them by appearance in pictures and dummies.

Material: pictures or dummies of edible and inedible mushrooms

How to play: Place pictures or dummies in different places. Children are invited to collect edible mushrooms in a basket.

If I do this

Goal: to draw children’s attention to the fact that in every situation there can be two ways out: one is dangerous to health, the other is not threatening; cultivate a caring attitude towards yourself and other people, protect others, and not cause pain; develop thinking and intelligence.

Equipment: a set of incentive items: chips, stars.

Progress of the game: Children are given the task of finding two ways out of the proposed situation (threatening and not threatening life and health) and offering two options for the development of this situation. After listening to the teacher’s story, the children continue it after the words: “Danger arises if I do...”, or “There will be no danger if I do...” children raise a red card if there is a danger, yellow - if a danger may arise with certain behavior, white if there is no danger. Children should listen to their friend’s answers, not interrupt each other, and express their desire to answer by raising their hands. Complete answers and significant additions are rewarded with a chip or an asterisk.

"Produse store"

Goal: To consolidate the names of products, their generalizing concepts (dairy, meat, fish, bakery). Foster a culture of communication.

Game actions: The teacher and the children organize a grocery store situation. Children think about what products they would like to buy and why. On a first-come, first-served basis, customers purchase groceries for themselves and their families, explaining their choices.

Material: display screen, dummies or didactic pictures of products (dairy, meat, bakery, fish). Homemade paper money, handbags.

Four pictures: milk, fish, meat, flour.

"Letter from Pochemuchka"

Goal: to consolidate children’s ideas about the structure and activity of the body and individual organs. Create a desire to give advice on healthy lifestyle.

Game actions: Children take turns taking questions (colored cards) from Pochemuchka’s envelope. The teacher reads, the children listen to the question and answer it briefly and clearly.

Materials: large colored envelope with a stamp (on the envelope is the address of the school, group), colored cards with questions for the children.

Bibliography

1. Gumenyuk E. I. Be healthy! Didactic games and game tasks. – St. Petersburg: Detstvo-Press, 2011.

2. Pavlova M.A. Health-saving system of a preschool educational institution: program models, recommendations, lesson development. /M. A. Pavlova, M. V. Lysogorskaya. – Volgograd: Teacher, 2009.

3. Belostotskaya E. M. Hygienic principles of education from 3 to 7 years. M.: Education, 1987. – 140 p.

4. Stepanova O.A. Development of a child's play activity: Review of preschool education programs. - M.: Sphere shopping center, 2009.

5. Galanov A.S. Health-improving games for preschoolers and primary schoolchildren. - Rech-Moscow, 2007.

6. Novikova I.M. Formation of ideas about a healthy lifestyle in preschool children. — Mosaic-Sintez-Moscow, 2009.

7. Guseva T. A., Ivanova T. O. We are athletes! Printed board games for younger preschoolers (3-5 years old); Childhood-Press-Moscow, 2011.

Dangerous - not dangerous.

Goal: to teach children to distinguish dangerous life situations from non-dangerous ones, to be able to foresee the result of a possible development of the situation; consolidate knowledge of the rules of safe behavior; cultivate a sense of mutual assistance.

Equipment: a set of didactic pictures depicting situations that are dangerous and not dangerous to life and health; cards of different colors (red, white and yellow) depending on the game options. Contents of the pictures: a child crawling up the stairs, reading a book, jumping from a height, dressed inappropriately for the weather, coughing on others, etc.

Children are asked to determine the degree of threat of the proposed (visual or verbal) situation to life and health, pick up a certain card, depending on the danger, and correctly arrange didactic pictures.

After carefully listening to the teacher’s story, the children raise a red card if there is danger, a yellow one if danger may arise from certain behavior, and a white card if there is no danger.

Children should not disturb each other, if necessary

complement the answers of your comrades, do not give hints and do not use hints.

"My day"

Objectives: talk about the daily routine; learn to explain and prove your point of view; teaches you to find violations of patterns in a sequential series.

Equipment: 3-4 sets of cards with images of different regime moments.

The cards must be placed sequentially, in accordance with the routine (from getting up in the morning to going to bed in the evening), and explain to the children why the cards should be laid out this way and not otherwise.

Option 1. Competition “Who can lay out a row faster?”

Option 2. “Continue the row.” The teacher begins to lay out the sequence, and the child continues. Option 3. “Correct the mistake.” The teacher lays out the entire sequence of cards, breaking it in one or more places, the children find and correct the mistakes.

"Plants that heal"

Goal: to consolidate knowledge about medicinal plants (appearance, place of growth) and methods of their use. Expand understanding of the benefits of medicinal plants for human health.

Game actions: Doctor Pilyulkin opens a pharmacy. Nearby on the table there are pictures with situations: a tired heart, a bad tooth, warts, a cold, etc. Children choose a picture and go to the pharmacy for advice from Pilyulkin to find out which medicinal plant can help. The doctor tells customers what the plant looks like, where it grows and how it is used (in the form of a decoction, fresh leaf, juice, etc.)

Material: Doctor Pilyulkin doll, “Pharmacy” screen, didactic pictures with problem situations, herbariums of medicinal plants (illustrations)

To keep your teeth healthy

Bad teeth in preschoolers are a common problem. Therefore, it is important to instill in children the rules of oral hygiene.

The healthy lifestyle game is based on the “yes or no” principle. Ask children questions, and they must answer whether this statement is correct and why:

  • You need to brush your teeth daily – morning and evening;
  • You can take someone else’s toothbrush if you don’t have your own;
  • It’s good to eat a lot of sweets;
  • After brushing your teeth, you don’t need to wash the brush;
  • If you have a toothache, you should immediately go to the dentist;
  • nuts can be cracked with teeth;
  • Each family member should have their own brush;
  • It is healthy to eat raw vegetables and fruits;
  • You need to buy a new toothbrush every 3 months.

CARD FILE OF GAMES FOR FORMING A HEALTHY LIFESTYLE (middle group)

Transcript

1 CARD FILE OF GAMES FOR FORMING A HEALTHY LIFESTYLE (middle group) Prepared by: Preschool teacher. group 9 Yurchenko K.A.

2 Game “Pack a backpack for a hike” CONTENTS: The goal is to consolidate children’s knowledge of what a person needs for a hike; cultivate composure and accuracy. Game rules: name objects after raising your hand, name objects without shouting or interrupting each other, collect accessories when given a signal, carefully. Equipment: Dunno toy, two backpacks, items for the hike: compass, matches, dummies of fruits and vegetables, map, bottled water, ball, newspaper, disposable tableware; hairdryer, nesting doll, paints, etc. “What is planted in the garden” - teach children to classify objects according to certain characteristics (according to the place of their growth, according to the method of their use, develop quick thinking, auditory attention, speech skills. Game rule. Answer the driver’s questions you only need the words “yes” or “no". Game action. Whoever makes a mistake gives a forfeit, which he then wins back. Progress of the games: The teacher asks: “Children, do you know what they plant in the garden? Let’s play this game: I "I will name different objects, and you listen carefully. If I name something that is planted in the garden, you answer “yes,” but if something that does not grow in the garden, you say “no.” Whoever makes a mistake loses." Carrots. Children. Yes! Educator. Cucumbers. Children. Yes! Educator. Beets. Children. Yes! Educator. Plums. Children. No! If someone rushes and answers incorrectly, the teacher can say: “You will make people laugh in a hurry. Be careful!” “I can - I can’t” Goals: to focus children’s attention on their skills and the physical capabilities of their body; develop self-esteem. Equipment: ball. The presenter throws the ball and says: “I

3 I can” or “I can’t.” The child, having caught the ball, continues the phrase, explaining why he can or cannot do it. For example: “I can run because I have legs. I can't fly because I don't have wings." “Hygiene rules” Goal: to consolidate cultural and hygienic skills (washing, dressing, brushing teeth, combing one’s hair, bathing), to develop the ability to show these movements using facial expressions and gestures and to guess by showing them. Progress of the game: The teacher asks the children, using facial expressions and gestures, to show how they wash themselves (dress, brush their teeth, etc.), observing the sequence of performing these skills. Or the teacher shows with the help of facial expressions and gestures what he is doing, and the children guess. “Guess the riddle from the picture” Goals: to help children remember the main group of dangerous objects, to develop attention. Equipment: pictures depicting dangerous objects. An adult asks a riddle, and children guess and find the corresponding picture. An adult asks you to think and say why these objects are dangerous? Children tell what danger each object poses. “Find dangerous objects” Objectives: to help children remember objects that are dangerous to life and health; help you draw your own conclusions about the consequences of not handling them carefully. Equipment: knife, scissors, needle, iron. Andryusha and

4 Natasha. Their parents went to work. Let's tell the kids what objects they can't use so that trouble doesn't happen. Children repeat the safety rules: All sharp, piercing, cutting objects must be put back in their place; Do not turn on electrical appliances; they may cause electric shock or cause a fire; Under no circumstances should you try medicine; it is poison; You cannot try washing powders, dishwashing detergents, soda, bleach; It is dangerous to go out onto the balcony alone. “Healthy and harmful products” Purpose: to systematize children’s ideas about harmful and healthy products, to exercise the ability to differentiate them, to form the need to take care of their health Material: pictures depicting various products, two hoops Progress of the game: in order to be healthy, you need to do it correctly eat. Now we will find out if you know which foods are healthy. The teacher offers the children pictures using two hoops. In one hoop, children select healthy foods and explain their choice, in the second, foods that are harmful to them. “Journey to the Land of Health.” Goal: to strengthen children’s ideas about how to help themselves and others always stay healthy. Equipment: playing field with pasted illustrations; cube, colored chips or buttons. The players take turns throwing a die on the sides of which there are 1 to 3 circles depicted, and move their

5 chip forward as many moves as circles appear on the die. If the chip is on the red circle, then the child, before making the next move, must answer how to behave in case of a runny nose, cough, high temperature, or toothache. If the answer is incorrect, the child skips a move; if the answer is correct, he makes the next move. When the chip ends up on the green circle, the player tells how movement, daily routine, vitamins, and water treatments are beneficial for a person. If the answer is incorrect, the child skips a move; if the answer is correct, the child moves the chip forward three moves. The winner is the one who gets to the land of health first. “You are a part of me” Goal: to systematize children’s ideas about body parts, develop speech, attention, memory. Material: ball Game progress: the teacher throws the ball to each child, asking a question. I am a face, you are a part of me. Who are you? (eyes, eyebrow, nose, etc.) I am the head, you are my part. Who are you? (hair, ears) I am the body, you are my part. Who are you? (back, stomach...) “Remember the movement” Purpose: to exercise the ability to realize, remember and reproduce the shown movements, to develop visual-motor memory and attention. Progress of the game: the teacher or child shows the movements. Children must remember and reproduce them.

6 “If someone is sick” “The game is a serious matter” “Mushroom picking” Purpose: to consolidate the knowledge that in case of a serious injury it is necessary to call an ambulance doctor by calling “103”, to practice calling a doctor Material: telephone Game progress: If we ourselves cannot cope with the situation, then we call a doctor or an ambulance. Children are encouraged to call a doctor at home. First, dial the phone number and call it in order: last name, first name > address > age > complaints. Goal: to train children in choosing safe objects for games based on pictures, to consolidate knowledge of what objects can be played with. Material: pictures depicting various objects (dangerous and non-dangerous), two hoops Progress of the game: The teacher invites the children to arrange the pictures into two hoops. In one hoop, children select pictures depicting objects that can be played with, in the second, pictures depicting objects that cannot be played with, and explain their choice. Goal: to consolidate knowledge of edible and inedible mushrooms, the ability to distinguish them by appearance in pictures and dummies. Material: pictures or dummies of edible and inedible mushrooms Game progress: place the pictures or dummies in different places. Children are invited to collect edible mushrooms in a basket. “My day” Objectives: talk about the daily routine; learn to explain and prove your point of view; teaches you to find violations of patterns in a sequential series. Equipment: 3-4 sets of cards with images of different regime moments. You need to arrange the cards

7 sequentially, in accordance with the schedule (from getting up in the morning to going to bed in the evening), explain to the children why the cards should be laid out this way and not otherwise. Option 1. Competition “Who can lay out a row faster?” Option 2. “Continue the row.” The teacher begins to lay out the sequence, and the child continues. Option 3. “Correct the mistake.” The teacher lays out the entire sequence of cards, breaking it in one or more places, the children find and correct the mistakes. “Our Helpers Plants” Goal: to consolidate ideas on how to help yourself and others always stay healthy. Equipment: subject pictures depicting medicinal plants. The game is played according to the lotto principle; children have cards with images of medicinal plants. The teacher shows pictures with similar drawings. A child who has this plant talks about its use for treatment. If correct, gets a picture. The one who closes his card first wins. “On a walk” Purpose: to consolidate knowledge about correct behavior and communication with animals, to correlate what is shown in the pictures with correct and incorrect actions when meeting animals Material: illustrations, 2 hoops Progress of the game: several pictures lie face down on the table. The child chooses any, examines and

8 tells: what is depicted on it, whether the child is acting correctly or incorrectly here. Or put pictures in one hoop depicting the correct actions when meeting animals, and in the other with incorrect actions. “Dunno Came to Us” Goals: to teach children to take care of the cleanliness of their bodies, the neatness of their clothes; “The Journey of a Breadball”; teach to see the implausibility of the proposed situation, its absurdity. Equipment: Dunno doll, chips, briefcase with incentive prizes. Children listen carefully to Dunno's story, and as the story progresses, they notice fables and mark them with chips. At the end of the story, the teacher asks the children to count how many fables each of them noticed, then the children explain the mistakes they noticed in Dunno’s story. Children must work independently and not interfere with their friends; inconsistency of the child is punishable by a penalty point. A child who notices all the fables, is active in the game and does not receive a single penalty point is awarded an incentive prize. Objectives: talk about the path that food takes in the human body, explain the need for thorough chewing. Equipment: table with a schematic representation of the human digestive system, bread ball. Children roll the ball across the table and repeat after the teacher the name of the organs of the digestive system. “What the traffic light says” Goal: to consolidate knowledge about the meaning of the colors of the traffic light and the rules of behavior on the street. Material: colored cardboard circles (red, yellow and green), traffic light model. Progress of the game: the teacher distributes red, yellow and green mugs to the children. Consistently “switch”

9 traffic lights, and the children show the corresponding circles and explain what each signal means. The winner is the one who correctly shows all the circles and talks about the purpose of the colors. “What the traffic light says” Goal: to consolidate knowledge about the meaning of the colors of the traffic light and the rules of behavior on the street. Material: colored cardboard circles (red, yellow and green), traffic light model. Progress of the game: the teacher distributes red, yellow and green mugs to the children. The traffic lights are sequentially “switched”, and the children show the corresponding circles and explain what each signal means. The winner is the one who correctly shows all the circles and talks about the purpose of the colors.

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