Features of play activities of children 3-4 years old
In early preschool age (3-4 years), the defining and dominant activity of the child is play. Gaming activity, as a guarantor of motor development, is an independent value for a person. The most significant acquisitions of children's bodies are associated with the development of motor function through play activities. The psychological characteristics of the game change: its content creates the basis for communication and joint actions of children. They become interested not only in the features and purpose of objects, the functions of the people around them, but also in their interactions and relationships.
S.L. Novoselova notes that during this period significant changes occur in the cognitive sphere of children. On the one hand, their knowledge becomes clearer: they quickly navigate the sensory characteristics of the objective world, and quite easily combine objects not only by appearance, but also by purpose. On the other hand, at this age children are also attracted to unrealistic “mysterious” phenomena. Interest in fairy tales and poems is growing [10, p. 38].
Children begin to more subtly perceive people's moods and relationships and imitate their intonation. When familiarizing themselves with works of art, they distinguish between rhythm, rhyme, prose and poetic texts. They recognize known musical works (songs, plays), name them, distinguish them by mood (cheerful, calm, sad).
Kids become more inquisitive, more active in searching for answers to questions of interest, and often express elementary judgments about surrounding things and phenomena. All this enriches their speech, develops visual-figurative thinking and imagination.
The behavior of the children is already of a deliberate nature: they begin to set a goal and act in accordance with it in everyday life, in play, in forms of activity that are new to them: drawing, designing, modeling. However, due to the instability of attention, children can be easily distracted.
The child is no longer satisfied with the constant care of adults (especially in the family). If earlier he turned to elders for support, assessment and help, now his communication is undergoing qualitative changes - it turns into a spiritual need. An adult appears before a child as a source of knowledge about the environment [10, p. 38].
The play of younger preschoolers is of an object-manipulative and design nature. It would be more correct to call such a game not a plot-role-playing game, but a plot-display one. In such a game, the actions of adults are reproduced, which the child observes. Parents and close friends serve as role models. The plots of such games are not particularly diverse, they consist in repeated repetition of the same actions, game actions completely imitate real ones [3, p. 112].
The plot of the game is the sphere of reality that is reproduced by children. The plot is a child’s reflection of certain actions, events, relationships from the life and activities of those around him. At the same time, the child’s playful actions (turning the steering wheel of the car, preparing dinner, etc.) are one of the main means of realizing the plot. In early preschool age, everyday themes predominate (family games, kindergarten). A characteristic feature of the games of children of primary preschool age is limited content and poor plot. The content of children's games is directly related to knowledge about the surrounding reality. You can often observe how younger children quickly lose interest in the plot of the game and move on to something else, because... the game does not captivate them [5, p. 42].
Children of primary preschool age have different experiences of play interaction, inclusion in play relationships with children and adults, and the ability to use substitute objects in play. Playing with such objects can occur spontaneously: on the street, at home, in an educational institution. By substitute items we mean any thing (object) that does not have a gaming purpose, which is used in gaming activities and acts as various gaming objects depending on the gaming situation. According to D.B. Elkonin, “the replacement of one object with another first arises when it is necessary to supplement the usual situation of action with a missing object that is absent at the moment” [26, p. 190-191]. At the same time, according to the researcher, the substitute object is subject to minimum requirements for similarity to the depicted object.
Playing with substitute objects is a special and necessary skill for a child, which:
— develops mental activity and cognitive interests;
— develops independence and initiative;
- promotes the development of thinking, imagination, memory, attention;
— provides communication with peers and the ability to navigate in social situations. Thus, the skill of using substitute objects in a game includes most of the functions formed in the process of gaming activity.
Actions with objects are carried out in a certain sequence, although this sequence is often disrupted. Children's actions are monotonous and often repeated. Roles are not designated. In form it is a side-by-side game or a single player game. Children willingly play with adults. Independent play is short-lived. As a rule, the stimulus for the emergence of a game is a toy or a substitute object that was previously used in the game. The same game can be repeated many times. Toys are not selected in advance, but children often use the same ones – their favorite ones [5, p. 41-42].
Thus, substitute play activity not only creates the basis for normal growth and development, stimulates the child’s mental development, but also helps enrich the child’s life experience, his imagination, memory, and the establishment of logical connections. Therefore, parents of preschoolers, together with preschool organizations, need to find the right balance in the daily routine of preschoolers, in which there should be a place for varied play, because the child’s moral and physical health and his formation as a self-sufficient personality depend on this [14, p. 38].
The play activity of younger preschoolers is a form of communication. The main reasons for communicating with each other arise in the process of play, activities, and performing household duties, which children must master in preschool age. At the border between early and preschool childhood, the first types of children's games appear. Children of primary preschool age first come into contact with peers in various games and independent activities, in which the child imagines himself to be anyone and acts in accordance with this image. A prerequisite for the development of such a game is a vivid, memorable impression that evokes a strong emotional response. The child gets used to the image, feels it with both soul and body. He wants to attract the attention of adults and receive their assessment of his activities.
A child at this age is subject to more complex requirements for performing actions during routine processes, caring for toys, and for the work of adults. In addition, more attention must be paid to developing in children the skills to follow the rules of polite communication and organized behavior in kindergarten, at home, and on the street.
Children are very interested in games and exercises that reinforce the rules of etiquette in communicating with surrounding adults and children. They use puppet theaters, educational toys, humorous pictures, illustrations, conversations on moral topics: “Our mothers”, “Lessons of kindness”, “Rules of a friendly game”, “Our good deeds”, “Tanya the doll is going to visit”, “ How to behave during a conversation with adults”, “What can you do to please your mother”, “Grandma is visiting us”, “Don’t forget about your comrades”.
It should be noted that the fourth year of life is the end of an early age; a child has enormous scope for imagination. This year is also important for the child’s future relationship with himself.
With proper organization of play activities, by the age of five, children should be able to:
1. Interact with fellow players, taking on the role and acting on behalf of the game hero.
2. Be able to combine several game actions into a single plot line, and also be able to reflect a projection on people’s relationships in game actions with objects.
3. Act within the framework of game rules during didactic games.
4. During a theatrical performance, carefully monitor the development of the plot and respond emotionally to the actions of the characters.
5. Be able to act out excerpts from fairy tales and stories familiar to the child. Be able to imitate the movements of the characters, their intonation and facial movements.
6. Be able to have a conversation about the theater and famous fairy tales, including the behavior of other people in the auditorium or peers [13, p. 28].
Based on pedagogical observations of I.A. Vinogradova draws the following conclusions:
— the need for play in children of primary preschool age is low and is determined by the child’s mood, the place of play during the day, and the characteristics of interaction with peers;
- most children experience frequent changes in emotional states during play;
— the plots of the games are undeveloped, monotonous, or absent altogether;
- speech activity during the game is low, children accompany game actions with individual speech statements or sounds;
- most children independently use substitute objects in games; they use imaginary objects mainly with the help of an adult [5, p. 26].
Thus, play, being one of the main means of educating a child, performs a variety of functions; acts in the form of developmental activities, a zone of socialization, cooperation, community, co-creation with adults and peers. The game must correspond to the age-related characteristics of the child’s mental and physical development, and be a means of developing positive personality traits. The age of preschool children - 3-4 years - is a crucial period in the formation of play activity, a fundamentally new stage in its development in connection with the transition from plot-based play to plot-role play.
1.3. Criteria for assessing the level of development of role-playing games in children 3-4 years old
In pedagogy, it is customary to distinguish the following groups of criteria for evaluating gaming activities, depending on the conditions and results. In turn, when identifying criteria based on the results of play activities, an assessment is made of the levels of children’s education in play activities, the personal and emotional-volitional development of the child, the physical and mental health of children and intellectual activity in the process of play activities.
Let's present these criteria in the form of a table.
Table 1. Criteria for evaluating gaming activities
Evaluation of gaming activity depending on conditions is determined by the following criteria | Evaluation of gaming activity depending on the results is determined by the following groups of criteria |
Resource level | The level of children's upbringing in play activities implies assessment according to such criteria as culture of behavior and culture of communication |
Creating an object-based play space in a group, taking into account the individual and age characteristics of children | The level of personal and emotional-volitional development of a child is assessed in accordance with such criteria as motives of behavior, development of feelings, development of volitional actions, development of self-esteem and initiative, emotional interest in people around him. |
Level of innovative gaming competence of teachers | The teacher determines the level of physical and mental health of children according to such criteria as children’s motor activity, its focus and selectivity, motor skills, children’s behavior and their mood. |
Game activity planning level | The level of intellectual activity during gaming activity according to the following criteria: ideas about the world around us; development of mental processes, speech; cognitive culture. |
Level of organization of gaming activity management | |
Creating a favorable psychological climate for communication during gaming activities | |
Level of understanding, recognition, acceptance of the child by the teacher | |
Level of co-creativity and cooperation with children in the game process | |
The level of creating a situation of success in gaming activities | |
Effectively helping children express themselves through play activities | |
Using an individually differentiated approach to children in play activities |
The task of determining the level of development of play activity for each age group of children is assigned to the teacher and is implemented based on ongoing observations of the process of children’s independent play activity, taking into account the children’s reaction to the initiative play actions of an adult. When determining the level of development of play activity, it seems impossible to define strict criteria, but the teacher has the right to be guided by a system of indicators that make it possible to classify a child’s play as a high, medium or low level according to the age capabilities of the children.
It seems advisable to carry out diagnostics in groups of primary preschool age three times a year, as well as in middle and senior groups. The initial diagnosis is carried out in September in order to select appropriate interaction techniques that would contribute to the children’s advancement in the game. In the middle of the school year (approximately January-February), the next determination of the level of development of the child’s play activity is carried out, thanks to which the teacher has the opportunity to make adjustments to his formative influences, to determine which of the children needs it to a greater extent. At the end of the year (approximately May-June), the teacher must conduct a final diagnosis of the level of development of gaming activity. This final diagnosis can become a starting point in determining the teacher’s approximate future tactics towards a child in the next age group. Approximate indicators for determining the levels of development of story play are traditionally determined according to Elkonin (we will take the younger preschool age) (Table 3). In our course work, we will take the criteria for the levels of analysis of the plot-role-playing game of preschoolers according to N.N. Serova (Table 2).
Table 2. Criteria for levels of analysis of role-playing games for preschoolers (N. N. Serova)
Game components | Game Skill Levels | Parameters for assessing the level of gaming skills |
Organization of the game | 1st level | 1.1. Lack of preparatory stage of the game (game “on the fly”). The impetus for play is a toy that comes into the child’s field of vision. 1.2. And using substitute objects causes difficulty; the child prefers to act with real objects. |
2nd level | 2.1. The structure of the game includes a preparatory period: an agreement on the theme of the game (“What are we going to play?”), and basically the roles in familiar games are assigned independently. 2.2. Toys are not selected in advance; as a rule, the same favorite ones are used. 2.3. Substitute items are partially used | |
3rd level | 3.1. At the preparatory stage, children agree on the theme of the game, clearly designate and distribute roles, discuss the main direction of plot development 3.2. A place for the game is chosen in accordance with the plot, toys and objects are selected in accordance with the role. 3.3. They actively use substitute items. | |
4th level | 4.1. The game clearly distinguishes the preparatory stage: choice of topic, active, interested participation in the joint plotting, agreed distribution of roles. 4.2. Showing initiative and creativity in creating a game environment in accordance with the theme of the game, taking into account the opinions of the game partners. 4.3. The use of various attributes, substitute items, homemade products, adding to the game environment as the game progresses. | |
Game content | 1st level | 1.1. Template game plots. 1.2. The central content of the game is monotonous actions with certain objects without observing the correspondence of the game action to the real one, aimed at the accomplice of the game. Actions unfold more fully. |
2nd level | 2.1. The child reproduces elementary game plots and finds it difficult to independently come up with a new version of the plot. 2.2. The main content of the game is actions with an object in compliance with the game action and the real one, aimed at an accomplice in the game. Actions unfold more fully. | |
3rd level | 3.1. Reproduction of plots of different content, reflecting a number of plot logical episodes. 3.2. The content of the game becomes the execution of actions arising from the role. The presence of special various actions that convey the nature of the relationship to other participants in the game. | |
4th level | 4.1. Plots using motifs from familiar fairy tales. Non-standard stories based on personal impressions. Creative plotting: new ideas, taking initiative in the development of plot logical episodes. 4.2. The main content of the game is actions related to the transfer of attitudes towards other people, which appear against the background of all actions related to the fulfillment of the role. All roles are performed by children. | |
Role | 1st level | 1. The role is determined by the action, and does not determine the actions itself. The role is not named, the children do not form relationships with each other that are typical for real life. |
2nd level | 2. The role is called a child. A division of functions is planned. This role is realized by the action associated with it. | |
3rd level | 3. Roles are clearly defined and highlighted. Children name their roles before the game starts. Roles define and direct the child's behavior. In the same game, a child can perform different roles. | |
4th level | 4. Roles are clearly defined and highlighted. Throughout the game, the child follows a line of behavior that reflects the role. The role functions of children are interconnected. The child freely moves from one role to another depending on the game plan and the development of the plot. | |
Role-playing activities | 1st level | 1.1. Actions are monotonous, consisting of a series of repeating operations that do not logically develop into other subsequent actions, nor are they preceded by other actions. 1.2. The logic of actions without protests from children is easily violated. |
2nd level | 2.1. The number of game actions expands and goes beyond any action. 2.2. The logic of actions is determined by their sequence in reality. | |
3rd level | 3.1. Actions become varied. In the accepted role, the child conveys the system of actions and character of the game character. | |
4th level | 4.1. The actions are varied and reflect the richness of the actions of the person portrayed by the child. Actions directed towards different characters in the game are clearly highlighted. 4.2. Actions unfold in a sequence that strictly recreates real logic. Violation of the logic of actions and rules is rejected. It is motivated not simply by reference to reality, but by an indication of the rationality of the rules. | |
Speech | 1st level | 1. There is no role speech. |
2nd level | 2. In individual play there are cues that accompany the play actions being performed with a partner - a toy. Individual extra-role dialogues with a child playing nearby. | |
3rd level | 3. A specific role speech appears, addressed to a playmate in accordance with one’s own role and the role performed by the friend. At the same time, extra-role speech is also present. | |
4th level | 4. Speech has an active role character, determined both by the role of the speaker and the role of the one to whom it is addressed. Extra-role speech is practically absent. | |
Communication | 1st level | 1. The child shows instability in play communication and conflicts during the game. |
2nd level | 2. Communication between participants based on the use of a common toy or direction of action. Friendly attitude towards playing partners. | |
3rd level | 3.1. Choosing a gaming partner based on selective sympathy. 3.2. In the overall game he enters into conflicts and cannot always understand the overall plan. 3.3. Often leaves the general game until it is completed. | |
4th level | 4.1. Uniting in a game based on interest in its content and children’s interest in each other. 4.2. Shows interest in the plans of playing partners. 4.3. Interacts seamlessly in a subgroup of children 4.4. Tries to resolve disputes fairly. |
Table 3. Levels of development of role-playing games (according to D.B. Elkonin)
Indicators | I level | Level II | Level III |
Main content of the game | Actions with certain objects aimed at a playing partner | In actions with objects, the correspondence of the game action with the real one comes to the fore. | Fulfillment of the role and the actions arising from it, among which actions begin to stand out that convey the nature of the relationship to other participants in the game |
Character of the playing role | There are actually roles, but they are not named and are determined by the nature of the actions, and not vice versa. With role-based division of functions in the game, children perform game roles autonomously, without trying to create a single game plot | Roles are named, division of functions is outlined. Fulfilling a role comes down to implementing the actions associated with it. | Roles are clearly defined and highlighted, and are named before the game begins. A “role-playing speech” appears, addressed to the playing partner. Sometimes relationships become ordinary, not playful. Role functions of children are interconnected |
Nature of game actions | Actions are monotonous and consist of a number of repeated operations | The logic of actions is determined by the life sequence of real life events. Their repertoire expands, going beyond any one type of action | The logic and nature of actions are determined by the role. The actions are very varied and clearly and consistently recreate a real life situation. Actions aimed at other participants in the game are clearly highlighted |
Attitude to the rules | The logic of actions is easily violated without causing protest from children. No rules | Violation of actions is not actually accepted, but is not protested; rejection is not motivated by anything. The rule has not yet been isolated, but in case of conflict it can already defeat immediate desire | Violation of the logic of actions and rules is rejected not simply by reference to the real situation, but also by indicating the rationality of the rules. The rules are clearly stated. In the struggle between the rule and the immediate desire that arises, the first wins |
In table Table 4 shows the indicators of game development levels developed in accordance with the previously given criteria for a group of children of primary preschool age at the beginning and middle of the year, and in Table. 5 – at the end of the year.
Table 4. Indicators of game development levels for the younger group of kindergarten at the beginning and middle of the year
Game development levels | Standalone game | Reaction to play actions of an adult |
Short | Prefers to play with story-copy toys and does not independently include substitute objects in the game. Does not indicate a game role; game actions are not lined up in a semantic chain. Stereotyped manipulations with story toys or frequent chaotic changes in toys and play activities predominate | Does not participate in the adult’s proactive play actions, preferring to observe from the sidelines. Rejects actions with substitute objects proposed by adults and looks for suitable story toys. Does not accept the play role offered by adults, preferring to remain himself |
Average | Can use substitute objects in the game, but in the usual (introduced by an adult or peer) meaning, he does not actively introduce them into the game. Performs game actions that imply a role, but does not indicate it verbally. Imitates the play actions of a peer | Willingly joins an adult’s play and is inclined to imitate his play actions. Accepts the play role offered by an adult if he has previously seen an example of its implementation. Maintains role-playing dialogue with an adult at the level of short replicas and answers. |
High | Introduces substitute items into the game instead of missing plot toys, and can use one item with different meanings. Deploys chains of game actions that are connected in meaning and imply a game role. There is role-playing speech in relation to the doll, an indirect designation of one’s role (“Daughter, do what mom says”). Acts in a common semantic field with a peer, initiating play actions | Easily included in joint play with an adult. Not only imitates patterns of his role behavior and use of objects, but also introduces small innovations (“Better this way…”, “Better this…”). Involved in role-playing dialogue with an adult, initiates a role-playing appeal to an adult. |
Table 5. Indicators of game development levels for the younger group of kindergarten at the end of the year
Game development levels | Standalone game | Reaction to play actions of an adult |
Short | Can build a chain of meaningful play actions, but stereotypical simulated plots and frequent repeated repetition of individual actions with a plot toy predominate. There is scant role-playing speech, there is no role-playing dialogue with the puppet character. Imitates the play actions of a peer, but does not engage in interaction with him at the level of additional roles | Involved in play with an adult only when directly suggested by the latter, follows the adult’s initiative. In a “telephone conversation” he answers in monosyllables the role-playing speech of an adult |
Average | Can build chains of game actions with plot toys and substitutes, but more often he starts from the ready-made game environment without making changes to it. Connects to the peer's game at the level of an additional role, but does not initiate the development of the game, preferring to follow the peer. Uses role-playing speech in the game in response to role-playing calls from a peer | Willingly joins in the game with an adult, loves to repeat it (“More in the same way”), but rarely makes counter-proposals. Can support a “telephone conversation” between game characters initiated by an adult. |
High | Actively includes in the game actions with substitute objects and imaginary objects. Changes and complements the game environment, and is not content with only what is there or what catches the eye. Deploys chains of game actions associated with the implementation of various roles. Includes in paired role interaction with a peer, denoting his role and offering his partner an additional one. Initiates a role-playing dialogue with a peer, imitates the role-playing speech of puppet and imaginary characters | Initiates joint play with an adult, proposes and designates roles for the adult and for himself. Makes counterproposals as the game progresses. Easily engages in a role-play “telephone conversation” with an adult, can initiate it himself during a joint game |
MAGAZINE Preschooler.RF
“Organization of play activities for younger preschoolers”Every child needs a world where they can laugh, dance, sing, learn, live in peace and be happy. Kindergarten is the world in which our children live. It becomes a second home for children. Kindergarten is noise, play, children's fun, as well as fun and joy from morning until evening. This is a home where we are loved and welcomed, where we are cared for and worried about, helped to overcome difficulties and proud of our achievements. To discover the good and bright in a child, to awaken in him the desire for knowledge, activity, independence, and to cultivate hard work in him - these are the main tasks of kindergarten teachers. These tasks are solved in all types of children's activities: in classes, in games, in work, in everyday life - as they form his relationships with adults and peers, and also instill patriotic feelings in the child. In this article we will look at developmental activities in the younger group. Of course, everything goes through the game.
The main way for children to understand the world is through play. It is this that allows children to develop faster and discover new knowledge. Therefore, special attention is paid to organizing and conducting different types of games in a preschool institution. Especially when we are talking about pupils of younger groups who are just starting to get acquainted with kindergarten. In kindergarten, play is the main activity for children, and toys are an important tool for learning. How correctly the toys are selected depends on the subsequent development of children. The game is the basis for organizing lesson materials. With the help of three types of games (educational, active, theatrical), the teacher solves the educational tasks of the lesson, and also teaches the children to interact with each other along the way. Therefore, it is very important that the teacher has an extensive card index of games.
Each lesson in the early development group takes into account the individual abilities and characteristics of the child. Educators understand that they are called upon to make classes easy and accessible for every child. So that the child is interested and can easily be involved in the process.
During the child’s play activities, the teacher shapes his behavior: teaches him to understand the rules of the game, shows where and with which toy it is more convenient to play (at the table, on the floor, by the window, teaches him to be careful with toys, teaches him not to throw them away, put them back in their place). The teacher pays great attention to the formation of positive relationships between children: he teaches not to interfere with each other’s games, arouses interest in them, encourages the ability to play side by side in the first, joint games, develops feelings such as goodwill, affection for group mates, sympathy, help, skill share any thing.
The teacher needs to skillfully direct each child to an entertaining, but at the same time useful game, while it is important to rely on initiative and develop the child’s curiosity. An attentive and caring teacher will correctly distribute children among game tasks so that they do not interfere with each other, and will show sensitivity and fairness in resolving a conflict situation that arises during the game. Thus, the harmonious creative development of children depends on the level of professional training of the teacher.
Play as a leading activity cannot be carried out in isolation; it is closely connected with other types of children's activities. Children cannot play if they lack knowledge about the life around them, because play is social in nature. Properly organized gaming activities influence the moral development of the individual, the child’s self-esteem, orientation towards achieving success, as well as the assimilation of norms and rules accepted in society.
In games, children reveal their positive and negative qualities. This is the role of play in the education of preschool children.
The world of childhood is a fascinating world of play!
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From early childhood, adults introduce the child to the surrounding reality and, through communication, convey to him certain experience and knowledge regarding actions with objects and relationships with people. Consolidation of elementary experience, reflection of first ideas occurs in the game: while playing, a child has the opportunity in many ways to repeat actions that are understandable to him, achieving one or another result. The acquired knowledge becomes more and more generalized. The baby can widely use them in specific conditions. Play activities are enriched, which in turn contributes to the comprehensive mental development of the child. The game is an effective means of shaping the personality of a preschooler, his moral and volitional qualities; the need to influence the world is realized in the game. In the process of gaming activities, the child’s spiritual and physical strengths develop: his attention, memory, imagination, discipline, dexterity, etc. The game clearly reveals the characteristics of the child’s thinking and imagination, his emotionality, activity, and the developing need for communication. Play experiences leave a deep imprint on the child’s mind and contribute to the formation of good feelings, noble aspirations, and collective life skills. All this makes play an important means of creating a child’s direction, which begins to develop in early childhood.
Goal: to reveal the psychological characteristics of the play activity of children from one to three years old.
The goals contribute to solving the following tasks: 1) studying special literature on this problem; 2) will establish how effective this is in shaping the personality of a young child; 3) generalization of the research results. The following methods were used in the study: conversation; observation The relevance of the problem raised is caused by the need of psychologists, teachers, parents for improved methods of psychological and pedagogical influence on the developing personality of the child in order to develop intellectual, communicative and creative abilities and to prove the effectiveness of gaming activities for the psychological development of young children. The object of the study is children from one to three years old. Subject of research: play activities of young children
Chapter I. Psychological characteristics of play activities of children from one to three years old
1.1 Historical background of the game
Game is a great invention of man. It, like a mirror, reflected the history of mankind with all its tragedies and comedies, strengths and weaknesses.
When studying the development of children, it is clear that all mental processes develop more effectively in play than in other types of activities. The changes in the child’s psyche caused by play are so significant that in psychology (L.S. Vygotsky, A.N. Leontiev, D.B. Zaporozhets, etc.) the view of play as a leading activity in the preschool period has been established.
1.2 Psychology of early childhood
After the period of infancy - the period of adaptation to the world, which lays down the core characteristics of the child, a new period of development begins in the child's life - early childhood (from 1 year to 3 years) - a period of dramatic changes in physical capabilities, motor, cognitive and speech skills. The main achievements of early childhood, which determine the development of the child’s psyche, are: complete mastery of the body, speech, development of objective activity. These achievements are manifested: in bodily activity, coordination of movements and actions, upright walking; in the rapid development of speech; in the development of the ability to substitute, symbolic actions and use of signs; in the development of visual-effective, visual-figurative and symbolic thinking; in the development of imagination, memory; in feeling oneself as a source of imagination and will; in highlighting one’s “I” and in the emergence of the so-called sense of personality.
1.3 Subject activity and play
At an early age, a child discovers the purpose of many objects of human material and spiritual culture and begins to act with them in a human way. The child develops objective activity. Its difference from the simple manipulation of surrounding objects, characteristic of infants, is that the child’s actions and methods of handling objects begin to obey the functional purpose of these objects in the life of a cultured person. A one-and-a-half to two-year-old baby acts completely differently with a spoon, ball, book, and chair than a six- to eight-month-old child, i.e. The activity of an older child with these objects is more meaningful in nature, corresponding to their general cultural purpose. Children master the idea of most household items and how to use them in the second year of life. The objective activity that arises on this basis gradually replaces the natural movements of the child, conditioned by the nature and structure of the body. By the beginning of the third year of life, object-related activity has already been formed, at least in relation to those household items that the child uses.
Unlike a baby, a young child begins to be much more interested in new things. If an infant, having received them in his hands, begins to simply manipulate them, then a child of two or three years old first of all begins a detailed study, and only after that turns to using the object in his practical activities. A young child must first find out the functional purpose of a thing before using it, so he often asks others the question “what is this?”, expecting to receive just such information in response.
From the first half of the second year of life, children begin to perform actions with toys that they observe in adults: babies put a doll to bed, feed it, take it for a walk, push a car, push a stroller, wash it, clean household items, cook food, do laundry, etc. d.
At the age of about three years, many children begin to move from full execution of an action to its symbolic representation.
At an early age, individual object-based play arises and develops, including symbolic play. By the end of this period of time, children play a lot with various objects, primarily toys, and not only manipulate them, but also design and build something new out of them. The first attempts to address visual activity appear, in the form of drawing on paper.
In the second year of life, the child reproduces the actions of adults with objects, he begins to play object games - imitations. They represent the first steps towards symbolization associated with the assimilation of norms and forms of behavior of adults, and then with the formation of certain personal qualities in the child.
Children's games of a subject plan can be of three types: game - exploration, game - construction and role-playing game. All types of games are essential for a child's development, determining his progress in cognitive, personal and social development.
Around eighteen to twenty months of age, children experience their first direct interactions with play partners. Starting at this age, children tend to play more with each other. However, two-year-olds are not yet able to play games with rules together.
Later, a plot-based role-playing game appears. Its occurrence in the life of children is associated with a number of circumstances: Firstly, by this time the child’s symbolic function must have reached a high level of development, he must learn to use objects not only for their intended purpose, but also in accordance with the intent of the game; Secondly, the child must have a need to copy the actions of adults; Thirdly, he must learn to interact with other people - children and adults - in the game.
In role-playing games, the child copies the ways people treat objects and the ways they treat each other in various social situations. Thus, the child better masters objective actions, forms and norms of communication, as well as role behavior. From a functional point of view, role-playing play can be considered as preparing a child to participate in public life in various social roles.
Younger preschoolers usually play alone. In their object and construction games, they improve perception, memory, imagination, thinking and motor abilities. Thematic role-playing games of children of this age usually reproduce the actions of those adults whom they observe in everyday life.
Children's role-playing games have various themes that the child is quite familiar with from his own life experience. The roles that children play in play are, as a rule, either family roles (mom, dad, grandmother, grandfather, son, daughter, etc.), or educational (nanny, kindergarten teacher) or professional (doctor, commander, pilot), or fabulous (goat, wolf, hare, snake). The role players in the game can be people, adults or children, replacing their toys, such as dolls.
As the child develops, the game changes. In the first two years of life, the child masters movements and actions with surrounding objects, which leads to the emergence of functional games. In functional play, unknown properties of objects and ways of operating with them are revealed to the child. Constructive games are more challenging. In them, the child creates something: builds a house, bakes pies. In constructive games, children understand the purpose of objects and their interaction.
Functional and constructive games belong to the category of manipulative games, in which the child masters the surrounding objective world and recreates it in forms accessible to him. Relationships between people are conceptualized in story games. The child plays “mother-daughter”, “shop”, taking on a certain role. Plot-role-playing games appear at three to four years of age. Until this age, children play nearby, but not together. Role-playing games teach children to live in a group. Gradually, rules are introduced into the games that impose restrictions on the behavior of the partner.
1.4 The importance of play for the mental development of children from one to three years old
In the game, private mental processes are also formed or restructured. Visual acuity increases significantly in conditions of gaming activity (research by T. V. Endovitskaya). In play, the child retains the conscious goal of memorizing earlier and more easily and, for example, remembers a larger number of words than in laboratory conditions (Z. M. Istomina et al.).
In play activities, favorable conditions are created for the development of the child’s intellect, for the transition from visual-effective thinking to figurative and to elements of verbal-logical thinking. It is in play that the child develops the ability to create generalized typical images and mentally transform them.
Psychology has established that internal, mental actions are formed on the basis of external, material actions through their gradual change and “growing” into the psyche.
So, the important role of play in the development of a child’s mental processes is explained by the fact that it equips the child with accessible methods of active recreation, modeling with the help of external, objective actions of such content that under other conditions would be inaccessible and could not be truly mastered .
The game, as it were, creates a “child’s zone of proximal development.” L. S. Vygotsky wrote: “In play, a child is always above his average age, above his usual everyday behavior; In the game he seems to be head and shoulders above himself. The game in condensed form contains, as if in the focus of a magnifying glass, all development trends; the child in the game seems to be trying to make a leap above the level of his usual behavior.” The main developmental activity of a two- to three-year-old child is play. If in the previous age period the child played only with those objects that were in his field of vision, now he can play according to a preliminary plan, selecting toys or some objects in accordance with it.
For example, a child decided to build a garage out of cubes, where he would put a car, and when leaving the garage, the car would carry some kind of cargo, etc. The game now consists of a series of interconnected events, that is, it has a plot. This becomes possible thanks to the development of imagination, fantasy, and abstract thinking.
By the end of the third year of life, role-playing games become children's favorite games. The child takes on a certain role, portraying mom, dad, kindergarten teacher, and exactly repeats characteristic poses, gestures, facial expressions, and speech. The presence of role-playing play is an indicator of a new stage in the child’s mental development.
Development of gaming activities:
- A role-playing game appears in a small group of children (2-3 people) with a duration of 10-30 minutes.
- stable interest in games (favorite games). Can spend more than 10 minutes designing, builds various structures, plays with them.
Game methods and techniques in teaching children: didactic games, outdoor games, fun games, dramatizations.
Techniques: a) Introducing toys. b) Creating game situations (today we will be birds). c) Playing with toys and objects (for example, reading the poem “They dropped the Bear on the floor”, the didactic game “Say what it sounds like”). d) surprise, emotionality (show “The Bird and the Dog” - the teacher shows a squeaker, makes you want to listen, “Who is singing, look.” A bird flies, circles over the children, sits in his arms, chirps). e) Sudden appearance, disappearance of a toy. f) Changing the location of toys (bunny on the table, under the cabinet, above the cabinet). g) Showing objects in different actions (sleeping, walking, eating). h) intriguing settings.
Chapter 2
2.1 Play activity as a practical definition of the mental development of young children.
As a teacher at a preschool educational institution, I actively use games in my work, since games have a huge impact on the formation of a child’s psyche and help him prepare for “adult” life. A variety of games help develop the child’s memory, thinking, intelligence, reaction speed and the ability to think logically. In addition, games teach kids to communicate. It is easier to adapt to a group of children.
To determine the level of mental development of young children, I used pedagogical observation and conversations.
Children from kindergarten No. 35 in Yelabuga were involved in the pedagogical study. Children of the first and second younger groups were observed.
The main purpose of observation is how effective the use of games is for the development of the mental development of a young child;
The first task I gave the children was the game “Get a toy.” The level of development of a child’s thinking determines the nature of his activity and the intellectual level of its implementation. For example: they put a toy on the table and asked a two-year-old child to get it. The first one climbed onto the chair with his legs and climbed across the entire table, taking out a toy. The other one slid down from his chair and, going around the table, took out a toy. The third, without getting up from his chair, took the nearby rod from the pyramid and advanced the toy with the help of the rod. Everyone solved the problem depending on their existing experience: 1) by reaching for the toy; 2) bypasses the obstacle; 3) uses the experience of targeted influence of one object on another, and it is such actions that must correspond to the level of intellectual development of children in the second year of life.
Game "What has changed?" She put 5 different objects on the table (a book, a doll, a cube, etc.), asked the kids to look at them carefully, remember and turn away or leave the room. I remove or add one item. Upon returning, the child must say what has changed on the table, or rather, what object has appeared. This game teaches the child to navigate correctly, develops visual memory and attention. Of the ten children in the second younger group, five completed the task, two made mistakes in two items, and three made mistakes in three. Game: "Find the lost toy." The purpose of this game is to develop attention.
The most interesting feature of this age is the child’s idea of the permanence of an object: the baby remembers a toy that is currently hidden. Before this, an object that was removed from the child’s eyes seemed to cease to exist for him. How is this ability formed?
If you simply hide a toy under a diaper, the child will not try to look for it. I tried this experiment. I let the child see how I put a toy under one of the two diapers lying in front of him. The baby began to study them, as if trying to figure out what kind of toy it was.
The concentrated expression on his face shows that he is trying to remember where she was hidden. Finally, the child rips off the diaper and will be extremely glad that he was not mistaken.
When this experiment is repeated several times, the toy is always placed under the same diaper, and then the toy is hidden under another one in front of the baby’s eyes. And, although he saw everything perfectly, the baby will still look for the toy in the same place for some time.
This happens because this particular option is recorded in his memory. For a one and a half year old child, the search time is reduced: now the baby remembers where you put the toy, or even notices a bulge and can figure out what is under the diaper.
A child whose sense of smell, hearing, vision, touch, and taste is well developed has every chance of gaining developed intelligence. Next, I explored how playing fun games with a child can help him understand the world.
Alarm clock game
This game can be played with one or more children. One child leaves the room. While he is outside the door, you need to set the alarm clock so that it rings in two or three minutes, and then hide it (in a desk drawer, behind the sofa - depending on the child’s age). Then the driver returns, the alarm clock begins to ring, and the child looks for it by the sound. A very simple game that trains your hearing, you can play it even with kids.
Auditory lotto
You need to record different sounds on a cassette: a car starting up, a door creaking, a train leaving, a match being struck, etc. For each noise, cut out a corresponding picture from old magazines and stick it on cardboard. Whoever first finds a card with an image that matches a specific sound keeps it. The one who collects the most cards wins. During this game, children learn to establish connections between phenomena and remember them.
Rainbow
The air seems transparent. Children can be shown that there is a bright, colorful world behind what they see, for example by looking at cut glass beads by hanging them in a sunny location. You can create a rainbow using a garden hose. In both cases, the light is broken into multi-colored rays. This piques their curiosity.
Games for the “hungry”
Place several plates on the table with different foods - something sweet, salty, thick, sour. As per your choice. Let the children see what's on the table first. Then blindfold one of them. Other children will choose a plate and give it for tasting. The driver needs to guess what he is eating.
Games for sensual natures
By touch, without looking! Take a bag, a bag will do - the main thing is that it is opaque, and put various objects in it, which the children will then have to identify by touch. This could be, for example, a board, a brush, a toy car, a banana - anything that comes to hand, a ball of yarn.
On the road barefoot
Make a path by laying out pieces of polypropylene on it with various materials glued to them (felt, sandpaper, wool yarn, foil), place buckets of sand or water between them. You need to walk along the path barefoot with your eyes closed and identify the materials.
Game for training memory and attention
While playing with multi-colored cubes, rings and building a tower or pyramid with him, I name the colors and ask the child to hand him a cube of one color or another.
At first, the child remembered contrasting colors: red and green, yellow and black. Then you can move on to closer colors: yellow and orange, purple and black, green and blue.
With the help of play activities, the child learns to explore the world around him and exchange impressions. For a baby, not only words are important, but also gestures, facial expressions, and intonation. After all, even before the baby learns to speak, with the help of gestures and facial expressions he will be able to achieve understanding of others and establish contact with them.
The first step in the development of visual play is that the child begins to transfer the actions shown to him with toys or the actions that he has learned to perform with real things to other objects.
Example.
Dima (1 year 1 year old) Walks along the corridor with a spoon in his hand. I saw a plastic can and started rolling it on the floor. Then he sat down next to him on the floor and began to pretend to eat: alternately sticking a spoon into the can and into his mouth.
Transferring actions to new objects leads to the fact that the child begins to act with objects that cannot be used at all to obtain a real result: “washes his hands with a cube”, “measures the temperature” with a stick. These are game substitutes for real things.
Placeholder items are used in place of actual items. But at first, the child does not give them play names. If he is asked what object he uses, he names the substitute.
The use of substitute objects turns into visual play when the child begins to give them names of substitute objects and act with imaginary, non-existent objects.
Example.
Anya (2y.3m.). The doll’s hand seems to take something from a piece of paper lying on the table, then brings the doll’s hand closer to its mouth and says: “Lelya, bite the saseka” (Lelya, eat the candy), then brings the doll’s hand to the observer’s mouth, saying: “Go , bite the ass."
Visual play becomes more complex, includes more and more interconnected actions, and acquires a plot.
Gradually, the child begins to put himself in the place of another person in visual play and takes on his role. Accepting a role goes through the same stages as using substitute items, but this usually happens a little later. First, the child performs the actions of another person, but calls himself by his own name. Then a verbal designation of the role appears, but only after the child has already depicted the actions of another person. The child plays first. Then, as it were, he recognizes in his actions the actions of an adult and calls himself by his name. The transition from visual play to role-playing play is completed when the child takes on the role earlier. What starts the game actions. This usually happens in preschool age.
Thus, we came to the conclusion that the level of mental development in young children can be considered good.
Conclusion
In connection with the above, we can conclude that a game is a form of activity in conditional situations aimed at recreating and assimilating social experience, fixed in socially fixed ways of carrying out objective actions, in subjects of science and culture. In the game, as a special historically emerged form of social practice, the norms of human life and activity are reproduced, subordination to which ensures the knowledge and assimilation of objective and social reality, the intellectual and moral development of the individual. The game gives you the ability to navigate real life situations, playing them repeatedly and as if for fun in your fictional world. The game gives psychological stability. Develops an active attitude towards life and determination in achieving the set goal. The game gives joy in communicating with like-minded people. So, play is the leading activity for young children.
Leading activity is a form of child behavior, in connection with the development of which mental qualities develop that prepare the child for the transition to a new stage of his development. Within the framework of leading types of activity, new types of occupations arise. The child begins to learn through play. Only after going through the role-play school can a preschooler move on to systematic and targeted learning.
Leading activity forms and rearranges individual mental processes. Only in play does the ability for active imagination arise, voluntary memorization and many other mental qualities are formed.
Leading activity also determines the most important restructuring and the formation of new personality traits. The game teaches, shapes, changes, educates. Play, as the outstanding Soviet psychologist L.S. Vygotsky wrote, leads to development.
This allows us to conclude that play activity is of great importance and plays a huge role in the mental development of a preschooler.
Literature
Developmental and educational psychology: Texts. Elkonin D.B. / Comp. and comment. Shuare Martha O. - M.: 1992. – 272s.
Vygotsky L.S. Educational psychology / Ed. V.V. Davydova. – M.: Pedagogy, 1991. – 480s.
Dyachenko O.M., Lavrentieva T.V. Mental development of preschool children. – M.: Pedagogy, 1984. – 128 p.
Itelson L.B. Lectures on general psychology: Textbook. – Mn.: Harvest; M.: 2000. – 896 p.
Kulagina I.Yu., Kolyutsky V.N. Developmental psychology: The complete life cycle of human development. Textbook for university students. – M.: TC Sfera, 2004. – 464s.
Popular psychology for parents / Ed. Bodaleva A.A. – M.: Pedagogika, 1988. – 256 p.
Sensory education in kindergarten: A manual for educators / Ed. Poddyakova N.N., Avanesova V.N. – M.: Education, 1981. – 192 p.
Spivakovskaya A.S. The game is serious. – M.: Pedagogy, 1981. – 144 p.
Text: ChelMami
Tags
Play and its role in the life of younger preschoolers.
"game and its role in the lives of younger
preschoolers.
Classification of games"
A game
occupies a strong place in the system of physical, moral, labor and aesthetic education of preschool children. It activates the child, helps increase her vitality, satisfies personal interests and social needs. Considering the invaluable role of play in the life of preschoolers, I would like to dwell on this issue in more detail.
The problem of the game is widely covered in scientific and methodological literature (in the works of D.B. Elkonin, L.S. Vygotsky, L.P. Usova, A.I. Sorokina, R.I. Zhukovskaya, L.V. Artyomova and other authors - classics)
A child’s personal qualities are formed in active activities, and above all in those activities that become leading at each age stage and determine his interests, attitude to reality, and the characteristics of relationships with people around him. In preschool age, such a leading activity is play. Already at early and junior age levels, it is in play that children have the greatest opportunity to be independent, to communicate with peers at will, to realize and deepen their knowledge and skills. The older children become, the higher the level of their general development and education, the more significant is the pedagogical focus of the game on the formation of behavior, relationships between children, and the development of an active position. The game gradually develops purposefulness of actions. If in the second and third years of life children begin to play without thinking, and the choice of game is determined by the toy that catches their eye and by imitation of their friends, then later children are taught to set goals in construction games, and then in games with toys. In the fourth year of life, the child is able to move from thought to action, i.e. able to determine what he wants to play, who he will be. But even at this age, children often have a predominant interest in action, which is why the goal is sometimes forgotten. However, already at this age, children can be taught not only to deliberately choose a game, set a goal, but also to distribute roles. At first, the prospect of the game is short - arrange a Christmas tree for the dolls, take them to the dacha. It is important that the imagination of every child is aimed at achieving this goal. Under the guidance of the teacher, children gradually learn to determine a certain sequence of actions and outline the general course of the game.
The development of gaming creativity is also reflected in how various life experiences are combined into the content of the game. In the fourth year of life, children can be observed that they combine different events in play, and sometimes include episodes from fairy tales, mostly those that were shown to them in the puppet theater. For children of this age, new, vivid visual impressions that are included in old games are important. Reflecting life in a game, repeating life impressions in different combinations helps the formation of general ideas and makes it easier for the child to understand the connection between different life phenomena.
There are several classes of games:
- creative
(games initiated by children);
- didactic
(games initiated by adults with ready-made rules);
- folk
(created by the people)
Creative games
constitute the most saturated typical group of games for preschoolers. They are called creative because children independently determine the purpose, content and rules of the game, most often depicting the life around them, human activities and relationships between people.
Creative games
are essential for the all-round development of the child. Through playful activities, children strive to satisfy their active interest in the life around them and transform into adult heroes of works of art. Thus creating a playful life, children believe in its truth, are sincerely happy, sad, and worried.
For the idea of a game to emerge, vivid, exciting impressions are needed. However, the emergence of a plan does not mean that the child is able to independently implement it in the game, since he does not yet have the skills and abilities to independently plan his actions. But already from early preschool age, the teacher must develop play creativity in children. Creative play teaches children to think about how to implement a particular idea. Creative play develops valuable qualities for a future student: activity, independence, self-organization.
Plot-role-playing creative game
- the first test of social forces and their first test. A significant part of creative games are plot-based - role-playing games with “someone” or “something”. Interest in creative role-playing games develops in children from 3 to 4 years old. The child’s reflection of the surrounding reality occurs in the process of his active life, by taking on a certain role, but he does not imitate completely, because he does not have real opportunities to actually perform the operations of the accepted role. This is due to the level of knowledge and skills, life experience at a given age stage, as well as the ability to navigate familiar and new situations. Therefore, in a creative plot-role-playing game, he performs symbolic actions (“as if”), replaces real objects with toys or conditionally with those objects that he has, attributing to them the necessary functions (a stick is a “horse”, a sandbox is a “steamer”, etc.). d.) Children portray people, animals, the work of a doctor, hairdresser, driver, etc. Understanding that the game is not real life, children at the same time truly experience their roles, openly show their attitude to life, their thoughts, feelings , perceiving the game as an important and responsible matter.
The structure of a role-playing game, according to D.B. Elkonin, includes the following components:
Saturated with vivid emotional experiences, role-playing game leaves a deep imprint in the child’s mind, which will be reflected in his attitude towards people, their work, and life in general. Under the influence of enriching the content of games, the nature of relationships between children changes. Their games become cooperative, based on a common interest in them; the level of children's relationships increases. For children at play, coordination of actions, preliminary selection of a topic, a calmer distribution of roles and game material, and mutual assistance during the game become characteristic.
In addition, increasing the level of role relationships helps to improve real relationships, provided that the role is performed at a good level.
However, there is also a feedback - role relationships become higher under the influence of successful, good relationships in the group. The child fulfills his role in the game much better if he feels it. That the children trust him and treat him well. This leads to a conclusion about the importance of choosing partners, the teacher’s positive assessment of the merits of each child, and programming the children’s future role relationships.
Theatrical activity is one of the types of creative play activity, which is associated with the perception of works of theatrical art and the depiction of received ideas, feelings, and emotions in a playful form. Lyubov Artyomova divides theatrical games, depending on their type and specific plot-role content, into 2 main groups: director's games and dramatization games.
In the director's game
the child, as a director and at the same time a voice-over, organizes a theatrical playing field in which dolls are the actors and performers. In another case, the actors, scriptwriters and directors are the children themselves, who during the game agree on who plays what role and what they do.
Dramatization Games
are created based on a ready-made plot from a literary work or theatrical performance. The game plan and sequence of actions are determined in advance. Such a game is more difficult for children than inheriting what they see in life, because you need to well understand and feel the images of the characters, their behavior, remember the text of the work (sequence, unfolding of actions, character remarks), this is the special meaning of games – dramatization – they help children better understand the idea of a work, feel its artistic value, and have a positive effect on the development of expressive speech and movements.
Children's creativity is especially clearly manifested in games - dramatizations.
In order for children to be able to convey the appropriate image, they need to develop their imagination, learn to put themselves in the place of the heroes of the work, to be imbued with their feelings and experiences.
Children of four years old depict fairy tales in games not only as shown, but also as told. Dramatization games help children better understand the idea of a work, feel its artistic value, and contribute to the development of expressive speech and movements. In games, children of the younger group enthusiastically act out individual episodes of a fairy tale (“Rock Hen”, etc.), transform into familiar animals (games: “Hen and Chicks”, “Bear and Cubs”, etc.), but independently they cannot develop and play out plots. Children only imitate them, copying them externally, without revealing their behavior. Therefore, it is important to teach children to follow the pattern: chicks flap their wings, bear cubs walk heavily and clumsily.
In classes and in everyday life, you can act out scenes from childhood life - for example, with a doll or a teddy bear. You can organize games on the themes of literary works: “Toys” by A. Barto, nursery rhymes, lullabies, etc. The teacher is an active participant in such games. It shows how diverse intonations, facial expressions, gestures, gait, and movements can be. Games with imaginary objects are also interesting for kids, for example: “Imagine a ball, take it,” etc. The children develop an interest in puppet shows, plane shows, and literary works, especially fairy tales and nursery rhymes.
In the process of work, children develop imagination, speech, intonation, facial expressions, and motor skills (gestures, gait, posture, movements). Children learn to combine movement and speech in roles, develop a sense of partnership and creativity.
Another type is construction games
. These creative games direct the child’s attention to different types of construction, contribute to the acquisition of organizational design skills, and attract them to work. In construction games, children’s interest in the properties of an object and their desire to learn how to work with it are clearly demonstrated. The material for these games can be construction sets of different types and sizes, natural materials (sand, clay, cones, etc.), from which children create various things, according to their own plans or on the instructions of the teacher. It is very important that the teacher helps students make the transition from aimlessly piling up material to creating thoughtful structures.
During construction games
the child actively and constantly creates something new. And he sees the results of his work. Kids should have enough building material, different designs and sizes.
In younger groups, the teacher takes on the role of an organizer, an active participant in the game, gradually introducing a variety of shapes and sizes. Playing with building materials develops the child’s imagination, his constructive abilities, thinking, and accustoms him to concentrated, persistent activity. They promote a culture of movement and spatial orientation. The building material introduces geometric shapes, size, and develops a sense of balance. Work must begin with simple buildings, gradually complicating them. Children who are not active in work should be united with those who love to build and who produce good buildings. It is necessary to establish connections between construction and plot-role-playing games to maintain the game setting and develop creative thought. To make the games more exciting, you can organize competitions on the speed of completing a task. Adults can also participate. At different times of the year, children are taught to work with natural materials, showing techniques for working with them and developing their ideas and imagination.
With all the variety of creative games, they have common features: children, independently or with the help of an adult (especially in dramatization games), choose the theme of the game, develop its plot, distribute roles among themselves, and choose the necessary toys. All this should happen under the tactful guidance of an adult, aimed at activating children’s initiative and developing their creative imagination.
Games with rules.
These games provide an opportunity to systematically train children in developing certain habits; they are very important for physical and mental development, character development and willpower. Without such games, it would be difficult to carry out educational work in kindergarten. Children learn games with rules from adults and from each other. Many of them are passed down from generation to generation, but educators, when choosing a game, must take into account the requirements of our time.
According to the content and conduct of games with rules, they are divided into two groups: didactic and mobile.
Didactic games
They contribute mainly to the development of children’s mental abilities, since they contain a mental task, the solution of which is the meaning of the game. They also contribute to the development of senses, attention, and logical thinking. A prerequisite for a didactic game are rules, without which the activity becomes spontaneous.
In a well-designed game, it is the rules, not the teachers, that guide children's behavior. The rules help all participants in the game to be and act in the same conditions (children receive a certain amount of material, determine the sequence of actions of the players, and outline the range of activities of each participant).
Didactic game
is a multifaceted, complex pedagogical phenomenon: it is a game method of teaching preschool children, a form of education, an independent game activity, and a means of comprehensive education of a child.
Didactic games, as a gaming method of teaching, are considered in two forms:
- Games - activities;
- Didactic (autodidactic) games.
In a game-activity, the leading role belongs to the teacher, who, in order to increase children’s interest in the activity:
- Uses a variety of gaming techniques that create a gaming situation;
- Creates a game situation;
- Uses a variety of components of gaming activities;
- Transfers certain knowledge to students;
- Forms children's ideas about the construction of a game plot, about various game actions with objects, teaches them to play;
- Creates conditions for transferring acquired knowledge and ideas to
- independent creative games.
Didactic games are used in teaching children, in various classes and outside of them.
Stages of didactic game:
- IN games with objects
toys and real objects are used. By playing with them, children learn to compare, establish similarities and differences between objects. The value of these games is that with their help children become familiar with the properties of objects and their characteristics: color, size, shape, quality. They solve problems of comparison, classification, and establishing sequence in solving problems. As children acquire new knowledge about the subject environment, tasks in games become more difficult in identifying an object by this characteristic (color, shape, quality, purpose, etc.), which is very important for the development of abstract, logical thinking. Children of the younger group are given objects that differ sharply from each other in properties, since kids cannot yet find subtle differences between objects
A variety of toys are widely used in educational games. All toys are divided into five types.
Toys should be safe, interesting, attractive, colorful, but simple; they should not only attract the child’s attention, but also activate his thinking. All toys, regardless of their purpose, must be grouped so that they correspond to the child’s height. So, while sitting at the table, it is more convenient for the baby to play with small toys, but for playing on the floor, larger toys are needed, commensurate with the child’s height in a sitting and standing position.
In younger groups, when children have a weak imagination, teachers introduce children to toys and show options for their use. Toys are the primary organizing principle in creative games, therefore in younger groups there should be more toys, their assortment more diverse (in several copies), since children of this age are prone to imitation.
- Board and printed games
- an interesting activity for children. They are varied in type: paired pictures, lotto, etc. The developmental tasks that are solved when using them are also different.
- Word games
built on the words and actions of the players. In such games, children learn, based on existing ideas about objects, to deepen their knowledge about them, since these games require the use of previously acquired knowledge in new connections, in new circumstances. Children independently solve various mental problems; describe objects, highlighting their characteristic features; guess from the description; find signs of similarities and differences; group objects according to various properties and characteristics; find illogicalities in judgments, etc.
In younger groups, games with words are aimed mainly at developing speech, cultivating correct sound pronunciation, consolidating and activating vocabulary, and developing correct orientation in space.
With the help of verbal games, children develop a desire to engage in mental work. In the game, the thinking process itself proceeds more actively, the child easily overcomes the difficulties of mental work, without noticing that he is being taught.
When organizing didactic games for children, it should be taken into account that from the age of 3 to 4 years the child becomes more active, his actions are more complex and varied, his desire to assert himself increases; But at the same time, the baby’s attention is still unstable, he is quickly distracted. Solving a problem in didactic games requires greater stability of attention and enhanced mental activity than in other games. This creates certain difficulties for a small child. They can be overcome through engaging learning, i.e. the use of didactic games that increase the child’s interest in classes, and, above all, a didactic toy that attracts attention with its brightness and interesting content. It is important to combine the mental task in the game with the active actions and movements of the child himself.
The game not only reveals the individual abilities and personal qualities of the child, but also forms certain personality traits. The game method gives the greatest effect with a skillful combination of play and teaching.
Outdoor games
are important for the physical education of preschool children, because they contribute to their harmonious development, satisfy the children’s need for movement, and contribute to the enrichment of their motor experience
According to the method of E. Vilchkovsky, two types of outdoor games are carried out with preschool children - story games and play exercises
(non-story games)
The basis of plot-based outdoor games
based on the child’s experience, his representations of movements characteristic of a particular image. The movements that children perform during the game are closely related to the plot. Most story games are collective, in which the child learns to coordinate his actions with the actions of others about the world around him (the actions of people, animals, birds), which he represents the players, not to be capricious, to act in an organized manner, as required by the rules.
Game exercises are characterized by specific motor tasks, in accordance with the age characteristics and physical fitness of children. If in plot-based outdoor games the main attention of the players is aimed at creating images, achieving a certain goal, and accurately following the rules, which often leads to ignoring the clarity in the execution of movements, then while performing game exercises, preschoolers must flawlessly perform basic movements.
Folk games
- these are games that came to us from very ancient times and were built taking into account ethnic characteristics. They are an integral part of a child’s life in modern society, providing an opportunity to assimilate universal human values. The developmental potential of these games is ensured not only by the presence of appropriate toys, but also by a special creative aura that an adult must create.
Folk games as a way of raising children were highly appreciated by K.D. Ushinsky, E.M. Vodovozova, E.I. Tikheeva, P.F. Lesgaft. Ushinsky emphasized the pronounced pedagogical orientation of folk games. In his opinion, every folk game contains accessible forms of learning; it encourages children to engage in playful activities and communicate with adults. A characteristic feature of folk games is the educational content, which is presented in a playful form.
It is difficult to overestimate the enormous role that national games play in the physical and moral education of children. Since ancient times, games have been not only a form of leisure and entertainment. Thanks to them, such qualities as restraint, attentiveness, perseverance, organization were formed; strength, agility, speed, endurance and flexibility developed. The set goal is achieved through various movements: walking, jumping, running, throwing, etc.
The folk game reflects the life of people, their way of life, national traditions, they contribute to the education of honor, courage, masculinity... There are individual, collective, plot, everyday, seasonal - ritual, theatrical games, games - traps, games of fun, games - attractions.
The specificity of folk games is their dynamism. They necessarily contain a game action that encourages the child to be active: either to simply inherit actions from the text, or to perform a set of actions in a round dance.
In their structure, most folk games are simple, one-dimensional, complete; in them the word is combined into a single whole. Movement, song.
When introducing Buryat folk games to Russian-speaking children in our region, it is necessary to take into account the age, physical and psychophysiological characteristics of children’s development, clearly indicating the purpose of the game. For children of primary preschool age, who have very little experience, Buryat outdoor games of a plot nature with basic rules and a simple structure are recommended.
Folk games should take an appropriate place in the system of education and training of our children, introducing them to the origins of national culture and spirituality.
Game, according to P. Lesgaft, is a means by which children demonstrate their independence during the distribution of roles and actions during the game. The child lives in the game. And the task of teachers is to become a guide and link in the child-game chain, tactfully supporting the leadership to enrich the children’s gaming experience.